Difference between revisions of "Missile Weapons"
From MechWarrior: Living Legends Wiki
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==[[Short Range Missiles]]== | ==[[Short Range Missiles]]== | ||
− | * SRM2 | + | * Short Range Missile 2 (SRM2) |
− | * SRM4 | + | * Short Range Missile 4 (SRM4) |
− | * SRM6 | + | * Short Range Missile 6 (SRM6) |
− | * CSRM2 | + | * Clan Short Range Missile 2 (CSRM2) |
− | * CSRM4 | + | * Clan Short Range Missile 4 (CSRM4) |
− | * CSRM6 | + | * Clan Short Range Missile 6 (CSRM6) |
− | * DSRM4 | + | * Dual Short Range Missile 4 (DSRM4) |
− | * DSRM6 | + | * Dual Short Range Missile 6 (DSRM6) |
− | * CDSRM4 | + | * Clan Dual Short Range Missile 4 (CDSRM4) |
− | * CDSRM6 | + | * Clan Dual Short Range Missile 6 (CDSRM6) |
− | |||
==[[Streak Short Range Missiles]]== | ==[[Streak Short Range Missiles]]== |
Revision as of 16:05, 24 December 2017
Missiles are a type of weapon based on rocket-propelled explosives, often (but not always) featuring some form of guidance to target. Multiple-launch missile units come in three main varieties -- Short-Range, Medium-Range, and Long-Range -- with a numerical designation indicating how many missiles are launched per volley. Single-launch missiles include the Arrow IV and the Thunderbolt. The Narc Beacon is also classified as a missile, though it does no damage.
Missile launchers in MWLL are designated as follows:
Contents
Short Range Missiles
- Short Range Missile 2 (SRM2)
- Short Range Missile 4 (SRM4)
- Short Range Missile 6 (SRM6)
- Clan Short Range Missile 2 (CSRM2)
- Clan Short Range Missile 4 (CSRM4)
- Clan Short Range Missile 6 (CSRM6)
- Dual Short Range Missile 4 (DSRM4)
- Dual Short Range Missile 6 (DSRM6)
- Clan Dual Short Range Missile 4 (CDSRM4)
- Clan Dual Short Range Missile 6 (CDSRM6)
Streak Short Range Missiles
- SSRM2
- SSRM4
- SSRM6
- CSSRM2
- CSSRM4
- CSSRM6
- DSSRM4
- DSSRM6
- CDSSRM4
- CDSSRM6
Medium Range Missiles
- Medium Range Missile 10 (MRM10)
- Medium Range Missile 20 (MRM20)
- Medium Range Missile 30 (MRM30)
- Medium Range Missile 40 (MRM40)
Long Range Missiles
- Long Range Missile 5 (LRM5)
- Long Range Missile 10 (LRM10)
- Long Range Missile 15 (LRM15)
- Long Range Missile 20 (LRM20)
- Clan Long Range Missile 5 (CLRM5)
- Clan Long Range Missile 10 (CLRM10)
- Clan Long Range Missile 15 (CLRM15)
- Clan Long Range Missile 20 (CLRM20)
Extended Long Range Missiles
- Extended Long Range Missile 5 (ELRM5)
- Extended Long Range Missile 10 (ELRM10)
- Extended Long Range Missile 15 (ELRM15)
- Extended Long Range Missile 20 (ELRM20)
Advanced Tactical Missiles
- ATM3
- ATM6
- ATM9
- ATM12
Single-Launch Missiles
Missile Related Information
- It takes longer for missiles to lock-on to a target which is running under Passive radar and/or equipped with GECM. However, a missile-equipped 'Mech can decrease its lock on time by crouching.
- TAG lasers guide SSRMS and LRMs to a designated target without requiring prior missile lock-on.
- SRMs and MRMs cause targeted vehicles to shake as they are hit. This buffeting effect often throws off an opponent's aim, reducing their ability to counter attack.