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  • * Capturable [[Forward Spawn]]s with factories for building mechs, tanks, etc. .... Some maps fall into a middle ground like [[TC IvoryTower]] where assault mechs have to navigate some inconveniences in order to repair without having to r
    17 KB (3,052 words) - 07:55, 1 September 2023
  • ...amage, leading to heavy damage to or destruction of some components. Some 'Mechs are designed to make use of alpha strikes. Notably, the [[Puma#Variant C|Pu ...one's own 'Mech and threaten a shut down or self-destruction. Examples of 'Mechs with hazardous alpha strikes include the [[Masakari#Prime|Masakari Prime]],
    44 KB (7,482 words) - 08:28, 12 September 2023
  • ...dentify Battle Armors jumping or "flying" around being a distraction. Some mechs are terrible at killing BA and need support (e.g. [[Hollander II#Variant A| ...ose typically hosted by members of a [[:Category:Community Clans and Units|Clan or Unit]]) where there is usually no formally organized play.
    12 KB (1,945 words) - 18:41, 1 September 2023
  • ...tle Armor]], [[Tanks]], [[Aerospace Fighters]], [[VTOLs]] and of course, [[Mechs]] where teamwork and combined-arms strategies are encouraged. The most popu ...of being one ton like CBT, regardless of being regular, extended-range or Clan. This change was made because MLs of any kind are very efficient weapons fo
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...that are used for various things, such as creating assets. Assets include Mechs, tanks, VTOLs and aerospace fighters which can be used in combat. ...arch is open to any and all [[MWLL]] players, regardless of skill level or clan/unit affiliations; the only requirement is that players follow the instruct
    7 KB (1,200 words) - 22:13, 1 June 2019
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...e Federated Commonwealth in 3054 in order to offset the range advantage of Clan weapons. In order to accomplish this an LRM launcher is paired with a boos
    5 KB (713 words) - 15:59, 6 November 2021
  • ...nly notable difference between [[Inner Sphere]] and [[Clan]] SSRMs is that Clan SSRMs have 100m more range. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,424 words) - 12:23, 3 December 2022
  • ...improved heavy). In contrast the Clan only field one version, the CGauss (clan). ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,869 words) - 01:10, 31 August 2022
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    10 KB (1,313 words) - 01:12, 31 August 2022
  • In MWLL setting only [[Inner Sphere]] units still use standard AutoCannons, [[Clan]]ners have replaced them with [[Ultra AutoCannons]] and [[Lubalin Ballistic ...'Sustained<br> [[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,500 words) - 19:52, 7 August 2023
  • There is no difference between [[Inner Sphere]] and [[Clan]] versions of the Lubalin Ballistics-X AutoCannon. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    12 KB (1,440 words) - 21:08, 5 November 2021
  • ...0, and UAC20. [[Inner Sphere]] and [[Clan]] versions are identical, except Clan UAC5 which cools bit slower than it's IS counterpart. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,710 words) - 21:04, 5 November 2021
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...name] implies the listed stats of the weapon are the same for both IS and Clan techbases | Version149=0.14.9}}
    12 KB (1,333 words) - 15:35, 6 November 2021
  • The ATM is a Clan-only weapon system. ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,642 words) - 22:05, 21 August 2022
  • ...t to vehicular and non-clan LRMs launching-arc behavior. The non-vehicular clan assets with CLRMs are thus more effective for brawling and direct firing at ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,649 words) - 15:58, 6 November 2021
  • ...own targeting system is only capable of locking at targets at 1000m (1200m clan counterpart) range. Due to the arcing trajectory, the [[minimum range]] of ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    8 KB (1,180 words) - 20:34, 21 August 2022
  • *'''Type:''' [[Clan]] home base *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (767 words) - 20:26, 6 October 2019
  • '''Heavy Lasers''' are powerful [[Clan]] used [[Lasers|laser weapons]], sacrificing range for raw firepower. Heavy Lasers are Clan weapons which deal more damage per shot than any other laser weapon. A Heav
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...e somewhat equal range (0-50m difference) compared to the Standard Lasers. Clan variants have slightly increased damage output, but they also generate bit ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    14 KB (1,754 words) - 16:58, 8 November 2021
