Difference between revisions of "Air Weapons"

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(Usage table update (10.3))
(bombs and ballistic weapons tables updated)
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== Ballistic Air Weapons ==
 
== Ballistic Air Weapons ==
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;"
+
<br>
|- class="stripe_grass" style="height:50px; text-align:center"
 
! style="width: 10%" | '''Weapon'''
 
! '''Listed Range'''
 
! '''Max Range'''
 
! '''Ammo per Ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots per Min'''
 
! '''Overheat'''
 
! '''Cooldown'''
 
! '''Mech Damage per Sec'''
 
! '''Heat per Sec'''
 
! '''Ammo Cost per Ton'''
 
! '''Max Damage per Ton Ammo'''
 
! '''Damage Fall-off'''
 
! '''Fall-off After'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new ballistic weapons. It should match the column format above.
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
| [[Weapon]]
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3
| Listed Range
+
|- style="text-align:center; height:40px;"
| Max Range
+
! data-sort-type="number" | '''Weapon'''
| Ammo/ton
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
| Heat
+
! data-sort-type="number" | '''Dmg Drop<br>Range'''
| Damage
+
! data-sort-type="number" | '''Dmg Drop<br>/m'''
| Damage Type
+
! '''Damage<wbr/>/Shot''' <!-- A shot represents the minimum amount of ammo/beams one can shoot-->
| Secondary Damage
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
| Secondary Damage Type
+
! data-sort-type="number" | '''Splash Radius'''
| Splash Radius
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
| Shots/min
+
! data-sort-type="number" | '''Charge<br>Time'''
| Overheat
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
| Cooldown
+
! '''[[Heat]]<wbr/>/Shot'''
| Mech Damage/sec
+
! data-sort-type="number" | '''Cooldown<br>Time''' <!-- Full weapon heat bar to 0 -->
| Heat/sec
+
! data-sort-type="number" | '''Jam<br>Duration'''
| Ammo Cost/ton
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
| Max Damage/ton Ammo
+
! '''Ammo cost<br>/ton'''
| Damage Fall-off
 
| Fall-off After
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[Ultra AutoCannons|Air UAC2]]
+
| data-sort-value="1" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC2]]
| 1250m
+
| 1200m
| 1250m
+
| 1200m
| 800
+
| 10
| 1.32
+
| Data-sort-value="12" | 12
| 12
+
| Mgun
| MGun
 
 
| ---
 
| ---
| ---
+
| 480&nbsp;(1080)
| ---
+
| rowspan="4" | ---
| 1080
+
| 96
| 2s
+
| 1
 +
| 2.5s
 
| 2.5s
 
| 2.5s
| 67.2
+
| 800
| 23.76
+
| rowspan="4" | 450
| 450
 
| 6720
 
| -10
 
| 1200m
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC5]]
+
| data-sort-value="2" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC5]]
| 900m
 
 
| 860m
 
| 860m
 +
| rowspan="3" | ---
 +
| rowspan="3" | ---
 +
| Data-sort-value="40" | 40
 +
| rowspan="2" | Kinetic&#8209;air
 +
| 1.5m
 +
| 120&nbsp;(600)
 +
| 80
 +
| 3
 +
| rowspan="3" | 6s
 +
| 9s
 
| 200
 
| 200
| 3
 
| 32.84
 
| Energy
 
| ---
 
| ---
 
| 1.3m
 
| 600
 
| 1.5s
 
| 6s
 
| 65.68
 
| 30
 
| 450
 
| 6568
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC10]]
+
| data-sort-value="3" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC10]]
| 800m
 
 
| 760m
 
| 760m
 +
| Data-sort-value="80" | 80
 +
| 2.5m
 +
| 80&nbsp;(400)
 +
| 107
 +
| 10
 +
| 9s
 
