Difference between revisions of "X-Pulse Lasers"

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'''X-Pulse Lasers''', or '''XPL'''s, are "fully automatic" versions of regular [[Pulse Lasers]].
'''X-Pulse Lasers''', or '''XPL'''s, are improved versions of regular [[Pulse Lasers]].
 
  
 
==Overview==
 
==Overview==
X-Pulse Lasers work in much the same way as standard Pulse Lasers with one major difference: they do not require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS.  In addition, the X-Pulse Lasers have the same effective range as [[Standard Beam Lasers]], giving them a slight edge in range as well. Because of the high rate of fire, X-Pulse Lasers can even be competent anti-[[BA|Battle Armor]] weapons.
+
X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive [[DPS]]. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their [[Standard Lasers|Standard Laser]] counterparts.
  
In general terms an X-Pulse Laser is more powerful than both a Pulse Laser or a Standard Beam Laser of similar type.  The main problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When heavily used it is best to keep an eye on the unit's heat, and to switch to controlled bursts when nearing red line.
+
One problem with X-Pulse Lasers is that it is very easy to generate dangerous [[heat]] levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels.
 +
 
 +
Only Inner Sphere units use X-Pulse Lasers.
  
Only Inner Sphere units mount X-Pulse Lasers.
 
  
 
==Weapon Stats==
 
==Weapon Stats==
All stats are current as of release 0.8.6.
 
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px;">
|- class="stripe_red" style="height:50px; text-align:center"
+
{| class= "sortable hoverTable statTable stickyCol"
! style="width: 10%" | '''Weapon'''
+
|- style="height:70px;"
! '''Listed Range'''
+
! data-sort-type="number" style="width: 100px; position: sticky; position: -webkit-sticky; left:0; z-index: 999;" | '''Weapon'''
! '''Heat'''
+
! data-sort-type="number" style="width: 80px" | '''Max<br>Range''' <!-- calculated and/or approximated max range to cause damage -->
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
+
! data-sort-type="number" style="width: 80px" | '''Beam Duration'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! data-sort-type="number" style="width: 85px" | '''Hit Damage<wbr/>/Shot''' <!-- Shot is the minimum amount of ammo/beams one can shoot-->
! '''Secondary Damage'''
+
! class="unsortable" style="width: 110px; padding: 5px;" | '''[[Damage types|Damage<br>Type]]'''
! style="width: 6%" | '''Secondary Damage Type'''
+
! data-sort-type="number" style="width: 90px" | '''Shots<br>/min''' <!-- Shot cycles per minute more accurately. (Max rpm for rapid fire weapons) -->
! '''Splash Radius'''
+
! data-sort-type="number" style="width: 80px" | '''Sustained<br>[[DPS]]''' <!-- average sustainable max DPS against assets (mechs,tanks,hovers,asf,vtol)-->
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
+
! data-sort-type="number" style="width: 70px" | '''Speed'''
! '''Shots/min'''
+
! data-sort-type="number" style="width: 80px" | '''[[Heat]]<br>/Shot'''
! '''Overheat'''
 
! '''Cooldown'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
 
|-
 
|-
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
! data-sort-value="1" | '''SXPL'''
| [[Weapon]]
+
| 350m
| Listed Range
+
| rowspan="5" | 0.06s
| Heat
+
| Data-sort-value="15" | 15
| Damage
+
| rowspan="3" | Energy
| Damage Type
+
| rowspan="5" | 413.8
| Secondary Damage
+
| 109
| Secondary Damage Type
+
| rowspan="5" | Hitscan
| Splash Radius
+
| 1.6
| Beam Duration
 
| Shots/min
 
| Overheat
 
| Cooldown
 
| Mech Damage/sec
 
| Mech Damage/Heat
 
| Heat/sec
 
| Notes
 
 
|-
 
|-
-->
 
  
| Air SXPL
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! data-sort-value="2" | '''MXPL'''
| 450m
+
| 500m
| 1.94
+
| Data-sort-value="28" | 28
| 14.23
+
| 203
| Energy-Air
+
| 3.5
| ---
 
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 66.16
 
| 7.33
 
| 9.02
 
| ---
 
 
|-
 
|-
  
| SXPL
+
! data-sort-value="3" | '''LXPL'''
| 300m
+
| 750m
| 1.94
+
| Data-sort-value="48" | 48
| 14.23
+
| 348
| Energy
+
| 8.5
| ---
 
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 66.16
 
| 7.33
 
| 9.02
 
| ---
 
 
|-
 
|-
  
| Air MXPL
+
! data-sort-value="12" | '''Air SXPL'''
| 600m
+
| 450m
| 3.88
+
| Data-sort-value="15" | 15
| 28.45
+
| rowspan="2" | Energy-air
| Energy-Air
+
| 126
| ---
+
| 1.6
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 132.34
 
| 7.33
 
| 18.05
 
| ---
 
 
|-
 
|-
  
| MXPL
+
! data-sort-value="13" | '''Air MXPL'''
| 500m
+
| 600m
| 3.88
+
| Data-sort-value="28" | 28
| 28.45
+
| 236
| Energy
+
| 4
| ---
 
