Difference between revisions of "Air Weapons"

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(Bombs: table upgrade)
(Ballistic Air Weapons: table upgrade)
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== Ballistic Air Weapons ==
 
== Ballistic Air Weapons ==
<br>
 
  
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
+
 
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- style="text-align:center; height:40px;"
+
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
! data-sort-type="number" | '''Weapon'''
+
|- style="text-align:center; height:70px;"
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
+
! data-sort-type="number" style="width: 90px" | '''Weapon'''
! data-sort-type="number" | '''Dmg Drop<br>Range'''
+
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! data-sort-type="number" | '''Dmg Drop<br>/m'''
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>/m'''
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
+
! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! data-sort-type="number" | '''Splash Radius'''
+
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
+
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
! data-sort-type="number" | '''Charge<br>Time'''
+
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
+
! data-sort-type="number" style="width: 70px" | '''Charge<br>Time'''
! '''[[Heat]]<wbr/>/Shot'''
+
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
+
! style="width: 70px" | '''Burst<br>[[DPS]]''' <!-- average max burst DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! data-sort-type="number" | '''Jam<br>Duration'''
+
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
! '''Ammo cost<br>/ton'''
+
! data-sort-type="number" style="width: 70px" | '''Jam<br>Duration'''
 +
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 +
! style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
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| Mgun
 
| Mgun
 
| ---
 
| ---
| 480&nbsp;(1080)
+
| 480&nbsp;(1080)*
 
| rowspan="4" | ---
 
| rowspan="4" | ---
| 96
+
| 204
 +
| 458
 
| 1
 
| 1
 
| 2.5s
 
| 2.5s
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| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | ---
 
| rowspan="3" | ---
| Data-sort-value="40" | 40
+
| Data-sort-value="80" | 80
 
| rowspan="2" | Kinetic&#8209;air
 
| rowspan="2" | Kinetic&#8209;air
 
| 1.5m
 
| 1.5m
| 120&nbsp;(600)
+
| 120&nbsp;(600)*
| 80
+
| 192
 +
| 960
 
| 3
 
| 3
 
| rowspan="3" | 6s
 
| rowspan="3" | 6s
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| data-sort-value="3" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC10]]
 
| data-sort-value="3" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC10]]
 
| 760m
 
| 760m
| Data-sort-value="80" | 80
+
| Data-sort-value="160" | 160
 
| 2.5m
 
| 2.5m
| 80&nbsp;(400)
+
| 80&nbsp;(400)*
| 107
+
| 256
 +
| 1280
 
| 10
 
| 10
 
| 9s
 
| 9s
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| data-sort-value="4" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC20]]
 
| data-sort-value="4" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC20]]
 
| 600m
 
| 600m
| Data-sort-value="180" | 180
+
| Data-sort-value="360" | 360
 
| Energy
 
| Energy
 
| 3m
 
| 3m
| 60&nbsp;(300)
+
| 60&nbsp;(300)*
| 180
+
| 379
 +
| 1894
 
| 15
 
| 15
 
| 9s
 
| 9s
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| Light&nbsp;Kinetic
 
| Light&nbsp;Kinetic
 
| ---
 
| ---
| 648&nbsp;(1080)
+
| 589&nbsp;(1080)*
 
| rowspan="2" | ---
 
| rowspan="2" | ---
| 204
+
| 260
 +
| 476
 
| 1.3
 
| 1.3
 
| rowspan="2" | 4s
 
| rowspan="2" | 4s
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| ---
 
| ---
 
| ---
 
| ---
| Data-sort-value="40" | 40
+
| Data-sort-value="80" | 80
 
| Kinetic&#8209;air
 
| Kinetic&#8209;air
 
| 1.5m
 
| 1.5m
| 318&nbsp;(600)
+
| 245&nbsp;(600)*
| 212
+
| 392
 +
| 960
 
| 3
 
| 3
 
| 9s
 
| 9s
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| 1350m
 
| 1350m
 
| rowspan="2" | 10
 
| rowspan="2" | 10
| Data-sort-value="162" | 2 x 81
+
| Data-sort-value="362" | 2 x 181
 
