Difference between revisions of "TSA Palisades"
|Line 30:||Line 30:|
Revision as of 03:27, 9 July 2019
|Size:||4096 x 4096|
|First Available In:||0.4.0|
|Number of Bases:|| IS: 1|
|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|
|— Map introduction|
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result of this, Palisades very frequently devolves into mostly static long-range sniping matches, especially when Arrow IV assets or Thumpers are deployed. This map can be quite enjoyable when both teams commit to a more mobile style of play with battles occurring on the eastern side of the map. Since that rarely happens, many veterans will simply skip playing this map altogether.