| 100
 
| 100
| 10
 
| 73.5
 
| Energy
 
| ---
 
| ---
 
| 2m
 
| 400
 
| 1.5s
 
| 6s
 
| 98
 
| 66.67
 
| 450
 
| 7350
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Ultra AutoCannons|Air UAC20]]
+
| data-sort-value="4" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;UAC20]]
| 700m
+
| 600m
| 660m
+
| Data-sort-value="180" | 180
| 50
 
| 15
 
| 180
 
 
| Energy
 
| Energy
| ---
 
| ---
 
 
| 3m
 
| 3m
| 300
+
| 60&nbsp;(300)
| 1.5s
 
| 6s
 
 
| 180
 
| 180
| 75
+
| 15
| 450
+
| 9s
| 9000
+
| 50
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Rotary AutoCannons|Air RAC2]]
+
| data-sort-value="5" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC2]]
 
| 1000m
 
| 1000m
| 1000m
+
| 800m
| 600
+
| 0.05
| 1.32
+
| Data-sort-value="19" | 19
| 18.89
+
| Light&nbsp;Kinetic
| Light Kinetic
 
| ---
 
| ---
 
 
| ---
 
| ---
| 1080
+
| 648&nbsp;(1080)
 +
| rowspan="2" | ---
 +
| 204
 +
| 1.3
 +
| rowspan="2" | 4s
 
| 6s
 
| 6s
| 4s
+
| 600
| 204.01
 
| 23.76
 
 
| 250
 
| 250
| 11334
 
| -0.05
 
| 800m
 
| ---
 
 
|-
 
|-
  
| [[Rotary AutoCannons|Air RAC5]]
+
| data-sort-value="6" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;RAC5]]
| 900m
 
 
| 860m
 
| 860m
| 600
 
| 3
 
| 32.84
 
| Energy
 
 
| ---
 
| ---
 
| ---
 
| ---
| 1.3m
+
| Data-sort-value="40" | 40
| 600
+
| Kinetic&#8209;air
| 4.5s
+
| 1.5m
| 4s
+
| 318&nbsp;(600)
| 173.86
+
| 212
| 30
+
| 3
 +
| 9s
 +
| 200
 
| 450
 
| 450
| 6568
 
| ---
 
| ---
 
| ---
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Light Gauss Rifle]]
+
| data-sort-value="7" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX2]]
| 1200m
+
| 1350m
| 1200m
+
| 1350m
| 16
+
| rowspan="2" | 10
| 11
+
| Data-sort-value="162" | 2 x 81
| 649.09
+
| rowspan="4" | Kinetic&#8209;air
| Heavy Kinetic
+
| rowspan="4" | 1.5m
 +
| 20
 +
| rowspan="4" | ---
 +
| 54
 +
| 7
 +
| rowspan="4" | ---
 +
| rowspan="4" | ---
 +
| 60
 +
| 125
 +
|-
 +
 
 +
| data-sort-value="8" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX5]]
 +
| 900m
 +
| 900m
 +
| Data-sort-value="405" | 5 x 81
 +
| 15
 +
| 101
 +
| 10
 +
| 48
 +
| 500
 +
|-
 +
 
 +
| data-sort-value="9" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX10]]
 +
| 697m
 +
| rowspan="2" | ---
 +
| rowspan="2" | ---
 +
| Data-sort-value="810" | 10 x 81
 +
| 12
 +
| 162
 +
| 24
 +
| 24
 +
| 950
 +
|-
 +
 
 +
| data-sort-value="10" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LBX20]]
 +
| 450m
 +
| Data-sort-value="1620" | 20 x 81
 +
| 10
 +
| 270
 +
| 76
 +
| 12
 +
| 1350
 +
|-
 +
 