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 132.34
 
| 7.33
 
| 18.05
 
| ---
 
|-
 
 
 
| LXPL
 
| 700m
 
| 8.42
 
| 47.42
 
| Energy
 
| ---
 
| ---
 
| ---
 
| 0.06s
 
| 279.07
 
| ---
 
| ---
 
| 220.56
 
| 5.63
 
| 39.16
 
| ---
 
|-
 
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 1010px | Version143=0.14.3}}
  
===SXPL and MXPL===
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==Gameplay & Hints==
Both the SXPL and MXPL are prime brawling weapons.  When used in a brawl extra care should be taken to avoid over-heating as such close-range confrontations tend to be very sharp with heavy exchanges of fire. Use of [[Coolant]] may be unavoidable.
+
*While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of [[armor]] and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs.
  
===LXPL===
+
*Because of the high rate of fire, X-Pulse Lasers can be competent anti-[[BA|Battle Armor]] weapons.
With a 700 meter range, the Large X-Pulse Laser is a prime medium-range weapon.  When combined with a good firing position that provides cover to hide behind while dissipating heat the LXPL is a powerful sniping weapon that also proves its worth when the range closes.  As with all Large Lasers heat can quickly become an issue.
 
  
<!-- ==MWLL History== -->
 
  
 
==Canon==
 
==Canon==
Line 155: Line 77:
  
 
In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.
 
In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.
 +
 +
[http://www.sarna.net/wiki/Laser#Pulse_Lasers  BattleTech reference]
  
 
==Usage==
 
==Usage==
The following vehicles equip these weapons.
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The following Inner Sphere assets equip X-Pulse Lasers:
  
{| cellpadding="4" align="center" cellspacing="0" style="background:#101010; border:1px solid #303030;"
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<div style="overflow-x: auto; margin-right:auto; margin-left:auto; margin-top: 20px; margin-bottom: 0px; max-height: 500px; max-width:790px">
|- class="stripe_red" style="text-align:center;"
+
{| class= "filterable sortable hoverTable statTable stickyCol stickyHead"
! SXPL || MXPL || LXPL
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|- style="height:70px;"
|- style="vertical-align:top;"
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! class="unfilterable" style="width: 150px; left:0; z-index:99999" | '''Asset'''
|
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! class="unsortable" style="white-space:nowrap; width:90px" | '''Type''' <!-- filter instead of sorting-->
*[[Chevalier]]
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! class="unsortable" style="white-space:nowrap; width:90px" | '''Faction''' <!-- filter instead of sorting-->
*[[Harasser]]
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! class="unfilterable" data-sort-type="number" style="width: 60px;" |'''Tons'''
*[[Chimera]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''SXPL'''
*[[Uziel]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''MXPL'''
*[[Mauler]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''LXPL'''
*[[Fafnir]]
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! class="unfilterable" data-sort-type="number" style="width: 50px;" |'''Air MXPL'''
|
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|-
*[[Harasser]]
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![[Commando|Commando C]]
*[[Osiris]]
+
||Mech||IS||25||6||||||
*[[Raven]]
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|-
*[[Bushwacker]]
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![[Osiris|Osiris A ]]
*[[Avatar]]
+
||Mech||IS||30||||3||||
*[[Thanatos]]
+
|-
*[[Fafnir]]
+
![[Raven|Raven G ]]
|
+
||Mech||IS||35||3||||||
*[[Awesome]]
+
|-
*[[Bushwacker]]
+
![[Uziel|Uziel G ]]
*[[Raven]]
+
||Mech||IS||50||||||2||
*[[Uziel]]
+
|-
*[[Rifleman]]
+
![[Rifleman|Rifleman G ]]
*[[Warhammer]]
+
||Mech||IS||60||||6||||
 +
|-
 +
![[Avatar|Avatar Prime ]]
 +
||Mech||IS||70||||4||||
 +
|-
 +
![[Awesome|Awesome D ]]
 +
||Mech||IS||80||||||3||
 +
|-
 +
![[Mauler|Mauler A ]]
 +
||Mech||IS||90||2||||||
 +
|-
 +
![[Mauler|Mauler D ]]
 +
||Mech||IS||90||4||||||
 +
|-
 +
![[Archangel|Archangel E]]
 +
||Mech||IS||100||||3||||
 +
|-
 +
![[Harasser|Harasser B ]]
 +
||Vehicle||IS||25||||2||||
 +
|-
 +
![[Harasser|Harasser E ]]
 +
||Vehicle||IS||25||||||1||
 +
|-
 +
![[Chevalier|Chevalier Prime ]]
 +
||Vehicle||IS||35||||||1||
 +
|-
 +
![[Chevalier|Chevalier A ]]
 +
||Vehicle||IS||35||3||||||
 +
|-
 +
![[Chevalier|Chevalier C ]]
 +
||Vehicle||IS||35||||||1||
 +
|-
 +
![[Goblin|Goblin B ]]
 +
||Vehicle||IS||45||||1||||
 +
|-
 +
![[Partisan|Partisan F ]]
 +
||Vehicle||IS||80||||3||||
 +
|-
 +
![[Schrek|Schrek E]]
 +
||Vehicle||IS||80||||||2||
 +
|-
 +
![[Hawkmoth|Hawkmoth B ]]
 +
||VTOL||IS||25||||||||1
 +
|-
 +
![[Corsair|Corsair B ]]
 +
||ASF||IS||50||||||||4
 +
|-
 +
![[Corsair|Corsair D ]]
 +
||ASF||IS||50||||||||2
 +
|-
 +
![[Corsair|Corsair H ]]
 +
||ASF||IS||50||||||||1
 +
|-
 +
![[Rusalka|Rusalka A ]]
 +
||ASF||IS||65||||||2||
 +
|-
 
