Difference between revisions of "Long Tom Artillery"

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m (Usage)
(Weapon Stats: table upgrade)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
|- style="text-align:center; height:70px;"
+
|- style="text-align:center; height:70px; white-space:normal"
! data-sort-type="number" style="width: 90px" | '''Weapon'''
+
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot'''
+
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
 +
! style="width: 70px" | '''Speed<br>(m/s)'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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|-
 
|-
  
| data-sort-value="1" | [[Long_Tom | Long&nbsp;Tom&nbsp;(Std&nbsp;range)]]
+
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Std range)'''
 
| 2250m
 
| 2250m
 
| rowspan="3" | ---
 
| rowspan="3" | ---
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| rowspan="3" | 7.5
 
| rowspan="3" | 7.5
 
| rowspan="3" | 347
 
| rowspan="3" | 347
 +
| rowspan="3" | 300
 
| 300
 
| 300
 
| rowspan="3" | 5
 
| rowspan="3" | 5
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|-
 
|-
  
| data-sort-value="2" | [[Long_Tom | Long&nbsp;Tom&nbsp;(Short&nbsp;range)]]
+
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Short range)'''
 
| 1500m
 
| 1500m
 
| 23m / 32m
 
| 23m / 32m
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|-
 
|-
  
| data-sort-value="3" | [[Long_Tom | Long&nbsp;Tom&nbsp;(Long&nbsp;range)]]
+
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Long range)'''
 
| 3000m
 
| 3000m
 
| 38m / 45m
 
| 38m / 45m
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1410px}}
+
{{Version tag | Width = 1410px | Version=0.11.3}}
  
 
==Canon==
 
==Canon==

Revision as of 16:02, 30 December 2019

The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with Devastating Effects and Enormous Splash Radius up to 45 meters. When struck by a shell death is instant. If you are within the splash radius then a return to the repair bay where major repairs will drain your c-bills if you haven't lost a limb in which case you're better off buying a new Variant.

it cost 8 tickets upon destruction
asset tier is 16, the highest

Weapon Stats

Weapon Max Range Dmg Drop
Range
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Long Tom (Std range) 2250m --- 1850 Missile 1000 Energy 32m / 35m 7.5 347 300 300 5 2400
Long Tom (Short range) 1500m 23m / 32m 200
Long Tom (Long range) 3000m 38m / 45m 400
All stats are current as of release 0.14.10

Canon

The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force.

BattleTech reference

Usage

The following Inner Sphere assets equip Long Tom:

 Long Tom Artillery 

See Also