Difference between revisions of "Maps"

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(Community Maps)
(Terrain Control)
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Aero: Yes<br>
 
Aero: Yes<br>
 
Gamemodes: Terrain Control<br><br>
 
Gamemodes: Terrain Control<br><br>
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<gallery mode="packed" heights=200px style="text-align:left">
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Image:TC_ZoetermeerV6-1.jpg | [[TC_ZoetermeerV6]]<br>
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</gallery>
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'''[http://12vr.org/maps/TC_ZoetermeerV6.zip TC_ZoetermeerV6]'''<br>
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Description: An urban dust storm TC map by Ancient Demise.<br>
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VTOL: No<br>
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Aero: Limited<br>
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Gamemodes: Terrain Control<br><br>
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'''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br>
 
'''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br>

Revision as of 23:36, 21 June 2019

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MWLL features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, Team Solaris Arena, Test of Strength, Terrain Control, Solaris Arena and Last Man Standing. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly Team Solaris Arena can also be played on all Terrain Control maps.

Official Maps

TC (Terrain Control) maps:

Maps featuring all assets:

Maps featuring limited air assets (only ASF or only VTOL):

Maps featuring ground combat only:

TSA (Team Solaris Arena) maps:

Maps featuring all assets:

Maps featuring limited air assets (only ASF or only VTOL):

Maps featuring ground combat only:

SA (Solaris Arena) maps:

Community Maps

Community maps can now be downloaded from here, which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.

If you are interested in helping create new maps for the community please check out Map Editing and the Terrain Control Tutorial for Mappers.

Terrain Control

TC_UrbanJungle
Description: An urban TC map by Salvatoris.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

TC_ZoetermeerV6
Description: An urban dust storm TC map by Ancient Demise.
VTOL: No
Aero: Limited
Gamemodes: Terrain Control


TC_StarLeagueCache
Description: A smaller map by Wilson centered around an abandoned Star League cache.
VTOL: No
Aero: No
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength


TC_ParadiseLost
Description: Made by Ancient Demise.
VTOL: Yes
Aero: Yes
Gamemodes: Terrain Control

TC_Phledgeton
Description: A red and hot desert, be not deceived by the low temperature - heat dissipation is abysmal. TOL: Yes
Aero: Yes
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength

Team Solaris Arena

TSA_Gatorbait
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the MechWarrior 4 map of the same name. Made by Aidan.
VTOL: Yes
Aero: Yes
Gamemodes: Team Solaris Arena, Test of Strength

TSA_TheFeralFangs
Description: Made by Blhurr.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

TSA_ArcticCanyon
Description: Made by EmyLightsaber.
VTOL: ?
Aero: ?
Gamemodes: Team Solaris Arena, Test of Strength

Solaris Arena

SA_Alshain
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes. Made by Coffinail.
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

SA_Coliseum
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ
VTOL: No
Aero: No
Gamemodes: Solaris Arena, Last Man Standing

Future Official Maps

None known at this point.

Creating Custom Maps

All Maps came to existence by the Sandbox2 editor. As of recently, it is shipped with the game. Those who are attempting to create new maps should begin with Map_Editing.