 +
| data-sort-value="11" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;LtGauss]]
 +
| 1254m
 
| ---
 
| ---
 
| ---
 
| ---
 +
| Data-sort-value="649" | 649
 +
| rowspan="4" | Heavy&nbsp;Kinetic
 +
| rowspan="4" | ---
 +
| 13
 
| ---
 
| ---
 +
| 141
 
| 11
 
| 11
| ---
+
| rowspan="4" | ---
| ---
+
| rowspan="4" | ---
| 119
+
| 16
| 2.02
 
 
| 1000
 
| 1000
| 10385.46
 
| ---
 
| ---
 
| Charge-up
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Gauss Rifle]]
+
| data-sort-value="12" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;Gauss]]
 
| 900m
 
| 900m
 
| 900m
 
| 900m
 +
| 1092
 +
| Data-sort-value="1230" | 1230
 +
| 7.4
 +
| 1s
 +
| 152
 +
| 18
 
| 12
 
| 12
| 17.75
 
| 1230
 
| Heavy Kinetic
 
| ---
 
| ---
 
| ---
 
| 8.5
 
| ---
 
| ---
 
| 174.25
 
| 2.51
 
 
| 1850
 
| 1850
| 14760
 
| -1092
 
| 900m
 
| Charge-up
 
 
|-
 
|-
  
| [[Gauss Rifles|Air Heavy Gauss Rifle]]
+
| data-sort-value="13" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;HGauss]]
| 700m
+
| 704m
| 700m
 
| 6
 
| 32.03
 
| 2125.2
 
| Heavy Kinetic
 
| ---
 
| ---
 
| ---
 
| 8.5
 
| ---
 
| ---
 
| 301.07
 
| 4.54
 
| 2000
 
| 12751.2
 
| -4.25
 
 
| 450m
 
| 450m
| Charge-up
+
| 4.3
 +
| Data-sort-value="2125" | 2125
 +
| 7
 +
| 1.5s
 +
| 248
 +
| 32
 +
| rowspan="2" | 6
 +
| rowspan="2" | 2000
 
|-
 
|-
  
| [[Gauss Rifles|Air Improved Heavy Gauss Rifle]]
+
| data-sort-value="14" | [[Air_Weapons#Ballistic_Air_Weapons | Air&nbsp;iHGauss]]
| 800m
 
 
| 800m
 
| 800m
| 6
 
| 29.12
 
| 1932
 
| Heavy Kinetic
 
 
| ---
 
| ---
 
| ---
 
| ---
| ---
+
| Data-sort-value="1932" | 1932
| 8.5
+
| 7.4
| ---
+
| 1s
| ---
+
| 240
| 273.7
+
| 29
| 4.13
 
| 2000
 
| 11592
 
| ---
 
| ---
 
| Charge-up
 
 
|-
 
|-
 
 
|}
 
|}
 +
<br>
  
 
== Missile Air Weapons ==
 
== Missile Air Weapons ==
Line 1,061: Line 1,006:
  
 
== Bombs ==
 
== Bombs ==
 +
<br>
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
{| border="1" cellspacing="0" cellpadding="1" class= "wikitable sortable" style="text-align:center; font-size:13px; margin:auto;"
|- class="stripe_green" style="height:50px; text-align:center"
+
|+ style="caption-side:bottom; text-align:right; font-size:12px; font-weight: normal;" | All stats are current as of release 0.10.3<br>*Max drop altitude
! '''Weapon'''
+
|- style="text-align:center; height:40px;"
! '''Max Range'''
+
! data-sort-type="number" | '''Weapon'''
! '''Min Range'''
+
! data-sort-type="number" | '''Min Range'''
! '''Ammo/ton'''
+
! data-sort-type="number" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Heat'''
+
! data-sort-type="number" | '''Lock On<br>Range'''
! '''Damage'''
+
! '''Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! class="unsortable" style="padding: 5px;" | '''[[Damage types|Damage Type]]'''
! '''Secondary Damage'''
+
! '''Secondary<br>Damage<wbr/>/Shot'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! class="unsortable" style="padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]'''
! '''Splash Radius'''
+
! data-sort-type="number" | '''Splash Radius'''<br>(prm/sec)
! '''Shots/min'''
+
! data-sort-type="number" | '''Shots<wbr/>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Mech Damage/sec'''
+
! '''Raw DPS''' <!-- DPS without damage type modifiers -->
! '''Heat/sec'''
+
! '''[[Heat]]<wbr/>/Shot'''
! '''Ammo Cost/ton'''
+
! '''Ammo<wbr/>/ton''' <!-- Half ton ammo treated as one ton -->
! '''Max Damage/ton Ammo'''
+
! '''Ammo cost<br>/ton'''
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
| data-sort-value="1" | [[Bomb#Cluster|Bomb&nbsp;(CL)]]
| [[Weapon]]
+
| rowspan="2" | ---
| Max Range
+
| rowspan="2" | 1500m*
| Minimum Range
+
| rowspan="3" | ---
| Ammo/ton
+
| Data-sort-value="270" | 5 x 54
| Heat
+
| rowspan="3" | Kinetic
| Damage
+
| Data-sort-value="530" | 5 x 106
| Damage Type
+
| rowspan="3" | Missile
| Secondary Damage
+
| 26.5m&nbsp;/&nbsp;40m
| Secondary Damage Type
+
| 2.8
| Splash Radius
+
| 37
| Shots/min
+
| rowspan="2" | 0
| Mech Damage/sec
+
| 5
| Heat/sec
+
| rowspan="3" | 2000
| Ammo Cost/ton
 