  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...reater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over th
    6 KB (790 words) - 16:58, 8 November 2021
  • ...m it only by having longer range and slightly increased heat output. The [[Clan]] ERPPC has the same range as its Inner Sphere counterpart, but does about ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
    16 KB (2,141 words) - 21:23, 26 August 2022
  • ...pawns in. For the [[Inner Sphere]] it is the '''Longinus''', and for the [[Clan]] it is the '''Elemental'''. ...board game, their weapon firepower has been significantly boosted. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one wea
    7 KB (1,105 words) - 07:08, 25 April 2024
  • *Federated Commonwelth (union of House Steiner and Davion at the time of Clan Invasion) * [[:Category:Inner Sphere Mechs|Mechs]]
    2 KB (244 words) - 18:23, 3 August 2017
  • Clan players currently spawn in the [[Elemental]] [[Battle Armor]]. ...only clan logo displayed in MWLL currently is the logo for Clan Wolf, the Clan that Nicholas Kerensky himself joined.
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  • ...''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> ...sk overheating. While Inner Sphere LLs do lack some of the damage of their Clan counterparts, they are still not to be underestimated. Additionally, the mu
    9 KB (1,221 words) - 16:48, 8 November 2021
  • ...that of the standard 1000m Radar. They can also aid in the detection of [[Mechs]] and units that are equipped with [[GECM]], as well as units that are [[Ga ...Bloodhound Active Probe was first introduced by ComStar in 3058. After the Clan Invasion they saw a need to improve their already formidable electronic war
    6 KB (914 words) - 23:48, 9 July 2022
  • ...onents are capable of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identificati ...our fire at the center torso or the weakest/easiest to-hit side torso, as 'Mechs will suffer increased damage to their center torso if their side torso is d
    23 KB (4,063 words) - 21:47, 14 April 2024
  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' # Damaging or destroying enemy assets such as Mechs, Tanks, VTOLs, Aerospace, Battle Armor, or turrets increases C-Bills (and p
    16 KB (2,438 words) - 21:30, 23 September 2023
  • ...war' they stepped in along-side the wolf pack. Despite of their outdated 'Mechs, they were able to achieve some substantial victories. The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regimen
    4 KB (616 words) - 04:23, 15 August 2017
  • ...The first is our own survival. The second is to gain both Inner Sphere and Clan technology for the purpose of conducting business operations with both fact Foremost among the weapons used in this struggle are the Battle Mechs. Loaded with auto cannons, missiles launchers, lasers, and charged particle
    11 KB (1,719 words) - 05:31, 15 August 2017
  • ...aven cluster). The Clanners, having only a light force, gave us some extra mechs for keeps which allowed us to drive the invasion home. We became mercenarie
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  • ...s any close-range firepower to deter [[Battle Armor]] and brawling [[Light Mechs]] so a prudent Mechwarrior should try to keep his foes at long range. Care ...efore having to return to base for reloads. Its greatest weakness is enemy mechs that manage to close the distance as the D variant lacks any backup weaponr
    10 KB (1,559 words) - 21:13, 7 August 2023
  • This is a quick reference of all the '''Mechs''' available and ''canceled'' in [[MechWarrior: Living Legends]]. Click the ==Light Mechs==
    7 KB (837 words) - 16:25, 6 July 2022
  • ...] and some [[Assault Mechs]]. Bushwackers are also one of the only Medium Mechs currently implemented that have [[LAMS]], giving the A and B variants limit ...ant packs an incredible close-range punch, capable of crippling most Light Mechs in a single pass. Two [[SL]]s and an [[MPL]] mounted in the torsos supplem
    11 KB (1,790 words) - 21:01, 11 February 2024
  • ...tos come with varied pieces of [[Equipment]], making it a very adaptable [[Mechs|Mech]] capable of excelling in nearly any combat situation. Particularly, ' ...brightest floating around the 800-900m mark, persistently chewing through mechs while shrugging off return fire with its tremendous armor. [[Jump_Jets|Jump
    14 KB (2,257 words) - 09:37, 5 September 2023
  • ..._Mechs|heavy Omnimech]] built by the [[Inner Sphere]]. Comparable to the [[Clan]] [[Thor]], it is an agile multipurpose asset, trading the Thor's top speed ...nal, one capable of inspiring fear even amongst pilots of the most premier Clan assets.
