Difference between revisions of "PDS"

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(added weapon stats)
(Usage: 0.14.3 update)
 
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'''PDS''' or '''(Point Defense System)''' is a mounted turret found on some [[Mechs]] and [[Vehicles]]. The '''PDS''' deters enemy [[Battle Armor]] by automatically firing on them, delivering minor damage and a jarring screen shake.
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[[File:MWLL_PDS.png|350px|thumb|right|'''Point Defense System''' mounted on a [[Goblin]]]]
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'''PDS''' or '''(Point Defense System)''' is an automated machine gun turret found on some [[Vehicles]], targeting enemy [[Battle Armor]], [[ASF]]s and [[VTOL]]s. Battle armor detection range is 180 meters, ASF 300m and VTOL 200m.
  
[[File:MWLL_PDS.png|350px|thumb|right|'''Point Defense System''' mounted on a [[Goblin]]]]
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Turret has formidable 8000 health, so there's no point on concentrating destroying the PDS turret.
  
{{Stub}}
 
  
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{{Clear}}
 
==Weapon Stats==
 
==Weapon Stats==
<br>
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{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
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{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
|- style="text-align:center; height:40px;"
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|- style="text-align:center; height:70px; white-space:normal"
! data-sort-type="number" | '''Weapon'''
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! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
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! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
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! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
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! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
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! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''[[Heat]]<wbr/>/Shot'''
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! style="width: 70px" | '''[[Heat]]<br>/Shot'''
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
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! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
 
|-
 
|-
  
| [[Point_Defense_System | PDS]]
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| style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''PDS'''
| 160m
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| 450m
| Data-sort-value="1.3" | 1.3
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| Data-sort-value="2" | 2
| Heavy&nbsp;Kinetic
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| Kinetic-air
 
| 900
 
| 900
| 19.5
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| 41
 
| ---
 
| ---
 
| ∞
 
| ∞
 
|-
 
|-
|}
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|}</div>
<br>
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{{Version tag | Width = 840px| Version143=0.14.3}}
  
 
==Usage==
 
==Usage==
Line 36: Line 37:
  
  
 
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:550px">
{| cellpadding="0" align="center" cellspacing="3" style="border:2px solid #e69710;"
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{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
|- style="text-align:center; font-size:14px; background:#2E2E2E;"
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|- style="height:70px;"
! colspan="2" style="width: 100%;" | PDS
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! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|- style="vertical-align:top;"
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! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
| style="width: 50%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Inner&nbsp;Sphere'''</div>
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! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Goblin#Prime |Goblin (Pr]],[[Goblin#Variant A |A]],[[Goblin#Variant B |B]],[[Goblin#Variant C |C]],[[Goblin#Variant D |D]],[[Goblin#Variant E |E]],[[Goblin#Variant F |F]],[[Goblin#Variant G |G)]]
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! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Regulator#Variant A |Regulator (A]],[[Regulator#Variant C |C)]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''PDS'''
*[[Rommel#Variant B |Rommel (B]],[[Rommel#Variant F |F)]]
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|-
*[[Demolisher#Prime |Demolisher (Pr]],[[Demolisher#Variant C |C)]]
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![[Mithras|Mithras B ]]
*[[Partisan#Variant E |Partisan (E]],[[Partisan#Variant G |G)]]
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||Vehicle||CL||25||1
*[[Mobile Long Tom#Prime |Long&nbsp;Tom&nbsp;Tank (Pr]],[[Mobile Long Tom#Variant A |A)]]
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|-
| style="width: 50%;" | <div style="margin-top: 0.5em;">&nbsp;&nbsp;'''Clan'''</div>
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![[Goblin|Goblin Prime ]]
*[[Mithras#Variant B |Mithras (B)]]
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||Vehicle||IS||45||1
*[[Huitzilopochtli#Prime |Huitzilopochtli (Pr]],[[Huitzilopochtli#Variant E |E)]]
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|-
 
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![[Goblin|Goblin A ]]
 
