Difference between revisions of "Maps"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Removed Stub tag that I put in while testing and forgot to take out)
 
(68 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Formatting}}[[MWLL]] features a diverse group of Maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed, producing incredibly well-made custom maps in the short time since the Beta released, increasing the number of maps further. There are currently five playable game modes, [[Team Solaris Arena]], [[Test of Strength]], [[Terrain Control]], [[Solaris Arena]] and [[Last Man Standing]]. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionaly [[Team Solaris Arena]] can also be played on all [[Terrain Control]] maps.
+
For the minimap see [[MWLL_Basics_Guide#Spawning|Spawning]].
 +
 
 +
[[MWLL]] features a diverse group of maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed many new maps, producing incredibly well-made custom maps in the short time since the Beta released. There are currently six playable game modes, [[Team Solaris Arena]], [[Test of Strength]], [[Terrain Control]], [[Solaris Arena]], [[Last Man Standing]] and a new Assault Game mode. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionally, [[Team Solaris Arena]] can also be played on all [[Terrain Control]] maps.
 +
Currently all the official maps are delivered via the game installation and the additional community maps are held in an [https://mechlivinglegends.net/maps/ community repository] and its mirrors from [https://mwll.12vr.org/mechlivinglegends.net/maps/ 12thVR] and [https://maps.mekmaster.com/ mekmaster]. For the rotation roster and some more map usage info there are the [http://mwll-tc.12vr.org/stats/ 12tnVR stats].
 +
 
 +
* Instead of using the map auto-downloader, you can download a 1.7 GB zip archive of the popular Terrain Control maps that are played on the 12thVR servers from [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/MWLL-Maps-TC-Pubs.zip here]. Unzip them to your MWLL installed directory Crysis Wars\Mods\MWLL\Game\Levels (e.g. c:\Crysis Wars\Mods\MWLL\Game\Levels,  C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars or c:\games\MW Living Legends\Mods\MWLL\Game\Levels).
 +
<br>
 +
 
 +
==Types of Terrain==
 +
*'''Smooth Ground -''' Smooth Ground and roads have no functional difference, both are excellent for all ground assets to move at maximum speed.
 +
*'''Hills -''' Steep enough to slow ground assets, hills offer cover and improved line of sight. Be careful not to crest over a hill alone when the enemy team is on the other side, instant death will be your reward.
 +
*'''Mountains -''' Similar to hills, mountains are often impassable except by [[hovercraft]] or mechs equipped with [[Jump Jets]].
 +
*'''Water -''' Water slows ground assets and improves [[heat|cooling]], even the hot water on [[TC_Scorched|Scorched]] increases cooling. [[Hovercraft]] do not cool faster in water, instead hovercraft float above it.
 +
*'''Caves -''' Caves give ground assets cover from [[aircraft]].
 +
*'''Buildings and Cities -''' Buildings and cities provide some cover from [[aircraft]] and make it easier to force ground assets to fight at [[close range]]. Some buildings are short enough for mechs to [[jump]] on top of them. Some buildings, like thin walls and fences can be destroyed. Most buildings are indestructible.
 +
*'''Lava -''' Lava quickly kills [[BA]] and [[heat|overheats]] other assets. Don't use [[coolant]] in lava, it actually heats you up more.
 +
*'''Forests -''' Trees provide some cover and help make it hard for opponents to aim. Some trees can be shot down or knocked over, creating a log that makes aiming easier. Logs also make movement somewhat more difficult. Some other trees are indestructible.
 +
*'''Bridges -''' Bridges often provide a shortcut across rivers and canyons. Tanks should be careful crossing bridges, tanks that are [[desynched]] move slowly and can get stuck on bridges.
  
