Difference between revisions of "Bomb"

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(Laser-Guided)
 
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'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game.
 +
 
 +
Bombs come in three different categories: Cluster, High Explosive and Laser-Guided.
  
'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game. Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.
 
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px;"
+
|- style="height:70px;"
! data-sort-type="number" style="width: 90px" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Min Range'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range'''
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
+
! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
+
! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
+
! data-sort-type="number" style="width: 70px" | '''Max Speed<br>(m/s)'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" | [[Bomb#Cluster|Bomb&nbsp;(CL)]]
+
! data-sort-value="1" | '''Bomb (CL)'''
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | 1500m*
 
| rowspan="2" | 1500m*
Line 32: Line 34:
 
| Data-sort-value="530" | 5 x 106
 
| Data-sort-value="530" | 5 x 106
 
| rowspan="3" | Missile
 
| rowspan="3" | Missile
| 26.5m&nbsp;/&nbsp;40m
+
| 26.5m / 40m
 
| 2.8
 
| 2.8
 
| 37
 
| 37
 +
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| 5
 
| 5
| rowspan="3" | 2000
+
| rowspan="2" | 2000
 
|-
 
|-
  
| data-sort-value="2" | [[Bomb#High Explosive|Bomb&nbsp;(HE)]]
+
! data-sort-value="2" | '''Bomb (HE)'''
 
| rowspan="2" Data-sort-value="400" | 400
 
| rowspan="2" Data-sort-value="400" | 400
 
| rowspan="2" Data-sort-value="400" | 400
 
| rowspan="2" Data-sort-value="400" | 400
| 17.5m&nbsp;/&nbsp;25m
+
| 17.5m / 25m
 
| 3
 
| 3
 
| 40
 
| 40
Line 49: Line 52:
 
|-
 
|-
  
| data-sort-value="3" | [[Bomb#Laser-Guided|Bomb&nbsp;(LG)]]
+
! data-sort-value="3" | '''Bomb (LG)'''
 
| 100m
 
| 100m
| 1500m
+
| ~1000m
| 7.5m&nbsp;/&nbsp;10m
+
| 7.5m / 10m
 
| 4.3
 
| 4.3
 
| 57
 
| 57
 
| 100
 
| 100
 +
| 100
 +
| 3000
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
{| style="font-size:12px; margin:auto; width:100%; max-width: 1480px; margin-bottom: 30px"
+
{{Version tag | Width = 1580px | Footnote1 = *Max drop altitude | Version143=0.14.3}}
|-
+
 
| style=" width: 50%; text-align:left;" | *Max drop altitude
+
==Gameplay & Hints==
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
+
 
|}
+
===Cluster===
 +
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.
 +
 
 +
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression / denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
  
 
===High Explosive===
 
===High Explosive===
 
 
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
 
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
  
 
===Laser-Guided===
 
===Laser-Guided===
 +
Laser-guided (LG) bombs are actually more like guided missiles being capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead track where the crosshair is pointing; this means they can be delivered to the target with good precision even without external guidance, although it may force the bomber to come in closer to their target. LG bombs often do not travel much faster than the plane they were launched from. Pilots that are doing their own targeting for their own LG bombs with their own reticle are advised to fire the LG bombs early, usually 1200-1500m out, at high speed, then cut the throttle to zero to allow the LG bombs to get a significant lead on their plane. Attempting to reticle target LG bombs from short range can result in missing the target or crashing the plane. LG bombs deal similar amounts of damage as HE bombs, but the explosion (splash) radius is bit smaller. Once they have impacted, LGBs also remove [[NARC]]s in the same way that [[PPC]]s do.
  
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.
+
==Canon==
 
+
<p>'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.<br>
===Cluster===
+
[http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]</p>
 
 
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.
 