| Max Damage/ton Ammo
 
| Notes
 
 
|-
 
|-
-->
 
  
| [[Bomb#High Explosive|Bomb (HE)]]
+
| data-sort-value="2" | [[Bomb#High Explosive|Bomb&nbsp;(HE)]]
| N/A (collision-based rather than distance)
+
| rowspan="2" Data-sort-value="400" | 400
| ---
+
| rowspan="2" Data-sort-value="400" | 400
| 1
+
| 17.5m&nbsp;/&nbsp;25m
| 0
+
| 3
| 400
+
| 40
| Kinetic
+
| rowspan="2" | 1
| 400
 
| Missile
 
| 15m / 25m
 
| 12
 
| 160
 
| 0
 
| 2000
 
| 800
 
| Drops a single, unguided bomb
 
 
|-
 
|-
  
| [[Bomb#Laser-Guided|Bomb (LG)]]
+
| data-sort-value="3" | [[Bomb#Laser-Guided|Bomb&nbsp;(LG)]]
| 1000m
 
 
| 100m
 
| 100m
| 1
+
| 1500m
 +
| 7.5m&nbsp;/&nbsp;10m
 +
| 4.3
 +
| 57
 
| 100
 
| 100
| 400
 
| Kinetic
 
| 400
 
| Missile
 
| 5m / 10m
 
| 5
 
| 66.67
 
| 8.33
 
| 3000
 
| 800
 
| Fires a single, TAG-guided bomb
 
 
|-
 
|-
 
| [[Bomb#Cluster|Bomb (CL)]]
 
| N/A (collision-based rather than distance)
 
| ---
 
| 5
 
| 0
 
| 500
 
| Kinetic
 
| 750
 
| Missile
 
| 15m / 30m
 
| 23.5
 
| 489.58
 
| 0
 
| 2500
 
| 1250
 
| Drops 5, unguided bomblets;<br>Empties clip
 
|-
 
 
 
|}
 
|}
 +
<br>
  
 
==Usage==
 
==Usage==
The following Variants equip these weapons:
+
The following air assets equip bombs:
  
  

Revision as of 14:05, 19 April 2019

This is a quick reference for all aerospace-based weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by ground assets, see Weapons. Weapons are divided into three classes: ballistic, missile, and energy. As their names suggest, these weapons are only found on aerospace fighters or VTOLs, and differ from their ground counterparts by usually having longer range, more burst potential and different damage types to better synergize with the playstyle of air-to-ground combat.


