Difference between revisions of "Long Tom Artillery"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | + | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap" |
− | |- style="text-align:center; height:70px;" | + | |- style="text-align:center; height:70px; white-space:normal" |
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
− | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | ''' | + | ! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | ||
+ | ! style="width: 70px" | '''Speed<br>(m/s)''' | ||
! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | ||
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | ||
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|- | |- | ||
− | | data-sort-value="1" | | + | | data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Std range)''' |
| 2250m | | 2250m | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
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| rowspan="3" | 7.5 | | rowspan="3" | 7.5 | ||
| rowspan="3" | 347 | | rowspan="3" | 347 | ||
+ | | rowspan="3" | 300 | ||
| 300 | | 300 | ||
| rowspan="3" | 5 | | rowspan="3" | 5 | ||
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|- | |- | ||
− | | data-sort-value="2" | | + | | data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Short range)''' |
| 1500m | | 1500m | ||
| 23m / 32m | | 23m / 32m | ||
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|- | |- | ||
− | | data-sort-value="3" | | + | | data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Long range)''' |
| 3000m | | 3000m | ||
| 38m / 45m | | 38m / 45m | ||
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|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = 1410px}} | + | {{Version tag | Width = 1410px | Version=0.11.3}} |
==Canon== | ==Canon== |
Revision as of 16:02, 30 December 2019
The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with Devastating Effects and Enormous Splash Radius up to 45 meters. When struck by a shell death is instant. If you are within the splash radius then a return to the repair bay where major repairs will drain your c-bills if you haven't lost a limb in which case you're better off buying a new Variant.
it cost 8 tickets upon destruction
asset tier is 16, the highest
Contents
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Long Tom (Std range) | 2250m | --- | 1850 | Missile | 1000 | Energy | 32m / 35m | 7.5 | 347 | 300 | 300 | 5 | 2400 |
Long Tom (Short range) | 1500m | 23m / 32m | 200 | ||||||||||
Long Tom (Long range) | 3000m | 38m / 45m | 400 |
All stats are current as of release 0.14.10 | |
Canon
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force.
Usage
The following Inner Sphere assets equip Long Tom:
Long Tom Artillery |
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