Difference between revisions of "Jump Jets"
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[[File:JJ.jpg|300px|right|thumb|[[Shadowcat]] Jump Jets]] | [[File:JJ.jpg|300px|right|thumb|[[Shadowcat]] Jump Jets]] | ||
− | '''Jump Jets''', often abbreviated to '''"JJ"''', enable a [[Mech]] or [[Battle Armor]] to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat. | + | '''Jump Jets''', often abbreviated to '''"JJ"''', enable a [[Mech]] or [[Battle Armor]] to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant [[heat]]. Overheating will cause the JJs and [[weapons]] to be locked out. |
<br><br> | <br><br> | ||
The Final Beta 0.7.0 release introduced a new kind of '''JJ''', called '''improved Jump Jets''', or '''iJJ''' | The Final Beta 0.7.0 release introduced a new kind of '''JJ''', called '''improved Jump Jets''', or '''iJJ''' | ||
<br><br> | <br><br> | ||
==Mechs== | ==Mechs== | ||
+ | [[File:Jump Jet Instructions.jpg|300px|right|thumb|Vectoring Jump Jets]] | ||
Generally, Jump Jets provide Mechs with several additional tactical options: | Generally, Jump Jets provide Mechs with several additional tactical options: | ||
* Accessing terrain features too steep to climb. | * Accessing terrain features too steep to climb. | ||
* Quickly jumping to cover behind low hills. | * Quickly jumping to cover behind low hills. | ||
− | * Briefly rising from behind cover to assess the battlefield. | + | * Briefly rising from behind cover to [[scout]] and assess the battlefield. |
* [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons. | * [[Gameplay Tactics#Poptarting|Jump Sniping]] (aka Poptarting) from behind cover to fire weapons. | ||
* Avoiding - to an extent - incoming missile fire. | * Avoiding - to an extent - incoming missile fire. | ||
− | + | By pressing '''[w]''' for forward, '''[s]''' for backward, '''[a]''' for left, and '''[d]''' for right, or by tilting the 'mech's torso by [[pitch|pitching]] up to go backwards and pitching down to go forwards, 'mechs can control the direction or '''"vector"''' of their jump (see adjacent Shadow Cat diagram). Standard jump jets have little to no ability to utilize right and left movement and only moderate control of forward and backward. For better control, some 'mechs have [[Jump Jets#Improved Jump Jets|Improved Jump Jets]]. | |
+ | |||
+ | ====Fluttering==== | ||
+ | Fluttering ''(pressing '''[Space]''' intermittently)'' can be used to maintain elevation during a jump to help with [[lock on]] weapons and help weapons with quick [[reload]] times take additional shots. Fluttering can also help prevent tripping and bouncing when jumping over a cliff edge, to do so, press '''[Space]''' long enough to clear the cliff edge, then press '''[Space+W]''' to vector forward onto the cliff. | ||
+ | |||
+ | Due to the way jump jets work in MechWarrior: Living Legends, expect assault and heavy mechs to jump much shorter distances than lighter mechs. | ||
===Improved Jump Jets=== | ===Improved Jump Jets=== | ||
− | Improved Jump Jets (iJJ) | + | Improved Jump Jets (iJJ) are heavier than standard JJs and lose some of their vertical thrust for better vectoring (Using '''[WASD]'''), horizontal acceleration, and much better control over fuel consumption. Particularly advantageous is the ability to vector sideways rather than only forwards and backwards. |
This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. | This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. | ||
Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance. | Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance. | ||
Line 28: | Line 34: | ||
==Battle Armor== | ==Battle Armor== | ||
− | Jump Jets are a key Battle Armor defense. Jump Jets accelerate Battle Armors faster and further than Mechs. | + | Jump Jets are a key [[Battle Armor]] defense and method of locomotion. Jump Jets accelerate Battle Armors faster and further than 'Mechs and are substantially faster than sprinting with '''[shift]'''. This agility can make a skilled Battle Armour more difficult to hit, although it does reveal their position with a small plume of smoke. |
==Canon== | ==Canon== | ||
Line 46: | Line 52: | ||
The following assets equip with Jump Jets or Improved Jump Jets : | The following assets equip with Jump Jets or Improved Jump Jets : | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width: | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:625px"> |
− | {| class= "sortable hoverTable statTable stickyCol stickyHead" | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
|- style="height:70px;" | |- style="height:70px;" | ||
− | ! style="width: 150px; left:0; z-index:99999" | '''Asset''' | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
− | ! style="width: | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | ! data-sort-type="number" style="width: 60px;" |'''Tons''' | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' |
− | ! style="width: 50px;" |'''JJ''' | + | ! class="unfilterable" style="width: 50px;" |'''JJ''' |
− | ! style="width: 50px;" |'''iJJ''' | + | ! class="unfilterable" style="width: 50px;" |'''iJJ''' |
|- | |- | ||
− | ![[Commando|Commando | + | ![[Commando|Commando Prime]] |
||Mech||IS||25||X|| | ||Mech||IS||25||X|| | ||
|- | |- | ||
Line 64: | Line 70: | ||
![[Commando|Commando B]] | ![[Commando|Commando B]] | ||
||Mech||IS||25||||X | ||Mech||IS||25||||X | ||
+ | |- | ||
+ | ![[Commando|Commando D]] | ||
+ | ||Mech||IS||25||X|| | ||
|- | |- | ||
![[Commando|Commando E]] | ![[Commando|Commando E]] | ||
||Mech||IS||25||||X | ||Mech||IS||25||||X | ||
|- | |- | ||
− | ![[Locust IIC|Locust IIC | + | ![[Commando|Commando F]] |
+ | ||Mech||IS||25||||X | ||
+ | |- | ||
+ | ![[Locust IIC|Locust IIC Prime]] | ||
||Mech||CL||25||||X | ||Mech||CL||25||||X | ||
|- | |- | ||
![[Locust IIC|Locust IIC A]] | ![[Locust IIC|Locust IIC A]] | ||
||Mech||CL||25||||X | ||Mech||CL||25||||X | ||
+ | |- | ||
+ | ![[Locust IIC|Locust IIC C]] | ||
+ | ||Mech||CL||25||X|| | ||
|- | |- | ||
![[Locust IIC|Locust IIC D]] | ![[Locust IIC|Locust IIC D]] | ||
Line 81: | Line 96: | ||
|- | |- | ||
![[Locust IIC|Locust IIC G]] | ![[Locust IIC|Locust IIC G]] | ||
− | ||Mech||CL||25|| | + | ||Mech||CL||25||||X |
|- | |- | ||
![[Solitaire|Solitaire A ]] | ![[Solitaire|Solitaire A ]] | ||
Line 92: | Line 107: | ||
||Mech||CL||25||X|| | ||Mech||CL||25||X|| | ||
|- | |- | ||
− | ![[Anubis|Anubis | + | ![[Anubis|Anubis Prime ]] |
||Mech||IS||30||X|| | ||Mech||IS||30||X|| | ||
|- | |- | ||
Line 98: | Line 113: | ||
