MWLL Basics Guide

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Revision as of 17:06, 23 August 2017 by Bird Thing (talk | contribs) (Buying the Mech: slightly more work)
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Welcome to the Mechwarrior: Living Legends Basics Guide!

Here you will be able to familiarize yourself with the basics of Mechwarrior: Living Legends after installing the mod and joining a game. If you'd rather watch a video first, check out some of the tutorial videos here.



If you're new to the mod, it is highly recommended to join one of the Free Testing servers available (such as Huntress|C|Free Testing Centre), so you can get familiar with the basics on your own time and try out different assets right away.



Buying the Mech

Guide basic buying new.png We'll begin with familiarizing you with the starting HUD, as well as utilizing the Buy Menu. Each player starts the game in Battle Armor (abbreviated BA) - a suit that affords light protection, limited radar, BA-exclusive weapons, and Jump Jets. The interface you'll see at the beginning of the game will be similar to the image to the left. Let's see what elements we have on it:
  1. BA Radar - All friendly units are shown in blue, enemy units are red and neutral units white. Each Battle Armor has a Radar range of 300 meters.
  2. Battle Armor Status - This displays both your Armor's health (external layer), and your personal health (the Human silhouette). Health will regenerate over time if you take damage, and note that the BA is far more resistant to damage than yourself; if your Armor is depleted, it is unlikely you'll survive another hit.
  3. Timer - Displays the amount of time left in the current match.
  4. Buy Indicator - When it's visible, you can access the buy menu with the [,] (comma) key.
  5. Buy Menu - After pressing [,] (comma), the buy menu will appear on the right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment. You can also buy Aerospace Fighters or VTOLs if you've spawned at an airbase. At the top of the buy menu are tabs which indicate what type of unit or equipment is available for purchase. Within each tab, items you can afford will be highlighted, while items you cannot afford will be faded; mousing over an item will show further details about it in the "Selected Asset" box to the left. To purchase any item, simply click on it once. For the purposes of this guide, we're going to buy an Osiris Prime.

After purchasing the Mech, there will be an audible confirmation message, as well as a brief text prompt that will appear in the upper-left corner on your HUD; this prompt will indicate that your ordered Mech is on the way. Once it is built, it will tell you which bay your new Mech is in. You'll have to move out of the spawn area and down into the hangar proper to access the various Mech Bays. When your Mech is completed, an indicator will appear on your HUD, directing you to it; to enter the Mech, press [F] while you're close to and level with its cockpit - you can accomplish this either by running off the catwalk behind it or jumping toward it (tap or hold [space] to use Jump Jets).

Inside the Mech

350px Welcome inside your first Mech! Controlling the Mech is relatively easy - accelerate with [w] key, slow down with [s] key, turn with [a] and [d], stop with [x] key, aim and rotate your torso with the mouse, fire selected weapon group with left mouse button, fire second weapon group with your right mouse button, fire third weapon group with your third mouse button. You may want to check the full map of user controls, but for this tutorial let's focus on the basics.
  1. Crosshair - indicates range to target (green text directly below crosshair), heading (rotation, below), elevation (left), and status of weapons group (around with numbers - green means ready to fire)
  2. Mech Armor status - indicates remaining armor of your Mech parts, changes colors along with damage taken. Read more about armor...
  3. Radar and status indicators
    1. Main radar and indicators
    2. Equipment indicators
    3. Long-range radar and tactical map
  4. Weapon groups - here you may assign weapons to groups (and by this to mouse buttons) by moving indicator with arrows and selecting/deselecting it with the [Enter] key. Each weapon is presented in order as follows: Activated weapon groups (1,2,3,4,5,6), Name, Reload status (yellow - reloading, green - ready to fire), Maximum range, Ammunition (Osiris A is using only energy weapons, so we have unlimited ammunition).
  5. Ammunition supply - some units using Ballistic and Missile Weapons can buy additional ammunition (by pressing [,] (comma) and going to the Ammo tab).
  6. CBills counter - displays money currently available.
  7. Buy indicator - we are still in the hangar so we may buy some things, like ammo.

For training let's re-arrange the weapon groups. It's always good to have weapons spread between the groups on energy-based Mechs, like this variant of Osiris, to avoid overheating which can power down your mech or even damage it! Use the arrow up/down keys to select different weapons, while using left and right arrow keys to move between a weapon group. You can tell what is currently selected by the box surrounding the current weapon or grouping column. To assign a weapon to a group, pick the weapon and group using the arrow keys, then hit Enter. The number for that group along the weapon's row will turn white, indicating it is now bound to that group. To un-group a weapon, simply select and hit Enter again. The number will go dark to reflect the change.

Many players group their weapons based on range or travel time. In the Osiris A, keep your Medium X-Pulses on one group and your SSRM4 rack on the other. Placing them all on one trigger can be confusing, especially when you only want to fire the lasers at a target outside the SSRM's maximum range.

