Difference between revisions of "Bomb"

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'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game. Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.
 
'''Bombs''' are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game. Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.
  
===High Explosive===
+
==Weapon Stats==
  
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 20px;">
 +
{|class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
 +
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Max drop altitude
 +
|- style="text-align:center; height:40px;"
 +
! data-sort-type="number" | '''Weapon'''
 +
! data-sort-type="number" | '''Min Range'''
 +
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 +
! data-sort-type="number" | '''Lock On<br>Range'''
 +
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 +
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
 +
! '''Secondary<br>Damage<wbr/>/Shot'''
 +
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 +
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
 +
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 +
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
 +
! '''[[Heat]]<wbr/>/Shot'''
 +
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! '''Ammo cost<br>/ton'''
 +
|-
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
| data-sort-value="1" | [[Bomb#Cluster|Bomb&nbsp;(CL)]]
|- class="stripe_green" style="height:50px; text-align:center"
+
| rowspan="2" | ---
! '''Max Range'''
+
| rowspan="2" | 1500m*
! '''Min Range'''
+
| rowspan="3" | ---
! '''Ammo/ton'''
+
| Data-sort-value="270" | 5 x 54
! '''Heat'''
+
| rowspan="3" | Kinetic
! '''Damage'''
+
| Data-sort-value="530" | 5 x 106
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
| rowspan="3" | Missile
! '''Secondary Damage'''
+
| 26.5m&nbsp;/&nbsp;40m
! style="width: 6%" | '''Secondary Damage Type'''
+
| 2.8
! '''Splash Radius'''
+
| 37
! '''Shots/min'''
+
| rowspan="2" | 0
! '''Mech Damage/sec'''
+
| 5
! '''Heat/sec'''
+
| rowspan="3" | 2000
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
| data-sort-value="2" | [[Bomb#High Explosive|Bomb&nbsp;(HE)]]
| Max Range
+
| rowspan="2" Data-sort-value="400" | 400
| Minimum Range
+
| rowspan="2" Data-sort-value="400" | 400
| Ammo/ton
+
| 17.5m&nbsp;/&nbsp;25m
| Heat
+
| 3
| Damage
+
| 40
| Damage Type
+
| rowspan="2" | 1
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| N/A (collision-based rather than distance)
+
| data-sort-value="3" | [[Bomb#Laser-Guided|Bomb&nbsp;(LG)]]
| ---
+
| 100m
| 1
+
| 1500m
| 0
+
| 7.5m&nbsp;/&nbsp;10m
| 400
+
| 4.3
| Kinetic
+
| 57
| 400
+
| 100
| Missile
 
| 15m / 25m
 
| 12
 
| 160
 
| 0
 
| 2000
 
| 800
 
| Drops a single, unguided bomb
 
 
|-
 
|-
 +
|}
 +
</div>
  
|}
+
===High Explosive===
 +
 
 +
High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.
  
 
===Laser-Guided===
 
===Laser-Guided===
  
 
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.
 
Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a [[TAG]] laser or a [[NARC]] beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
| 1000m
 
| 100m
 
| 1
 
| 100
 
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 5m / 10m
 
| 5
 
| 66.67
 
| 8.33
 
| 3000
 
| 800
 
| Fires a single, TAG-guided bomb
 
|-
 
 
|}
 
  
 
===Cluster===
 
===Cluster===
Line 132: Line 75:
 
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
 
Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against [[Battle Armor]] owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.
  
 
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
 
|- class="stripe_green" style="height:50px; text-align:center"
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
 
<!-- Use this template when adding new missile weapons. It should match the column format above.
 
| Max Range
 
| Minimum Range
 
| Ammo/ton
 
| Heat
 
| Damage
 
| Damage Type
 
| Secondary Damage
 
| Secondary Damage Type
 
| Splash Radius
 
| Shots/min
 
| Mech Damage/sec
 
| Heat/sec
 
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
|-
 
-->
 
 
| N/A (collision-based rather than distance)
 
| ---
 
| 5
 
| 0
 
| 500
 
| Kinetic
 
| 750
 
| Missile
 
| 15m / 30m
 
| 23.5
 
| 489.58
 
| 0
 
| 2500
 
| 1250
 
| Drops 5 unguided bomblets
 
|-
 
 
|}
 
  
 