    11 KB (1,820 words) - 14:07, 24 September 2023
  • ..., next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take ...eg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even thou
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...s has built itself a reputation as one of the most fearsome Inner Sphere [[Mechs]] available. With a surprisingly low price tag for a 100 ton [[Mech]], the ...an exposed method of combat brings with it, a luxury many other DPS based Mechs and tanks do not have. The twin [[DSRM4]]s require a different lead then th
    15 KB (2,484 words) - 09:40, 5 September 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (762 words) - 09:23, 18 January 2023
  • ...ofile for it's weight class and more armor than even some [[Clan]] Assault Mechs. The Awesome's firepower is usually based on a heavy reliance on [[Energy W ...combat and making it able to better engage fast moving targets like Light Mechs and aircraft. After blowing holes in the enemy armor from afar, the Awesome
    14 KB (2,296 words) - 19:09, 27 July 2023
  • *'''Type:''' [[Clan]] base *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (763 words) - 16:07, 24 September 2019
  • ...milar to hills, mountains are often impassable except by [[hovercraft]] or mechs equipped with [[Jump Jets]]. ...nd assets to fight at [[close range]]. Some buildings are short enough for mechs to [[jump]] on top of them. Some buildings, like thin walls and fences can
    14 KB (1,913 words) - 23:54, 27 December 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Type:''' [[Clan]] home base
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  • ! style="font-size:14px; padding:10px; background:#2E2E2E;"|'''Clan''' ! colspan="4" style="font-size:14px; background:#2E2E2E;" |'''Mechs'''
    13 KB (1,914 words) - 21:11, 23 September 2023
  • ...he effective VTOL pilot will use this variant to harass the enemy- punish 'mechs that attempt to focus you with a few easily slung salvo of [[MRM10]] before ...nt will shine brighter in hot climates where its [[Donar]] cousin with a [[Clan]] engineered [[LPL]] will be overheating.
    10 KB (1,688 words) - 00:41, 14 September 2023
  • | Faction = Clan ...iles are effective at exploiting the holes that its laser can open up. The Clan's version of Eyes in The Sky also comes with various arrays of electronics.
    8 KB (1,278 words) - 05:45, 29 July 2023
  • Single heat sinks are usually found on certain [[Inner Sphere]] 'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all oth ...hanks to the discovery of the Helm Memory Core twenty-two years before the Clan Invasion, the Inner Sphere managed to recreate the DHS - it took up three t
    3 KB (430 words) - 22:59, 31 August 2022
  • | Faction = Clan The '''Xerxes''' supersedes the [[Visigoth]] as the heaviest [[Clan]] aerospace fighter by a large margin. Many variants of the Xerxes carry im
    11 KB (1,787 words) - 05:03, 25 March 2024
  • | Faction = Clan ...rather than immediately and only forward like those models mounted on Clan mechs.
    9 KB (1,444 words) - 21:36, 29 July 2023
  • | Faction = Clan The '''Hephaestus''' is a [[Clan]] [[scout]] [[Hovercraft]]. Besides the [[APC]], the Hephaestus is the only
    7 KB (1,081 words) - 08:17, 29 September 2023

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