Difference between revisions of "Air Weapons"
From MechWarrior: Living Legends Wiki
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− | This is a quick reference for all '''aerospace-based''' weapons currently in the | + | This is a quick reference for all '''aerospace-based''' weapons currently in the game, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see [[Weapons]]. Weapons are divided into four classes: [[Ballistic Weapons|ballistic]], [[Missile Weapons|missile]], [[Energy Weapons|energy]] and [[bomb]]s. As their names suggest, these weapons are only found on [[aerospace fighters]] or [[VTOL]]s, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground or air-to-air combat. |
== Ballistic Air Weapons == | == Ballistic Air Weapons == | ||
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | + | {| class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;" |
|- style="text-align:center; height:70px;" | |- style="text-align:center; height:70px;" | ||
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; vertical-align:top" | <div class="mw-collapsible-toggle" style="color:#e69710; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br>'''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | + | {| class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;" |
|- style="text-align:center; height:70px;" | |- style="text-align:center; height:70px;" | ||
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; vertical-align:top" | <div class="mw-collapsible-toggle" style="color:#e69710; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br>'''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Min Range''' | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | + | {| class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;" |
|- style="text-align:center; height:70px;" | |- style="text-align:center; height:70px;" | ||
− | ! data-sort-type="number" style="width: | + | ! data-sort-type="number" style="width: 90px; vertical-align:top" | <div class="mw-collapsible-toggle" style="color:#e69710; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br>'''Weapon''' |
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 80px" | '''Beam Duration''' | ! data-sort-type="number" style="width: 80px" | '''Beam Duration''' | ||
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | + | {| class= "wikitable sortable mw-collapsible" style="text-align:center; font-size:13px; margin:auto;" |
|- style="text-align:center; height:70px;" | |- style="text-align:center; height:70px;" | ||
− | ! data-sort-type="number" style="width: 90px" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px; vertical-align:top" | <div class="mw-collapsible-toggle" style="color:#e69710; font-size:12px; font-weight:bold; cursor:pointer; float: left; margin-bottom: 0.5em;">[Show/Hide]</div><br>'''Weapon''' |
! data-sort-type="number" style="width: 70px" | '''Min Range''' | ! data-sort-type="number" style="width: 70px" | '''Min Range''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
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| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
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Revision as of 16:03, 1 June 2019
This is a quick reference for all aerospace-based weapons currently in the game, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into four classes: ballistic, missile, energy and bombs. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground or air-to-air combat.
Ballistic Air Weapons
[Show/Hide] Weapon |
Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Charge Time |
Sustained DPS |
Burst DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air UAC2 | 1200m | 1200m | 10 | 12 | Mgun | --- | 480 (1080)* | --- | 204 | 458 | 1 | 2.5s | 2.5s | 800 | 450 |
Air UAC5 | 860m | --- | --- | 80 | Kinetic‑air | 1.5m | 120 (600)* | 192 | 960 | 3 | 6s | 9s | 200 | ||
Air UAC10 | 760m | 160 | 2.5m | 80 (400)* | 256 | 1280 | 10 | 9s | 100 | ||||||
Air UAC20 | 600m | 360 | Energy | 3m | 60 (300)* | 379 | 1894 | 15 | 9s | 50 | |||||
Air RAC2 | 1000m | 800m | 0.05 | 19 | Light Kinetic | --- | 589 (1080)* | --- | 260 | 476 | 1.3 | 4s | 6s | 600 | 250 |