==Canon==
 
==Canon==
'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.
+
<p>'''High-Explosive Bombs''' are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.<br>
 +
[http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]</p>
  
[http://www.sarna.net/wiki/High-Explosive_Bomb BattleTech reference]
+
<p>'''Laser-Guided Bombs''' are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.<br>
 +
[http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]</p>
  
'''Laser-Guided Bombs''' are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.
+
<p>'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.<br>
 +
[http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]</p>
  
[http://www.sarna.net/wiki/Laser-Guided_Bomb BattleTech reference]
 
 
'''Cluster Bombs''' are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.
 
 
[http://www.sarna.net/wiki/Cluster_Bomb BattleTech reference]
 
  
 
==Usage==
 
==Usage==
The following aerospace fighters equip these weapons.
+
The following aerospace fighters equip bombs:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
+
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710; margin-top:20px; margin-bottom:50px"
|- class="stripe_grass" style="text-align:center;"
+
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
! High Explosive (HE) || Laser-Guided (LG) || Cluster (CL)
+
! colspan="2" style="width: 33%;" | Bomb&nbsp;(HE)
 +
! colspan="2" style="width: 33%;" | Bomb&nbsp;(LG)
 +
! colspan="2" style="width: 33%;" | Bomb&nbsp;(CL)
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|
 
|
*[[Avar]]
+
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
*[[Sulla]]
+
*[[Sparrowhawk#Variant C |Sparrowhawk (C]],[[Sparrowhawk#Variant G |G)]]
*[[Visigoth]]
+
*[[Corsair#Variant E |Corsair (E]],[[Corsair#Variant F |F)]]
*[[Xerxes]]
+
*[[Rusalka#Variant D |Rusalka&nbsp;(D]],[[Rusalka#Variant G |G)]]
 
+
*[[Shiva#Variant C |Shiva (C]],[[Shiva#Variant F |F)]]
 
+
|
*[[Corsair]]
+
&nbsp;&nbsp;'''Clan'''
*[[Rusalka]]
+
*[[Avar#Variant E |Avar (E]],[[Avar#Variant F |F)]]
*[[Shiva]]
+
*[[Sulla#Variant B |Sulla (B]],[[Sulla#Variant H |H)]]
*[[Sparrowhawk]]
+
*[[Visigoth#Variant B |Visigoth&nbsp;(B]],[[Visigoth#Variant E |E)]]
 +
*[[Xerxes#Prime |Xerxes (Pr]],[[Xerxes#Variant C |C]],[[Xerxes#Variant E |E)]]
 +
|
 +
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
 +
*[[Sparrowhawk#Variant D |Sparrowhawk (D]],[[Sparrowhawk#Variant F |F)]]
 +
*[[Corsair#Variant C |Corsair (C]],[[Corsair#Variant H |H)]]
 +
*[[Rusalka#Prime |Rusalka&nbsp;(Pr]],[[Rusalka#Variant E |E)]]
 +
*[[Shiva#Variant A |Shiva (A]],[[Shiva#Variant D |D]],[[Shiva#Variant G |G)]]
 +
|
 +
&nbsp;&nbsp;'''Clan'''
 +
*[[Avar#Variant C |Avar (C)]]
 +
*[[Sulla#Prime |Sulla (Pr]],[[Sulla#Variant D |D)]]
 +
*[[Visigoth#Variant D |Visigoth&nbsp;(D]],[[Visigoth#Variant F |F)]]
 +
*[[Xerxes#Variant A |Xerxes (A]],[[Xerxes#Variant D |D)]]
 
|
 
|
*[[Avar]]
+
&nbsp;&nbsp;'''Inner&nbsp;Sphere'''
*[[Sulla]]
+
*[[Sparrowhawk#Variant E |Sparrowhawk (E)]]
*[[Visigoth]]
+
*[[Corsair#Variant D |Corsair (D]],[[Corsair#Variant G |G)]]
*[[Xerxes]]
+
*[[Rusalka#Variant B |Rusalka&nbsp;(B]],[[Rusalka#Variant F |F)]]
 
