Difference between revisions of "Air Weapons"
From MechWarrior: Living Legends Wiki
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== Missile Air Weapons == | == Missile Air Weapons == | ||
− | < | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> |
− | + | {| class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;" | |
− | | | + | |- style="text-align:center; height:70px;" |
− | |- style="text-align:center; height: | + | ! data-sort-type="number" style="width: 90px" | '''Weapon''' |
− | ! data-sort-type="number" | '''Weapon''' | + | ! data-sort-type="number" style="width: 70px" | '''Min Range''' |
− | ! data-sort-type="number" | '''Min Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> |
− | ! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | + | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Range''' |
− | ! data-sort-type="number" | '''Lock On<br>Range''' | + | ! data-sort-type="number" style="width: 70px" | '''Lock On<br>Time''' |
− | ! data-sort-type="number" | '''Lock On<br>Time''' | + | ! style="width: 80px" | '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | ! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' |
− | ! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]''' | + | ! style="width: 80px" | '''Secondary<br>Damage<wbr/>/Shot''' |
− | ! '''Secondary<br>Damage<wbr/>/Shot''' | + | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' |
− | ! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | + | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) |
− | ! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec) | + | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> |
− | ! data-sort-type="number" | '''Shots< | + | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! ''' | + | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! '''[[Heat]]< | + | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! '''Ammo< | + | ! style="width: 70px" | '''Ammo cost<br>/ton''' |
− | ! '''Ammo cost<br>/ton''' | ||
|- | |- | ||
| data-sort-value="1" | [[Air_Weapons#Missile Air Weapons | Air SRM2]] | | data-sort-value="1" | [[Air_Weapons#Missile Air Weapons | Air SRM2]] | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
− | | rowspan="3" | | + | | rowspan="3" | 500m |
| rowspan="3" | --- | | rowspan="3" | --- | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
Line 272: | Line 271: | ||
| rowspan="3" | 0.95m / 2m | | rowspan="3" | 0.95m / 2m | ||
| 8.8 | | 8.8 | ||
− | | | + | | 30 |
| 12 | | 12 | ||
| 48 | | 48 | ||
Line 282: | Line 281: | ||
| data-sort-value="400" | 4 x 100 | | data-sort-value="400" | 4 x 100 | ||
| 8.6 | | 8.6 | ||
− | | | + | | 59 |
| 24 | | 24 | ||
| rowspan="2" | 96 | | rowspan="2" | 96 | ||
Line 292: | Line 291: | ||
| data-sort-value="600" | 6 x 100 | | data-sort-value="600" | 6 x 100 | ||
| 8.4 | | 8.4 | ||
− | | | + | | 86 |
| 36 | | 36 | ||
|- | |- | ||
Line 301: | Line 300: | ||
| rowspan="3" | 600m | | rowspan="3" | 600m | ||
| rowspan="3" | 1s | | rowspan="3" | 1s | ||
− | | rowspan="3" Data-sort-value="100" | 100 | + | | rowspan="3" Data-sort-value="100" | 100* |
| rowspan="3" | Missile | | rowspan="3" | Missile | ||
− | | rowspan="3" Data-sort-value="100" | 100 | + | | rowspan="3" Data-sort-value="100" | 100* |
| rowspan="3" | Frag | | rowspan="3" | Frag | ||
| rowspan="3" | 0.95m / 2m | | rowspan="3" | 0.95m / 2m | ||
− | | | + | | 18.8 |
− | | | + | | 32 |