 
 
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
 
  
==Canon==
 
 
<p>'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.<br>
 
<p>'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.<br>
 
[http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]</p>
 
[http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]</p>
Line 86: Line 89:
 
[http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]</p>
 
[http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]</p>
  
<p>'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.<br>
 
[http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]</p>
 
  
  
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The following aerospace fighters equip bombs:
 
The following aerospace fighters equip bombs:
  
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; margin-top:20px; margin-bottom:50px"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:710px">
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! colspan="2" style="width: 33%;" | Bomb&nbsp;(HE)
+
|- style="height:70px;"
! colspan="2" style="width: 33%;" | Bomb&nbsp;(LG)
+
! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
! colspan="2" style="width: 33%;" | Bomb&nbsp;(CL)
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
|- style="vertical-align:top;"
+
! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
|
+
! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(CL)'''
*[[Sparrowhawk#Variant C |Sparrowhawk (C]],[[Sparrowhawk#Variant G |G)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(LG)'''
*[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant F |F)]]
+
! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(HE)'''
*[[Rusalka#Variant D |Rusalka&nbsp;(D]],[[Rusalka#Variant G |G)]]
+
|-
*[[Shiva#Variant C |Shiva (C]],[[Shiva#Variant F |F)]]
+
![[SparrowHawk|SparrowHawk C ]]
|
+
||ASF||IS||30||||||1
&nbsp;&nbsp;'''Clan'''
+
|-
*[[Avar#Variant E |Avar (E]],[[Avar#Variant F |F)]]
+
![[SparrowHawk|SparrowHawk D ]]
*[[Sulla#Variant B |Sulla (B]],[[Sulla#Variant H |H)]]
+
||ASF||IS||30||||1||
*[[Visigoth#Variant B |Visigoth&nbsp;(B]],[[Visigoth#Variant E |E)]]
+
|-
*[[Xerxes#Prime |Xerxes (Pr]],[[Xerxes#Variant C |C]],[[Xerxes#Variant E |E)]]
+
![[SparrowHawk|SparrowHawk E ]]
|
+
||ASF||IS||30||1||||
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
|-
*[[Sparrowhawk#Variant D |Sparrowhawk (D]],[[Sparrowhawk#Variant F |F)]]
+
![[SparrowHawk|SparrowHawk F ]]
*[[Corsair#Variant C |Corsair (C]],[[Corsair#Variant H |H)]]
+
||ASF||IS||30||||1||
*[[Rusalka#Prime |Rusalka&nbsp;(Pr]],[[Rusalka#Variant E |E)]]
+
|-
*[[Shiva#Variant A |Shiva (A]],[[Shiva#Variant D |D]],[[Shiva#Variant G |G)]]
+
![[SparrowHawk|SparrowHawk G ]]
|
+
||ASF||IS||30||||||1
&nbsp;&nbsp;'''Clan'''
+
|-
*[[Avar#Variant C |Avar (C)]]
+
![[Avar|Avar C ]]
*[[Sulla#Prime |Sulla (Pr]],[[Sulla#Variant D |D)]]
+
||ASF||CL||35||||1||
*[[Visigoth#Variant D |Visigoth&nbsp;(D]],[[Visigoth#Variant F |F)]]
+
|-
*[[Xerxes#Variant A |Xerxes (A]],[[Xerxes#Variant D |D)]]
+
![[Avar|Avar D ]]
|
+
||ASF||CL||35||1||||
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
+
|-
*[[Sparrowhawk#Variant E |Sparrowhawk (E)]]
