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  • * [[Vehicles]] * [[Special:AllPages|Index of All Pages]]
    3 KB (325 words) - 11:47, 25 August 2023
  • ...ral are what each team competes over in the Terrain Control game mode. Not all neutral bases are created equal. Bases with full-sized or small [[Structure ...o navigate some inconveniences in order to repair without having to return all the way back to the [[Main Mech Hangar]].
    17 KB (3,052 words) - 07:55, 1 September 2023
  • ...xcept in the case of the [[Thanatos]] mech'- which has GECM hardmounted on all variants. * Radar detection ranges for all assets can be found here [[Radar#Detection_range|Detection Range]]
    9 KB (1,333 words) - 22:06, 11 April 2022
  • ...all of whom either eagerly await projects or are currently hard at work on all the assets that are to be imported into the game; from BattleMechs to playe In addition to all of this, we have received full sponsorship from two very large Game service
    5 KB (738 words) - 00:58, 8 January 2018
  • ...e ''Battlefield'' series of games and lets players control a wide range of vehicles (referred to as assets) found in the ''BattleTech'' universe that include [ ...fun to play with. A good example of this is with [[ML|Medium Lasers]] -- all of these weigh two tons for MWLL's variants instead of being one ton like C
    18 KB (3,075 words) - 01:10, 7 September 2020
  • ...at a player can pilot, from [[BA]], to mechs, to [[aerospace]], to other [[vehicles]]. The term "asset" is sometimes used interchangeably with [[chassis]] and ...ent]] loadouts designed to allow them to be at least somewhat effective at all ranges. This can make the Generalist less effective when facing specialized
    10 KB (1,587 words) - 08:19, 12 September 2023
  • # BA [[Radar]] - All friendly units are shown in blue, enemy units are red and neutral units whi ...right-hand side of your screen. From here, you will be able to buy Mechs, Vehicles and BA Equipment using [[C-Bills]]. You can also buy Aerospace Fighters or
    21 KB (3,719 words) - 02:44, 6 September 2023
  • ...and HVAC5 can only be found on the Behemoth "F" Tank and Orion "D", as for all others it hasn't been implemented in game due to it being redundant to the ...mage Types| Light Kinetic damage]] offering bonus damage against against [[Vehicles]] and [[Aerospace]] / [[VTOL]]
    6 KB (814 words) - 00:39, 31 August 2022
  • Note: With the exception of the Raven G, all Ravens have both [[C3]] and [[GECM]], meaning there is no benefit to using ...[[MASC]] is rarely engaged, making the C a poor choice in a brawl. As with all other Ravens, the C is equipped with [[C3]] to share radar information with
    12 KB (1,962 words) - 03:19, 14 September 2023
  • *[[Damage types| Light Kinetic damage]] makes the HMG more effective against vehicles. *Worth using all the way out to its [[maximum range]] at 500m.
    10 KB (1,313 words) - 01:12, 31 August 2022
  • ...the LBX, the more the pellets spread out. Single pellet damage is same for all variants, and only the amount of pellets shot at the time varies. Convenien ...ut the single shot damage potential is significantly greater. In addition, all LBX weapons have somewhat improved range compared to their standard AutoCan
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  • ...useable buildings you will find in [[MWLL]]. See the [[Turrets]] page for all turrets in the game. ...but due to their open structure, enemies can fire at repairing units from all directions, disrupting the repair progress.</p>
    6 KB (1,007 words) - 23:51, 18 September 2022
  • ...y "stuck" to a target, the NARC will begin broadcasting; in-range friendly vehicles will receive a notification that a NARC is active, and any friendly guidabl 2. Any EMP effect from [[LGB]]s or [[PPC]]s (of all sizes) will remove NARCs, '''as long as the EMP splash reaches the core'''
    7 KB (935 words) - 14:15, 8 July 2022
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    6 KB (767 words) - 20:26, 6 October 2019
  • ...be taken on [[Mechs|BattleMechs]], [[VTOL]]s, [[Aerospace|Fighters]], or [[Vehicles]] (excluding the [[APC]]). ...als the highest pinpoint alpha damage of any [[Energy Weapon]] and as with all lasers can operate independent of ammunition supplies. The main drawback of
    11 KB (1,430 words) - 12:51, 3 December 2022
  • ...neral at the time. After a bloodly civil war in the Star League ended with all the major houses of the IS at odds with each other, Aleksandr saw no hope f ...ment, and levels of formality, Mechwarrior Living Legends doesn't focus at all on these divisions. The only clan logo displayed in MWLL currently is the l
    3 KB (427 words) - 01:18, 31 March 2020
  • The visible laser beam can be seen by all players in range, which could potentially give away one's position, so bewa ...p relatively large amounts of waste heat, forcing equipped [[Mechs]] and [[Vehicles]] to manage it well or install additional [[HS|Heat Sinks]]. The advantage
    8 KB (1,084 words) - 17:15, 8 November 2021
  • Vehicles can be in active or passive radar mode, affecting detection of and detectab Active radar works by sending out signals to detect enemy vehicles up to 1000m away. This function also boosts the radar cross section of any
    13 KB (1,870 words) - 20:22, 13 October 2023
  • ...ur troubles). This is an invaluable asset for any team, as it is useful at all ranges of combat. Data from a scout equipped with C3 allows units to see en *[[Radar|Passive Radar]] is not an augment per say, all units with Radar (except Battle Armor) have the capability to switch their
    7 KB (1,220 words) - 22:19, 18 May 2020
  • Battle Armor, Mechs, Artillery, Vehicles, VTOLS & Aerospace Fighters constitute the Arms in MWLL. ...ng forth in battle. Each having there respective Strengths and Weaknesses, all coordinated and directed by a unified command structure.