+
*[[Shiva#Prime |Shiva (Pr)]]
 
+
*[[Shiva#Variant B |Shiva (B]],[[Shiva#Variant E |E]],[[Shiva#Variant G |G)]]
*[[Corsair]]
 
*[[Rusalka]]
 
*[[Shiva]]
 
*[[Sparrowhawk]]
 
 
|
 
|
*[[Avar]]
+
&nbsp;&nbsp;'''Clan'''
*[[Sulla]]
+
*[[Avar#Variant D |Avar (D]],[[Avar#Variant G |G)]]
*[[Visigoth]]
+
*[[Sulla#Variant F |Sulla (F]],[[Sulla#Variant G |G)]]
*[[Xerxes]]
+
*[[Visigoth#Prime |Visigoth&nbsp;(Pr]],[[Visigoth#Variant G |G)]]
 
+
*[[Xerxes#Variant B |Xerxes (B]],[[Xerxes#Variant F |F]],[[Xerxes#Variant G |G)]]
 
 
*[[Corsair]]
 
*[[Rusalka]]
 
*[[Shiva]]
 
*[[Sparrowhawk]]
 
 
|}
 
|}
  
  
 
{{Navbox Weapons}}
 
{{Navbox Weapons}}

Revision as of 14:55, 13 May 2019

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Bombs are a specialty weapon found only on certain subtypes of aerospace fighters (ASFs), namely the Attacker and Bomber variants. These weapons were first introduced in the 0.8.3 patch as a part of a general ASF update and replace the old Fire Bombs found in previous versions of the game. Bombs come in three different categories: High Explosive, Laser-Guided and Cluster.

Weapon Stats

All stats are current as of release 0.10.3
*Max drop altitude
Weapon Min Range Max Range Lock On
Range
Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Bomb (CL) --- 1500m* --- 5 x 54 Kinetic 5 x 106 Missile 26.5m / 40m 2.8 37 0 5 2000
Bomb (HE) 400 400 17.5m / 25m 3 40 1
Bomb (LG) 100m 1500m 7.5m / 10m 4.3 57 100

High Explosive

High Explosive (HE) bombs are dumb-fire area-of-effect weapons that bear the most resemblance to the old Fire Bomb. They deal heavy damage to units caught within its blast radius, which is usually only wide enough to hit a single asset at a time. Of all the bombs, HE are the easiest to avoid and thus require some skill to score consistent hits, especially against a moving target.

Laser-Guided

Laser-guided (LG) bombs deal similar amounts of damage as HE bombs, but are capable of tracking a target that is painted with a TAG laser or a NARC beacon. When fired without an active TAG or NARC, LG bombs will instead fly where the crosshair was pointing upon launch, causing it to behave like a slow-moving thunderbolt missile; this means that even without external guidance, laser-guided bombs are much more reliable and precise, even if they deal less raw damage.

Cluster

Cluster bombs (CL) are dumb-fired like their HE siblings, except have a far greater area-of-effect radius at the cost of direct damage. Instead of dropping a single bomb, cluster bombs are dropped as five bomblets at a time; spare clusters are then reloaded as separate payloads, if spares are available.

Cluster bombs are ideal for saturating a number of opponents in a confined space and performing area suppression/denial. With some skill, they can even be quite dangerous to single enemies as well. Cluster bombs are also highly potent against Battle Armor owing to their large splash radius, as their submunitions are strong enough to one-shot any BA caught outside of cover.


Canon

High-Explosive Bombs are one of several common bomb types that can be carried by aerospace and conventional fighters. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference

Laser-Guided Bombs are a special type of High-Explosive Bomb which can be directed against a specific target through special equipment such as Target Acquisition Gear. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference

Cluster Bombs are a special type of High-Explosive Bomb which can cause damage over a wide area. They are typically carried on external hardpoints common to military aircraft.
BattleTech reference


Usage

The following aerospace fighters equip bombs:

Bomb (HE) Bomb (LG) Bomb (CL)

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan