Difference between revisions of "Jump Jets"

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[[File:JJ.jpg|300px|right|thumb|[[Shadowcat]] Jump Jets]]
 
[[File:JJ.jpg|300px|right|thumb|[[Shadowcat]] Jump Jets]]
'''Jump Jets''', often abbreviated to '''"JJ"''', enable a [[Mech]] or [[Battle Armor]] to become airborne briefly.  They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge.  They also generate significant heat.
+
'''Jump Jets''', often abbreviated to '''"JJ"''', enable a [[Mech]] or [[Battle Armor]] to become airborne briefly.  They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge.  They also generate significant [[heat]]. Overheating will cause the JJs and [[weapons]] to be locked out.  
 
<br><br>
 
<br><br>
 
The Final Beta 0.7.0 release introduced a new kind of '''JJ''', called '''improved Jump Jets''', or '''iJJ'''
 
The Final Beta 0.7.0 release introduced a new kind of '''JJ''', called '''improved Jump Jets''', or '''iJJ'''
 
<br><br>
 
<br><br>
 
==Mechs==
 
==Mechs==
 +
[[File:Jump Jet Instructions.jpg|300px|right|thumb|Vectoring Jump Jets]]
 
Generally, Jump Jets provide Mechs with several additional tactical options:
 
Generally, Jump Jets provide Mechs with several additional tactical options:
 
* Accessing terrain features too steep to climb.
 
* Accessing terrain features too steep to climb.
 
* Quickly jumping to cover behind low hills.
 
* Quickly jumping to cover behind low hills.
* Briefly rising from behind cover to assess the battlefield.
+
* Briefly rising from behind cover to [[scout]] and assess the battlefield.
 
* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
 
* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons.
 
* Avoiding - to an extent - incoming missile fire.
 
* Avoiding - to an extent - incoming missile fire.
  
A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters but takes up space and weight on the 'Mech's frame. The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine. Jump Jets can be hard-mounted to the base configuration, attached to the Frame or installed on 'Mech' legs.
+
By pressing '''[w]''' for forward, '''[s]''' for backward, '''[a]''' for left, and '''[d]''' for right, or by tilting the 'mech's torso by [[pitch|pitching]] up to go backwards and pitching down to go forwards,  'mechs can control the direction or '''"vector"''' of their jump (see adjacent Shadow Cat diagram). Standard jump jets have little to no ability to utilize right and left movement and only moderate control of forward and backward. For better control, some 'mechs have [[Jump Jets#Improved Jump Jets|Improved Jump Jets]].
 +
 
 +
====Fluttering====
 +
Fluttering ''(pressing '''[Space]''' intermittently)'' can be used to maintain elevation during a jump to help with [[lock on]] weapons and help weapons with quick [[reload]] times take additional shots. Fluttering can also help prevent tripping and bouncing when jumping over a cliff edge, to do so, press '''[Space]''' long enough to clear the cliff edge, then press '''[Space+W]''' to vector forward onto the cliff.
 +
 
 +
Due to the way jump jets work in MechWarrior: Living Legends, expect assault and heavy mechs to jump much shorter distances than lighter mechs.
  
 
===Improved Jump Jets===
 
===Improved Jump Jets===
Improved Jump Jets (iJJ) trade their lower weight and some of their vertical thrust for better horizontal acceleration, and much better control over both fuel consumption and jumping itself. Particularly advantageous is the ability to thrust sideways rather than only forwards and backwards.
+
Improved Jump Jets (iJJ) are heavier than standard JJs and lose some of their vertical thrust for better vectoring (Using '''[WASD]'''), horizontal acceleration, and much better control over fuel consumption. Particularly advantageous is the ability to vector sideways rather than only forwards and backwards.
 
This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles.
 
This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles.
 
Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.
 
Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.
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==Battle Armor==
 
==Battle Armor==
Jump Jets are a key Battle Armor defense.  Jump Jets accelerate Battle Armors faster and further than Mechs. This agility can make a skilled Battle Armour more difficult to hit.
+
Jump Jets are a key [[Battle Armor]] defense and method of locomotion.  Jump Jets accelerate Battle Armors faster and further than 'Mechs and are substantially faster than sprinting with '''[shift]'''. This agility can make a skilled Battle Armour more difficult to hit, although it does reveal their position with a small plume of smoke.
  
 
==Canon==
 
==Canon==
Line 46: Line 52:
 
The following assets equip with Jump Jets or Improved Jump Jets :
 
The following assets equip with Jump Jets or Improved Jump Jets :
  
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{| class= "sortable hoverTable statTable stickyCol stickyHead"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
 
|- style="height:70px;"
 
|- style="height:70px;"
! style="width: 150px; left:0; z-index:99999" | '''Asset'''
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! style="width: 70px;" | '''Type''' <!-- filter instead of sorting-->
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
! style="width: 70px;" | '''Faction''' <!-- filter instead of sorting-->
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
! data-sort-type="number" style="width: 60px;" |'''Tons'''
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
! style="width: 50px;" |'''JJ'''
+
! class="unfilterable" style="width: 50px;" |'''JJ'''
! style="width: 50px;" |'''iJJ'''
+
! class="unfilterable" style="width: 50px;" |'''iJJ'''
 
|-
 
|-
![[Commando|Commando Pr]]
+
![[Commando|Commando Prime]]
 
||Mech||IS||25||X||
 
||Mech||IS||25||X||
 
|-
 
|-
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![[Commando|Commando B]]
 
![[Commando|Commando B]]
 
||Mech||IS||25||||X
 
||Mech||IS||25||||X
 +
|-
 +
![[Commando|Commando D]]
 +
||Mech||IS||25||X||
 
|-
 
|-
 
![[Commando|Commando E]]
 
![[Commando|Commando E]]
 
||Mech||IS||25||||X
 
||Mech||IS||25||||X
 
|-
 
|-
![[Locust IIC|Locust IIC Pr]]
+
![[Commando|Commando F]]
 +
||Mech||IS||25||||X
 +
|-
 +
![[Locust IIC|Locust IIC Prime]]
 
||Mech||CL||25||||X
 
||Mech||CL||25||||X
 
|-
 
|-
 
![[Locust IIC|Locust IIC A]]
 
![[Locust IIC|Locust IIC A]]
 
||Mech||CL||25||||X
 
||Mech||CL||25||||X
 +
|-
 +
![[Locust IIC|Locust IIC C]]
 +
||Mech||CL||25||X||
 
|-
 
|-
 
![[Locust IIC|Locust IIC D]]
 
![[Locust IIC|Locust IIC D]]
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|-
 
|-
 
![[Locust IIC|Locust IIC G]]
 
![[Locust IIC|Locust IIC G]]
||Mech||CL||25||X||
+
||Mech||CL||25||||X
 
|-
 
|-
 
![[Solitaire|Solitaire A ]]
 
![[Solitaire|Solitaire A ]]
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||Mech||CL||25||X||
 
||Mech||CL||25||X||
 
|-
 
|-
![[Anubis|Anubis Pr ]]
+
![[Anubis|Anubis Prime ]]
 
||Mech||IS||30||X||
 
||Mech||IS||30||X||
 
|-
 
|-
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||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
![[Anubis|Anubis D ]]
+
![[Anubis|Anubis E ]]
 
||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
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||Mech||IS||30||X||
 
||Mech||IS||30||X||
 
|-
 
|-
![[Osiris|Osiris Pr ]]
+
![[Osiris|Osiris Prime ]]
 
||Mech||IS||30||||X
 
||Mech||IS||30||||X
 
|-
 
|-
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||Mech||CL||35||X||
 
||Mech||CL||35||X||
 
|-
 
|-
![[Chimera|Chimera Pr ]]
+
![[Chimera|Chimera Prime ]]
 
||Mech||IS||40||X||
 
||Mech||IS||40||X||
 
|-
 
|-
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||Mech||IS||40||X||
 
||Mech||IS||40||X||
 
|-
 
|-
![[HollanderII|HollanderII Pr ]]
+
![[HollanderII|HollanderII Prime ]]
 