    2 KB (285 words) - 13:43, 6 September 2021
  • ...ble of is necessary to figuring out how to beat them. Most 'Mechs and some vehicles have visually distinct variants, so a visual identification of the exact va Conversely, if you spot a target pushing forward without any support at all and you have a clear advantage in armor and/or firepower, engage! Even if t
    23 KB (4,063 words) - 21:47, 14 April 2024
  • Not to be confused with player [[rank]], all individual [[assets]] belong to a numerical '''tier''' (i.e. tier 1, tier 2 ...r players that qualify for that rank, and the player has fewer points than all of those other players. [[Friendly fire]], [[Suicide]], and [[Teamkilling]]
    16 KB (2,438 words) - 21:30, 23 September 2023
  • One of the best ways to figure all these different entities out for anybody not already familiar with them, wo ...amiliar to anybody working with Sandbox2 as they are used to represent all kinds of things from being used as trigger zones through to being attac
    24 KB (4,134 words) - 18:40, 12 December 2023
  • ...b2d; text-align:left; width:500px;" cellpadding="1" cellspacing="0" rules="all" align="right" |Make this temperature change work only on submerged vehicles if set to true
    1 KB (187 words) - 04:08, 15 August 2017
  • ...paired''' at their associated [[Structures#Vehicle Related|Hangars]]. The Vehicles and Mechs must be placed mostly in a [[Structures#Vehicle Related|Hangar Ba ...bay (Small).png|Main hanger bays, used for repairs to mechs and land based vehicles
    3 KB (563 words) - 09:51, 30 July 2022
  • The 7th currently has 1 [[Mechs|'Mech]] battalion, 2 [[Vehicles|tank]] battalions, 1 mixed infantry regiment (consisting of commando units Their 'Mechs are all state of the art, either through 'Mechs of the dragoons own production or t
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  • ...2 [[ML]]s allows the Catapult Prime to defend against [[Light Mechs]] or [[Vehicles]] that sneak up on it, as well as giving it anti [[Battle Armor]] capabilit ..., obvious missile racks, it has a much smaller profile, as its weapons are all clustered around the [[Armor|Center Torso]]. The net result closely mimics
    11 KB (1,801 words) - 00:27, 14 September 2023
  • ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve ...ew leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop eve
    354 KB (59,525 words) - 05:51, 11 April 2024
  • ...on. The forward north/south mech factories are scenes of fierce battles. All assets are available. *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (762 words) - 09:23, 18 January 2023
  • *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
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  • ...fearsome backup array of weapons, capable of shredding lighter Mechs and [[Vehicles]], as well as giving the Mauler Prime limited anti aircraft capabilities. [ ...owest mechs. Also, the two free tons of ammo provide insufficient ammo for all of the ''Broadside's'' weapons, causing some of its weapons to run dry earl
    11 KB (1,840 words) - 19:20, 27 July 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (710 words) - 09:13, 18 January 2023
  • ...tickets left will be unable to respawn. If a team has no tickets left and all its players died it has also lost the round. If the current [[:Category:Game Modes|game mode]] is a free for all mode then a player who has run out of tickets will be declared a loser of t
    13 KB (1,914 words) - 21:11, 23 September 2023
  • ...fferent parts of assets), such as [[Mechs]], [[Vehicles#Tracked|Tanks]], [[Vehicles#Hovercraft| Hovercrafts]], [[ASF | Aerospace fighters]] and [[VTOL]]s. To f ! data-sort-type="number" style="width: 100px; min-width:80px" | [[ Vehicles#Tanks | '''Tank''']]<sup>[[ #note1 |[1]]]</sup>
    9 KB (1,023 words) - 00:46, 15 August 2022
  • ...'Mechs. All [[vehicles]] in MWLL use single heat sinks as well. Otherwise, all other assets have double heat sinks.