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||Vehicle||IS||45||1
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|-
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![[Goblin|Goblin B ]]
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||Vehicle||IS||45||1
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|-
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![[Goblin|Goblin C ]]
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||Vehicle||IS||45||1
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|-
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![[Goblin|Goblin D ]]
 +
||Vehicle||IS||45||1
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|-
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![[Goblin|Goblin E ]]
 +
||Vehicle||IS||45||1
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|-
 +
![[Goblin|Goblin F ]]
 +
||Vehicle||IS||45||1
 +
|-
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![[Goblin|Goblin G ]]
 +
||Vehicle||IS||45||1
 +
|-
 +
![[Regulator|Regulator A ]]
 +
||Vehicle||IS||45||1
 +
|-
 +
![[Regulator|Regulator C ]]
 +
||Vehicle||IS||45||1
 +
|-
 +
![[Rommel|Rommel B ]]
 +
||Vehicle||IS||65||1
 +
|-
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![[Rommel|Rommel F ]]
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||Vehicle||IS||65||1
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|-
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![[Shoden|Shoden Prime]]
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||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden A]]
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||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden B]]
 +
||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden C]]
 +
||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden D]]
 +
||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden E]]
 +
||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden F]]
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||Vehicle||CL||70||1
 +
|-
 +
![[Shoden|Shoden G]]
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||Vehicle||CL||70||2
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|-
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![[Demolisher|Demolisher Prime ]]
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||Vehicle||IS||80||1
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|-
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![[Demolisher|Demolisher C ]]
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||Vehicle||IS||80||1
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|-
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![[Partisan|Partisan D ]]
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||Vehicle||IS||80||1
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|-
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![[Partisan|Partisan G ]]
 +
||Vehicle||IS||80||1
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|-
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![[Schrek|Schrek B]]
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||Vehicle||IS||80||1
 +
|-
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![[Schrek|Schrek F]]
 +
||Vehicle||IS||80||1
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|-
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![[Schrek|Schrek G]]
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||Vehicle||IS||80||1
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|-
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![[Huitzilopochtli|Huitzilopochtli Prime ]]
 +
||Vehicle||CL||85||2
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|-
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![[Huitzilopochtli|Huitzilopochtli E ]]
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||Vehicle||CL||85||1
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|-
 +
![[LongTomTank|LongTomTank Prime ]]
 +
||Vehicle||IS||95||2
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|-
 +
![[LongTomTank|LongTomTank A ]]
 +
||Vehicle||IS||95||2
 +
|-
 +
![[LongTomTank|LongTomTank B ]]
 +
||Vehicle||IS||95||2
 +
|-
 +
![[Behemoth|Behemoth Prime ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth A ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth B ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth C ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth D ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth E ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth F ]]
 +
||Vehicle||IS||100||1
 +
|-
 +
![[Behemoth|Behemoth G ]]
 +
||Vehicle||IS||100||1
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|-
 +
![[Mars|Mars Prime ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars A ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars B ]]
 +
||Vehicle||CL||100||2
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|-
 +
![[Mars|Mars C ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars D ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars E ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars F ]]
 +
||Vehicle||CL||100||2
 +
|-
 +
![[Mars|Mars G ]]
 +
||Vehicle||CL||100||2
 +
|-
 
|}
 
|}
 
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</div>
 +
{{Version tag | Width = 540px | Version143=0.14.3}}
  
  

Latest revision as of 15:38, 26 June 2021

Point Defense System mounted on a Goblin

PDS or (Point Defense System) is an automated machine gun turret found on some Vehicles, targeting enemy Battle Armor, ASFs and VTOLs. Battle armor detection range is 180 meters, ASF 300m and VTOL 200m.

Turret has formidable 8000 health, so there's no point on concentrating destroying the PDS turret.


Weapon Stats

Weapon Max Range Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Heat
/Shot
Ammo
/ton
PDS 450m 2 Kinetic-air 900 41 ---
All stats are current as of release 0.14.10

Usage

The following vehicles equip PDS:


Asset Type Faction Tons PDS
Mithras B Vehicle CL 25 1
Goblin Prime Vehicle IS 45 1
Goblin A Vehicle IS 45 1
Goblin B Vehicle IS 45 1
Goblin C Vehicle IS 45 1
Goblin D Vehicle IS 45 1
Goblin E Vehicle IS 45 1
Goblin F Vehicle IS 45 1
Goblin G Vehicle IS 45 1
Regulator A Vehicle IS 45 1
Regulator C Vehicle IS 45 1
Rommel B Vehicle IS 65 1
Rommel F Vehicle IS 65 1
Shoden Prime Vehicle CL 70 1
Shoden A Vehicle CL 70 1
Shoden B Vehicle CL 70 1
Shoden C Vehicle CL 70 1
Shoden D Vehicle CL 70 1
Shoden E Vehicle CL 70 1
Shoden F Vehicle CL 70 1
Shoden G Vehicle CL 70 2
Demolisher Prime Vehicle IS 80 1
Demolisher C Vehicle IS 80 1
Partisan D Vehicle IS 80 1
Partisan G Vehicle IS 80 1
Schrek B Vehicle IS 80 1
Schrek F Vehicle IS 80 1
Schrek G Vehicle IS 80 1
Huitzilopochtli Prime Vehicle CL 85 2
Huitzilopochtli E Vehicle CL 85 1
LongTomTank Prime Vehicle IS 95 2
LongTomTank A Vehicle IS 95 2
LongTomTank B Vehicle IS 95 2
Behemoth Prime Vehicle IS 100 1
Behemoth A Vehicle IS 100 1
Behemoth B Vehicle IS 100 1
Behemoth C Vehicle IS 100 1
Behemoth D Vehicle IS 100 1
Behemoth E Vehicle IS 100 1
Behemoth F Vehicle IS 100 1
Behemoth G Vehicle IS 100 1
Mars Prime Vehicle CL 100 2
Mars A Vehicle CL 100 2
Mars B Vehicle CL 100 2
Mars C Vehicle CL 100 2
Mars D Vehicle CL 100 2
Mars E Vehicle CL 100 2
Mars F Vehicle CL 100 2
Mars G Vehicle CL 100 2
All stats are current as of release 0.14.10