Difference between revisions of "Bomb"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ||
! data-sort-type="number" style="width: 70px" | '''Min Range''' | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' | ||
− | ! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' | + | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''Max Speed<br>(m/s)''' | + | ! data-sort-type="number" style="width: 70px" | '''Max Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' |
|- | |- | ||
− | + | ! data-sort-value="1" | '''Bomb (CL)''' | |
| rowspan="2" | --- | | rowspan="2" | --- | ||
| rowspan="2" | 1500m* | | rowspan="2" | 1500m* | ||
Line 40: | Line 40: | ||
| rowspan="2" | --- | | rowspan="2" | --- | ||
| 5 | | 5 | ||
− | | rowspan=" | + | | rowspan="2" | 2000 |
|- | |- | ||
− | + | ! data-sort-value="2" | '''Bomb (HE)''' | |
| rowspan="2" Data-sort-value="400" | 400 | | rowspan="2" Data-sort-value="400" | 400 | ||
| rowspan="2" Data-sort-value="400" | 400 | | rowspan="2" Data-sort-value="400" | 400 | ||
Line 52: | Line 52: | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''Bomb (LG)''' | |
| 100m | | 100m | ||
| ~1000m | | ~1000m | ||
Line 60: | Line 60: | ||
| 100 | | 100 | ||
| 100 | | 100 | ||
+ | | 3000 | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = | + | {{Version tag | Width = 1580px | Footnote1 = *Max drop altitude | Version143=0.14.3}} |
==Gameplay & Hints== | ==Gameplay & Hints== | ||
Line 70: | Line 71: | ||
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available. | Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available. | ||
− | Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover. | + | Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression / denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover. |
===High Explosive=== | ===High Explosive=== | ||
Line 76: | Line 77: | ||
===Laser-Guided=== | ===Laser-Guided=== | ||
− | Laser-guided (LG) bombs are actually more like guided missiles being capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead track where the crosshair is pointing; this means they can be delivered to the target with good precision even without external guidance. LG bombs deal similar amounts of damage as HE bombs, but the explosion (splash) radius is bit smaller. | + | Laser-guided (LG) bombs are actually more like guided missiles being capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead track where the crosshair is pointing; this means they can be delivered to the target with good precision even without external guidance, although it may force the bomber to come in closer to their target. LG bombs often do not travel much faster than the plane they were launched from. Pilots that are doing their own targeting for their own LG bombs with their own reticle are advised to fire the LG bombs early, usually 1200-1500m out, at high speed, then cut the throttle to zero to allow the LG bombs to get a significant lead on their plane. Attempting to reticle target LG bombs from short range can result in missing the target or crashing the plane. LG bombs deal similar amounts of damage as HE bombs, but the explosion (splash) radius is bit smaller. Once they have impacted, LGBs also remove [[NARC]]s in the same way that [[PPC]]s do. |
==Canon== | ==Canon== | ||
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The following aerospace fighters equip bombs: | The following aerospace fighters equip bombs: | ||
− | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:710px"> |
− | {| | + | {| class= "filterable sortable hoverTable statTable stickyCol stickyHead" |
− | + | |- style="height:70px;" | |
− | ! | + | ! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset''' |
− | ! | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting--> |
− | ! | + | ! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting--> |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(CL)''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(LG)''' | |
− | + | ! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Bomb(HE)''' | |
− | + | |- | |
− | + | ![[SparrowHawk|SparrowHawk C ]] | |
− | + | ||ASF||IS||30||||||1 | |
− | | | + | |- |
− | + | ![[SparrowHawk|SparrowHawk D ]] | |
− | + | ||ASF||IS||30||||1|| | |
− | + | |- | |