||Mech||IS||30||||X | ||Mech||IS||30||||X | ||
|- | |- | ||
− | ![[Anubis|Anubis | + | ![[Anubis|Anubis E ]] |
||Mech||IS||30||||X | ||Mech||IS||30||||X | ||
|- | |- | ||
Line 104: | Line 119: | ||
||Mech||IS||30||X|| | ||Mech||IS||30||X|| | ||
|- | |- | ||
− | ![[Osiris|Osiris | + | ![[Osiris|Osiris Prime ]] |
||Mech||IS||30||||X | ||Mech||IS||30||||X | ||
|- | |- | ||
Line 140: | Line 155: | ||
||Mech||CL||35||X|| | ||Mech||CL||35||X|| | ||
|- | |- | ||
− | ![[Chimera|Chimera | + | ![[Chimera|Chimera Prime ]] |
||Mech||IS||40||X|| | ||Mech||IS||40||X|| | ||
|- | |- | ||
Line 155: | Line 170: | ||
||Mech||IS||40||X|| | ||Mech||IS||40||X|| | ||
|- | |- | ||
− | ![[HollanderII|HollanderII | + | ![[HollanderII|HollanderII Prime ]] |
||Mech||IS||45||||X | ||Mech||IS||45||||X | ||
|- | |- | ||
Line 176: | Line 191: | ||
||Mech||IS||45||||X | ||Mech||IS||45||||X | ||
|- | |- | ||
− | ![[Shadowcat|Shadowcat | + | ![[Shadowcat|Shadowcat Prime ]] |
||Mech||CL||45||||X | ||Mech||CL||45||||X | ||
|- | |- | ||
Line 200: | Line 215: | ||
||Mech||CL||45||||X | ||Mech||CL||45||||X | ||
|- | |- | ||
− | ![[Hellhound|Hellhound | + | ![[Hellhound|Hellhound Prime]] |
||Mech||CL||50||||X | ||Mech||CL||50||||X | ||
|- | |- | ||
![[Hellhound|Hellhound B]] | ![[Hellhound|Hellhound B]] | ||
− | ||Mech||CL||50|| | + | ||Mech||CL||50||||X |
|- | |- | ||
![[Hellhound|Hellhound D]] | ![[Hellhound|Hellhound D]] | ||
Line 215: | Line 230: | ||
||Mech||CL||50||||X | ||Mech||CL||50||||X | ||
|- | |- | ||
− | ![[Uziel|Uziel | + | ![[Uziel|Uziel Prime ]] |
||Mech||IS||50||||X | ||Mech||IS||50||||X | ||
|- | |- | ||
![[Uziel|Uziel A ]] | ![[Uziel|Uziel A ]] | ||
+ | ||Mech||IS||50||X|| | ||
+ | |- | ||
+ | ![[Uziel|Uziel B ]] | ||
||Mech||IS||50||X|| | ||Mech||IS||50||X|| | ||
|- | |- | ||
Line 230: | Line 248: | ||
||Mech||IS||50||||X | ||Mech||IS||50||||X | ||
|- | |- | ||
− | ![[Catapult|Catapult | + | ![[Catapult|Catapult Prime ]] |
||Mech||IS||65||||X | ||Mech||IS||65||||X | ||
|- | |- | ||
Line 263: | Line 281: | ||
||Mech||IS||70||||X | ||Mech||IS||70||||X | ||
|- | |- | ||
− | ![[Thor|Thor | + | ![[Thor|Thor Prime ]] |
||Mech||CL||70||||X | ||Mech||CL||70||||X | ||
|- | |- | ||
Line 287: | Line 305: | ||
||Mech||CL||70||||X | ||Mech||CL||70||||X | ||
|- | |- | ||
− | ![[Thanatos|Thanatos | + | ![[Thanatos|Thanatos Prime ]] |
||Mech||IS||75||X|| | ||Mech||IS||75||X|| | ||
|- | |- | ||
Line 297: | Line 315: | ||
|- | |- | ||
![[Thanatos|Thanatos C ]] | ![[Thanatos|Thanatos C ]] | ||
− | ||Mech||IS||75|| | + | ||Mech||IS||75||||X |
|- | |- | ||
![[Thanatos|Thanatos E ]] | ![[Thanatos|Thanatos E ]] | ||
Line 305: | Line 323: | ||
||Mech||IS||75||X|| | ||Mech||IS||75||X|| | ||
|- | |- | ||
− | ![[MadCatMKII|MadCatMKII | + | ![[MadCatMKII|MadCatMKII Prime ]] |
||Mech||CL||90||X|| | ||Mech||CL||90||X|| | ||
|- | |- | ||
Line 326: | Line 344: | ||
||Mech||CL||90||X|| | ||Mech||CL||90||X|| | ||
|- | |- | ||
− | ![[Sunder|Sunder | + | ![[Sunder|Sunder Prime ]] |
− | ||Mech||IS||90|| | + | ||Mech||IS||90||||X |
|- | |- | ||
![[Sunder|Sunder A ]] | ![[Sunder|Sunder A ]] | ||
Line 344: | Line 362: | ||
||Mech||IS||90||X|| | ||Mech||IS||90||X|| | ||
|- | |- | ||
− | ![[Kodiak|Kodiak | + | ![[Sunder|Sunder F ]] |
+ | ||Mech||IS||90||X|| | ||