|}
 
|}
 +
</div>
 +
{{Version tag | Width = 780px | Version1410=0.14.10}}
  
==See Also==
 
*[[Standard Beam Lasers]]
 
 
*[[Extended Range Beam Lasers]]
 
 
*[[Pulse Lasers]]
 
  
*[[Heavy Lasers]]
+
----
  
*[[Particle Projection Cannons]]
 
  
 +
{{Navbox Weapons}}
 
[[Category:Energy weapons]]
 
[[Category:Energy weapons]]
 
[[Category:Lists]]
 
[[Category:Lists]]
<br>{{Navbox Weapons}}
 

Latest revision as of 16:58, 8 November 2021

X-Pulse Lasers, or XPLs, are "fully automatic" versions of regular Pulse Lasers.

Overview

X-Pulse Lasers work in much the same way as the regular Pulse Lasers with one major difference: they don't require a cool down time and thus can be fired indefinitely, making them effective brawling weapons since their high rate of fire gives them an impressive DPS. DPS wise X-Pulse Lasers are more powerful than any other laser weapon. Beam ranges are similar to their Standard Laser counterparts.

One problem with X-Pulse Lasers is that it is very easy to generate dangerous heat levels with sustained firing -- something that is especially tempting during intense fire fights. When used heavily, it is best to keep an eye on the unit's heat, and use more controlled bursts when nearing hazardous heat levels.

Only Inner Sphere units use X-Pulse Lasers.


Weapon Stats

Weapon Max
Range
Beam Duration Hit Damage/Shot Damage
Type
Shots
/min
Sustained
DPS
Speed Heat
/Shot
SXPL 350m 0.06s 15 Energy 413.8 109 Hitscan 1.6
MXPL 500m 28 203 3.5
LXPL 750m 48 348 8.5
Air SXPL 450m 15 Energy-air 126 1.6
Air MXPL 600m 28 236 4
All stats are current as of release 0.14.10

Gameplay & Hints

  • While X-Pulse Lasers can provide blistering pinpoint damage, doing that requires staying long times out of cover 'staring' your target. So, good amount of armor and/or the skill of choosing the right time to engage are usually helpful when trying to utilize the full DPS potential of the XPLs.
  • Because of the high rate of fire, X-Pulse Lasers can be competent anti-Battle Armor weapons.


Canon

In 3055 the Federated Commonwealth started research on the X-Pulse Laser, with the first Prototypes entering production in 3057. Although the project was derailed by the FedCom Civil War it didn't stop the deployment of the prototypes. Effectively amounting to modified Inner Sphere pulse lasers, the X-Pulse weapons could cycle faster and discharge with greater power -- although with the cost of significantly greater waste heat. The Clans have no equivalent of the weapon, though the Clan Pulse Lasers maintain a healthy range and moderate damage advantage over the IS X-Pulse.

In CBT the X-Pulse falls under the Experimental Rules Level, and is not part of the core game.

BattleTech reference

Usage

The following Inner Sphere assets equip X-Pulse Lasers:

Asset Type Faction Tons SXPL MXPL LXPL Air MXPL
Commando C Mech IS 25 6
Osiris A Mech IS 30 3
Raven G Mech IS 35 3
Uziel G Mech IS 50 2
Rifleman G Mech IS 60 6
Avatar Prime Mech IS 70 4
Awesome D Mech IS 80 3
Mauler A Mech IS 90 2
Mauler D Mech IS 90 4
Archangel E Mech IS 100 3
Harasser B Vehicle IS 25 2
Harasser E Vehicle IS 25 1
Chevalier Prime Vehicle IS 35 1
Chevalier A Vehicle IS 35 3
Chevalier C Vehicle IS 35 1
Goblin B Vehicle IS 45 1
Partisan F Vehicle IS 80 3
Schrek E Vehicle IS 80 2
Hawkmoth B VTOL IS 25 1
Corsair B ASF IS 50 4
Corsair D ASF IS 50 2
Corsair H ASF IS 50 1
Rusalka A ASF IS 65 2
All stats are current as of release 0.14.10