+
![[Avar|Avar E ]]
*[[Corsair#Variant D |Corsair (D]],[[Corsair#Variant G |G)]]
+
||ASF||CL||35||||||1
*[[Rusalka#Variant B |Rusalka&nbsp;(B]],[[Rusalka#Variant F |F)]]
+
|-
*[[Shiva#Prime |Shiva (Pr)]]
+
![[Avar|Avar F ]]
*[[Shiva#Variant B |Shiva (B]],[[Shiva#Variant E |E]],[[Shiva#Variant G |G)]]
+
||ASF||CL||35||||||1
|
+
|-
&nbsp;&nbsp;'''Clan'''
+
![[Avar|Avar G ]]
*[[Avar#Variant D |Avar (D]],[[Avar#Variant G |G)]]
+
||ASF||CL||35||||1||
*[[Sulla#Variant F |Sulla (F]],[[Sulla#Variant G |G)]]
+
|-
*[[Visigoth#Prime |Visigoth&nbsp;(Pr]],[[Visigoth#Variant G |G)]]
+
![[Sulla|Sulla Prime ]]
*[[Xerxes#Variant B |Xerxes (B]],[[Xerxes#Variant F |F]],[[Xerxes#Variant G |G)]]
+
||ASF||CL||45||||2||
 +
|-
 +
![[Sulla|Sulla B ]]
 +
||ASF||CL||45||||||2
 +
|-
 +
![[Sulla|Sulla D ]]
 +
||ASF||CL||45||||2||
 +
|-
 +
![[Sulla|Sulla F ]]
 +
||ASF||CL||45||2||||
 +
|-
 +
![[Sulla|Sulla G ]]
 +
||ASF||CL||45||2||||
 +
|-
 +
![[Sulla|Sulla H ]]
 +
||ASF||CL||45||||||2
 +
|-
 +
![[Corsair|Corsair C ]]
 +
||ASF||IS||50||||2||
 +
|-
 +
![[Corsair|Corsair D ]]
 +
||ASF||IS||50||2||||
 +
|-
 +
![[Corsair|Corsair E ]]
 +
||ASF||IS||50||||||2
 +
|-
 +
![[Corsair|Corsair F ]]
 +
||ASF||IS||50||||||2
 +
|-
 +
![[Corsair|Corsair G ]]
 +
||ASF||IS||50||2||||
 +
|-
 +
![[Corsair|Corsair H ]]
 +
||ASF||IS||50||||2||
 +
|-
 +
![[Visigoth|Visigoth Prime ]]
 +
||ASF||CL||60||2||||
 +
|-
 +
![[Visigoth|Visigoth B ]]
 +
||ASF||CL||60||||||2
 +
|-
 +
![[Visigoth|Visigoth D ]]
 +
||ASF||CL||60||||2||
 +
|-
 +
![[Visigoth|Visigoth E ]]
 +
||ASF||CL||60||||||2
 +
|-
 +
![[Visigoth|Visigoth F ]]
 +
||ASF||CL||60||||2||
 +
|-
 +
![[Visigoth|Visigoth G ]]
 +
||ASF||CL||60||2||||
 +
|-
 +
![[Rusalka|Rusalka Prime ]]
 +
||ASF||IS||65||||2||
 +
|-
 +
![[Rusalka|Rusalka B ]]
 +
||ASF||IS||65||2||||
 +
|-
 +
![[Rusalka|Rusalka D ]]
 +
||ASF||IS||65||||||2
 +
|-
 +
![[Rusalka|Rusalka E ]]
 +
||ASF||IS||65||||2||
 +
|-
 +
![[Rusalka|Rusalka F ]]
 +
||ASF||IS||65||2||||
 +
|-
 +
![[Rusalka|Rusalka G ]]
 +
||ASF||IS||65||||||2
 +
|-
 +
![[Shiva|Shiva Prime ]]
 +
||ASF||IS||85||3||||
 +
|-
 +
![[Shiva|Shiva A ]]
 +
||ASF||IS||85||||3||
 +
|-
 +
![[Shiva|Shiva B ]]
 +
||ASF||IS||85||4||||
 +
|-
 +
![[Shiva|Shiva C ]]
 +
||ASF||IS||85||||||3
 +
|-
 +
![[Shiva|Shiva D ]]
 +
||ASF||IS||85||||4||
 +
|-
 +
![[Shiva|Shiva E ]]
 +
||ASF||IS||85||3||||
 +
|-
 +
![[Shiva|Shiva F ]]
 +
||ASF||IS||85||||||4
 +
|-
 +
![[Shiva|Shiva G ]]
 +
||ASF||IS||85||2||2||
 +
|-
 +
![[Xerxes|Xerxes Prime ]]
 +
||ASF||CL||85||||||3
 +
|-
 +
![[Xerxes|Xerxes A ]]
 +
||ASF||CL||85||||3||
 +
|-
 +
![[Xerxes|Xerxes B ]]
 +
||ASF||CL||85||3||||
 +
|-
 +
![[Xerxes|Xerxes C ]]
 +
||ASF||CL||85||||||3
 +
|-
 +
![[Xerxes|Xerxes D ]]
 +
||ASF||CL||85||||3||
 +
|-
 +
![[Xerxes|Xerxes E ]]
 +
||ASF||CL||85||||||3
 +
|-
 +
![[Xerxes|Xerxes F ]]
 +
||ASF||CL||85||3||||
 +
|-
 +
![[Xerxes|Xerxes G ]]
 +
||ASF||CL||85||3||||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 700px | Version143=0.14.3}}
 +
 +
 +
----
  
  
 
{{Navbox Weapons}}
 
{{Navbox Weapons}}

Latest revision as of 00:06, 22 November 2021

Bombs are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game.