| rowspan="4" | Kinetic&#8209;air
 
| rowspan="4" | Kinetic&#8209;air
 
| rowspan="4" | 1.5m
 
| rowspan="4" | 1.5m
 
| 20
 
| 20
 
| rowspan="4" | ---
 
| rowspan="4" | ---
| 54
+
| 145
 +
| 145
 
| 7
 
| 7
 
| rowspan="4" | ---
 
| rowspan="4" | ---
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| 900m
 
| 900m
 
| 900m
 
| 900m
| Data-sort-value="405" | 5 x 81
+
| Data-sort-value="905" | 5 x 181
 
| 15
 
| 15
| 101
+
| 272
 +
| 272
 
| 10
 
| 10
 
| 48
 
| 48
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| data-sort-value="9" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX10]]
 
| data-sort-value="9" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX10]]
| 697m
+
| 700m
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | ---
 
| rowspan="2" | ---
| Data-sort-value="810" | 10 x 81
+
| Data-sort-value="1810" | 10 x 181
 
| 12
 
| 12
| 162
+
| 434
 +
| 434
 
| 24
 
| 24
 
| 24
 
| 24
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| data-sort-value="10" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX20]]
 
| data-sort-value="10" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX20]]
 
| 450m
 
| 450m
| Data-sort-value="1620" | 20 x 81
+
| Data-sort-value="3620" | 20 x 181
 
| 10
 
| 10
| 270
+
| 724
 +
| 724
 
| 76
 
| 76
 
| 12
 
| 12
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| data-sort-value="11" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LtGauss]]
 
| data-sort-value="11" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LtGauss]]
| 1254m
+
| 1255m
 
| ---
 
| ---
 
| ---
 
| ---
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| 13
 
| 13
 
| ---
 
| ---
| 141
+
| 163
 +
| 163
 
| 11
 
| 11
 
| rowspan="4" | ---
 
| rowspan="4" | ---
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| 7.4
 
| 7.4
 
| 1s
 
| 1s
| 152
+
| 177
 +
| 177
 
| 18
 
| 18
 
| 12
 
| 12
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| data-sort-value="13" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;HGauss]]
 
| data-sort-value="13" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;HGauss]]
| 704m
+
| 705m
 
| 450m
 
| 450m
 
| 4.3
 
| 4.3
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| 7
 
| 7
 
| 1.5s
 
| 1.5s
| 248
+
| 288
 +
| 288
 
| 32
 
| 32
 
| rowspan="2" | 6
 
| rowspan="2" | 6
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| 7.4
 
| 7.4
 
| 1s
 
| 1s
| 240
+
| 278
 +
| 278
 
| 29
 
| 29
 
|-
 
|-
 
|}
 
|}
<br>
+
</div>
 +
{| style="font-size:12px; margin:auto; width:100%; max-width: 1650px; margin-bottom: 30px"
 +
|-
 +
| style=" width: 50%; text-align:left;" | *Max rate of fire
 +
| style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3
 +
|}
  
 
== Missile Air Weapons ==
 
== Missile Air Weapons ==

Revision as of 14:36, 1 June 2019

This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.


Ballistic Air Weapons

Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage
Type
Splash Radius
(prm/sec)
Shots
/min
Charge
Time
Sustained
DPS
Burst
DPS
Heat
/Shot
Cooldown
Time
Jam
Duration
Ammo
/ton
Ammo cost
/ton
Air UAC2 1200m 1200m 10 12 Mgun --- 480 (1080)* --- 204 458 1 2.5s 2.5s 800 450
Air UAC5 860m --- --- 80 Kinetic‑air 1.5m 120 (600)* 192 960 3 6s 9s 200
Air UAC10 760m 160 2.5m 80 (400)* 256 1280 10 9s 100
Air UAC20 600m 360 Energy 3m 60 (300)* 379 1894 15 9s 50
Air RAC2 1000m 800m 0.05 19 Light Kinetic --- 589 (1080)* --- 260 476 1.3 4s 6s 600 250
Air RAC5 860m --- --- 80 Kinetic‑air 1.5m 245 (600)* 392 960 3 9s 200 450
Air LBX2 1350m 1350m 10 2 x 181 Kinetic‑air 1.5m 20 --- 145 145 7 --- --- 60 125
Air LBX5 900m 900m 5 x 181 15 272 272 10 48 500
Air LBX10 700m --- --- 10 x 181 12 434 434 24 24 950
Air LBX20 450m 20 x 181 10 724 724 76 12 1350
Air LtGauss 1255m --- --- 649 Heavy Kinetic --- 13 --- 163 163 11 --- --- 16 1000
Air Gauss 900m 900m 1092 1230 7.4 1s 177 177 18 12 1850
Air HGauss 705m 450m 4.3 2125 7 1.5s 288 288 32 6 2000
Air iHGauss 800m --- --- 1932 7.4 1s 278 278 29
*Max rate of fire All stats are current as of release 0.10.3

