Difference between revisions of "TC IcePlanetV2"

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m (Overview)
 
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| BaseNtl = 7
 
| BaseNtl = 7
 
| Map  = TC_IcePlanetV2-minimap.jpg
 
| Map  = TC_IcePlanetV2-minimap.jpg
| Clan_X = 270
+
| Clan_X = 255
| Clan_Y = 40
+
| Clan_Y = 50
 
| Clan_Mech_1_X = 240
 
| Clan_Mech_1_X = 240
 
| Clan_Mech_1_Y = 80
 
| Clan_Mech_1_Y = 80
 +
| Clan_ASF_1_X = 230
 +
| Clan_ASF_1_Y = 70
  
| IS_X = 45
+
| IS_X = 80
| IS_Y = 260
+
| IS_Y = 220
 
| IS_Mech_1_X = 110
 
| IS_Mech_1_X = 110
 
| IS_Mech_1_Y = 200
 
| IS_Mech_1_Y = 200
 +
| IS_ASF_1_X = 103
 +
| IS_ASF_1_Y = 214
  
 
| Neutral_Mech_1_X = 200
 
| Neutral_Mech_1_X = 200
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__NOTOC__
 
__NOTOC__
  
<p>'''IcePlanetV2''', A frozen, ice-covered world where an ancient massive SLDF base has been discovered. Use the multiple paths and tunnels to successfully take the forward factories and assault the center industrial energy facility in close combat.  Visibility is slightly obscured by the blowing snow and haze in the atmosphere. Utilizing fast assets via the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.</p>
+
<p>'''IcePlanet V2''', A frozen, ice-covered world where an ancient massive SLDF base has been discovered. Use the multiple paths and tunnels to successfully take the forward factories and assault the center industrial energy facility in close combat.  Visibility is slightly obscured by the blowing snow and haze in the atmosphere. Utilizing fast assets via the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.</p>
 
==Overview==
 
==Overview==
<p>Controlling the valuable center cap point reachable via tunnels is ultimately the goal. Work with your team to know when to pull back from the central cap zone for repairs.</p>
+
<p>Controlling the valuable center cap point is ultimately the goal. Work with your team to know when to pull back from the central cap zone for repairs. Use the tunnels for stealthy approaches to and from the cap zones.</p>
 
 
  
 
==Bases==
 
==Bases==
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C3</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C4</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
+
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]) and [[VTOL]]s</span>
 
*'''Services:''' [[Rearm]]</div>
 
*'''Services:''' [[Rearm]]</div>
  
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F5</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div>
 
*'''Type:''' neutral outpost
 
*'''Type:''' neutral outpost
 
*'''Defenses:''' none
 
*'''Defenses:''' none
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F6</div>
+
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div>
 
*'''Type:''' neutral base
 
*'''Type:''' neutral base
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]]
 
*'''Capture weight''': 1
 
*'''Capture weight''': 1
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
+
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]) and [[VTOL]]s</span>
 
*'''Services:''' [[Rearm]]</div>
 
*'''Services:''' [[Rearm]]</div>
  
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</div>
 
</div>
  
<!--
 
 
==Points of Interest==
 
==Points of Interest==
-->
+
The original map designer has become lostech. A scavenger team headed by Ouch found the source code hidden deep within the depths of a damaged memory core. The archive keepers still research for clues regarding the identity of the original author.
 +
 
  
 
{{Clear}}
 
{{Clear}}

Latest revision as of 07:52, 19 March 2022

TC IcePlanetV2
TC IcePlanetV2-3.jpg
Latest Version: 2.1
Created By: Unknown / RickHunter
Environment: Blowing snow
Temperature: -40°C
Size: 8192 x 8192
Game Modes:
First Available In: 0.14.10
Download Link: TC_IcePlanetV21.zip
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 7
Tactical Map


"A SLDF base has been found in a sub-zero environment. Battle over control of the city in this mostly brawly warzone. All assets are available."
— Map Introduction


IcePlanet V2, A frozen, ice-covered world where an ancient massive SLDF base has been discovered. Use the multiple paths and tunnels to successfully take the forward factories and assault the center industrial energy facility in close combat. Visibility is slightly obscured by the blowing snow and haze in the atmosphere. Utilizing fast assets via the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.

Overview

Controlling the valuable center cap point is ultimately the goal. Work with your team to know when to pull back from the central cap zone for repairs. Use the tunnels for stealthy approaches to and from the cap zones.

Bases

C6
C4
C5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
D4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
D5
  • Type: neutral strategic point
  • Defenses: none
  • Capture weight: 2
  • Spawn: No
  • Can build: none
  • Services: none
D6
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
E5
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 1
  • Spawn: No
  • Can build: none
  • Services: Repair
E6
E3

Points of Interest

The original map designer has become lostech. A scavenger team headed by Ouch found the source code hidden deep within the depths of a damaged memory core. The archive keepers still research for clues regarding the identity of the original author.


Gallery