 
==Official Maps==
 
==Official Maps==
  
  
===TC ([[Terrain Control]]) maps:===
+
===TC ([[Terrain Control]]) Maps:===
 
 
Maps featuring all assets:
 
<gallery mode="packed" heights=200px style="text-align:left">
 
Image:TC_DeathValley.jpg | [[TC_DeathValley]]
 
Image:TC_Dustbowl.jpg | [[TC_DustBowl]]
 
Image:TC_Enkeladus.png | [[TC_Enkeladus]]
 
Image:Frostbite.jpg | [[TC_Frostbite]]
 
Image:Harvest.jpg | [[TC_Harvest]]
 
Image:SA_Inferno.jpg | [[TC_Inferno]]
 
Image:TC_IvoryTower.jpg | [[TC_IvoryTower]]
 
Image:TC_Kagoshima.jpg | [[TC_Kagoshima]]
 
Image:TC_MirageOverview.jpg | [[TC_Mirage]]
 
Image:Sandblasted.png | [[TC_Sandblasted]]
 
Image:TC_Taiga.png | [[TC_Taiga]]
 
</gallery>
 
  
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px>
<gallery mode="packed" heights=200px style="text-align:left">
+
{| style="display: inline-block"
Image:TC_Altay.jpg | [[TC_Altay]]
+
{{ContentCell|420px|[[TC Altay]]|
Image:Marshes.jpg | [[TC_Marshes]]
+
[[Image:TC_Altay.jpg|x200px|link=TC Altay]]}}
</gallery>
+
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Bogs]]|
 +
[[Image:TC_Bogs.jpg|x200px|link=TC Bogs]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC DeathValley]]|
 +
[[Image:TC_DeathValley.jpg|x200px|link=TC DeathValley]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Dune]]|
 +
[[Image:TC Dune-4 crop.jpg|x200px|link=TC Dune]]}}
 +
|}
 +
{| style=" display: inline-block"
 +
{{ContentCell|420px|[[TC DustBowl]]|
 +
[[Image:TC_Dustbowl.jpg|x200px|link=TC DustBowl]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Enkeladus]]|
 +
[[Image:TC_Enkeladus.jpg|x200px|link=TC Enkeladus]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Forsaken]]|
 +
[[Image:TC_Forsaken2.jpg|x200px|link=TC Forsaken]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Frostbite]]|
 +
[[Image:Frostbite.jpg|x200px|link=TC Frostbite]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Harvest]]|
 +
[[Image:TC_Harvest.jpg|x200px|link=TC Harvest]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Inferno]]|
 +
[[Image:SA_Inferno.jpg|x200px|link=TC Inferno]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC IvoryTower]]|
 +
[[Image:TC_IvoryTower.jpg|x200px|link=TC IvoryTower]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Kagoshima]]|
 +
[[Image:TC_Kagoshima.jpg|x200px|link=TC Kagoshima]]}}
 +
|}
 +
{| style=" display: inline-block"
 +
{{ContentCell|420px|[[TC Marshes]]|
 +
[[Image:Marshes.jpg|x200px|link=TC Marshes]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Mirage]]|
 +
[[Image:TC_MirageOverview.jpg|x200px|link=TC Mirage]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Oasis]]|
 +
[[Image:TC_Oasis-7_crop.jpg|x200px|link=TC Oasis]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Outskirts]]|
 +
[[Image:TC_Outskirts-1.jpg|x200px|link=TC Outskirts]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Palisades]]|
 +
[[Image:TC Palisades1 crop.jpg|x200px|link=TC Palisades]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Sandblasted]]|
 +
[[Image:TSA_Sandblasted.jpg|x200px|link=TC Sandblasted]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Scorched]]|
 +
[[Image:TC_Scorched1_crop.jpg|x200px|link=TC Scorched]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC StoneRose]]|
 +
[[Image:TC StoneRoseV2-2 crop.jpg|x200px|link=TC StoneRose]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Taiga]]|
 +
[[Image:TC_Taiga.jpg|x200px|link=TC Taiga]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC ThunderRift]]|
 +
[[Image:Thunder-Rift.jpg|x200px|link=TC ThunderRift]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Tukayyid]]|
 +
[[Image:Tukk-3-dusk crop.jpg|x200px|link=TC Tukayyid]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC ValleyForge]]|
 +
[[Image:TC_ValleyForge.jpg|x200px|link=TC ValleyForge]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Wildlands]]|
 +
[[Image:TC_Wildlands-9_crop.jpg|x200px|link=TC Wildlands]]}}
 +
|}
 +
</div>
  
Maps featuring ground combat only:
 
<gallery mode="packed" heights=200px style="text-align:left">
 
Image:Bogs.jpg | [[TC_Bogs]]
 
Image:Thunder-Rift.jpg | [[TC_ThunderRift]]
 