Air RAC5 | 860m | --- | --- | 80 | Kinetic‑air | 1.5m | 245 (600)* | 392 | 960 | 3 | 9s | 200 | 450 | ||
Air LBX2 | 1350m | 1350m | 10 | 2 x 181 | Kinetic‑air | 1.5m | 20 | --- | 145 | 145 | 7 | --- | --- | 60 | 125 |
Air LBX5 | 900m | 900m | 5 x 181 | 15 | 272 | 272 | 10 | 48 | 500 | ||||||
Air LBX10 | 700m | --- | --- | 10 x 181 | 12 | 434 | 434 | 24 | 24 | 950 | |||||
Air LBX20 | 450m | 20 x 181 | 10 | 724 | 724 | 76 | 12 | 1350 | |||||||
Air LtGauss | 1255m | --- | --- | 649 | Heavy Kinetic | --- | 13 | --- | 163 | 163 | 11 | --- | --- | 16 | 1000 |
Air Gauss | 900m | 900m | 1092 | 1230 | 7.4 | 1s | 177 | 177 | 18 | 12 | 1850 | ||||
Air HGauss | 705m | 450m | 4.3 | 2125 | 7 | 1.5s | 288 | 288 | 32 | 6 | 2000 | ||||
Air iHGauss | 800m | --- | --- | 1932 | 7.4 | 1s | 278 | 278 | 29 |
*Max rate of fire | All stats are current as of release 0.10.3 |
Missile Air Weapons
[Show/Hide] Weapon |
Min Range | Max Range | Lock On Range |
Lock On Time |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air SRM2 | --- | 500m | --- | --- | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 8.8 | 30 | 12 | 48 | 125 |
Air SRM4 | 4 x 100 | 4 x 100 | 8.6 | 59 | 24 | 96 | 250 | |||||||
Air SRM6 | 6 x 100 | 6 x 100 | 8.4 | 86 | 36 | |||||||||
Air SSRM2 | --- | 660m | 600m | 1s | 100* | Missile | 100* | Frag | 0.95m / 2m | 18.8 | 32 | 6* | 48 | 250 |
Air SSRM4 | 33.3 | 57 | 96 | |||||||||||
Air SSRM6 | 36 | 61 | 96 | |||||||||||
Air MRM10 | 20m | 700m | --- | --- | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 129 | 46 | 240 | 250 |
Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | |||||||||
Air MRM30 | 30 x 82 | 30 x 82 | 8 | 335 | 138 | |||||||||
Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 418 | 185 | |||||||||
Air LRM5 | 100m | 1520m | 1000m | 1s | 5 x 86** | Missile | 5 x 86** | Frag | 1m / 3m | 7.2 | 53 | 44 | 180 | 250 |
Air LRM10 | 14.1 | 103 | ||||||||||||
Air LRM15 | 20 | 146 | ||||||||||||
Air LRM20 | 25.3 | 185 | ||||||||||||
Air ATM3 | 40m | 810m | 750m | 1s | 3 x 120* | Missile | 3 x 120* | Frag | 1m / 3m | 7.9 | 48 | 43 | 108 | 1100 |
Air ATM6 | 18.5 | 113 | ||||||||||||
Air ATM9 | 25.7 | 157 | ||||||||||||
Air ATM12 | 32 | 196 | ||||||||||||
Air ATM3 (ER) | 50m | 1500m | 1250m | 1s | 3 x 86* | Missile | 3 x 86* | Frag | 1m / 3m | 7.9 | 35 | 43 | 108 | 1100 |
Air TBolt | --- | 5200m | 750m | 1s | 115 | Mgun | --- | --- | 1.5m | 10 | 41 | 50 | 20 | 800 |
*Single missile (Air SSRMs launch one missile at a time) | All stats are current as of release 0.10.3 |
**All Air LRMs launch five missiles per shot |
Laser Air Weapons
[Show/Hide] Weapon |
Max Range |
Beam Duration | Damage |
Damage Type |
Shots /min |
Sustained DPS |
Heat /Shot |
---|---|---|---|---|---|---|---|
Air SL | 400m | 0.5s | 146 | Energy‑air | 20 | 58 | 9 |
Air ML | 550m | 288 | 13.3 | 77 | 39 | ||
Air ERSL | 500m | 0.5s | 146 | Energy‑air | 20 | 58 | 19 |
Air ERML | 650m | 288 | 13.3 | 77 | 47 | ||
Air CERSL | 550m | 0.5s | 182 | Energy‑air | 20 | 73 | 28 |
Air CERML | 750m | 403 | 13.3 | 108 | 75 | ||
Air HSL | 400m | 1.5s | 423 | Energy‑air | 11.4 | 97 | 46 |
Air HML | 500m | 703 | 9.2 | 130 | 106 | ||
Air HLL | 650m | 1475 | 7.1 | 208 | 298 | ||
Air SPL | 400m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 78 | 24 |
Air MPL | 500m | 2 x 0.06s | 2 x 89 | 34.1 | 121 | 24 | |
Air LPL | 700m | 5 x 0.06s | 5 x 133.5 | 13.6 | 182 | 103 | |
Air CSPL | 450m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 78 | 24 |
Air CMPL | 600m | 2 x 0.06s | 2 x 104 | 34.1 | 142 | 28 | |
Air CLPL | 850m | 5 x 0.06s | 5 x 148.5 | 13.6 | 202 | 150 | |
Air SXPL | 450m | 0.06s | 14 | Energy‑air | 413.8 | 118 | 2 |
Air MXPL | 600m | 28 | 236 | 4 |
All stats are current as of release 0.10.3 |
Bombs
[Show/Hide] Weapon |
Min Range | Max Range | Lock On Range |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb (CL) | --- | 1500m* | --- | 5 x 54 | Kinetic | 5 x 106 | Missile | 26.5m / 40m | 2.8 | 37 | --- | 5 | 2000 |
Bomb (HE) | 400 | 400 | 17.5m / 25m | 3 | 40 | 1 | |||||||
Bomb (LG) | 100m | 1500m | 7.5m / 10m | 4.3 | 57 | 100 |
*Max drop altitude | All stats are current as of release 0.10.3 |