Difference between revisions of "Long Tom Artillery"
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− | Long Tom Artillery is the largest conventional tube artillery piece in MW:LL. | + | Long Tom Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the [[Mobile_Long_Tom|Mobile Long Tom Artillary Tank]]. |
==Overview== | ==Overview== | ||
− | The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option. | + | The Long Tom Artillery Cannon fires its shells in an [[indirect]] arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option. |
+ | |||
+ | Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas, that is to say Mass Bombardment. | ||
+ | |||
+ | Note: [[MWLL_Basics_Guide#Common_problems|Suspension Kick]] and [[smoke launchers]] don't work unless the Longtom is deployed. | ||
==Weapon Stats== | ==Weapon Stats== | ||
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;"> | ||
− | {| class= " | + | {| class= "sortable hoverTable statTable stickyCol" |
− | |- style=" | + | |- style="height:70px;" |
! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ! data-sort-type="number" style="width: 90px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon''' | ||
! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ! data-sort-type="number" style="width: 70px" | '''Max Range''' <!-- calculated and/or approximated max range to cause damage --> | ||
! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ! data-sort-type="number" style="width: 70px" | '''Dmg Drop<br>Range''' | ||
− | ! | + | ! data-sort-type="number" style="width: 80px" | '''Splash Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot--> |
− | |||
! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]''' | ||
− | ! style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' | + | ! data-sort-type="number" style="width: 80px" | '''Sec. Splash<br>Damage<wbr/>/Shot''' |
! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ! class="unsortable" style="width: 100px; padding: 5px;" | '''Sec.<br>[[Damage types|Damage Type]]''' | ||
! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ! data-sort-type="number" style="width: 100px" | '''Splash Radius'''<br>(prm/sec) | ||
! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ! data-sort-type="number" style="width: 80px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) --> | ||
− | ! style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> | + | ! data-sort-type="number" style="width: 70px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)--> |
− | ! style="width: 70px" | '''Speed<br>(m/s)''' | + | ! data-sort-type="number" style="width: 70px" | '''Speed<br>(m/s)''' |
− | ! style="width: 70px" | '''[[Heat]]<br>/Shot''' | + | ! data-sort-type="number" style="width: 70px" | '''[[Heat]]<br>/Shot''' |
− | ! style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> | + | ! data-sort-type="number" style="width: 70px" | '''Ammo<br>/ton''' <!-- Half ton ammo treated as one ton --> |
− | ! style="width: 70px" | '''Ammo cost<br>/ton''' | + | ! data-sort-type="number" style="width: 70px" | '''Ammo cost<br>/ton''' |
|- | |- | ||
− | + | ! data-sort-value="1" | '''Long Tom (Std range)''' | |
| 2250m | | 2250m | ||
| rowspan="3" | --- | | rowspan="3" | --- | ||
− | | rowspan="3" Data-sort-value=" | + | | rowspan="3" Data-sort-value="1425" | 1425 |
− | |||
| rowspan="3" | Missile | | rowspan="3" | Missile | ||
− | | rowspan="3" Data-sort-value=" | + | | rowspan="3" Data-sort-value="1425" | 1425 |
| rowspan="3" | Energy | | rowspan="3" | Energy | ||
− | | | + | | rowspan="3" | 34m / 40m |
| rowspan="3" | 7.5 | | rowspan="3" | 7.5 | ||
− | | rowspan="3" | | + | | rowspan="3" | 358 |
| rowspan="3" | 300 | | rowspan="3" | 300 | ||
| 300 | | 300 | ||
− | | rowspan="3" | | + | | rowspan="3" | 8 |