Image:ValleyForge.jpg | [[TC_ValleyForge]]
 
</gallery>
 
  
===TSA ([[Team Solaris Arena]]) maps:===
+
----
  
 +
===TSA ([[Team Solaris Arena]]) Maps:===
  
Maps featuring all assets:
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px>
<gallery mode="packed" heights=200px style="text-align:left">
+
{| style="display: inline-block"
Image:Extremity.jpg | [[TSA_Extremity]]
+
{{ContentCell|420px|[[TSA Clearcut]]|
Image:Clearcut.jpg | [[TSA_Clearcut]]
+
[[Image:TSA Clearcut crop.jpg|x200px|link=TSA Clearcut]]}}
Image:Sandblasted.png | [[TSA_Sandblasted]]
+
|}
Image:TSA_Mirage.jpg | [[TSA_Mirage]]
+
{| style="display: inline-block"
</gallery>
+
{{ContentCell|420px|[[TSA Extremity]]|
 +
[[Image:Extremity.jpg|x200px|link=TSA Extremity]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Frostbite]]|
 +
[[Image:Frostbite.jpg|x200px|link=TSA Frostbite]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Marshes]]|
 +
[[Image:Marshes.jpg|x200px|link=TSA Marshes]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Mirage]]|
 +
[[Image:TSA_Mirage.jpg|x200px|link=TSA Mirage]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Palisades]]|
 +
[[Image:MWLL-_logo.png|x200px|link=TSA Palisades]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Sandblasted]]|
 +
[[Image:TSA_Sandblasted.jpg|x200px|link=TSA Sandblasted]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA ThunderRift]]|
 +
[[Image:Thunder-Rift.jpg|x200px|link=TSA ThunderRift]]}}
 +
|}
 +
</div>
  
Maps featuring limited air assets (only [[ASF]] '''or''' only [[VTOL]]):
 
<gallery mode="packed" heights=200px style="text-align:left">
 
Image:SA_Inferno.jpg | [[TSA_Inferno]]
 
Image:Frostbite.jpg | [[TSA_Frostbite]]
 
</gallery>
 
  
Maps featuring ground combat only:
+
----
<gallery mode="packed" heights=200px style="text-align:left">
 
Image:Thunder-Rift.jpg | [[TSA_ThunderRift]]
 
Image:Marshes.jpg | [[TSA_Marshes]]
 
Image:Palisades.jpg | [[TSA_Palisades]]
 
</gallery>
 
  
===SA ([[Solaris Arena]]) maps:===
+
===SA ([[Solaris Arena]]) Maps:===
  
<gallery mode="packed" heights=200px style="text-align:left">
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px">
Image:SA_Jungle.jpg | [[SA_Jungle]]
+
{| style="display: inline-block"
Image:SA_Glory.jpg | [[SA_Glory]]
+
{{ContentCell|420px|[[SA Broken Vista]]|
Image:SA_HelsGate.jpg | [[SA_HelsGate]]
+
[[Image:MWLL-_logo.png|x200px|link=SA Broken Vista]]}}
</gallery>
+
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[SA Gladiator]]|
 +
[[Image:SA Gladiator1 crop.jpg|x200px|link=SA Gladiator]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[SA Glory]]|
 +
[[Image:SA_Glory.jpg|x200px|link=SA Glory]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[SA HelsGate]]|
 +
[[Image:SA_HelsGate.jpg|x200px|link=SA HelsGate]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[SA Jungle]]|
 +
[[Image:SA_Jungle.jpg|x200px|link=SA Jungle]]}}
 +
|}
 +
</div>
  
 
==Community Maps==
 
==Community Maps==
  
Community maps can now be downloaded from [http://clanjadewolf.net/mwll/maps/], which also offers links that can be used for the map autodownloader.
+
Community maps can be downloaded from [http://clanjadewolf.net/mwll/maps/ here], which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.
  
 
If you are interested in helping create new maps for the community please check out [[Map Editing]] and the [[Terrain Control Tutorial for Mappers]].
 
If you are interested in helping create new maps for the community please check out [[Map Editing]] and the [[Terrain Control Tutorial for Mappers]].
  