    3 KB (430 words) - 22:59, 31 August 2022
  • ...eans that their dispersion (spread) is very low, allowing accurate fire at all distances. Backing this up are a pair of [[ATM3#Standard|Air ATM3 (Std)]] l ...siles from each of their [[LRM15|Air LRM15]]s because they failed to empty all of the missiles from the previous salvo.
    12 KB (1,945 words) - 06:15, 29 July 2023
  • ...re mounted static on the tank chassis, not on the rotating turret like for all weapons on any other tank. This gives both advantage and disadvantage. One The greatest weakness of all the Huit is its low armor, comparable to the [[Partisan]] rather than other
    13 KB (2,156 words) - 00:23, 30 July 2023
  • ...ways have an escape route planned before committing to a team fight. Above all, stay on the move, or else your [[arms]] won't be attached for very long. T Dedicated brawler with excellent DPS. Effective counter-pick for vehicles and Battle Armor.
    6 KB (935 words) - 01:23, 30 September 2023
  • *'''Can build:''' all [[Mechs]] and [[Vehicles]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    5 KB (629 words) - 16:52, 7 September 2019
  • ...ate an advanced Targeting Computer into each of its configurations, making all of its direct fire weapons extremely accurate. In MWLL, this chassis carrie ...l be delighted that their foes' LAMS are overburdened by the hail of LRMS. All this backed up with [[EOptics]], [[LAMS]] for missile protection and suppo
    11 KB (1,878 words) - 06:40, 28 July 2023
  • ...ng dropship at center. The ranges are extreme and visibility is excellent. All assets are available. Frozen moutains and rivers breakup the relatively fla *'''Can build:''' all [[Mechs]] and [[Vehicles]]
    7 KB (929 words) - 09:20, 18 January 2023
  • ...or extra ammunition, giving it excellent staying power on the battlefield. All variants come with a duo hard-hitting weapons, allowing it to rip through t ...equipment is extensive, mounting twin [[LAMS]] which effortlessly swat out all but the biggest incoming missile volleys and an extra ton of [[armor]] over
    10 KB (1,565 words) - 00:32, 14 September 2023
  • ...really excels is in support. [[Beagle Active Probe]], [[C3]], and [[TAG]] all make the B a wonderful support asset. It's true that the Chevalier is a rat ...n-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an ER Large Laser in
    8 KB (1,131 words) - 17:11, 12 September 2023
  • For an elevator to exist at all one needs to put two entities into the map and make them connected so they ...the BA in MW:LL) can interact with the elevator, we still can't have other vehicles use it. For them to activate the button, we need to use an entity called pr
    3 KB (533 words) - 11:21, 2 May 2020
  • ...Away View of Armor]] '''Armor''' is the material on the chassis of 'Mechs, Vehicles, Aerospace, and VTOLs that provides protection from enemy weapons fire. ...ying a 'Mech's arm or external will permanently destroy that component and all of that component's weapons. Destroyed arms and externals cannot be [[repai
    10 KB (1,650 words) - 08:04, 5 September 2023
  • ...all non-[[Mech]] ground vehicles currently in the game. For flight-capable vehicles, see [[Aerospace]] and [[VTOL]]. ...shion of slow moving, high-pressure air. Hovercrafts are very fast, mobile vehicles, being only units capable of traveling on the surface of water, instead of
    4 KB (555 words) - 00:55, 4 April 2021
  • *'''Can build:''' ≤75t [[Mechs]], ≤80t [[Vehicles]] *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s
    6 KB (775 words) - 09:25, 18 January 2023
  • *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
    8 KB (1,067 words) - 09:26, 18 January 2023
  • *'''Can build:''' all [[ASF]] and [[VTOL]] *'''Can build:''' all [[ASF]] and [[VTOL]]
    8 KB (1,152 words) - 17:12, 11 September 2019
  • ...in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multi *'''Can build:''' all [[Mechs]] and [[Vehicles]]
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