Difference between revisions of "Machine Gun"
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! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ! style="width: 6%" | '''[[Damage types|Damage Type]]''' | ||
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! '''Shots/min''' | ! '''Shots/min''' | ||
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! class="unsortable" | '''Notes''' | ! class="unsortable" | '''Notes''' | ||
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<!-- Use this template when adding new ballistic weapons. It should match the column format above. | <!-- Use this template when adding new ballistic weapons. It should match the column format above. | ||
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| Listed Range | | Listed Range | ||
| Max Range | | Max Range | ||
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| Damage | | Damage | ||
| Damage Type | | Damage Type | ||
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| Shots/min | | Shots/min | ||
| Overheat | | Overheat | ||
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| Mech Damage/sec | | Mech Damage/sec | ||
| Heat/sec | | Heat/sec | ||
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| Notes | | Notes | ||
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| 1600m | | 1600m | ||
| 1600m | | 1600m | ||
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| 0.003 | | 0.003 | ||
| 2 | | 2 | ||
| Light Kinetic | | Light Kinetic | ||
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| 1200 | | 1200 | ||
| 12s | | 12s | ||
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| 30 | | 30 | ||
| 0.06 | | 0.06 | ||
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Revision as of 19:08, 27 October 2017
Overview
The Machine Gun or MGun/MG, is a rapid fire Ballistic Weapon. It is comparable to contemporary machine guns (with caliber less than 20mm, above it's AC2), simply upscaled to Mechwarrior standards. Its rapid fire and fast projectile movement speed makes it an effective counter to Battle Armor. However it does little damage against any other target, unless used en masse over a long period of time.
Weapon Stats
All stats are current as of release 0.8.6.
Weapon | Listed Range | Max Range | Ammo/ton | Heat | Damage | Damage Type | Shots/min | Overheat | Cooldown | Mech Damage/sec | Heat/sec | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Machine Gun | 1600m | 1600m | ∞ | 0.003 | 2 | Light Kinetic | 1200 | 12s | 4s | 30 | 0.06 | --- |
Gameplay
It is worth noting that the MGun has no spin up time mechanic; it begins firing immediately.