Ballistic Air Weapons


All stats are current as of release 0.10.3
Weapon Max Range Dmg Drop
Range
Dmg Drop
/m
Damage/Shot Damage Type Splash Radius Shots/min Charge
Time
Raw DPS Heat/Shot Cooldown
Time
Jam
Duration
Ammo/ton Ammo cost
/ton
Air UAC2 1200m 1200m 10 12 Mgun --- 480 (1080) --- 96 1 2.5s 2.5s 800 450
Air UAC5 860m --- --- 40 Kinetic‑air 1.5m 120 (600) 80 3 6s 9s 200
Air UAC10 760m 80 2.5m 80 (400) 107 10 9s 100
Air UAC20 600m 180 Energy 3m 60 (300) 180 15 9s 50
Air RAC2 1000m 800m 0.05 19 Light Kinetic --- 648 (1080) --- 204 1.3 4s 6s 600 250
Air RAC5 860m --- --- 40 Kinetic‑air 1.5m 318 (600) 212 3 9s 200 450
Air LBX2 1350m 1350m 10 2 x 81 Kinetic‑air 1.5m 20 --- 54 7 --- --- 60 125
Air LBX5 900m 900m 5 x 81 15 101 10 48 500
Air LBX10 697m --- --- 10 x 81 12 162 24 24 950
Air LBX20 450m 20 x 81 10 270 76 12 1350
Air LtGauss 1254m --- --- 649 Heavy Kinetic --- 13 --- 141 11 --- --- 16 1000
Air Gauss 900m 900m 1092 1230 7.4 1s 152 18 12 1850
Air HGauss 704m 450m 4.3 2125 7 1.5s 248 32 6 2000
Air iHGauss 800m --- --- 1932 7.4 1s 240 29


Missile Air Weapons

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
Air ATM3 (Std) 750m 750m 120m 108 43 3x 120 Missile 3x 120 Frag 1m / 3m 8 50.4 5.73 1100 13608 ---
Air ATM6 (Std) 750m 750m 120m 108 43 6x 60 Missile 6x 60 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM9 (Std) 750m 750m 120m 108 43 9x 40 Missile 9x 10 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM12 (Std) 750m 750m 120m 108 43 12x 30 Missile 12x 30 Frag 1m / 3m 120 756 86 1100 13608 ---
Air ATM3 (ER) 1250m 1500m 150m 108 43 3x 86 Missile 3x 86 Frag 1m / 3m 8 36.12 5.73 1100 9752.4 ---
Air ATM6 (ER) 1250m 1500m 150m 108 43 6x 43 Missile 6x 43 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air ATM9 (ER) 1250m 1500m 150m 108 43 9x 28.67 Missile 9x 28.67 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air ATM12 (ER) 1250m 1500m 150m 108 43 12x 21.5 Missile 12x 21.5 Frag 1m / 3m 120 541.8 86 1100 9752.4 ---
Air LRM5 1000m 2100m 100m 180 43.5 5x 86 Missile 5x 86 Frag 1m / 3m 7.5 56.44 5.44 250 16254 ---
Air LRM10 1000m 2100m 100m 180 43.5 10x 43 Missile 10x 43 Frag 1m / 3m 120 903 87 250 16254 ---
Air LRM15 1000m 2100m 100m 180 43.5 15x 28.67 Missile 15x 28.67 Frag 1m / 3m 120 903 87 250 16254 ---
Air LRM20 1000m 2100m 100m 180 43.5 20x 21.5 Missile 20x 21.5 Frag 1m / 3m 120 903 87 250 16254 ---
Air MRM10 --- 700 20m 240 46.14 10x 78.19 Missile 10x 78.19 Frag 1.5m / 5m 10 136.82 7.69 250 19702.72 Shotgun effect
Air MRM20 --- 700 20m 240 92.27 20x 78.19 Missile 20x 78.19 Frag 1.5m / 5m 10 273.65 15.38 250 19702.72 Shotgun effect
Air MRM30 --- 700 20m 240 138.4 30x 78.19 Missile 30x 78.19 Frag 1.5m / 5m 10 410.47 23.07 250 19702.72 Shotgun effect
Air MRM40 --- 700 20m 240 184.54 40x 78.19 Missile 40x 78.19 Frag 1.5m / 5m 10 547.3 30.76 250 19702.72 Shotgun effect
Air SRM2 --- 498m 0m 96 6 2x 50 Missile 2x 50 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SRM4 --- 498m 0m 96 6 4x 25 Missile 4x 25 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SRM6 --- 498m 0m 96 6 6x 16.67 Missile 6x 16.67 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM2 --- 660m 0m 96 6 2x 50 Missile 2x 50 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM4 --- 660m 0m 96 6 4x 25 Missile 4x 25 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air SSRM6 --- 660m 0m 96 6 6x 16.67 Missile 6x 16.67 Frag 0.95m / 2m 350 612.5 35 250 10080 ---
Air Thunderbolt  ??? 6000 --- 20 50 150 MGun 150 --- 1.5m / --- 10 42.5 8.33 800 5100 ---

