Difference between revisions of "C3"

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C3 takes the user's radar and sensor information and distributes it to friendly units, augmenting and extending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a number of other units. In order to share information, units must operate in Active Radar Mode. This makes them a target while on the battlefield but they are rewarded with additional C-Bills as they wade through enemy infested territory, transmitting vital information back to their teammates. Stay alert and be aware of your surroundings.
 
C3 takes the user's radar and sensor information and distributes it to friendly units, augmenting and extending their radar. C3 is most often found on heavily specialized [[Light Mechs]], like the [[Raven]] or [[Owens]], but can be found on variants of a number of other units. In order to share information, units must operate in Active Radar Mode. This makes them a target while on the battlefield but they are rewarded with additional C-Bills as they wade through enemy infested territory, transmitting vital information back to their teammates. Stay alert and be aware of your surroundings.
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Note: C3 reduces the benefits of [[Radar#Radar Modes|passive radar mode.]] Normal passive radar reduces the user's radar signature by 750m. Assets with C3 only get a 500m reduction. This means assets with both C3 and [[GECM]] get no benefit from passive radar mode and should remain active at all times.
  
 
==C3 in examples==
 
==C3 in examples==

Revision as of 08:55, 18 May 2020

C3 is a highly advanced computer system that distributes Radar readings to any teammates in range.

C3 takes the user's radar and sensor information and distributes it to friendly units, augmenting and extending their radar. C3 is most often found on heavily specialized Light Mechs, like the Raven or Owens, but can be found on variants of a number of other units. In order to share information, units must operate in Active Radar Mode. This makes them a target while on the battlefield but they are rewarded with additional C-Bills as they wade through enemy infested territory, transmitting vital information back to their teammates. Stay alert and be aware of your surroundings.

Note: C3 reduces the benefits of passive radar mode. Normal passive radar reduces the user's radar signature by 750m. Assets with C3 only get a 500m reduction. This means assets with both C3 and GECM get no benefit from passive radar mode and should remain active at all times.

C3 in examples

Range

The range of C3 scales with that of its carrying unit's radar. So if a unit with standard radar is using C3, all friendly units within 1000m of that unit would be able to see its radar contacts and targeting information. Likewise, if the C3 unit were equipped with BAP or BHP, then friendly units within 1200m and 1400m, respectively, would be able to see that unit's radar contacts and targeting information.

Chaining

C3 chain.jpg

C3 data can be passed from one C3 unit to another C3 and then to regular (process called "chaining"). In this example all mechs have standard radar - it's range (1000meters) is marked blue - and a C3 unit.

The Player can see the radar data of both Recon A and Recon B thanks to the chaining method. However, Recon C doesn't share data with any unit, as it must have a friendly unit within 1000m, and not merely overlap part of a friendly unit's radar.

History

C3 was introduced in Beta 0.1.0, and at the time was available only on certain variants of the Raven and Cougar. With the release of Beta 0.2.0, additional light mechs got C3 units, as well as each C3 could now chain itself with another within range.

In the 0.4.0 release, the C3 was improved to show friendly units enemy NARC beacons. At some point before the release of Beta 0.7.1, C3 had been changed from having a static 1000m sharing range to scaling with its asset's radar range.

With the Community Edition 0.8.1 release, the C3 CBill reward was reduced by fifty percent.

Canon

Though C3 technically uses a master/slave network in which all units must equip C3 to share Radar, MWLL simplifies the process for gameplay's sake. Game C3 units are actually closer to BattleTech C3i - Improved C3 units being combined Slave and Master, but without the Target Acquisition capability like the regular C3 Master/Slave set a equipped with.

BattleTech Reference

Usage

The following variants equip with C3:

Asset Type Faction Tons
Cougar B Mech CL 35
Owens Pr Mech IS 35
Owens A Mech IS 35
Owens B Mech IS 35
Owens C Mech IS 35
Owens D Mech IS 35
Owens E Mech IS 35
Owens F Mech IS 35
Owens G Mech IS 35
Raven Pr Mech IS 35
Raven A Mech IS 35
Raven B Mech IS 35
Raven C Mech IS 35
Raven D Mech IS 35
Raven E Mech IS 35
Raven F Mech IS 35
Raven G Mech IS 35
Hellhound D Mech CL 50
Blacklanner B Mech CL 55
Blacklanner G Mech CL 55
Loki Pr Mech CL 65
Loki F Mech CL 65
Loki G Mech CL 65
Thanatos Pr Mech IS 75
MadCatMKII F Mech CL 90
Atlas E Mech IS 100
Kodiak E Mech CL 100
Hephaestus Pr Vehicle CL 30
Hephaestus B Vehicle CL 30
Hephaestus C Vehicle CL 30
Chevalier A Vehicle IS 35
Chevalier B Vehicle IS 35
Donar Pr VTOL CL 25
Donar A VTOL CL 25
Hawkmoth F VTOL IS 25
All stats are current as of release 0.14.10