Difference between revisions of "Long Tom Artillery"

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(Overview)
 
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The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with Devastating Effects and Enormous Splash Radius up to 45 meters. When struck by a shell death is instant. If you are within the splash radius then a return to the repair bay where major repairs will drain your c-bills if you haven't lost a limb in which case you're better off buying a new Variant.
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Long Tom Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]].
<br>
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it cost 8 [[tickets]] upon destruction<br>
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==Overview==
[[points|asset tier]] is 16, the highest
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The Long Tom Artillery Cannon fires its shells in an [[indirect]] arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option.
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Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas, that is to say Mass Bombardment.
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Note: [[MWLL_Basics_Guide#Common_problems|Suspension Kick]] and [[smoke launchers]] don't work unless the Longtom is deployed.
  
 
==Weapon Stats==
 
==Weapon Stats==
  
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
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{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
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|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
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! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
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! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
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! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Std range)'''
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! data-sort-value="1" | '''Long Tom (Std range)'''
 
| 2250m
 
| 2250m
 
| rowspan="3" | ---
 
| rowspan="3" | ---
| rowspan="3" Data-sort-value="1850" | 1850
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| rowspan="3" Data-sort-value="1425" | 1425
| rowspan="3" Data-sort-value="1850" | 1850
 
 
| rowspan="3" | Missile
 
| rowspan="3" | Missile
| rowspan="3" Data-sort-value="1000" | 1000
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| rowspan="3" Data-sort-value="1425" | 1425
 
| rowspan="3" | Energy
 
| rowspan="3" | Energy
| 32m / 35m
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| rowspan="3" | 34m / 40m
 
| rowspan="3" | 7.5
 
| rowspan="3" | 7.5
| rowspan="3" | 569
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| rowspan="3" | 358
 
| rowspan="3" | 300
 
| rowspan="3" | 300
 
| 300
 
| 300
| rowspan="3" | 5
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| rowspan="3" | 8
 
| rowspan="3" | 2400
 
| rowspan="3" | 2400
 
|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Short range)'''
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! data-sort-value="2" | '''Long Tom (Short range)'''
 
| 1500m
 
| 1500m
| 23m / 32m
 
 
| 200
 
| 200
 
|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Long range)'''
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! data-sort-value="3" | '''Long Tom (Long range)'''
 
| 3000m
 
| 3000m
| 38m / 45m
 
 
| 400
 
| 400
 
|-
 
|-
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1410px | Version=0.11.3}}
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{{Version tag | Width = 1650px | Version149=0.14.9}}
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<!--
 +
==Gameplay & Hints==
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-->
  
 
==Canon==
 
==Canon==
 
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom.  
 
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom.  
It was also the primary heavy artillery unit of the first Star League Defense Force.
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It was also the primary heavy artillery unit of the first Star League Defense Force. Date Introduced 2603 during the Era known as "Star League" (2571 - 2780) - Unit Role: Artillery Support
  
 
[http://www.sarna.net/wiki/Long_Tom_Artillery_Piece BattleTech reference]
 
[http://www.sarna.net/wiki/Long_Tom_Artillery_Piece BattleTech reference]
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The following Inner Sphere assets equip Long Tom:
 
The following Inner Sphere assets equip Long Tom:
  
{| cellpadding="0" align="center" cellspacing="3" style="width:300px; border:2px solid #e69710; border-radius: 8px; padding:0px 2px 10px 1px; margin-top:20px; margin-bottom:20px"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px">
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
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{| class= "sortable hoverTable statTable stickyCol stickyHead"
! style="width: 100%;" | &nbsp;Long&nbsp;Tom&nbsp;Artillery&nbsp;
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|- style="height:70px;"
|- style="vertical-align:top;"
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! style="width: 160px; left:0; z-index:99999" | '''Asset'''
| style=" padding-left:35px; padding-right:35px" | <div style="margin-top: 0.5em;"></div>
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! style="width: 80px;" | '''Type''' <!-- filter instead of sorting-->
*[[Mobile Long Tom]]
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! style="width: 80px;" | '''Faction''' <!-- filter instead of sorting-->
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! data-sort-type="number" style="width: 70px;" |'''Tons'''
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|-
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![[LongTomTank|LongTomTank Pr ]]
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||Vehicle||IS||95
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|-
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![[LongTomTank|LongTomTank A ]]
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||Vehicle||IS||95
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|-
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![[LongTomTank|LongTomTank B ]]
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||Vehicle||IS||95
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|-
 
|}
 
|}
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</div>
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{{Version tag | Width = 490px | Version149=0.14.9}}
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----
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==See Also==
 
*[[ArrowIV|Arrow IV Artillery]]
 
*[[Thumper Artillery]]
 
 
{{Navbox Weapons}}
 
{{Navbox Weapons}}

Latest revision as of 21:54, 7 January 2024

Long Tom Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the Mobile Long Tom Artillary Tank.

Overview

The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option.

Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas, that is to say Mass Bombardment.

Note: Suspension Kick and smoke launchers don't work unless the Longtom is deployed.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Long Tom (Std range) 2250m --- 1425 Missile 1425 Energy 34m / 40m 7.5 358 300 300 8 2400
Long Tom (Short range) 1500m 200
Long Tom (Long range) 3000m 400
All stats are current as of release 0.14.10


Canon

The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force. Date Introduced 2603 during the Era known as "Star League" (2571 - 2780) - Unit Role: Artillery Support

BattleTech reference

Usage

The following Inner Sphere assets equip Long Tom:

Asset Type Faction Tons
LongTomTank Pr Vehicle IS 95
LongTomTank A Vehicle IS 95
LongTomTank B Vehicle IS 95
All stats are current as of release 0.14.10