Difference between revisions of "Short Range Missiles"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m
m
Line 172: Line 172:
 
! (C)SRM2 ||  (C)SRM4 || (C)SRM6 || (C)DSRM4 || (C)DSRM6
 
! (C)SRM2 ||  (C)SRM4 || (C)SRM6 || (C)DSRM4 || (C)DSRM6
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|
+
|*[[Uller]]
 +
*[[Vulture]]
 
|
 
|
 
*[[Uller]]
 
*[[Uller]]
*[[Vulture]]
 
 
*[[Bushwacker]]
 
*[[Bushwacker]]
 
|
 
|

Revision as of 17:57, 7 August 2017

Short-Range Missiles, or SRMs, operate as rockets, flying in a straight line without any guidance system, and are only effective out to a few hundred meters. In comparison to LRMs, SRMs are nearly direct-fire weapons. SRM launchers typically fire fewer missiles per volley than LRM launchers, but are moderately more powerful. SRMs also exist in Dual variants, which fire twice as many missiles per shot as a single launcher.

Weapon Stats

All stats are current as of release 0.8.6.

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
(C)SRM2 --- 350m 0m 96 12 2x 100 Missile 2x 100 Frag 0.95m / 2m 17 59.5 3.4 250 10080 ---
(C)SRM4 --- 350m 0m 96 24 4x 100 Missile 4x 100 Frag 0.95m / 2.0m 17 119 6.8 250 10080 ---
(C)SRM6 --- 350m 0m 96 36 6x 100 Missile 6x 100 Frag 0.95m / 2.0m 17 178.5 10.2 250 10080 ---
Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
(C)DSRM4 --- 350m 0m 96 48 8x 100 Missile 8x 100 Frag 0.95m / 2.0m 17 238 13.6 250 10080 ---
(C)DSRM6 --- 350m 0m 96 72 12x 100 Missile 12x 100 Frag 0.95m / 2.0m 17 357 20.4 250 10080 ---

Gameplay & Hints

Short range missiles, as well as their SSRM cousins, are high damage-per-second weapons that are easiely mountable in large numbers. Their high rate of fire combined with the severe cockpit shake inflicted upon enemy units makes them well suited to fight assets with high burst potential.
Their main disadvantages are ammo shortages and the very short range.

Usage

The following vehicles equip these weapons.

(C)SRM2 (C)SRM4 (C)SRM6 (C)DSRM4 (C)DSRM6
*Uller

See Also