Understanding Indicators

Now, let's see the various status indicators:

Guide basic radar.jpg At the center-bottom part of the screen you can find several important indicators, between them the radar and heat management systems:
  1. Short-range radar - displays the location of nearest units, as well as the current torso and leg orientation - the first one is marked by the blue line (along with view-angle) and the leg orientation is marked by the green line (covered by the blue one when we are facing exactly the same angle as legs do)
  2. Long-range radar and tactical map - circle on right displays more generic overview of battlefield, telling us the location of the Mech on tactical grid (also displayed in small green square below), radar range and our current orientation
  3. Throttle - the blue line displays assigned speed, while the green fill shows actual speed of forward movement. Red symbolizes reverse movement.
  4. Jump Jets - displays status of your Jump Jets - these will refuel over time when not in use. Not all of Mechs have Jump Jets - look at the buy menu (or mech variant information on the wiki) for "JJ" in the equipment section for each Mech.
  5. Heat - the bar displays the current Mech temperature - if it goes above the red line, the mech will start a countdown before powering down and if our Mech temperature will reach the top than Mech will begin to sustain damage because of overheating - the higher the temperature, the higher the damage (so firing all weapons while above the red line is a very bad idea). Also on the right there are three small indicators - Core temperature (number value for the heat bar), exterior temperature (low on ice planets, but high on volcanic planets) and cool down rate (higher when cooling in water, lower when cooling while moving, zero while there's no need of cooling anything anymore)
  6. Coolant - indicates status of coolant which may be flushed by holding [c] key to dramatically decrease Mech core temperature. Can be refueled in hangar bay while repairing
  7. Radar mode - active or passive. Can be switched with [r] key - on passive radar it's more difficult to detect you for the cost of decreased radar range
  8. Additional indicators - Here you will be notified if your mech has GECM, AECM, BAP or BHP. The Osiris A doesn't have any.

Check before you go

Before you buy your next Mech, open the Buy menu and click on the Paint tab. Here, you can choose the camouflage your new Mech will have. This ranges from solid colours, to striped patterns and environment-specific designs. The paint you select only applies before buying a new asset.

You should always remember to check the following things before moving away from hangar:

  • Weapon groups arrangement - spread weapons between first two or three weapon groups (maybe between more if your mouse has additional buttons)
  • Your current weapon group is 1 - when pressing first mouse button your active group will fire, so it is good if the active one is the first
  • You bought ammunition - some Mechs have free tons you can use for additional ammo. Always buy as much as you can before leaving the base.

Basics of combat

Hint: If destroyed Mech starts to glow - run away! It will explode, destroying everything nearby!

Mechwarrior: Living Legends is built around the Combined Arms doctrine - this means that coordinated strikes of various kinds of units is required to achieve victory, or in another way: a single, powerful unit without the support of other complementary forces is not nearly as effective as it could be. One team of experienced but disorganized players can be defeated through coordinated attacks by newer players working together. So it is very essential to stay close to your teammates, escort heavier Mechs, and use teamchat ( [u] ) for better coordination - you may read more about this more in the Teamwork Guide.

While engaging enemy units you have to select the enemy ([e] for nearest opponent, [t] for next opponent, [q] for enemy you are pointing at with the crosshairs) in order to see his armor status on the left. From there, you will try to destroy one of his components (like the right arm) to earn credits. It should be noted here that unlike in most of other online games it is not all about the killing opponent, but rather inflicting as much damage as possible to the enemy. So destroying the center torso is one of fastest way to earn a lot of money, because a Mech is destroyed when their center torso is reduced to zero percent, giving large amount of Cbills at a time. At the same time, assisting a friendly player in taking an opponent out will give you plenty of CBills as well. You should also note that some of weapons - like the ACs, PPCs or Gauss may require some lead when firing at the moving target because of their travel time.

Other than shooting at single part of enemy unit instead of spreading damage all over, it is also essential to stay mobile. While moving you are a far more difficult target for everyone around, and you increase the chances of getting behind the enemy Mech. A Mech's back armor is very fragile: it has about three times less armor than the front, so destroying enemy by shooting it in the back is a very fast and efficient way to take down an opponent. In addition, an opponent that sustains heavy back damage will have their speed and heat dissipation reduced significantly as a result of engine damage, crippling their ability to fight back entirely.

For more details about combat, check out the Combat Guide.

Common problems

  • You hit the enemy but he hasn't received any damage - your ping is too high. Pick a server with ping lower than 100.
  • You cannot move but still can aim - your Mech is crouching - press [left ctrl] to stand up
  • Your Mech head has been destroyed (is black instead of green) - happens after ejecting, by pressing [f], without powering down [p] the mech first - return to a bay inside the hangar, stand inside the middle of one of the bays, power down [p], wait a second, power up [p] - see also: repairing
  • You can Sell your Mech/vehicle by going into a main hanger bay and pressing [j]. The amount you receive will be based on the condition of your mech, to a maximum 70% of normal buy price.

See Also

This guide led you through basics of the user interface and some pointers about combat. To explore other aspects of the game, continue browsing the Wiki or read some of the articles listed below.

  • The MWLL Asset Bible covers basic asset categories and the things to keep in mind when choosing your next purchase.
  • The Starter Asset Guide goes into some depth on all the assets available to you at the start of a typical match and provides some recommendations for starter assets.
  • The Terrain Control Guide, which outlines the way Terrain Control matches play out and is very helpful for learning the ropes of MWLL's most popular game type.
  • If you're coming from MechWarrior Online, have a look at the Primer for MWO Players to figure out what you can expect from MWLL.
  • The Slang Glossary, a handy resource if you're new to BattleTech games so you can become familiar with the various words and abbreviations used in-game and on the wiki.
  • If you're a visual learner, have a look at some of the MWLL Tutorial Videos.