+ | |- | ||
+ | ![[Sunder|Sunder G ]] | ||
+ | ||Mech||IS||90||X|| | ||
+ | |- | ||
+ | ![[Archangel|Archangel Prime]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Archangel|Archangel A]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Archangel|Archangel B]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Archangel|Archangel C]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Archangel|Archangel D]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Archangel|Archangel E]] | ||
+ | ||Mech||IS||100||||X | ||
+ | |- | ||
+ | ![[Kodiak|Kodiak Prime ]] | ||
||Mech||CL||100||X|| | ||Mech||CL||100||X|| | ||
|- | |- | ||
![[Kodiak|Kodiak A ]] | ![[Kodiak|Kodiak A ]] | ||
||Mech||CL||100||||X | ||Mech||CL||100||||X | ||
+ | |- | ||
+ | ![[Kodiak|Kodiak B ]] | ||
+ | ||Mech||CL||100||X|| | ||
|- | |- | ||
![[Kodiak|Kodiak C ]] | ![[Kodiak|Kodiak C ]] | ||
Line 364: | Line 409: | ||
|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = | + | {{Version tag | Width = 620px | Version143=0.14.3}} |
---- | ---- |
Latest revision as of 01:06, 8 September 2023
Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. They may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recharge. They also generate significant heat. Overheating will cause the JJs and weapons to be locked out.
The Final Beta 0.7.0 release introduced a new kind of JJ, called improved Jump Jets, or iJJ
Mechs
Generally, Jump Jets provide Mechs with several additional tactical options:
- Accessing terrain features too steep to climb.
- Quickly jumping to cover behind low hills.
- Briefly rising from behind cover to scout and assess the battlefield.
- Jump Sniping (aka Poptarting) from behind cover to fire weapons.
- Avoiding - to an extent - incoming missile fire.
By pressing [w] for forward, [s] for backward, [a] for left, and [d] for right, or by tilting the 'mech's torso by pitching up to go backwards and pitching down to go forwards, 'mechs can control the direction or "vector" of their jump (see adjacent Shadow Cat diagram). Standard jump jets have little to no ability to utilize right and left movement and only moderate control of forward and backward. For better control, some 'mechs have Improved Jump Jets.
Fluttering
Fluttering (pressing [Space] intermittently) can be used to maintain elevation during a jump to help with lock on weapons and help weapons with quick reload times take additional shots. Fluttering can also help prevent tripping and bouncing when jumping over a cliff edge, to do so, press [Space] long enough to clear the cliff edge, then press [Space+W] to vector forward onto the cliff.
Due to the way jump jets work in MechWarrior: Living Legends, expect assault and heavy mechs to jump much shorter distances than lighter mechs.
Improved Jump Jets
Improved Jump Jets (iJJ) are heavier than standard JJs and lose some of their vertical thrust for better vectoring (Using [WASD]), horizontal acceleration, and much better control over fuel consumption. Particularly advantageous is the ability to vector sideways rather than only forwards and backwards. This greatly increases a mech's evasive capabilities, like jumping to cover or dodging missiles. Improved Jump Jets, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance.