===Terrain Control===
 
  
'''[http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]'''<br>
+
===Terrain Control Maps:===
Description: A smaller map by Wilson centered around an abandoned Star League cache.<br>
 
VTOL: No<br>
 
Aero: No<br>
 
Gamemodes: Terrain Control, Team Solaris Arena, Test of Strength<br><br>
 
  
'''[http://mechlivinglegends.net/maps/TC/TC_Urban_Jungle.zip TC_UrbanJungle]'''<br>
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px>
Description: An urban TC map by Salvatoris.<br>
+
{| style="display: inline-block"
VTOL: Yes<br>
+
{{ContentCell|420px|[[TC AcidKotH]]|
Aero: Yes<br>
+
[[Image:TC_AcidKotH-2_crop.jpg|x200px|link=TC AcidKotH]]}}
Gamemodes: Terrain Control<br><br>
+
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC CityTech]]|
 +
[[Image:TC CityTech1 crop.jpg|x200px|link=TC CityTech]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Desolation]]|
 +
[[Image:TC Desolation10 crop.jpg|x200px|link=TC Desolation]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Frontlines]]|
 +
[[Image:TC Frontlines5 crop.jpg|x200px|link=TC Frontlines]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Lunacy]]|
 +
[[Image:TC Lunacy1 crop.jpg|x200px|link=TC Lunacy]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC NewAvalon]]|
 +
[[Image:TC_NewAvalon-1_crop.jpg|x200px|link=TC NewAvalon]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Phlegeton]]|
 +
[[Image:TC Phlegeton1 crop.jpg|x200px|link=TC Phlegeton]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Qandahar]]|
 +
[[Image:TC Qandahar1 crop.jpg|x200px|link=TC Qandahar]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC RingOfFire]]|
 +
[[Image:TC RingOfFire6 crop.jpg|x200px|link=TC RingOfFire]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC SiriusV]]|
 +
[[Image:MWLL-_logo.png|x200px|link=TC SiriusV]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Urban Jungle]]|
 +
[[Image:TC_Urban_Jungle-4.jpg|x200px|link=TC Urban Jungle]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Warzone]]|
 +
[[Image:TC Warzone1 crop.jpg|x200px|link=TC Warzone]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TC Zoetermeer]]|
 +
[[Image:TC ZoetermeerV6-1 crop.jpg|x200px|link=TC Zoetermeer]]}}
 +
|}
 +
<!--
 +
{| style="display: inline-block; text-align: left"
 +
{{ContentCell|420px|TC ParadiseLost|
 +
[[Image:MWLL-_logo.png|x200px|center|]]
 +
* '''Description:'''
 +
* '''Made by:''' Ancient Demise
 +
* '''Download:''' [http://mechlivinglegends.net/maps/TC/TC_ParadiseLostV07.zip TC_ParadiseLost]}}
 +
|}
 +
{| style="display: inline-block; text-align: left"
 +
{{ContentCell|420px|TC StarLeagueCache|
 +
[[Image:MWLL-_logo.png|x200px|center|]]
 +
* '''Description:''' Smaller map centered around an abandoned Star League cache
 +
* '''Made by:''' Wilson
 +
* '''Download:''' [http://mechlivinglegends.net/maps/TC/TC_StarLeagueCache05x.zip TC_StarLeagueCache]}}
 +
|}
 +
-->
 +
</div>
  
'''[http://mechlivinglegends.net/maps/TC/TC_ParadiseLostV07.zip TC_ParadiseLost]'''
 
Description: Made by Ancient Demise.<br>
 
VTOL: Yes<br>
 
Aero: Yes<br>
 
Gamemodes: Terrain Control<br><br>
 
  
===Team Solaris Arena===
+
----
  
'''[http://mechlivinglegends.net/maps/TSA/TSA_Gatorbait.zip TSA_Gatorbait]'''<br>
+
===Team Solaris Arena Maps:===
Description: An airfield on a large flat plateau is surrounded by islands with connecting bridges, based off the ''MechWarrior 4'' map of the same name. Made by Aidan.<br>
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px">
VTOL: Yes<br>
+
{| style="display: inline-block"
Aero: Yes<br>
+
{{ContentCell|420px|[[TSA Alshain]]|
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
+
[[Image:MWLL-_logo.png|x200px|link=TSA Alshain]]}}
 +
|}
 +
{| style="display: inline-block"
 +
{{ContentCell|420px|[[TSA Carbon]]|
 +
[[Image:MWLL-_logo.png|x200px|link=TSA Carbon]]}}
 +
|}
 +
</div>
  
