Difference between revisions of "MWLL Basics Guide"
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===Understanding Indicators=== | ===Understanding Indicators=== | ||
− | Now, let's | + | Now, let's review the various status indicators: |
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− | | [[File: | + | | [[File:Guide_Basic_HUD_Indicators.png|350px]] ||style="border-bottom:1px solid #111f2f;"| Throughout your HUD, you can find several important indicators, between them the radar and heat management systems: |
− | # Short-range [[Radar|radar]] - | + | # Short-range [[Radar|radar]] - Displays the location of nearby units, as well as the current torso and leg orientation - the former being marked by the green line (along with view-angle, which is outlined by the thicker green lines), and the latter being marked by the brown line (covered by the green one when the torso faces exactly the same angle as the legs do). Short-range radar only displays contacts up to one kilometer away when in Active mode, and up to 300m away when in Passive mode. |
− | # Long-range radar and tactical map - circle on | + | # Long-range radar and tactical map - The radar circle on the top left of your HUD (displayed here on the left portion of the image) displays a more general overview of the battlefield. It tells us the location of the Mech in terms of its grid coordinates (also displayed in small green text in the bottom-left corner), tacmap display range (displayed in the same manner as grid location), our mech's radar range (displayed in blue text and dependent on the mech's selected radar mode), and our current orientation. |
− | # Throttle - | + | # Throttle - The thick green line displays assigned speed, while the green fill below it shows actual speed of forward movement. Red symbolizes reverse movement. |
# [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for "JJ" in the equipment section for each Mech. | # [[JJ|Jump Jets]] - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for "JJ" in the equipment section for each Mech. | ||
− | # [[Heat Management|Heat]] - | + | # [[Heat Management|Heat]] - This bar displays the current Mech core temperature. If it goes above the yellow line, the mech will warn you of rising heat levels and may sustain some light to moderate damage; if our core temperature will reach or surpass the red line then the Mech will begin to sustain serious damage from overheating - and will likely be destroyed if the heat isn't exhausted quickly enough. The higher the temperature, the higher the damage (so firing most weapons while above the yellow line is a bad idea, and above the red line even more so). Also to the right there are three small indicators - Core temperature (number value for the heat bar), Exterior temperature (low on ice planets, but high on volcanic planets) and Cooldown rate (higher when cooling in water, lower when cooling while moving, zero while there's no need to cool anything anymore). All temperatures are displayed in Celsius. |
− | # [[Coolant]] - | + | # [[Coolant]] - Indicates percentage of remaining coolant, which may be flushed by tapping or holding the '''[c]''' key to significantly decrease Mech core temperature. Coolant can be refilled in a hangar bay while [[Repairing|repairing]]. |
− | # [[Radar | + | # Power, Crouch, and Radar mode indicators. Power can be toggled with the '''[p]''' key, while crouching can be toggled with the left '''[ctrl]''' key. Radar mode can be toggled with the '''[r]''' key. Passive radar makes it more difficult to detect you, but at the cost of decreased radar range (up to 300m). |
− | # | + | # Equipment indicators - Here you will be notified if your mech has additional equipment such as [[EOptics|Enhanced Optics]], Jump Jets, [[MASC]], or any of the various electronics (e.g. [[GECM]], [[BAP]], [[C3]]). The [[Osiris#Prime|Osiris Prime]] doesn't have any electronics, but does feature [[JJ#Improved Jump Jets|Improved Jump Jets]] and [[Standard Optics]]. |
|} | |} | ||
Revision as of 17:54, 27 August 2017
Welcome to the Mechwarrior: Living Legends Basics Guide!
Here you will be able to familiarize yourself with the basics of Mechwarrior: Living Legends after installing the mod and joining a game. If you'd rather watch a video first, check out some of the tutorial videos here.
If you're new to the mod, it is highly recommended to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.
Contents
Buying the Mech
We'll begin with familiarizing you with the starting HUD, as well as utilizing the Buy Menu. Each player starts the game in Battle Armor (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and Jump Jets. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:
After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press [F] while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold [space] to use Jump Jets). |
Inside the Mech
Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with [w] key, slow down with [s] key, turn with [a] and [d], stop with [x] key, aim and rotate your torso with the mouse, fire selected weapon group with left mouse button, fire second weapon group with your right mouse button, fire third weapon group with your third mouse button. You may want to check the full map of user controls, but for this tutorial let's focus on the basics.
For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid overheating which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn white, indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change. Many players group their weapons based on range or travel time. In the Osiris Prime, keep your ER Medium Lasers on one group and your SRM6 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SRM's maximum range. |
Understanding Indicators
Now, let's review the various status indicators:
Throughout your HUD, you can find several important indicators, between them the radar and heat management systems:
|
Check before you go
Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select only applies before buying a new asset.
You should always remember to check the following things before moving away from hangar:
- Weapon groups arrangement - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)
- Your current weapon group is 1 - when pressing first mouse button your active group will fire, so it is good if the active one is the first
- You bought ammunition - some Mechs have free tons you can use for additional ammo. Always buy as much as you can before leaving the base.
Basics of combat
Mechwarrior: Living Legends is built around the Combined Arms doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( [u] ) for better coordination - you may read more about this more in the Teamwork Guide.
While engaging enemy units you have to select the enemy ([e] for nearest opponent, [t] for next opponent, [q] for enemy you are pointing at with the crosshairs) in order to see his armor status on the left. From there, you will try to destroy one of his components (like the right arm) to earn credits. It should be noted here that unlike in most of other online games it is not all about the killing opponent, but rather inflicting as much damage as possible to the enemy. So destroying the center torso is one of fastest way to earn a lot of money, because a Mech is destroyed when their center torso is reduced to zero percent, giving large amount of Cbills at a time. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that some of weapons - like the ACs, PPCs or Gauss may require some lead when firing at the moving target because of their travel time.
Other than shooting at single part of enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind the enemy Mech. A Mech's back armor is very fragile: it has about three times less armor than the front, so destroying enemy by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, crippling their ability to fight back entirely.
For more details about combat, check out the Combat Guide.
Common problems
- You hit the enemy but he hasn't received any damage - your ping is too high. Pick a server with ping lower than 100.
- You cannot move but still can aim - your Mech is crouching - press [left ctrl] to stand up
- Your Mech head has been destroyed (is black instead of green) - happens after ejecting, by pressing [f], without powering down [p] the mech first - return to a bay inside the hangar, stand inside the middle of one of the bays, power down [p], wait a second, power up [p] - see also: repairing
- You can Sell your Mech/vehicle by going into a main hanger bay and pressing [j]. The amount you receive will be based on the condition of your mech, to a maximum 70% of normal buy price.
See Also
This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.
- The MWLL Asset Bible covers basic asset categories and the things to keep in mind when choosing your next purchase.
- The Starter Asset Guide goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.
- The Terrain Control Guide, which outlines the way Terrain Control matches play out and is very helpful for learning the ropes of MWLL's most popular game type.
- If you're coming from MechWarrior Online, have a look at the Primer for MWO Players to figure out what you can expect from MWLL.
- The Slang Glossary, a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.
- If you're a visual learner, have a look at some of the MWLL Tutorial Videos.
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