||Mech||IS||45||||X
 
||Mech||IS||45||||X
 
|-
 
|-
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||Mech||IS||45||||X
 
||Mech||IS||45||||X
 
|-
 
|-
![[Shadowcat|Shadowcat Pr ]]
+
![[Shadowcat|Shadowcat Prime ]]
 
||Mech||CL||45||||X
 
||Mech||CL||45||||X
 
|-
 
|-
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||Mech||CL||45||||X
 
||Mech||CL||45||||X
 
|-
 
|-
![[Hellhound|Hellhound Pr]]
+
![[Hellhound|Hellhound Prime]]
 
||Mech||CL||50||||X
 
||Mech||CL||50||||X
 
|-
 
|-
 
![[Hellhound|Hellhound B]]
 
![[Hellhound|Hellhound B]]
||Mech||CL||50||X||
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||Mech||CL||50||||X
 
|-
 
|-
 
![[Hellhound|Hellhound D]]
 
![[Hellhound|Hellhound D]]
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||Mech||CL||50||||X
 
||Mech||CL||50||||X
 
|-
 
|-
![[Uziel|Uziel Pr ]]
+
![[Uziel|Uziel Prime ]]
 
||Mech||IS||50||||X
 
||Mech||IS||50||||X
 
|-
 
|-
 
![[Uziel|Uziel A ]]
 
![[Uziel|Uziel A ]]
 +
||Mech||IS||50||X||
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|-
 +
![[Uziel|Uziel B ]]
 
||Mech||IS||50||X||
 
||Mech||IS||50||X||
 
|-
 
|-
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||Mech||IS||50||||X
 
||Mech||IS||50||||X
 
|-
 
|-
![[Catapult|Catapult Pr ]]
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![[Catapult|Catapult Prime ]]
 
||Mech||IS||65||||X
 
||Mech||IS||65||||X
 
|-
 
|-
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||Mech||IS||70||||X
 
||Mech||IS||70||||X
 
|-
 
|-
![[Thor|Thor Pr ]]
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![[Thor|Thor Prime ]]
 
||Mech||CL||70||||X
 
||Mech||CL||70||||X
 
|-
 
|-
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||Mech||CL||70||||X
 
||Mech||CL||70||||X
 
|-
 
|-
![[Thanatos|Thanatos Pr ]]
+
![[Thanatos|Thanatos Prime ]]
 
||Mech||IS||75||X||
 
||Mech||IS||75||X||
 
|-
 
|-
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|-
 
|-
 
![[Thanatos|Thanatos C ]]
 
![[Thanatos|Thanatos C ]]
||Mech||IS||75||X||
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||Mech||IS||75||||X
 
|-
 
|-
 
![[Thanatos|Thanatos E ]]
 
![[Thanatos|Thanatos E ]]
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||Mech||IS||75||X||
 
||Mech||IS||75||X||
 
|-
 
|-
![[MadCatMKII|MadCatMKII Pr ]]
+
![[MadCatMKII|MadCatMKII Prime ]]
 
||Mech||CL||90||X||
 
||Mech||CL||90||X||
 
|-
 
|-
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||Mech||CL||90||X||
 
||Mech||CL||90||X||
 
|-
 
|-
![[Sunder|Sunder Pr ]]
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![[Sunder|Sunder Prime ]]
||Mech||IS||90||X||
+
||Mech||IS||90||||X
 
|-
 
|-
 
![[Sunder|Sunder A ]]
 
![[Sunder|Sunder A ]]
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||Mech||IS||90||X||
 
||Mech||IS||90||X||
 
|-
 
|-
![[Kodiak|Kodiak Pr ]]
+
![[Sunder|Sunder F ]]
 +
||Mech||IS||90||X||
 +
|-
 +
![[Sunder|Sunder G ]]
 +
||Mech||IS||90||X||
 +
|-
 +
![[Archangel|Archangel Prime]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Archangel|Archangel A]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Archangel|Archangel B]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Archangel|Archangel C]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Archangel|Archangel D]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Archangel|Archangel E]]
 +
||Mech||IS||100||||X
 +
|-
 +
![[Kodiak|Kodiak Prime ]]
 
||Mech||CL||100||X||
 
||Mech||CL||100||X||
 
|-
 
|-
 
![[Kodiak|Kodiak A ]]
 
