Difference between revisions of "Missile Weapons"
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==[[Extended Long Range Missiles]]== | ==[[Extended Long Range Missiles]]== | ||
− | * ELRM5 | + | * Extended Long Range Missile 5 (ELRM5) |
− | * ELRM10 | + | * Extended Long Range Missile 10 (ELRM10) |
− | * ELRM15 | + | * Extended Long Range Missile 15 (ELRM15) |
− | * ELRM20 | + | * Extended Long Range Missile 20 (ELRM20) |
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==[[Advanced Tactical Missiles]]== | ==[[Advanced Tactical Missiles]]== |
Revision as of 16:02, 24 December 2017
Missiles are a type of weapon based on rocket-propelled explosives, often (but not always) featuring some form of guidance to target. Multiple-launch missile units come in three main varieties -- Short-Range, Medium-Range, and Long-Range -- with a numerical designation indicating how many missiles are launched per volley. Single-launch missiles include the Arrow IV and the Thunderbolt. The Narc Beacon is also classified as a missile, though it does no damage.
Missile launchers in MWLL are designated as follows:
Contents
Short Range Missiles
- SRM2
- SRM4
- SRM6
- CSRM2
- CSRM4
- CSRM6
- DSRM4
- DSRM6
- CDSRM4
- CDSRM6
Streak Short Range Missiles
- SSRM2
- SSRM4
- SSRM6
- CSSRM2
- CSSRM4
- CSSRM6
- DSSRM4
- DSSRM6
- CDSSRM4
- CDSSRM6
Medium Range Missiles
- MRM10
- MRM20
- MRM30
- MRM40
Long Range Missiles
- LRM5
- LRM10
- LRM15
- LRM20
- CLRM5
- CLRM10
- CLRM15
- CLRM20
Extended Long Range Missiles
- Extended Long Range Missile 5 (ELRM5)
- Extended Long Range Missile 10 (ELRM10)
- Extended Long Range Missile 15 (ELRM15)
- Extended Long Range Missile 20 (ELRM20)
Advanced Tactical Missiles
- ATM3
- ATM6
- ATM9
- ATM12
Single-Launch Missiles
Missile Related Information
- It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with GECM. However, a missile-equipped 'Mech can decrease its lock on time by crouching.
- TAG lasers guide SSRMS and LRMs to a designated target without requiring prior missile lock-on.
- SRMs and MRMs cause targeted vehicles to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.