Difference between revisions of "Air Weapons"
From MechWarrior: Living Legends Wiki
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== Bombs == | == Bombs == | ||
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− | |- style="text-align:center; height: | + | |- style="text-align:center; height:70px;" |
− | ! data-sort-type="number" | '''Weapon''' | + | ! data-sort-type="number" style="width: 90px" | '''Weapon''' |
− | ! data-sort-type="number" | '''Min Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Min Range''' |
− | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Lock On<br>Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' |
− | ! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' |
− | ! '''Secondary<br>Damage<wbr/>/Shot''' | + | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot''' |
− | ! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' |
− | ! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec) | + | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) |
− | ! data-sort-type="number" | '''Shots< | + | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! ''' | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! '''[[Heat]]< | + | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! '''Ammo< | + | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! '''Ammo cost<br>/ton''' | + | ! style="width: 70px" | '''Ammo cost<br>/ton''' |
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| rowspan="3" | 2000 | | rowspan="3" | 2000 | ||
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+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Max drop altitude | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
+ | |} | ||
==Usage== | ==Usage== |
Revision as of 14:15, 1 June 2019
This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.
Contents
Ballistic Air Weapons
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type | Splash Radius | Shots |
Charge Time |
Raw DPS | Heat |
Cooldown Time |
Jam Duration |
Ammo |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air UAC2 | 1200m | 1200m | 10 | 12 | Mgun | --- | 480 (1080) | --- | 96 | 1 | 2.5s | 2.5s | 800 | 450 |
Air UAC5 | 860m | --- | --- | 40 | Kinetic‑air | 1.5m | 120 (600) | 80 | 3 | 6s | 9s | 200 | ||
Air UAC10 | 760m | 80 | 2.5m | 80 (400) | 107 | 10 | 9s | 100 | ||||||
Air UAC20 | 600m | 180 | Energy | 3m | 60 (300) | 180 | 15 | 9s | 50 | |||||
Air RAC2 | 1000m | 800m | 0.05 | 19 | Light Kinetic | --- | 648 (1080) | --- | 204 | 1.3 | 4s | 6s | 600 | 250 |
Air RAC5 | 860m | --- | --- | 40 | Kinetic‑air | 1.5m | 318 (600) | 212 | 3 | 9s | 200 | 450 | ||
Air LBX2 | 1350m | 1350m | 10 | 2 x 81 | Kinetic‑air | 1.5m | 20 | --- | 54 | 7 | --- | --- | 60 | 125 |
Air LBX5 | 900m | 900m | 5 x 81 | 15 | 101 | 10 | 48 | 500 | ||||||
Air LBX10 | 697m | --- | --- | 10 x 81 | 12 | 162 | 24 | 24 | 950 | |||||
Air LBX20 | 450m | 20 x 81 | 10 | 270 | 76 | 12 | 1350 | |||||||
Air LtGauss | 1254m | --- | --- | 649 | Heavy Kinetic | --- | 13 | --- | 141 | 11 | --- | --- | 16 | 1000 |
Air Gauss | 900m | 900m | 1092 | 1230 | 7.4 | 1s | 152 | 18 | 12 | 1850 | ||||
Air HGauss | 704m | 450m | 4.3 | 2125 | 7 | 1.5s | 248 | 32 | 6 | 2000 | ||||
Air iHGauss | 800m | --- | --- | 1932 | 7.4 | 1s | 240 | 29 |
Missile Air Weapons
