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  • ...ble of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact va Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if t
    23 KB (4,063 words) - 21:47, 14 April 2024
  • Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2 ...r players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]]
    16 KB (2,438 words) - 21:30, 23 September 2023
  • One of the best ways to figure all these different entities out for anybody not already familiar with them, wo ...amiliar to anybody working with Sandbox2 as they are used to represent all kinds of things from being used as trigger zones through to being attac
    24 KB (4,134 words) - 18:40, 12 December 2023
  • ...b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |Make this temperature change work only on submerged vehicles if set to true
    1 KB (187 words) - 04:08, 15 August 2017
  • ...paired''' at their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Ba ...bay (Small).png|Main hanger bays, used for repairs to mechs and land based vehicles
    3 KB (563 words) - 09:51, 30 July 2022
  • The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units Their 'Mechs are all state of the art, either through 'Mechs of the dragoons own production or t
    4 KB (616 words) - 04:23, 15 August 2017
  • ...2 [[ML]]s allows the Catapult Prime to defend against [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it anti [[Battle Armor]] capabilit ..., obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]]. The net result closely mimics
    11 KB (1,801 words) - 00:27, 14 September 2023
  • ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...on. The forward north/south mech factories are scenes of fierce battles. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (762 words) - 09:23, 18 January 2023
  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (763 words) - 16:07, 24 September 2019
  • ...fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft capabilities. [ ...owest mechs. Also, the two free tons of ammo provide insufficient ammo for all of the ''Broadside's'' weapons, causing some of its weapons to run dry earl
    11 KB (1,840 words) - 19:20, 27 July 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (710 words) - 09:13, 18 January 2023
  • ...tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round. If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of t
    13 KB (1,914 words) - 21:11, 23 September 2023
  • ...fferent parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF | Aerospace fighters]] and [[VTOL]]s. To f ! data-sort-type="number" style="width: 100px; min-width:80px" | [[ Vehicles#Tanks | '''Tank''']]<sup>[[ #note1 |[1]]]</sup>
    9 KB (1,023 words) - 00:46, 15 August 2022
  • ...'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have double heat sinks.
    3 KB (430 words) - 22:59, 31 August 2022
  • ...eans that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of [[ATM3#Standard|Air ATM3 (Std)]] l ...siles from each of their [[LRM15|Air LRM15]]s because they failed to empty all of the missiles from the previous salvo.
    12 KB (1,945 words) - 06:15, 29 July 2023
  • ...re mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One The greatest weakness of all the Huit is its low armor, comparable to the [[Partisan]] rather than other
    13 KB (2,156 words) - 00:23, 30 July 2023
  • ...ways have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. T Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.
    6 KB (935 words) - 01:23, 30 September 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    5 KB (629 words) - 16:52, 7 September 2019
  • ...ate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate. In MWLL, this chassis carrie ...l be delighted that their foes' LAMS are overburdened by the hail of LRMS. All this backed up with [[EOptics]], [[LAMS]] for missile protection and suppo
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ng dropship at center. The ranges are extreme and visibility is excellent. All assets are available. Frozen moutains and rivers breakup the relatively fla *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • ...or extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through t ...equipment is extensive, mounting twin [[LAMS]] which effortlessly swat out all but the biggest incoming missile volleys and an extra ton of [[armor]] over
    10 KB (1,565 words) - 00:32, 14 September 2023
  • ...really excels is in support. [[Beagle Active Probe]], [[C3]], and [[TAG]] all make the B a wonderful support asset. It's true that the Chevalier is a rat ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
    8 KB (1,131 words) - 17:11, 12 September 2023
  • For an elevator to exist at all one needs to put two entities into the map and make them connected so they ...the BA in MW:LL) can interact with the elevator, we still can't have other vehicles use it. For them to activate the button, we need to use an entity called pr
    3 KB (533 words) - 11:21, 2 May 2020
  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ...ying a 'Mech's arm or external will permanently destroy that component and all of that component's weapons. Destroyed arms and externals cannot be [[repai
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
    4 KB (555 words) - 00:55, 4 April 2021
  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (775 words) - 09:25, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    8 KB (1,067 words) - 09:26, 18 January 2023
  • *'''Can build:''' all [[ASF]] and [[VTOL]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    8 KB (1,152 words) - 17:12, 11 September 2019
  • ...in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multi *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (955 words) - 09:34, 18 January 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (731 words) - 09:39, 18 January 2023
  • ...ap zones. A spectacular asteroid field and massive moon orbits the planet. All assets are available. ...our spawn point to it. Take and hold the D4 center base as it can repair all assets. Cap the surrounding points after.
    8 KB (999 words) - 15:59, 6 December 2019
  • ...center. Despite the fog, sightlines can be long in this vast battlefield. All but ASF assets are available. *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    6 KB (833 words) - 09:33, 18 January 2023
  • ...h base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward m *'''Can build:''' all [[Mechs]], [[Vehicles]] and [[VTOL]]s
    6 KB (752 words) - 17:32, 11 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    8 KB (1,033 words) - 09:11, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (509 words) - 15:53, 11 September 2019
  • ...LRMs. The water here is also useful to provide additional cooling for hot vehicles. The relatively large clusters of destructible trees on Clearcut can damage vehicles pushing through them at speed.
    6 KB (836 words) - 20:40, 10 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (593 words) - 15:53, 17 September 2019
  • *'''Can build:''' all [[VTOL]]s and [[ASF]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (463 words) - 15:59, 17 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (549 words) - 16:01, 12 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    4 KB (502 words) - 16:12, 16 September 2019
  • ...ently come into play to disrupt clusters of LRM campers and other immobile vehicles.--> *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    5 KB (638 words) - 15:00, 13 September 2019
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    3 KB (358 words) - 15:32, 15 September 2019
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    7 KB (881 words) - 09:31, 18 January 2023
  • Not to be confused with the [[Armor#Vehicles|Turret]] of a vehicle, '''Turrets''' are dynamic [[structures]] found on va ...]] in a very short time, and [[ASF]] or [[VTOL]] pilots should avoid it by all costs.
    8 KB (1,270 words) - 06:24, 15 April 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] ...build:''' <span style="white-space: normal">≤35t [[Mechs]] and ≤65t [[Vehicles]] (+[[Partisan]])</span>
    5 KB (629 words) - 09:12, 18 January 2023
  • ...rategic points of interest" which will be minor capture points. They will all be spread around the map strategically, but not necessarily to favour speci ...ystems in place for 'MechLab that enforce "canonical" roles for 'Mechs and vehicles. There are a few ways to go about this and we haven't really made a decisi
    27 KB (4,774 words) - 01:15, 31 March 2020
  • ...ground assets, and will deal massive [[armor]] and [[heat sink]] damage to all assets. ...: 1. Ambient temperature. This determines how hot one's asset will be once all of its heat has dissipated. 2. Conductivity. This determines how quickly he
    8 KB (1,250 words) - 02:04, 8 September 2023
  • ...l Prime is an excellent upgrade from a light-mech in the early game before all of the enemy are able to field heavier assets. ...g your vision obscured because this tank carries two [[Flamer]]s to top it all off. There's only one ton to feed your hungry [[UAC20]], but you have [[Eop
    9 KB (1,521 words) - 22:56, 7 January 2024
  • ...fit in the roll of an ultra-long range harasser to a close range brawler, all of the Mithras variants are inexpensive tanks available at the beginning of ...one HML since it has 400m of range. If you want a fourth group, chain fire all 3 heavy lasers, it will give you better heat control on hot maps. Since it'
    12 KB (1,825 words) - 20:42, 11 February 2024

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