− | + | ![[SparrowHawk|SparrowHawk E ]] | |
− | + | ||ASF||IS||30||1|||| | |
− | | | + | |- |
− | + | ![[SparrowHawk|SparrowHawk F ]] | |
− | + | ||ASF||IS||30||||1|| | |
− | + | |- | |
− | + | ![[SparrowHawk|SparrowHawk G ]] | |
− | + | ||ASF||IS||30||||||1 | |
− | | | + | |- |
− | + | ![[Avar|Avar C ]] | |
− | + | ||ASF||CL||35||||1|| | |
− | + | |- | |
− | + | ![[Avar|Avar D ]] | |
− | + | ||ASF||CL||35||1|||| | |
− | | | + | |- |
− | + | ![[Avar|Avar E ]] | |
− | + | ||ASF||CL||35||||||1 | |
− | + | |- | |
− | + | ![[Avar|Avar F ]] | |
− | + | ||ASF||CL||35||||||1 | |
− | + | |- | |
− | | | + | ![[Avar|Avar G ]] |
− | + | ||ASF||CL||35||||1|| | |
− | + | |- | |
− | + | ![[Sulla|Sulla Prime ]] | |
− | + | ||ASF||CL||45||||2|| | |
− | + | |- | |
+ | ![[Sulla|Sulla B ]] | ||
+ | ||ASF||CL||45||||||2 | ||
+ | |- | ||
+ | ![[Sulla|Sulla D ]] | ||
+ | ||ASF||CL||45||||2|| | ||
+ | |- | ||
+ | ![[Sulla|Sulla F ]] | ||
+ | ||ASF||CL||45||2|||| | ||
+ | |- | ||
+ | ![[Sulla|Sulla G ]] | ||
+ | ||ASF||CL||45||2|||| | ||
+ | |- | ||
+ | ![[Sulla|Sulla H ]] | ||
+ | ||ASF||CL||45||||||2 | ||
+ | |- | ||
+ | ![[Corsair|Corsair C ]] | ||
+ | ||ASF||IS||50||||2|| | ||
+ | |- | ||
+ | ![[Corsair|Corsair D ]] | ||
+ | ||ASF||IS||50||2|||| | ||
+ | |- | ||
+ | ![[Corsair|Corsair E ]] | ||
+ | ||ASF||IS||50||||||2 | ||
+ | |- | ||
+ | ![[Corsair|Corsair F ]] | ||
+ | ||ASF||IS||50||||||2 | ||
+ | |- | ||
+ | ![[Corsair|Corsair G ]] | ||
+ | ||ASF||IS||50||2|||| | ||
+ | |- | ||
+ | ![[Corsair|Corsair H ]] | ||
+ | ||ASF||IS||50||||2|| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth Prime ]] | ||
+ | ||ASF||CL||60||2|||| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth B ]] | ||
+ | ||ASF||CL||60||||||2 | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth D ]] | ||
+ | ||ASF||CL||60||||2|| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth E ]] | ||
+ | ||ASF||CL||60||||||2 | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth F ]] | ||
+ | ||ASF||CL||60||||2|| | ||
+ | |- | ||
+ | ![[Visigoth|Visigoth G ]] | ||
+ | ||ASF||CL||60||2|||| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka Prime ]] | ||
+ | ||ASF||IS||65||||2|| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka B ]] | ||
+ | ||ASF||IS||65||2|||| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka D ]] | ||
+ | ||ASF||IS||65||||||2 | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka E ]] | ||
+ | ||ASF||IS||65||||2|| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka F ]] | ||
+ | ||ASF||IS||65||2|||| | ||
+ | |- | ||
+ | ![[Rusalka|Rusalka G ]] | ||
+ | ||ASF||IS||65||||||2 | ||
+ | |- | ||
+ | ![[Shiva|Shiva Prime ]] | ||
+ | ||ASF||IS||85||3|||| | ||
+ | |- | ||
+ | ![[Shiva|Shiva A ]] | ||
+ | ||ASF||IS||85||||3|| | ||
+ | |- | ||
+ | ![[Shiva|Shiva B ]] | ||
+ | ||ASF||IS||85||4|||| | ||
+ | |- | ||
+ | ![[Shiva|Shiva C ]] | ||
+ | ||ASF||IS||85||||||3 | ||
+ | |- | ||
+ | ![[Shiva|Shiva D ]] | ||
+ | ||ASF||IS||85||||4|| | ||
+ | |- | ||
+ | ![[Shiva|Shiva E ]] | ||
+ | ||ASF||IS||85||3|||| | ||
+ | |- | ||
+ | ![[Shiva|Shiva F ]] | ||
+ | ||ASF||IS||85||||||4 | ||
+ | |- | ||
+ | ![[Shiva|Shiva G ]] | ||
+ | ||ASF||IS||85||2||2|| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes Prime ]] | ||
+ | ||ASF||CL||85||||||3 | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes A ]] | ||
+ | ||ASF||CL||85||||3|| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes B ]] | ||
+ | ||ASF||CL||85||3|||| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes C ]] | ||
+ | ||ASF||CL||85||||||3 | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes D ]] | ||
+ | ||ASF||CL||85||||3|| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes E ]] | ||
+ | ||ASF||CL||85||||||3 | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes F ]] | ||
+ | ||ASF||CL||85||3|||| | ||
+ | |- | ||
+ | ![[Xerxes|Xerxes G ]] | ||
+ | ||ASF||CL||85||3|||| | ||
+ | |- | ||
|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = | + | {{Version tag | Width = 700px | Version143=0.14.3}} |
+ | |||
---- | ---- |
Latest revision as of 23:06, 21 November 2021
Bombs are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game.
Bombs come in three different categories: Cluster, High Explosive and Laser-Guided.