− | | rowspan="3" | 6 | + | | rowspan="3" | 6* |
| 48 | | 48 | ||
| rowspan="3" | 250 | | rowspan="3" | 250 | ||
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| data-sort-value="5" | [[Air_Weapons#Missile Air Weapons| Air SSRM4]] | | data-sort-value="5" | [[Air_Weapons#Missile Air Weapons| Air SSRM4]] | ||
− | | | + | | 33.3 |
− | | | + | | 57 |
| 96 | | 96 | ||
|- | |- | ||
| data-sort-value="6" | [[Air_Weapons#Missile Air Weapons| Air SSRM6]] | | data-sort-value="6" | [[Air_Weapons#Missile Air Weapons| Air SSRM6]] | ||
− | | | + | | 36 |
− | | | + | | 61 |
| 96 | | 96 | ||
|- | |- | ||
Line 336: | Line 335: | ||
| rowspan="4" | 1.5m / 5m | | rowspan="4" | 1.5m / 5m | ||
| 9.2 | | 9.2 | ||
− | | | + | | 129 |
| 46 | | 46 | ||
| rowspan="4" | 240 | | rowspan="4" | 240 | ||
Line 346: | Line 345: | ||
| Data-sort-value="1640" | 20 x 82 | | Data-sort-value="1640" | 20 x 82 | ||
| 8.6 | | 8.6 | ||
− | | | + | | 239 |
| 92 | | 92 | ||
|- | |- | ||
Line 354: | Line 353: | ||
| Data-sort-value="2460" | 30 x 82 | | Data-sort-value="2460" | 30 x 82 | ||
| 8 | | 8 | ||
− | | | + | | 335 |
| 138 | | 138 | ||
|- | |- | ||
Line 362: | Line 361: | ||
| Data-sort-value="3280" | 40 x 82 | | Data-sort-value="3280" | 40 x 82 | ||
| 7.5 | | 7.5 | ||
− | | | + | | 418 |
| 185 | | 185 | ||
|- | |- | ||
Line 371: | Line 370: | ||
| rowspan="4" | 1000m | | rowspan="4" | 1000m | ||
| rowspan="4" | 1s | | rowspan="4" | 1s | ||
− | | rowspan="4" Data-sort-value="430" | 5 x 86 | + | | rowspan="4" Data-sort-value="430" | 5 x 86** |
| rowspan="4" | Missile | | rowspan="4" | Missile | ||
− | | rowspan="4" Data-sort-value="430" | 5 x 86 | + | | rowspan="4" Data-sort-value="430" | 5 x 86** |
| rowspan="4" | Frag | | rowspan="4" | Frag | ||
| rowspan="4" | 1m / 3m | | rowspan="4" | 1m / 3m | ||
| 7.2 | | 7.2 | ||
− | | | + | | 53 |
| rowspan="4" | 44 | | rowspan="4" | 44 | ||
| rowspan="4" | 180 | | rowspan="4" | 180 | ||
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| data-sort-value="12" | [[Air_Weapons#Missile Air Weapons| Air LRM10]] | | data-sort-value="12" | [[Air_Weapons#Missile Air Weapons| Air LRM10]] | ||
− | | 14 | + | | 14.1 |
− | | | + | | 103 |
|- | |- | ||
| data-sort-value="13" | [[Air_Weapons#Missile Air Weapons| Air LRM15]] | | data-sort-value="13" | [[Air_Weapons#Missile Air Weapons| Air LRM15]] | ||
− | | 20 | + | | 20 |
− | | | + | | 146 |
|- | |- | ||
| data-sort-value="14" | [[Air_Weapons#Missile Air Weapons| Air LRM20]] | | data-sort-value="14" | [[Air_Weapons#Missile Air Weapons| Air LRM20]] | ||
− | | | + | | 25.3 |
− | | | + | | 185 |
|- | |- | ||
Line 403: | Line 402: | ||
| rowspan="4" | 750m | | rowspan="4" | 750m | ||
| rowspan="4" | 1s | | rowspan="4" | 1s | ||
− | | rowspan="4" Data-sort-value="360" | 3 x 120 | + | | rowspan="4" Data-sort-value="360" | 3 x 120* |
| rowspan="4" | Missile | | rowspan="4" | Missile | ||
− | | rowspan="4" Data-sort-value="360" | 3 x 120 | + | | rowspan="4" Data-sort-value="360" | 3 x 120* |
| rowspan="4" | Frag | | rowspan="4" | Frag | ||
| rowspan="4" | 1m / 3m | | rowspan="4" | 1m / 3m | ||
| 7.9 | | 7.9 | ||
− | | | + | | 48 |
| rowspan="4" | 43 | | rowspan="4" | 43 | ||
| rowspan="4" | 108 | | rowspan="4" | 108 | ||
Line 416: | Line 415: | ||
| data-sort-value="16" | [[Air_Weapons#Missile Air Weapons| Air ATM6]] | | data-sort-value="16" | [[Air_Weapons#Missile Air Weapons| Air ATM6]] | ||
