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  • ...experience including Infantry, Tank, and Air combat along with the titular Mechs.}} * [[Mechs]]
    3 KB (325 words) - 11:47, 25 August 2023
  • ...n as a post or objective, is a place that is owned by a particular team or is neutral. Some bases are capturable, while others are uncapturable. * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc.
    17 KB (3,052 words) - 07:55, 1 September 2023
  • An '''alpha strike''' is an attack where a 'Mech fires all its weapons simultaneously. ...light 'Mech with few well-placed [[ERML | Medium Laser]] alpha strikes, as is the 2 CGauss [[Vulture#Variant A|Vulture A]], the [[Madcat MKII#Variant A|M
    44 KB (7,482 words) - 08:28, 12 September 2023
  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...large quantity of a specific variety of weapons. How specific that variety is depends on the asset; For example, you can have an Energy Boat like the [[P
    12 KB (1,945 words) - 18:41, 1 September 2023
  • The '''Guardian Electronic Countermeasures (GECM)''' is notable for its discriminatory nature, able to scramble hostile electronics [[GECM]] is found mounted on a variety of [[Mechs]], [[Aerospace]] and [[Vehicles]], typically to flesh out the units role as
    9 KB (1,333 words) - 22:06, 11 April 2022
  • ...to be imported into the game; from BattleMechs to player models, a ''LOT'' is always happening with the MWLL team. ...ot been an updated "MechWarrior" game for at least 5 years, and that there is a HUGE MechWarrior fan base out there just waiting for a quality title to b
    5 KB (738 words) - 00:58, 8 January 2018
  • This primer is intended for players of ''MechWarrior Online'' (MWO) who want to try playin ...and frustrating for new MWLL players whose previous MechWarrior experience is grounded in MWO. As a result, this page was created to help you learn what
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and typically includes ever Each variant's usefulness for any given situation is dependent on [[Game Mode]], [[Terrain_Control_Guide#Bases|Logistics]], and
    10 KB (1,587 words) - 08:19, 12 September 2023
  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...that there are no fixed factions: anyone can play any side as needed. This is a result of having insufficient players to maintain several fixed factions
    7 KB (1,200 words) - 22:13, 1 June 2019
  • '''If you're new to the mod, it is <u>highly recommended</u> to join an available Free Testing server (usually ...me"'''. Then double click on the server you wish to join. To start out, it is advised to get some practice on the Practice server.
    21 KB (3,719 words) - 02:44, 6 September 2023
  • Since [[MWLL]] is built off of the original Crysis engine, massive intense battles may occasi '''User.cfg''' is the file that provides fine-grained control over the graphical quality of M
    18 KB (2,679 words) - 18:04, 30 April 2024
  • The '''Hyper-Velocity AutoCannon''' (HVAC) is a modernization of the standard [[AutoCannon]] line-up. <p>HVACs currently come in the /2 and /10 calibers. There is no HVAC equivalent to the AC20 in MWLL, and HVAC5 can only be found on the
    6 KB (814 words) - 00:39, 31 August 2022
  • ...ing Legends]], and the exploits of individual players and teams. This page is dedicated to a different category of video about this game, the training an * [https://www.youtube.com/watch?v=Nptx2lUJ2us MWLL - 4 Beginner Mechs]
    3 KB (545 words) - 21:04, 15 December 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    5 KB (713 words) - 15:59, 6 November 2021
  • This is a quick reference for all ground-based '''Weapons''' currently in the game, The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring t
    55 KB (2,966 words) - 10:23, 20 January 2023
  • ...firing without a lock. However the spread of the dumbfired missile barrage is wider than with SRMs, easily causing the overall damage to spread out to mu ...ncher. Only notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range.
    12 KB (1,424 words) - 12:23, 3 December 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    9 KB (1,270 words) - 00:06, 22 November 2021
  • ...and heavily armored targets. They are still effective at destroying light mechs and aircraft, but at a much shorter range. ...a single pinpoint target, so they excel at destroying components on enemy mechs. They have a slow firing rate and limited ammo, but their ability to deal a
    5 KB (747 words) - 06:47, 13 April 2022
  • ...d/or set an exception for the '''Launcher''' [MWLLLauncher.exe] file which is located in your install location (hopefully c:\games\mwll). ...y and states: <code>"The Drive or UNC share you selected does not exist or is not accessible. Please select another."</code> and the installer app closes
    38 KB (6,186 words) - 21:10, 1 May 2024
  • ...ay between firing and the round striking the target and also because there is little noticeable drop in the round trajectory. ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    14 KB (1,869 words) - 01:10, 31 August 2022
  • ...or '''MGun'''/'''MG''', is a rapid fire [[weapons | Ballistic Weapon]]. It is comparable to contemporary machine guns (with caliber less than 20mm, above ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    10 KB (1,313 words) - 01:12, 31 August 2022
  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    12 KB (1,500 words) - 19:52, 7 August 2023
  • '''Lubalin Ballistics-X AutoCannon''', or '''LBX''' (also written LB-X), is a development that builds upon the [[Standard AutoCannons|Standard AutoCann ...The larger the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time vari
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...with prolonged firing which will result in a lengthy cooling period. This is especially true of the heavier UAC10 and UAC20, which are capable of dealin ...versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart.
