Difference between revisions of "Thumper Artillery"
(some additions and fixes) |
m |
||
Line 2: | Line 2: | ||
==Overview== | ==Overview== | ||
− | Using the '''Thumper''' as indirect artillery piece can be challenging as it lacks the [[Long Tom]] | + | Using the '''Thumper''' as indirect artillery piece can be challenging as it lacks the [[Long Tom|Long Tom's]] targeting computer, and the shell explosion radius is fairly small compared to the Long Tom counterpart. |
Thumper projectiles arc toward there intended target so lining up your cross hairs on the target may cause the shell to drop short, in which case you'll have to aim above the target in-order for the shell to strike. The amount of arc is trial and error but with a little practice one can become proficient at devastating the enemy in a couple of shots, at the least you will remove much of their armor causing them to retreat. Thus taking them out of the fight and reducing their CBills having to repair and possibly keeping them from moving up to a larger variant. | Thumper projectiles arc toward there intended target so lining up your cross hairs on the target may cause the shell to drop short, in which case you'll have to aim above the target in-order for the shell to strike. The amount of arc is trial and error but with a little practice one can become proficient at devastating the enemy in a couple of shots, at the least you will remove much of their armor causing them to retreat. Thus taking them out of the fight and reducing their CBills having to repair and possibly keeping them from moving up to a larger variant. | ||
Line 56: | Line 56: | ||
==Gameplay & Hints== | ==Gameplay & Hints== | ||
===Thumper=== | ===Thumper=== | ||
− | *The [[Rommel#Variant A | unit]] must be anchored down ''(Left CTRL - Deploy/Un-Deploy)'' to fire | + | *The [[Rommel#Variant A | unit]] needs to be at a complete stop and then must be anchored down using ''(Left CTRL - Deploy/Un-Deploy)'' in order to fire. |
+ | Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas. | ||
==History== | ==History== | ||
Line 62: | Line 63: | ||
==Canon== | ==Canon== | ||
− | Thumper | + | The Thumper Artillery Piece is the smallest conventional artillery piece with an effective range of 10.5 kilometers. While an effective Field Artillery weapon, the Thumper is perhaps best known for its use as the main gun on the SLDF's Thor Artillery Vehicle, as well as the Thor's knock-off the Thumper. It is later mounted on the Danai Support Vehicle and a variant of the Padilla Artillery Tank, as well as the Cloud Ten Airship Carrier and Schwerer Gustav FrankenMech. |
− | |||
− | |||
− | [ | + | [https://www.sarna.net/wiki/Thumper_Artillery_Piece BattleTech reference] |
==Usage== | ==Usage== |
Revision as of 14:51, 4 March 2020
The (IS) Thumper Artillery Piece is the smallest conventional artillery piece in MW:LL. While it can be used as Field Artillery weapon, the Thumper is perhaps best known for its use as a direct firing main gun.
Overview
Using the Thumper as indirect artillery piece can be challenging as it lacks the Long Tom's targeting computer, and the shell explosion radius is fairly small compared to the Long Tom counterpart.
Thumper projectiles arc toward there intended target so lining up your cross hairs on the target may cause the shell to drop short, in which case you'll have to aim above the target in-order for the shell to strike. The amount of arc is trial and error but with a little practice one can become proficient at devastating the enemy in a couple of shots, at the least you will remove much of their armor causing them to retreat. Thus taking them out of the fight and reducing their CBills having to repair and possibly keeping them from moving up to a larger variant.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Hit Damage |
Splash Damage |
Damage Type |
Splash Radius | Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thumper | 13900m | --- | --- | 1000 | 1000 | Energy | 10m | 9 | 316 | 700 | 200 | 8 | 2400 |
Snub-Nose Thumper | 970m | 6 | 210 | 300 | 250 |
All stats are current as of release 0.14.10 | |
Gameplay & Hints
Thumper
- The unit needs to be at a complete stop and then must be anchored down using (Left CTRL - Deploy/Un-Deploy) in order to fire.
Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas.
History
Smub-Nose variant was added to the game in release 0.11.3
Canon
The Thumper Artillery Piece is the smallest conventional artillery piece with an effective range of 10.5 kilometers. While an effective Field Artillery weapon, the Thumper is perhaps best known for its use as the main gun on the SLDF's Thor Artillery Vehicle, as well as the Thor's knock-off the Thumper. It is later mounted on the Danai Support Vehicle and a variant of the Padilla Artillery Tank, as well as the Cloud Ten Airship Carrier and Schwerer Gustav FrankenMech.
Usage
The following Inner Sphere assets equip Thumpers:
Thumper | Snub-Nose Thumper |
---|---|