'''[http://mechlivinglegends.net/maps/TSA/TSA_FeralFangs.zip TSA_TheFeralFangs]'''<br>
+
<!--
Description: Made by Blhurr.<br>
+
{| style="display: inline-block; text-align: left"
VTOL: ?<br>
+
{{ContentCell|420px|TSA ArcticCanyon|
Aero: ?<br>
+
[[Image:MWLL-_logo.png|x200px|center|]]
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
+
* '''Description:''' ---
 +
* '''Gamemodes:''' Team Solaris Arena, Test of Strength
 +
* '''Made by:''' EmyLightsaber
 +
* '''Download:''' [http://mechlivinglegends.net/maps/TSA/TSA_ArcticCanyon.zip TSA_ArcticCanyon]}}
 +
|}
 +
{| style="display: inline-block; text-align: left"
 +
{{ContentCell|420px|TSA TheFeralFangs|
 +
[[Image:MWLL-_logo.png|x200px|center|]]
 +
* '''Description:''' ---
 +
* '''Gamemodes:''' Team Solaris Arena, Test of Strength
 +
* '''Made by:''' Blhurr
 +
* '''Download:''' [http://mechlivinglegends.net/maps/TSA/TSA_FeralFangs.zip TSA_TheFeralFangs]}}
 +
|}
 +
{| style="display: inline-block; text-align: left;"
 +
{{ContentCell|420px|TSA Gatorbait|
 +
[[Image:MWLL-_logo.png|x200px|center|]]
 +
* '''Description:''' An airfield on a large flat plateau surrounded by islands with connecting bridges, based off a ''MechWarrior 4'' map
 +
* '''Gamemodes:''' Team Solaris Arena, Test of Strength
 +
* '''Made by:''' Aidan
 +
* '''Download:''' [http://mechlivinglegends.net/maps/TSA/TSA_Gatorbait.zip TSA_Gatorbait]}}
 +
|}
 +
-->
  
'''[http://mechlivinglegends.net/maps/TSA/TSA_ArcticCanyon.zip TSA_ArcticCanyon]'''<br>
 
Description: Made by EmyLightsaber.<br>
 
VTOL: ?<br>
 
Aero: ?<br>
 
Gamemodes: Team Solaris Arena, Test of Strength<br><br>
 
  
===Solaris Arena===
+
----
  
'''[http://mechlivinglegends.net/maps/SA/SA_Alshain.zip SA_Alshain]'''<br>
+
===Solaris Arena Maps:===
Description: In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes. Made by Coffinail.<br>
+
<div style="width:95%; margin:auto; text-align: center; margin-top:10px; margin-bottom:30px">
VTOL: No<br>
+
{| style="display: inline-block"
Aero: No<br>
+
{{ContentCell|420px|[[SA Carbon]]|
Gamemodes: Solaris Arena, Last Man Standing<br><br>
+
[[Image:MWLL-_logo.png|x200px|link=SA Carbon]]}}
 +
|}
 +
</div>
  
'''[http://mechlivinglegends.net/maps/mwllmaps.com/maps/SA/SA_Coliseum_1310493618.zip SA_Coliseum]'''<br>
+
<!--
Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour. Made by NotSoCoolJ<br>
+
{| style="display: inline-block; text-align: left;"
VTOL: No<br>
+
{{ContentCell|420px|SA Alshain|
Aero: No<br>
+
[[Image:MWLL-_logo.png|x200px|center|]]
Gamemodes: Solaris Arena, Last Man Standing<br><br>
+
* '''Description:''' In the icy peaks of the Polotmy Mountains, Clan Ghost Bear holds various trials along the slippery slopes
 +
* '''Gamemodes:''' Solaris Arena, Last Man Standing
 +
* '''Made by:''' Coffinail
 +
* '''Download:''' [http://mechlivinglegends.net/maps/SA/SA_Alshain.zip SA_Alshain]}}
 +
|}
 +
{| style="display: inline-block; text-align: left"
 +
{{ContentCell|420px|SA Coliseum|
 +
[[Image:MWLL-_logo.png|x200px|center|]]
 +
* '''Description:''' Thanks to its desolate desert local, the Coliseum is often described as the most brutal arena on the Solaris tour
 +
* '''Gamemodes:''' Solaris Arena, Last Man Standing
 +
* '''Made by:''' NotSoCoolJ
 +
* '''Download:''' [http://mechlivinglegends.net/maps/mwllmaps.com/maps/SA/SA_Coliseum_1310493618.zip SA_Coliseum]}}
 +
|}
 +
-->
  
