Difference between revisions of "Maps"
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===Terrain Control=== | ===Terrain Control=== | ||
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'''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br> | '''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br> | ||
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Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br> | Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br> | ||
+ | Image:TC_Urban_Jungle-1.jpg | [[TC_Urban_Jungle]]<br> | ||
'''[http://mechlivinglegends.net/maps/TC/TC_Urban_Jungle.zip TC_UrbanJungle]'''<br> | '''[http://mechlivinglegends.net/maps/TC/TC_Urban_Jungle.zip TC_UrbanJungle]'''<br> | ||
Description: An urban TC map by Salvatoris.<br> | Description: An urban TC map by Salvatoris.<br> |
Revision as of 23:25, 21 June 2019
MWLL features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, Team Solaris Arena, Test of Strength, Terrain Control, Solaris Arena and Last Man Standing. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly Team Solaris Arena can also be played on all Terrain Control maps.
Contents
Official Maps
TC (Terrain Control) maps:
Maps featuring all assets:
Maps featuring limited air assets (only ASF or only VTOL):
Maps featuring ground combat only:
TSA (Team Solaris Arena) maps:
Maps featuring all assets:
Maps featuring limited air assets (only ASF or only VTOL):
Maps featuring ground combat only:
- Palisades.jpg
SA (Solaris Arena) maps:
Community Maps
Community maps can now be downloaded from here, which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.
If you are interested in helping create new maps for the community please check out Map Editing and the Terrain Control Tutorial for Mappers.
Terrain Control
TC_StarLeagueCache
Description: A smaller map by Wilson centered around an abandoned Star League cache.
VTOL: No
Aero: No
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength
Image:TC_Urban_Jungle-1.jpg | TC_Urban_Jungle
TC_UrbanJungle
Description: An urban TC map by Salvatoris.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control
TC_ParadiseLost
Description: Made by Ancient Demise.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control
TC_Phledgeton
Description: A red and hot desert, be not deceived by the low temperature - heat dissipation is abysmal.
TOL: Yes
Aero: Yes
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength
Team Solaris Arena
TSA_Gatorbait
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the MechWarrior 4 map of the same name. Made by Aidan.
VTOL: Yes
Aero: Yes
Gamemodes: Team Solaris Arena, Test of Strength
TSA_TheFeralFangs
Description: Made by Blhurr.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength
TSA_ArcticCanyon
Description: Made by EmyLightsaber.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength
Solaris Arena
SA_Alshain
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes. Made by Coffinail.
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing
SA_Coliseum
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing
Future Official Maps
None known at this point.
Creating Custom Maps
All Maps came to existence by the Sandbox2 editor. As of recently, it is shipped with the game. Those who are attempting to create new maps should begin with Map_Editing.