![[Kodiak|Kodiak A ]]
 
||Mech||CL||100||||X
 
||Mech||CL||100||||X
 +
|-
 +
![[Kodiak|Kodiak B ]]
 +
||Mech||CL||100||X||
 
|-
 
|-
 
![[Kodiak|Kodiak C ]]
 
![[Kodiak|Kodiak C ]]
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 625px | Version121=0.12.1}}
+
{{Version tag | Width = 620px | Version143=0.14.3}}
  
 
----
 
----

Latest revision as of 01:06, 8 September 2023

Shadowcat Jump Jets

Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat. Overheating will cause the JJs and weapons to be locked out.

The Final Beta 0.7.0 release introduced a new kind of JJ, called improved Jump Jets, or iJJ

Mechs

Vectoring Jump Jets

Generally, Jump Jets provide Mechs with several additional tactical options:

  • Accessing terrain features too steep to climb.
  • Quickly jumping to cover behind low hills.
  • Briefly rising from behind cover to scout and assess the battlefield.
  • Jump Sniping (aka Poptarting) from behind cover to fire weapons.
  • Avoiding - to an extent - incoming missile fire.

By pressing [w] for forward, [s] for backward, [a] for left, and [d] for right, or by tilting the 'mech's torso by pitching up to go backwards and pitching down to go forwards, 'mechs can control the direction or "vector" of their jump (see adjacent Shadow Cat diagram). Standard jump jets have little to no ability to utilize right and left movement and only moderate control of forward and backward. For better control, some 'mechs have Improved Jump Jets.

Fluttering

Fluttering (pressing [Space] intermittently) can be used to maintain elevation during a jump to help with lock on weapons and help weapons with quick reload times take additional shots. Fluttering can also help prevent tripping and bouncing when jumping over a cliff edge, to do so, press [Space] long enough to clear the cliff edge, then press [Space+W] to vector forward onto the cliff.

Due to the way jump jets work in MechWarrior: Living Legends, expect assault and heavy mechs to jump much shorter distances than lighter mechs.

Improved Jump Jets

Improved Jump Jets (iJJ) are heavier than standard JJs and lose some of their vertical thrust for better vectoring (Using [WASD]), horizontal acceleration, and much better control over fuel consumption. Particularly advantageous is the ability to vector sideways rather than only forwards and backwards. This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.

A video showing the differences between both kinds can be found here: Jump Jets Preview


Note: The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.

Battle Armor

Jump Jets are a key Battle Armor defense and method of locomotion. Jump Jets accelerate Battle Armors faster and further than 'Mechs and are substantially faster than sprinting with [shift]. This agility can make a skilled Battle Armour more difficult to hit, although it does reveal their position with a small plume of smoke.

Canon

Jump Jets Leg Mounted.jpg

Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units. By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.

BattleTech reference Jump_Jets

A modern refinement upon the centuries old design of standard jump jets, improved jump jets are twice as large and as heavy as their normal counterparts, but can propel a 'Mech further with less heat build-up.

BattleTech reference Improved_Jump_Jet

Usage

The following assets equip with Jump Jets or Improved Jump Jets :