==Future Official Maps==
+
==Creating Custom Maps==
  
None known at this point.
+
All Maps came to existence by the Sandbox2 editor which is shipped with the game.
 +
Those who are interested in creating new maps should begin with [[Map_Editing]].
  
 
[[Category:Lists]][[Category:Maps]]
 
[[Category:Lists]][[Category:Maps]]

Latest revision as of 14:46, 11 May 2024

For the minimap see Spawning.

MWLL features a diverse group of maps that offer new and interesting challenges for players to overcome while battling it out. The MWLL community has also contributed many new maps, producing incredibly well-made custom maps in the short time since the Beta released. There are currently six playable game modes, Team Solaris Arena, Test of Strength, Terrain Control, Solaris Arena, Last Man Standing and a new Assault Game mode. Because of the similarity between game modes, Team Solaris Arena and Test of Strength share maps, as do Solaris Arena and Last Man Standing. Additionally, Team Solaris Arena can also be played on all Terrain Control maps. Currently all the official maps are delivered via the game installation and the additional community maps are held in an community repository and its mirrors from 12thVR and mekmaster. For the rotation roster and some more map usage info there are the 12tnVR stats.

  • Instead of using the map auto-downloader, you can download a 1.7 GB zip archive of the popular Terrain Control maps that are played on the 12thVR servers from here. Unzip them to your MWLL installed directory Crysis Wars\Mods\MWLL\Game\Levels (e.g. c:\Crysis Wars\Mods\MWLL\Game\Levels, C:\Program Files (x86)\Electronic Arts\Crytek\Crysis Wars or c:\games\MW Living Legends\Mods\MWLL\Game\Levels).


Types of Terrain

  • Smooth Ground - Smooth Ground and roads have no functional difference, both are excellent for all ground assets to move at maximum speed.
  • Hills - Steep enough to slow ground assets, hills offer cover and improved line of sight. Be careful not to crest over a hill alone when the enemy team is on the other side, instant death will be your reward.
  • Mountains - Similar to hills, mountains are often impassable except by hovercraft or mechs equipped with Jump Jets.
  • Water - Water slows ground assets and improves cooling, even the hot water on Scorched increases cooling. Hovercraft do not cool faster in water, instead hovercraft float above it.
  • Caves - Caves give ground assets cover from aircraft.
  • Buildings and Cities - Buildings and cities provide some cover from aircraft and make it easier to force ground assets to fight at close range. Some buildings are short enough for mechs to jump on top of them. Some buildings, like thin walls and fences can be destroyed. Most buildings are indestructible.
  • Lava - Lava quickly kills BA and overheats other assets. Don't use coolant in lava, it actually heats you up more.
  • Forests - Trees provide some cover and help make it hard for opponents to aim. Some trees can be shot down or knocked over, creating a log that makes aiming easier. Logs also make movement somewhat more difficult. Some other trees are indestructible.
  • Bridges - Bridges often provide a shortcut across rivers and canyons. Tanks should be careful crossing bridges, tanks that are desynched move slowly and can get stuck on bridges.

Official Maps

TC (Terrain Control) Maps:



TSA (Team Solaris Arena) Maps:



SA (Solaris Arena) Maps:

Community Maps

Community maps can be downloaded from here, which also offers links that can be used for the map autodownloader. To install them, simply download and unzip the archive into your MWLL/Games/Multiplayer directory. Some archives are packed differently and thus need to be extracted or copied into a different level of the game's directory tree as a result.

If you are interested in helping create new maps for the community please check out Map Editing and the Terrain Control Tutorial for Mappers.


Terrain Control Maps:



Team Solaris Arena Maps:



Solaris Arena Maps:


Creating Custom Maps

All Maps came to existence by the Sandbox2 editor which is shipped with the game. Those who are interested in creating new maps should begin with Map_Editing.