    14 KB (1,710 words) - 21:04, 5 November 2021
  • ...-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    8 KB (973 words) - 21:54, 27 July 2022
  • This is a list of all the useable buildings you will find in [[MWLL]]. See the [[Tu They only have a single bay that is closed on 3 sides, giving units on the inside more protection then a Repair
    6 KB (1,007 words) - 23:51, 18 September 2022
  • ...om Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]]. ...to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the s
    5 KB (620 words) - 22:54, 7 January 2024
  • ...arger target. Generally, it can take 2 or 3 C8 charges to bring down most 'Mechs if correctly placed on critical components. Each BA is equipped with 1 C8 Blasting Block by default, but up to 8 may be purchased
    1 KB (173 words) - 02:01, 29 March 2019
  • ...[[Mechs|Mech]] or [[Vehicles|Vehicle]]. The main use of the Inferno Charge is as a strategic weapon; when detonated, it transfers massive amounts of heat By default each Battle Armor is equipped with 1 Inferno Charge, but up to 5 be purchased for 1000 [[Cbills]
    1 KB (186 words) - 02:01, 29 March 2019
  • '''NARC''', or '''Narc Missile Beacon''', is a missile homing beacon that guides friendly missiles to the target. ...ser if both are active at once. While relying on allies for NARCed targets is often an effective tactic, especially when allies are coordinating well, so
    7 KB (935 words) - 14:15, 8 July 2022
  • ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,333 words) - 15:35, 6 November 2021
  • ...60 meter [[minimum range]]. While the damage dealt by individual missiles is slightly less than that of [[Long Range Missiles|LRM]]'s, and their unguide ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    9 KB (1,020 words) - 12:30, 3 December 2022
  • ...less useful for close-range engagements. The HE variant on the other hand is the weapon of choice for close-range combat and brawling, and its staggered The ATM is a Clan-only weapon system.
    14 KB (1,642 words) - 22:05, 21 August 2022
  • ...cle LRMs) and cLRM (Clan LRM) are statistically identical, cLRM mounted on mechs are actually direct fire missiles in contrast to vehicular and non-clan LRM ...pe="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    14 KB (1,649 words) - 15:58, 6 November 2021
  • The '''ArrowIV''' (also called '''Arrow 4''', '''A4''', '''Arrow'''), is a missile artillery weapon system that launches four guidable AOE missiles. ...high damage potential, but the most notable quality of the Arrow missiles is the large explosion (splash) radius, which can be used to hit cramped enemy
    8 KB (1,180 words) - 20:34, 21 August 2022
  • The '''Thunderbolt''', or '''TBolt''', is a powerful, direct-fire [[Missiles|Missile]] used by [[Inner Sphere]] units ...s, or [[dumb fired]], from nearly 2000 meter distance. Tbolt turning speed is quite low so hitting fast moving units can prove challenging and [[flicking
    7 KB (924 words) - 20:11, 28 July 2022
  • ...the adverse heat dissipation. Cool running assets with cool-headed pilots is a good foundation for success in Phlegeton. For pilots seeking to blend in *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (767 words) - 20:26, 6 October 2019
  • ...lt to maintain fire on a single location on the target -- especially if it is actively evading. ...damage yield, Heavy Lasers have to sacrifice other qualities. Their range is lower than that of other Clan energy weapons and they produce quite a bit o
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...cool down time between firings. Most notable drawback of the Pulse Lasers is the somewhat high [[heat]] buildup caused by the higher rate of fire. ...ature, it results in extra damage and extra heat. When the assigned button is held down, pulse lasers will not fire repeatedly indefinitely like with oth
    14 KB (1,754 words) - 16:58, 8 November 2021
  • ...t is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when ...-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
    6 KB (790 words) - 16:58, 8 November 2021
  • The "standard" PPC is only used by [[Inner Sphere]] units and the Extended Range version differs ...version of the standard PPC having a shorter 450 meter range while damage is about half of the PPC.
    16 KB (2,141 words) - 21:23, 26 August 2022
  • ...short range. It causes very minor damage to groud assets, and the main use is in overheating enemy units, forcing them to Power-Down or take extra heat d The Flamer is usually mounted on mechs and tanks as a backup weapon, but there are couple of specialised roasting
    6 KB (879 words) - 17:03, 8 November 2021
  • ...For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
    7 KB (1,105 words) - 07:08, 25 April 2024
  • ...50 - 550 light-years away from Earth, occupied by the ''Great Houses''. It is one of the 2 factions that oppose each other in the [[Team Solaris Arena]], * [[:Category:Inner Sphere Mechs|Mechs]]
    2 KB (244 words) - 18:23, 3 August 2017
  • ...loodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope for a peaceful resolution. ...at all on these divisions. The only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
    3 KB (427 words) - 01:18, 31 March 2020
  • ...itscan) which damages anything it comes into contact with. The full damage is dealt over the 0.5 second burn time, meaning that to obtain the full benefi Only [[IS]] assets use Standard Lasers.
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga The '''Beagle Active Probe''' or '''BAP''' is the weaker of the two Active Radar Probes, and as such only boosts detectio
    6 KB (914 words) - 23:48, 9 July 2022
  • '''C3''' is a highly advanced computer system that distributes [[Radar|Radar]] readings ...tending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a numbe
    8 KB (1,223 words) - 07:22, 21 September 2022
  • ...y may only be fired for a limited time (indicated above the speed gauge in Mechs, and next to a Battle Armor's armor/health status)and require time to recha ==Mechs==
    11 KB (1,699 words) - 02:06, 8 September 2023
  • ...h]] to move much faster at the expense of generating excess [[heat]]. MASC is engaged by simply holding the '''[Left Shift]''' key while moving, and will ..., hit & run tactics, and excel in harassing slower chassis, like [[Assault Mechs]].
    5 KB (692 words) - 07:13, 10 May 2022

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