Asset Type Faction Tons JJ iJJ
Commando Prime Mech IS 25 X
Commando A Mech IS 25 X
Commando B Mech IS 25 X
Commando D Mech IS 25 X
Commando E Mech IS 25 X
Commando F Mech IS 25 X
Locust IIC Prime Mech CL 25 X
Locust IIC A Mech CL 25 X
Locust IIC C Mech CL 25 X
Locust IIC D Mech CL 25 X
Locust IIC F Mech CL 25 X
Locust IIC G Mech CL 25 X
Solitaire A Mech CL 25 X
Solitaire B Mech CL 25 X
Solitaire E Mech CL 25 X
Anubis Prime Mech IS 30 X
Anubis C Mech IS 30 X
Anubis E Mech IS 30 X
Anubis G Mech IS 30 X
Osiris Prime Mech IS 30 X
Osiris B Mech IS 30 X
Osiris C Mech IS 30 X
Osiris E Mech IS 30 X
Osiris F Mech IS 30 X
Osiris G Mech IS 30 X
Cougar A Mech CL 35 X
Cougar B Mech CL 35 X
Cougar C Mech CL 35 X
Cougar E Mech CL 35 X
Cougar F Mech CL 35 X
Cougar G Mech CL 35 X
Chimera Prime Mech IS 40 X
Chimera B Mech IS 40 X
Chimera C Mech IS 40 X
Chimera E Mech IS 40 X
Chimera F Mech IS 40 X
HollanderII Prime Mech IS 45 X
HollanderII B Mech IS 45 X
HollanderII C Mech IS 45 X
HollanderII D Mech IS 45 X
HollanderII E Mech IS 45 X
HollanderII F Mech IS 45 X
HollanderII G Mech IS 45 X
Shadowcat Prime Mech CL 45 X
Shadowcat A Mech CL 45 X
Shadowcat B Mech CL 45 X
Shadowcat C Mech CL 45 X
Shadowcat D Mech CL 45 X
Shadowcat E Mech CL 45 X
Shadowcat F Mech CL 45 X
Shadowcat G Mech CL 45 X
Hellhound Prime Mech CL 50 X
Hellhound B Mech CL 50 X
Hellhound D Mech CL 50 X
Hellhound E Mech CL 50 X
Hellhound F Mech CL 50 X
Uziel Prime Mech IS 50 X
Uziel A Mech IS 50 X
Uziel B Mech IS 50 X
Uziel C Mech IS 50 X
Uziel D Mech IS 50 X
Uziel F Mech IS 50 X
Catapult Prime Mech IS 65 X
Catapult A Mech IS 65 X
Catapult B Mech IS 65 X
Catapult C Mech IS 65 X
Catapult D Mech IS 65 X
Catapult E Mech IS 65 X
Catapult F Mech IS 65 X
Catapult G Mech IS 65 X
Avatar A Mech IS 70 X
Avatar B Mech IS 70 X
Avatar D Mech IS 70 X
Thor Prime Mech CL 70 X
Thor A Mech CL 70 X
Thor B Mech CL 70 X
Thor C Mech CL 70 X
Thor D Mech CL 70 X
Thor E Mech CL 70 X
Thor F Mech CL 70 X
Thor G Mech CL 70 X
Thanatos Prime Mech IS 75 X
Thanatos A Mech IS 75 X
Thanatos B Mech IS 75 X
Thanatos C Mech IS 75 X
Thanatos E Mech IS 75 X
Thanatos G Mech IS 75 X
MadCatMKII Prime Mech CL 90 X
MadCatMKII A Mech CL 90 X
MadCatMKII B Mech CL 90 X
MadCatMKII C Mech CL 90 X
MadCatMKII D Mech CL 90 X
MadCatMKII F Mech CL 90 X
MadCatMKII G Mech CL 90 X
Sunder Prime Mech IS 90 X
Sunder A Mech IS 90 X
Sunder B Mech IS 90 X
Sunder C Mech IS 90 X
Sunder D Mech IS 90 X
Sunder E Mech IS 90 X
Sunder F Mech IS 90 X
Sunder G Mech IS 90 X
Archangel Prime Mech IS 100 X
Archangel A Mech IS 100 X
Archangel B Mech IS 100 X
Archangel C Mech IS 100 X
Archangel D Mech IS 100 X
Archangel E Mech IS 100 X
Kodiak Prime Mech CL 100 X
Kodiak A Mech CL 100 X
Kodiak B Mech CL 100 X
Kodiak C Mech CL 100 X
Kodiak D Mech CL 100 X
Kodiak F Mech CL 100 X
Kodiak G Mech CL 100 X
All stats are current as of release 0.14.10