Missile Air Weapons


All stats are current as of release 0.10.3
Weapon Min Range Max Range Lock On
Range
Lock On
Time
Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Air SRM2 --- 498m --- --- 2 x 100 Missile 2 x 100 Frag 0.95m / 2m 8.8 59 12 48 125
Air SRM4 4 x 100 4 x 100 8.6 115 24 96 250
Air SRM6 6 x 100 6 x 100 8.4 169 36
Air SSRM2 --- 660m 600m 1s 100 Missile 100 Frag 0.95m / 2m 19.4 64 6 48 250
Air SSRM4 36.6 121 96
Air SSRM6 40 133 96
Air MRM10 20m 700m --- --- 10 x 82 Missile 10 x 82 Frag 1.5m / 5m 9.2 252 46 240 250
Air MRM20 20 x 82 20 x 82 8.6 469 92
Air MRM30 30 x 82 30 x 82 8 656 138
Air MRM40 40 x 82 40 x 82 7.5 820 185
Air LRM5 100m 1520m 1000m 1s 5 x 86 Missile 5 x 86 Frag 1m / 3m 7.2 104 44 180 250
Air LRM10 14 200
Air LRM15 20.2 290
Air LRM20 26.1 374
Air ATM3 40m 810m 750m 1s 3 x 120 Missile 3 x 120 Frag 1m / 3m 7.9 95 43 108 1100
Air ATM6 17 204
Air ATM9 23.7 285
Air ATM12 29.6 355
Air ATM3 (ER) 50m 1500m 1250m 1s 3 x 86 Missile 3 x 86 Frag 1m / 3m 7.9 68 43 108 1100
Air TBolt --- 5200m 750m 1s 115 Mgun --- --- 1.5m 10 19 50 20 800


Laser Air Weapons


All stats are current as of release 0.10.3
Weapon Max Range Beam Duration Damage/Shot Damage Type Shots/min Raw DPS Heat/Shot
Air SL 400m 0.5s 146 Energy‑air 20 48 9
Air ML 550m 288 13.3 64 39
Air ERSL 500m 0.5s 146 Energy‑air 20 48 19
Air ERML 650m 288 13.3 64 47
Air CERSL 550m 0.5s 182 Energy‑air 20 61 28
Air CERML 750m 403 13.3 90 75
Air HSL 400m 1.5s 423 Energy‑air 11.4 81 46
Air HML 500m 703 9.2 108 106
Air HLL 650m 1475 7.1 173 298
Air SPL 400m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air MPL 500m 2 x 0.06s 2 x 89 34.1 101 24
Air LPL 700m 5 x 0.06s 5 x 133.5 13.6 151 103
Air CSPL 450m 6 x 0.06s 6 x 24.5 Energy‑air 26.3 64 24
Air CMPL 600m 2 x 0.06s 2 x 104 34.1 117 28
Air CLPL 850m 5 x 0.06s 5 x 148.5 13.6 168 150
Air SXPL 450m 0.06s 14 Energy‑air 413.8 98 2
Air MXPL 600m 28 196 4


Bombs

Weapon Min Range Max Range Lock On
Range
Damage/Shot Damage
Type
Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Bomb (CL) --- 1500m* --- 5 x 54 Kinetic 5 x 106 Missile 26.5m / 40m 2.8 37 --- 5 2000
Bomb (HE) 400 400 17.5m / 25m 3 40 1
Bomb (LG) 100m 1500m 7.5m / 10m 4.3 57 100
*Max drop altitude All stats are current as of release 0.10.3

Usage

The following air assets equip bombs:


Bomb (HE) Bomb (LG) Bomb (CL)

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also