− | | | + | | 18.5 |
− | | | + | | 113 |
|- | |- | ||
| data-sort-value="17" | [[Air_Weapons#Missile Air Weapons| Air ATM9]] | | data-sort-value="17" | [[Air_Weapons#Missile Air Weapons| Air ATM9]] | ||
− | | | + | | 25.7 |
− | | | + | | 157 |
|- | |- | ||
| data-sort-value="18" | [[Air_Weapons#Missile Air Weapons| Air ATM12]] | | data-sort-value="18" | [[Air_Weapons#Missile Air Weapons| Air ATM12]] | ||
− | | | + | | 32 |
− | | | + | | 196 |
|- | |- | ||
Line 435: | Line 434: | ||
| 1250m | | 1250m | ||
| 1s | | 1s | ||
− | | Data-sort-value="258" | 3 x 86 | + | | Data-sort-value="258" | 3 x 86* |
| Missile | | Missile | ||
− | | Data-sort-value="258" | 3 x 86 | + | | Data-sort-value="258" | 3 x 86* |
| Frag | | Frag | ||
| 1m / 3m | | 1m / 3m | ||
| 7.9 | | 7.9 | ||
− | | | + | | 35 |
| 43 | | 43 | ||
| 108 | | 108 | ||
| 1100 | | 1100 | ||
|- | |- | ||
+ | |||
| data-sort-value="20" | [[Air Weapons#Missile Air Weapons | Air TBolt]] | | data-sort-value="20" | [[Air Weapons#Missile Air Weapons | Air TBolt]] | ||
Line 458: | Line 458: | ||
| 1.5m | | 1.5m | ||
| 10 | | 10 | ||
− | | | + | | 41 |
| 50 | | 50 | ||
| 20 | | 20 | ||
| 800 | | 800 | ||
|- | |- | ||
+ | |} | ||
+ | </div> | ||
+ | {| style="font-size:12px; margin:auto; width:100%; max-width: 1580px; margin-bottom: 30px" | ||
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | *Single missile (Air SSRMs launch one missile at a time) | ||
+ | | style=" width: 50%; text-align:right;" | All stats are current as of release 0.10.3 | ||
+ | |- | ||
+ | | style=" width: 50%; text-align:left;" | **All Air LRMs launch five missiles per shot | ||
+ | |} | ||
− | |||
− | |||
== Laser Air Weapons == | == Laser Air Weapons == | ||
Revision as of 14:56, 1 June 2019
This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.
Contents
Ballistic Air Weapons
Weapon | Max Range | Dmg Drop Range |
Dmg Drop /m |
Damage |
Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Charge Time |
Sustained DPS |
Burst DPS |
Heat /Shot |
Cooldown Time |
Jam Duration |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air UAC2 | 1200m | 1200m | 10 | 12 | Mgun | --- | 480 (1080)* | --- | 204 | 458 | 1 | 2.5s | 2.5s | 800 | 450 |
Air UAC5 | 860m | --- | --- | 80 | Kinetic‑air | 1.5m | 120 (600)* | 192 | 960 | 3 | 6s | 9s | 200 | ||
Air UAC10 | 760m | 160 | 2.5m | 80 (400)* | 256 | 1280 | 10 | 9s | 100 | ||||||
Air UAC20 | 600m | 360 | Energy | 3m | 60 (300)* | 379 | 1894 | 15 | 9s | 50 | |||||
Air RAC2 | 1000m | 800m | 0.05 | 19 | Light Kinetic | --- | 589 (1080)* | --- | 260 | 476 | 1.3 | 4s | 6s | 600 | 250 |
Air RAC5 | 860m | --- | --- | 80 | Kinetic‑air | 1.5m | 245 (600)* | 392 | 960 | 3 | 9s | 200 | 450 | ||
Air LBX2 | 1350m | 1350m | 10 | 2 x 181 | Kinetic‑air | 1.5m | 20 | --- | 145 | 145 | 7 | --- | --- | 60 | 125 |
Air LBX5 | 900m | 900m | 5 x 181 | 15 | 272 | 272 | 10 | 48 | 500 | ||||||
Air LBX10 | 700m | --- | --- | 10 x 181 | 12 | 434 | 434 | 24 | 24 | 950 | |||||
Air LBX20 | 450m | 20 x 181 | 10 | 724 | 724 | 76 | 12 | 1350 | |||||||
Air LtGauss | 1255m | --- | --- | 649 | Heavy Kinetic | --- | 13 | --- | 163 | 163 | 11 | --- | --- | 16 | 1000 |
Air Gauss | 900m | 900m | 1092 | 1230 | 7.4 | 1s | 177 | 177 | 18 | 12 | 1850 | ||||
Air HGauss | 705m | 450m | 4.3 | 2125 | 7 | 1.5s | 288 | 288 | 32 | 6 | 2000 | ||||
Air iHGauss | 800m | --- | --- | 1932 | 7.4 | 1s | 278 | 278 | 29 |