| rowspan="3" | 2400 | | rowspan="3" | 2400 | ||
|- | |- | ||
− | + | ! data-sort-value="2" | '''Long Tom (Short range)''' | |
| 1500m | | 1500m | ||
− | |||
| 200 | | 200 | ||
|- | |- | ||
− | + | ! data-sort-value="3" | '''Long Tom (Long range)''' | |
| 3000m | | 3000m | ||
− | |||
| 400 | | 400 | ||
|- | |- | ||
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|} | |} | ||
</div> | </div> | ||
− | {{Version tag | Width = 1650px | | + | {{Version tag | Width = 1650px | Version149=0.14.9}} |
<!-- | <!-- | ||
==Gameplay & Hints== | ==Gameplay & Hints== | ||
--> | --> | ||
+ | |||
==Canon== | ==Canon== | ||
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. | The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. | ||
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The following Inner Sphere assets equip Long Tom: | The following Inner Sphere assets equip Long Tom: | ||
− | + | <div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:500px"> | |
− | |- style=" | + | {| class= "sortable hoverTable statTable stickyCol stickyHead" |
− | ! style="width: | + | |- style="height:70px;" |
− | + | ! style="width: 160px; left:0; z-index:99999" | '''Asset''' | |
− | + | ! style="width: 80px;" | '''Type''' <!-- filter instead of sorting--> | |
− | + | ! style="width: 80px;" | '''Faction''' <!-- filter instead of sorting--> | |
+ | ! data-sort-type="number" style="width: 70px;" |'''Tons''' | ||
+ | |- | ||
+ | ![[LongTomTank|LongTomTank Pr ]] | ||
+ | ||Vehicle||IS||95 | ||
+ | |- | ||
+ | ![[LongTomTank|LongTomTank A ]] | ||
+ | ||Vehicle||IS||95 | ||
+ | |- | ||
+ | ![[LongTomTank|LongTomTank B ]] | ||
+ | ||Vehicle||IS||95 | ||
+ | |- | ||
|} | |} | ||
+ | </div> | ||
+ | {{Version tag | Width = 490px | Version149=0.14.9}} | ||
+ | |||
+ | |||
+ | ---- | ||
{{Navbox Weapons}} | {{Navbox Weapons}} |
Latest revision as of 21:54, 7 January 2024
Long Tom Artillery is the largest conventional tube artillery piece in MW:LL. It is mounted on the Mobile Long Tom Artillary Tank.
Contents
Overview
The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with devastating dffects and enormous splash radius up to 45 meters (see table below for more details). Direct hit from LT shell is almost certain death for light assets, and if you happen to be within the splash radius then a trip to the nearest repair bay might be the best option.
Artillery is the use of war devices that can far exceed the range of conventional personal and BattleMech weapons, and is primarily used to support an additional force. Due to the highly explosive nature of artillery, most artillery weapons cause not only substantial primary damage, but also secondary damage to adjacent areas, that is to say Mass Bombardment.
Note: Suspension Kick and smoke launchers don't work unless the Longtom is deployed.
Weapon Stats
Weapon | Max Range | Dmg Drop Range |
Splash Damage |
Damage Type |
Sec. Splash Damage |
Sec. Damage Type |
Splash Radius (prm/sec) |
Shots /min |
Sustained DPS |
Speed (m/s) |
Heat /Shot |
Ammo /ton |
Ammo cost /ton |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Long Tom (Std range) | 2250m | --- | 1425 | Missile | 1425 | Energy | 34m / 40m | 7.5 | 358 | 300 | 300 | 8 | 2400 |
Long Tom (Short range) | 1500m | 200 | |||||||||||
Long Tom (Long range) | 3000m | 400 |
All stats are current as of release 0.14.10 | |
Canon
The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force. Date Introduced 2603 during the Era known as "Star League" (2571 - 2780) - Unit Role: Artillery Support
Usage
The following Inner Sphere assets equip Long Tom:
Asset | Type | Faction | Tons |
---|---|---|---|
LongTomTank Pr | Vehicle | IS | 95 |
LongTomTank A | Vehicle | IS | 95 |
LongTomTank B | Vehicle | IS | 95 |
All stats are current as of release 0.14.10 | |