Bombs come in three different categories: Cluster, High Explosive and Laser-Guided.


Weapon Stats

Weapon Min Range Max Range Lock On
Range
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Max Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Bomb (CL) --- 1500m* --- 5 x 54 Kinetic 5 x 106 Missile 26.5m / 40m 2.8 37 --- --- 5 2000
Bomb (HE) 400 400 17.5m / 25m 3 40 1
Bomb (LG) 100m ~1000m 7.5m / 10m 4.3 57 100 100 3000
*Max drop altitude All stats are current as of release 0.14.10

Gameplay & Hints

Cluster

Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.

Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression / denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against Battle Armor owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.

High Explosive

High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.

Laser-Guided

Laser-guided (LG) bombs are actually more like guided missiles being capable of tracking a target that is painted with a TAG laser or a NARC beacon. When fired without an active TAG or NARC, LG bombs will instead track where the crosshair is pointing; this means they can be delivered to the target with good precision even without external guidance, although it may force the bomber to come in closer to their target. LG bombs often do not travel much faster than the plane they were launched from. Pilots that are doing their own targeting for their own LG bombs with their own reticle are advised to fire the LG bombs early, usually 1200-1500m out, at high speed, then cut the throttle to zero to allow the LG bombs to get a significant lead on their plane. Attempting to reticle target LG bombs from short range can result in missing the target or crashing the plane. LG bombs deal similar amounts of damage as HE bombs, but the explosion (splash) radius is bit smaller. Once they have impacted, LGBs also remove NARCs in the same way that PPCs do.

Canon

Cluster Bombs are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference

High-Explosive Bombs are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference

Laser-Guided Bombs are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference


Usage

The following aerospace fighters equip bombs:

Asset Type Faction Tons Bomb(CL) Bomb(LG) Bomb(HE)
SparrowHawk C ASF IS 30 1
SparrowHawk D ASF IS 30 1
SparrowHawk E ASF IS 30 1
SparrowHawk F ASF IS 30 1
SparrowHawk G ASF IS 30 1
Avar C ASF CL 35 1
Avar D ASF CL 35 1
Avar E ASF CL 35 1
Avar F ASF CL 35 1
Avar G ASF CL 35 1
Sulla Prime ASF CL 45 2
Sulla B ASF CL 45 2
Sulla D ASF CL 45 2
Sulla F ASF CL 45 2
Sulla G ASF CL 45 2
Sulla H ASF CL 45 2
Corsair C ASF IS 50 2
Corsair D ASF IS 50 2
Corsair E ASF IS 50 2
Corsair F ASF IS 50 2
Corsair G ASF IS 50 2
Corsair H ASF IS 50 2
Visigoth Prime ASF CL 60 2
Visigoth B ASF CL 60 2
Visigoth D ASF CL 60 2
Visigoth E ASF CL 60 2
Visigoth F ASF CL 60 2
Visigoth G ASF CL 60 2
Rusalka Prime ASF IS 65 2
Rusalka B ASF IS 65 2
Rusalka D ASF IS 65 2
Rusalka E ASF IS 65 2
Rusalka F ASF IS 65 2
Rusalka G ASF IS 65 2
Shiva Prime ASF IS 85 3
Shiva A ASF IS 85 3
Shiva B ASF IS 85 4
Shiva C ASF IS 85 3
Shiva D ASF IS 85 4
Shiva E ASF IS 85 3
Shiva F ASF IS 85 4
Shiva G ASF IS 85 2 2
Xerxes Prime ASF CL 85 3
Xerxes A ASF CL 85 3
Xerxes B ASF CL 85 3
Xerxes C ASF CL 85 3
Xerxes D ASF CL 85 3
Xerxes E ASF CL 85 3
Xerxes F ASF CL 85 3
Xerxes G ASF CL 85 3
All stats are current as of release 0.14.10