Difference between revisions of "Missile Weapons"

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==Missile Related Information==
 
==Missile Related Information==
 
*It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with [[GECM]].  However, a missile-equipped 'Mech can decrease its lock on time by crouching.
 
*It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with [[GECM]].  However, a missile-equipped 'Mech can decrease its lock on time by crouching.
*[[TAG]] lasers and [[NARC]] bacons guide SSRMS, LRMs, ELRMs, ATMs, Thunderbolts and ArrowIVs to a designated target without requiring prior missile lock-on.
+
*[[TAG]] lasers and [[NARC]] beacons guide SSRMS, LRMs, ELRMs, ATMs, Thunderbolts and ArrowIVs to a designated target without requiring prior missile lock-on.
 
*Most missiles cause targeted assets to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.   
 
*Most missiles cause targeted assets to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.   
  
 
[[Category:Missile weapons]]
 
[[Category:Missile weapons]]
 
<br>{{Navbox Weapons}}
 
<br>{{Navbox Weapons}}

Revision as of 14:00, 6 May 2020

Missiles are a type of weapon based on rocket-propelled explosives, often (but not always) featuring some form of guidance to target. Multiple-launch missile units come in three main varieties -- Short-Range, Medium-Range, and Long-Range -- with a numerical designation indicating how many missiles are launched per volley.

The only single-launch missile is the Thunderbolt. The NARC Beacon is also classified as a missile, though it does no damage.

Missile launchers in MWLL are designated as follows:

Short Range Missiles

  • Short Range Missile 2 (SRM2)
  • Short Range Missile 4 (SRM4)
  • Short Range Missile 6 (SRM6)
  • Clan Short Range Missile 2 (CSRM2)
  • Clan Short Range Missile 4 (CSRM4)
  • Clan Short Range Missile 6 (CSRM6)
  • Dual Short Range Missile 4 (DSRM4)
  • Dual Short Range Missile 6 (DSRM6)
  • Clan Dual Short Range Missile 4 (CDSRM4)
  • Clan Dual Short Range Missile 6 (CDSRM6)

Streak Short Range Missiles

  • Streak Short Range Missile 2 (SSRM2)
  • Streak Short Range Missile 4 (SSRM4)
  • Streak Short Range Missile 6 (SSRM6)
  • Clan Streak Short Range Missile 2 (CSSRM2)
  • Clan Streak Short Range Missile 4 (CSSRM4)
  • Clan Streak Short Range Missile 6 (CSSRM6)
  • Dual Streak Short Range Missile 4 (DSSRM4)
  • Dual Streak Short Range Missile 6 (DSSRM6)
  • Clan Dual Streak Short Range Missile 4 (CDSSRM4)
  • Clan Dual Streak Short Range Missile 6 (CDSSRM6)

Medium Range Missiles

  • Medium Range Missile 10 (MRM10)
  • Medium Range Missile 20 (MRM20)
  • Medium Range Missile 30 (MRM30)
  • Medium Range Missile 40 (MRM40)

Long Range Missiles

  • Long Range Missile 5 (LRM5)
  • Long Range Missile 10 (LRM10)
  • Long Range Missile 15 (LRM15)
  • Long Range Missile 20 (LRM20)
  • Clan Long Range Missile 5 (CLRM5)
  • Clan Long Range Missile 10 (CLRM10)
  • Clan Long Range Missile 15 (CLRM15)
  • Clan Long Range Missile 20 (CLRM20)

Extended Long Range Missiles

  • Extended Long Range Missile 5 (ELRM5)
  • Extended Long Range Missile 10 (ELRM10)
  • Extended Long Range Missile 15 (ELRM15)
  • Extended Long Range Missile 20 (ELRM20)

Advanced Tactical Missiles

  • Advanced Tactical Missile 3 (ATM3)
  • Advanced Tactical Missile 6 (ATM6)
  • Advanced Tactical Missile 9 (ATM9)
  • Advanced Tactical Missile 12 (ATM12)
  • Extended Range Advanced Tactical Missile 3 (ERATM3)
  • Extended Range Advanced Tactical Missile 6 (ERATM6)
  • Extended Range Advanced Tactical Missile 9 (ERATM9)
  • Extended Range Advanced Tactical Missile 12 (ERATM12)
  • High Explosive Advanced Tactical Missile 3 (HEATM3)
  • High Explosive Advanced Tactical Missile 6 (HEATM6)
  • High Explosive Advanced Tactical Missile 9 (HEATM9)
  • High Explosive Advanced Tactical Missile 12 (HEATM12)

ArrowIV

  • Arrow IV Artillery system

Single-Launch Missiles


Missile Related Information

  • It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with GECM. However, a missile-equipped 'Mech can decrease its lock on time by crouching.
  • TAG lasers and NARC beacons guide SSRMS, LRMs, ELRMs, ATMs, Thunderbolts and ArrowIVs to a designated target without requiring prior missile lock-on.
  • Most missiles cause targeted assets to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.