Difference between revisions of "Long Tom Artillery"

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m (Canon)
(Weapon Stats: table style update)
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
 
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
{| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto; border-spacing:0px; border-collapse:separate; white-space:nowrap"
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{| class= "sortable hoverTable statTable stickyCol"
|- style="text-align:center; height:70px; white-space:normal"
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|- style="height:70px;"
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
 
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range'''
! style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
+
! data-sort-type="number" style="width: 80px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
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! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
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! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec)
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
 
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
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! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! style="width: 70px" | '''Speed<br>(m/s)'''
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! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)'''
! style="width: 70px" | '''[[Heat]]<br>/Shot'''
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! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot'''
! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
+
! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton -->
! style="width: 70px" | '''Ammo cost<br>/ton'''
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! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton'''
 
|-
 
|-
  
| data-sort-value="1" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Std range)'''
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! data-sort-value="1" | '''Long Tom (Std range)'''
 
| 2250m
 
| 2250m
 
| rowspan="3" | ---
 
| rowspan="3" | ---
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|-
 
|-
  
| data-sort-value="2" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Short range)'''
+
! data-sort-value="2" | '''Long Tom (Short range)'''
 
| 1500m
 
| 1500m
 
| 23m / 32m
 
| 23m / 32m
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|-
 
|-
  
| data-sort-value="3" style="color:#e69710; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Long Tom (Long range)'''
+
! data-sort-value="3" | '''Long Tom (Long range)'''
 
| 3000m
 
| 3000m
 
| 38m / 45m
 
| 38m / 45m
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|}
 
|}
 
</div>
 
</div>
{{Version tag | Width = 1650px | tech = | Version=0.11.3}}
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{{Version tag | Width = 1650px}}
  
 
<!--
 
<!--
 
==Gameplay & Hints==
 
==Gameplay & Hints==
 
-->
 
-->
 +
 
==Canon==
 
==Canon==
 
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom.  
 
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom.  

Revision as of 19:01, 31 March 2020

Long Tom Artillery is the largest conventional tube artillery piece in MW:LL.

Overview

The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option.

Weapon Stats

Weapon Max Range Dmg Drop
Range
Hit Damage/Shot Splash Damage/Shot Damage
Type
Sec. Splash
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots
/min
Sustained
DPS
Speed
(m/s)
Heat
/Shot
Ammo
/ton
Ammo cost
/ton
Long Tom (Std range) 2250m --- 1850 1850 Missile 1000 Energy 32m / 35m 7.5 569 300 300 5 2400
Long Tom (Short range) 1500m 23m / 32m 200
Long Tom (Long range) 3000m 38m / 45m 400
All stats are current as of release 0.14.10


Canon

The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force. Date Introduced 2603 during the Era known as "Star League" (2571 - 2780) - Unit Role: Artillery Support

BattleTech reference

Usage

The following Inner Sphere assets equip Long Tom:

 Long Tom Artillery