*Max rate of fire | All stats are current as of release 0.10.3 |
Missile Air Weapons
Weapon | Min Range | Max Range | Lock On Range |
Lock On Time |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air SRM2 | --- | 500m | --- | --- | 2 x 100 | Missile | 2 x 100 | Frag | 0.95m / 2m | 8.8 | 30 | 12 | 48 | 125 |
Air SRM4 | 4 x 100 | 4 x 100 | 8.6 | 59 | 24 | 96 | 250 | |||||||
Air SRM6 | 6 x 100 | 6 x 100 | 8.4 | 86 | 36 | |||||||||
Air SSRM2 | --- | 660m | 600m | 1s | 100* | Missile | 100* | Frag | 0.95m / 2m | 18.8 | 32 | 6* | 48 | 250 |
Air SSRM4 | 33.3 | 57 | 96 | |||||||||||
Air SSRM6 | 36 | 61 | 96 | |||||||||||
Air MRM10 | 20m | 700m | --- | --- | 10 x 82 | Missile | 10 x 82 | Frag | 1.5m / 5m | 9.2 | 129 | 46 | 240 | 250 |
Air MRM20 | 20 x 82 | 20 x 82 | 8.6 | 239 | 92 | |||||||||
Air MRM30 | 30 x 82 | 30 x 82 | 8 | 335 | 138 | |||||||||
Air MRM40 | 40 x 82 | 40 x 82 | 7.5 | 418 | 185 | |||||||||
Air LRM5 | 100m | 1520m | 1000m | 1s | 5 x 86** | Missile | 5 x 86** | Frag | 1m / 3m | 7.2 | 53 | 44 | 180 | 250 |
Air LRM10 | 14.1 | 103 | ||||||||||||
Air LRM15 | 20 | 146 | ||||||||||||
Air LRM20 | 25.3 | 185 | ||||||||||||
Air ATM3 | 40m | 810m | 750m | 1s | 3 x 120* | Missile | 3 x 120* | Frag | 1m / 3m | 7.9 | 48 | 43 | 108 | 1100 |
Air ATM6 | 18.5 | 113 | ||||||||||||
Air ATM9 | 25.7 | 157 | ||||||||||||
Air ATM12 | 32 | 196 | ||||||||||||
Air ATM3 (ER) | 50m | 1500m | 1250m | 1s | 3 x 86* | Missile | 3 x 86* | Frag | 1m / 3m | 7.9 | 35 | 43 | 108 | 1100 |
Air TBolt | --- | 5200m | 750m | 1s | 115 | Mgun | --- | --- | 1.5m | 10 | 41 | 50 | 20 | 800 |
*Single missile (Air SSRMs launch one missile at a time) | All stats are current as of release 0.10.3 |
**All Air LRMs launch five missiles per shot |
Laser Air Weapons
Weapon | Max Range | Beam Duration | Damage |
Damage Type | Shots |
Raw DPS | Heat |
---|---|---|---|---|---|---|---|
Air SL | 400m | 0.5s | 146 | Energy‑air | 20 | 48 | 9 |
Air ML | 550m | 288 | 13.3 | 64 | 39 | ||
Air ERSL | 500m | 0.5s | 146 | Energy‑air | 20 | 48 | 19 |
Air ERML | 650m | 288 | 13.3 | 64 | 47 | ||
Air CERSL | 550m | 0.5s | 182 | Energy‑air | 20 | 61 | 28 |
Air CERML | 750m | 403 | 13.3 | 90 | 75 | ||
Air HSL | 400m | 1.5s | 423 | Energy‑air | 11.4 | 81 | 46 |
Air HML | 500m | 703 | 9.2 | 108 | 106 | ||
Air HLL | 650m | 1475 | 7.1 | 173 | 298 | ||
Air SPL | 400m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 64 | 24 |
Air MPL | 500m | 2 x 0.06s | 2 x 89 | 34.1 | 101 | 24 | |
Air LPL | 700m | 5 x 0.06s | 5 x 133.5 | 13.6 | 151 | 103 | |
Air CSPL | 450m | 6 x 0.06s | 6 x 24.5 | Energy‑air | 26.3 | 64 | 24 |
Air CMPL | 600m | 2 x 0.06s | 2 x 104 | 34.1 | 117 | 28 | |
Air CLPL | 850m | 5 x 0.06s | 5 x 148.5 | 13.6 | 168 | 150 | |
Air SXPL | 450m | 0.06s | 14 | Energy‑air | 413.8 | 98 | 2 |
Air MXPL | 600m | 28 | 196 | 4 |
Bombs
Weapon | Min Range | Max Range | Lock On Range |
Damage |
Damage Type |
Secondary Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb (CL) | --- | 1500m* | --- | 5 x 54 | Kinetic | 5 x 106 | Missile | 26.5m / 40m | 2.8 | 37 | --- | 5 | 2000 |
Bomb (HE) | 400 | 400 | 17.5m / 25m | 3 | 40 | 1 | |||||||
Bomb (LG) | 100m | 1500m | 7.5m / 10m | 4.3 | 57 | 100 |
*Max drop altitude | All stats are current as of release 0.10.3 |
Usage
The following air assets equip bombs:
Bomb (HE) | Bomb (LG) | Bomb (CL) | |||
---|---|---|---|---|---|
Inner Sphere |
Clan |
Inner Sphere |
Clan |
Inner Sphere |
Clan |