Contents
Weapon Stats
Weapon | Min Range | Max Range | Lock On Range |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Max Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb (CL) | --- | 1500m* | --- | 5 x 54 | Kinetic | 5 x 106 | Missile | 26.5m / 40m | 2.8 | 37 | --- | --- | 5 | 2000 |
Bomb (HE) | 400 | 400 | 17.5m / 25m | 3 | 40 | 1 | ||||||||
Bomb (LG) | 100m | ~1000m | 7.5m / 10m | 4.3 | 57 | 100 | 100 | 3000 |
*Max drop altitude | All stats are current as of release 0.14.10 |
Gameplay & Hints
Cluster
Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression / denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against Battle Armor owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
High Explosive
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
Laser-Guided
Laser-guided (LG) bombs are actually more like guided missiles being capable of tracking a target that is painted with a TAG laser or a NARC beacon. When fired without an active TAG or NARC, LG bombs will instead track where the crosshair is pointing; this means they can be delivered to the target with good precision even without external guidance, although it may force the bomber to come in closer to their target. LG bombs often do not travel much faster than the plane they were launched from. Pilots that are doing their own targeting for their own LG bombs with their own reticle are advised to fire the LG bombs early, usually 1200-1500m out, at high speed, then cut the throttle to zero to allow the LG bombs to get a significant lead on their plane. Attempting to reticle target LG bombs from short range can result in missing the target or crashing the plane. LG bombs deal similar amounts of damage as HE bombs, but the explosion (splash) radius is bit smaller. Once they have impacted, LGBs also remove NARCs in the same way that PPCs do.
Canon
Cluster Bombs are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
High-Explosive Bombs are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
Laser-Guided Bombs are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference
Usage
The following aerospace fighters equip bombs:
Asset | Type | Faction | Tons | Bomb(CL) | Bomb(LG) | Bomb(HE) |
---|---|---|---|---|---|---|
SparrowHawk C | ASF | IS | 30 | 1 | ||
SparrowHawk D | ASF | IS | 30 | 1 | ||
SparrowHawk E | ASF | IS | 30 | 1 | ||
SparrowHawk F | ASF | IS | 30 | 1 | ||
SparrowHawk G | ASF | IS | 30 | 1 | ||
Avar C | ASF | CL | 35 | 1 | ||
Avar D | ASF | CL | 35 | 1 | ||
Avar E | ASF | CL | 35 | 1 | ||
Avar F | ASF | CL | 35 | 1 | ||
Avar G | ASF | CL | 35 | 1 | ||
Sulla Prime | ASF | CL | 45 | 2 | ||
Sulla B | ASF | CL | 45 | 2 | ||
Sulla D | ASF | CL | 45 | 2 | ||
Sulla F | ASF | CL | 45 | 2 | ||
Sulla G | ASF | CL | 45 | 2 | ||
Sulla H | ASF | CL | 45 | 2 | ||
Corsair C | ASF | IS | 50 | 2 | ||
Corsair D | ASF | IS | 50 | 2 | ||
Corsair E | ASF | IS | 50 | 2 | ||
Corsair F | ASF | IS | 50 | 2 | ||
Corsair G | ASF | IS | 50 | 2 | ||
Corsair H | ASF | IS | 50 | 2 | ||
Visigoth Prime | ASF | CL | 60 | 2 | ||
Visigoth B | ASF | CL | 60 | 2 | ||
Visigoth D | ASF | CL | 60 | 2 | ||
Visigoth E | ASF | CL | 60 | 2 | ||
Visigoth F | ASF | CL | 60 | 2 | ||
Visigoth G | ASF | CL | 60 | 2 | ||
Rusalka Prime | ASF | IS | 65 | 2 | ||
Rusalka B | ASF | IS | 65 | 2 | ||
Rusalka D | ASF | IS | 65 | 2 | ||
Rusalka E | ASF | IS | 65 | 2 | ||
Rusalka F | ASF | IS | 65 | 2 | ||
Rusalka G | ASF | IS | 65 | 2 | ||
Shiva Prime | ASF | IS | 85 | 3 | ||
Shiva A | ASF | IS | 85 | 3 | ||
Shiva B | ASF | IS | 85 | 4 | ||
Shiva C | ASF | IS | 85 | 3 | ||
Shiva D | ASF | IS | 85 | 4 | ||
Shiva E | ASF | IS | 85 | 3 | ||
Shiva F | ASF | IS | 85 | 4 | ||
Shiva G | ASF | IS | 85 | 2 | 2 | |
Xerxes Prime | ASF | CL | 85 | 3 | ||
Xerxes A | ASF | CL | 85 | 3 | ||
Xerxes B | ASF | CL | 85 | 3 | ||
Xerxes C | ASF | CL | 85 | 3 | ||
Xerxes D | ASF | CL | 85 | 3 | ||
Xerxes E | ASF | CL | 85 | 3 | ||
Xerxes F | ASF | CL | 85 | 3 | ||
Xerxes G | ASF | CL | 85 | 3 |
All stats are current as of release 0.14.10 | |