Weapon | Min Range | Max Range | Lock On Range |
Lock On Time |
Damage |
Damage Type | Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots |
Raw DPS | Heat |
Ammo |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air SRM2 | --- | 498m | --- | --- | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 8.8 | 59 | 12 | 48 | 125 |
Air SRM4 | 4 x 100 | 4 x 100 | 8.6 | 115 | 24 | 96 | 250 | |||||||
Air SRM6 | 6 x 100 | 6 x 100 | 8.4 | 169 | 36 | |||||||||
Air SSRM2 | --- | 660m | 600m | 1s | 100 | Missile | 100 | Frag | 0.95m / 2m | 19.4 | 64 | 6 | 48 | 250 |
Air SSRM4 | 36.6 | 121 | 96 | |||||||||||
Air SSRM6 | 40 | 133 | 96 | |||||||||||
Air MRM10 | 20m | 700m | --- | --- | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 252 | 46 | 240 | 250 |
Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 469 | 92 | |||||||||
Air MRM30 | 30 x 82 | 30 x 82 | 8 | 656 | 138 | |||||||||
Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 820 | 185 | |||||||||
Air LRM5 | 100m | 1520m | 1000m | 1s | 5 x 86 | Missile | 5 x 86 | Frag | 1m / 3m | 7.2 | 104 | 44 | 180 | 250 |
Air LRM10 | 14 | 200 | ||||||||||||
Air LRM15 | 20.2 | 290 | ||||||||||||
Air LRM20 | 26.1 | 374 | ||||||||||||
Air ATM3 | 40m | 810m | 750m | 1s | 3 x 120 | Missile | 3 x 120 | Frag | 1m / 3m | 7.9 | 95 | 43 | 108 | 1100 |
Air ATM6 | 17 | 204 | ||||||||||||
Air ATM9 | 23.7 | 285 | ||||||||||||
Air ATM12 | 29.6 | 355 | ||||||||||||
Air ATM3 (ER) | 50m | 1500m | 1250m | 1s | 3 x 86 | Missile | 3 x 86 | Frag | 1m / 3m | 7.9 | 68 | 43 | 108 | 1100 |
Air TBolt | --- | 5200m | 750m | 1s | 115 | Mgun | --- | --- | 1.5m | 10 | 19 | 50 | 20 | 800 |
Laser Air Weapons
Weapon | Max Range | Beam Duration | Damage |
Damage Type | Shots |
Raw DPS | Heat |
---|---|---|---|---|---|---|---|
Air SL | 400m | 0.5s | 146 | Energy‑air | 20 | 48 | 9 |
Air ML | 550m | 288 | 13.3 | 64 | 39 | ||
Air ERSL | 500m | 0.5s | 146 | Energy‑air | 20 | 48 | 19 |
Air ERML | 650m | 288 | 13.3 | 64 | 47 | ||
Air CERSL | 550m | 0.5s | 182 | Energy‑air | 20 | 61 | 28 |
Air CERML | 750m | 403 | 13.3 | 90 | 75 | ||
Air HSL | 400m | 1.5s | 423 | Energy‑air | 11.4 | 81 | 46 |
Air HML | 500m | 703 | 9.2 | 108 | 106 | ||
Air HLL | 650m | 1475 | 7.1 | 173 | 298 | ||
Air SPL | 400m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 64 | 24 |
Air MPL | 500m | 2 x 0.06s | 2 x 89 | 34.1 | 101 | 24 | |
Air LPL | 700m | 5 x 0.06s | 5 x 133.5 | 13.6 | 151 | 103 | |
Air CSPL | 450m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 64 | 24 |
Air CMPL | 600m | 2 x 0.06s | 2 x 104 | 34.1 | 117 | 28 | |
Air CLPL | 850m | 5 x 0.06s | 5 x 148.5 | 13.6 | 168 | 150 | |
Air SXPL | 450m | 0.06s | 14 | Energy‑air | 413.8 | 98 | 2 |
Air MXPL | 600m | 28 | 196 | 4 |
Bombs
Weapon | Min Range | Max Range | Lock On Range |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb (CL) | --- | 1500m* | --- | 5 x 54 | Kinetic | 5 x 106 | Missile | 26.5m / 40m | 2.8 | 37 | --- | 5 | 2000 |
Bomb (HE) | 400 | 400 | 17.5m / 25m | 3 | 40 | 1 | |||||||
Bomb (LG) | 100m | 1500m | 7.5m / 10m | 4.3 | 57 | 100 |
*Max drop altitude | All stats are current as of release 0.10.3 |
Usage
The following air assets equip bombs:
Bomb (HE) | Bomb (LG) | Bomb (CL) | |||
---|---|---|---|---|---|
Inner Sphere |
Clan |
Inner Sphere |
Clan |
Inner Sphere |
Clan |