Laser Air Weapons

Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots/min Overheat Cooldown Mech Damage/sec Mech Damage/Heat Heat/sec Notes
Air SBL 400m 9.32 145.53 Energy-Air --- --- --- 0.5s 19.05 --- --- 46.2 15.61 2.96 ---
Air ERSBL 500m 18.65 145.53 Energy-Air --- --- --- 0.5s 19.05 --- --- 46.2 7.8 5.92 ---
Air CERSBL 550m 27.97 181.91 Energy-Air --- --- --- 0.5s 19.05 --- --- 57.75 6.5 8.88 ---
Air MBL 550m 39.34 260.4 Energy-Air --- --- --- 0.5s 13.3 --- --- 57.74 6.62 8.72 ---
Air ERMBL 650m 46.62 260.4 Energy-Air --- --- --- 0.5s 13.3 --- --- 57.74 5.59 10.33 ---
Air CERMBL 750m 75.3 363.31 Energy-Air --- --- --- 0.5s 13.3 --- --- 80.56 4.83 16.69 ---
Air HSL 400m 48.7 453.69 Energy-Air --- --- --- 1.5s 11.11 --- --- 84.02 9.31 9.02 ---
Air HML 500m 112.61 747.75 Energy-Air --- --- --- 1.5s 9.22 --- --- 114.86 6.64 17.3 ---
Air SPL 400m 23.88 147.17 Energy-Air --- --- --- 6x 0.06s 26.32 --- --- 64.55 6.16 10.48 Fires six pulses
Air CSPL 450m 23.88 147.17 Energy-Air --- --- --- 6x 0.06s 26.32 --- --- 64.55 6.16 10.48 Fires six pulses
Air MPL 500m 23.93 178.11 Energy-Air --- --- --- 2x 0.06s 34.09 --- --- 101.2 7.44 13.6 Fires two pulses
Air CMPL 600m 27.91 207.5 Energy-Air --- --- --- 2x 0.06s 34.09 --- --- 117.9 7.43 15.86 Fires two pulses
Air SXPL 450m 1.94 14.23 Energy-Air --- --- --- 0.06s 279.07 --- --- 66.16 7.33 9.02 ---
Air MXPL 600m 3.88 28.45 Energy-Air --- --- --- 0.06s 279.07 --- --- 132.34 7.33 18.05 ---

Bombs


All stats are current as of release 0.10.3
*Max drop altitude
Weapon Min Range Max Range Lock On
Range
Damage/Shot Damage Type Secondary
Damage/Shot
Sec.
Damage Type
Splash Radius
(prm/sec)
Shots/min Raw DPS Heat/Shot Ammo/ton Ammo cost
/ton
Bomb (CL) --- 1500m* --- 5 x 54 Kinetic 5 x 106 Missile 26.5m / 40m 2.8 37 0 5 2000
Bomb (HE) 400 400 17.5m / 25m 3 40 1
Bomb (LG) 100m 1500m 7.5m / 10m 4.3 57 100


Usage

The following air assets equip bombs:


Bomb (HE) Bomb (LG) Bomb (CL)

  Inner Sphere

  Clan

  Inner Sphere

  Clan

  Inner Sphere

  Clan


See Also