A video showing the differences between both kinds can be found here: Jump Jets Preview
Note:
The heat generated by the use of either type of Jump Jets needs to be carefully considered in the overall management of a Mech's heat. For example, firing energy weapons mid-jump could result in a serious heat spike which could damage your Mech.
Battle Armor
Jump Jets are a key Battle Armor defense and method of locomotion. Jump Jets accelerate Battle Armors faster and further than 'Mechs and are substantially faster than sprinting with [shift]. This agility can make a skilled Battle Armour more difficult to hit, although it does reveal their position with a small plume of smoke.
Canon
Developed by the Terran Hegemony in 2471, thirty years after the introduction of the first BattleMech, the Mackie, and first appearing on the Wasp, Jump jets allow 'Mechs to navigate difficult terrain by rocketing over obstacles. Since their invention, jump jets have been adapted for use on other units. By harnessing the power of a 'Mech's fusion engine to superheat air or another suitable fluid, Jump Jets allow a BattleMech to briefly overcome gravity and rocket short distances over the battlefield.
BattleTech reference Jump_Jets
A modern refinement upon the centuries old design of standard jump jets, improved jump jets are twice as large and as heavy as their normal counterparts, but can propel a 'Mech further with less heat build-up.
BattleTech reference Improved_Jump_Jet
Usage
The following assets equip with Jump Jets or Improved Jump Jets :
Asset | Type | Faction | Tons | JJ | iJJ |
---|---|---|---|---|---|
Commando Prime | Mech | IS | 25 | X | |
Commando A | Mech | IS | 25 | X | |
Commando B | Mech | IS | 25 | X | |
Commando D | Mech | IS | 25 | X | |
Commando E | Mech | IS | 25 | X | |
Commando F | Mech | IS | 25 | X | |
Locust IIC Prime | Mech | CL | 25 | X | |
Locust IIC A | Mech | CL | 25 | X | |
Locust IIC C | Mech | CL | 25 | X | |
Locust IIC D | Mech | CL | 25 | X | |
Locust IIC F | Mech | CL | 25 | X | |
Locust IIC G | Mech | CL | 25 | X | |
Solitaire A | Mech | CL | 25 | X | |
Solitaire B | Mech | CL | 25 | X | |
Solitaire E | Mech | CL | 25 | X | |
Anubis Prime | Mech | IS | 30 | X | |
Anubis C | Mech | IS | 30 | X | |
Anubis E | Mech | IS | 30 | X | |
Anubis G | Mech | IS | 30 | X | |
Osiris Prime | Mech | IS | 30 | X | |
Osiris B | Mech | IS | 30 | X | |
Osiris C | Mech | IS | 30 | X | |
Osiris E | Mech | IS | 30 | X | |
Osiris F | Mech | IS | 30 | X | |
Osiris G | Mech | IS | 30 | X | |
Cougar A | Mech | CL | 35 | X | |
Cougar B | Mech | CL | 35 | X | |
Cougar C | Mech | CL | 35 | X | |
Cougar E | Mech | CL | 35 | X | |
Cougar F | Mech | CL | 35 | X | |
Cougar G | Mech | CL | 35 | X | |
Chimera Prime | Mech | IS | 40 | X | |
Chimera B | Mech | IS | 40 | X | |
Chimera C | Mech | IS | 40 | X | |
Chimera E | Mech | IS | 40 | X | |
Chimera F | Mech | IS | 40 | X | |
HollanderII Prime | Mech | IS | 45 | X | |
HollanderII B | Mech | IS | 45 | X | |
HollanderII C | Mech | IS | 45 | X | |
HollanderII D | Mech | IS | 45 | X | |
HollanderII E | Mech | IS | 45 | X | |
HollanderII F | Mech | IS | 45 | X | |
HollanderII G | Mech | IS | 45 | X | |
Shadowcat Prime | Mech | CL | 45 | X | |
Shadowcat A | Mech | CL | 45 | X | |
Shadowcat B | Mech | CL | 45 | X | |
Shadowcat C | Mech | CL | 45 | X | |
Shadowcat D | Mech | CL | 45 | X | |
Shadowcat E | Mech | CL | 45 | X | |
Shadowcat F | Mech | CL | 45 | X | |
Shadowcat G | Mech | CL | 45 | X | |
Hellhound Prime | Mech | CL | 50 | X | |
Hellhound B | Mech | CL | 50 | X | |
Hellhound D | Mech | CL | 50 | X | |
Hellhound E | Mech | CL | 50 | X | |
Hellhound F | Mech | CL | 50 | X | |
Uziel Prime | Mech | IS | 50 | X | |
Uziel A | Mech | IS | 50 | X | |
Uziel B | Mech | IS | 50 | X | |
Uziel C | Mech | IS | 50 | X | |
Uziel D | Mech | IS | 50 | X | |
Uziel F | Mech | IS | 50 | X | |
Catapult Prime | Mech | IS | 65 | X | |
Catapult A | Mech | IS | 65 | X | |
Catapult B | Mech | IS | 65 | X | |
Catapult C | Mech | IS | 65 | X | |
Catapult D | Mech | IS | 65 | X | |
Catapult E | Mech | IS | 65 | X | |
Catapult F | Mech | IS | 65 | X | |
Catapult G | Mech | IS | 65 | X | |
Avatar A | Mech | IS | 70 | X | |
Avatar B | Mech | IS | 70 | X | |
Avatar D | Mech | IS | 70 | X | |
Thor Prime | Mech | CL | 70 | X | |
Thor A | Mech | CL | 70 | X | |
Thor B | Mech | CL | 70 | X | |
Thor C | Mech | CL | 70 | X | |
Thor D | Mech | CL | 70 | X | |
Thor E | Mech | CL | 70 | X | |
Thor F | Mech | CL | 70 | X | |
Thor G | Mech | CL | 70 | X | |
Thanatos Prime | Mech | IS | 75 | X | |
Thanatos A | Mech | IS | 75 | X | |
Thanatos B | Mech | IS | 75 | X | |
Thanatos C | Mech | IS | 75 | X | |
Thanatos E | Mech | IS | 75 | X | |
Thanatos G | Mech | IS | 75 | X | |
MadCatMKII Prime | Mech | CL | 90 | X | |
MadCatMKII A | Mech | CL | 90 | X | |
MadCatMKII B | Mech | CL | 90 | X | |
MadCatMKII C | Mech | CL | 90 | X | |
MadCatMKII D | Mech | CL | 90 | X | |
MadCatMKII F | Mech | CL | 90 | X | |
MadCatMKII G | Mech | CL | 90 | X | |
Sunder Prime | Mech | IS | 90 | X | |
Sunder A | Mech | IS | 90 | X | |
Sunder B | Mech | IS | 90 | X | |
Sunder C | Mech | IS | 90 | X | |
Sunder D | Mech | IS | 90 | X | |
Sunder E | Mech | IS | 90 | X | |
Sunder F | Mech | IS | 90 | X | |
Sunder G | Mech | IS | 90 | X | |
Archangel Prime | Mech | IS | 100 | X | |
Archangel A | Mech | IS | 100 | X | |
Archangel B | Mech | IS | 100 | X | |
Archangel C | Mech | IS | 100 | X | |
Archangel D | Mech | IS | 100 | X | |
Archangel E | Mech | IS | 100 | X | |
Kodiak Prime | Mech | CL | 100 | X | |
Kodiak A | Mech | CL | 100 | X | |
Kodiak B | Mech | CL | 100 | X | |
Kodiak C | Mech | CL | 100 | X | |
Kodiak D | Mech | CL | 100 | X | |
Kodiak F | Mech | CL | 100 | X | |
Kodiak G | Mech | CL | 100 | X |
All stats are current as of release 0.14.10 | |
|