Long Tom Artillery

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Revision as of 20:53, 25 March 2019 by Sabrist (talk | contribs) (Usage table looks update)
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The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units with Devastating Effects and Enormous Splash Radius up to 45 meters. When struck by a shell death is instant. If you are within the splash radius then a return to the repair bay where major repairs will drain your c-bills if you haven't lost a limb in which case you're better off buying a new Variant.

it cost 9 tickets upon destruction
asset tier is 16, the highest

Weapon Stats

All stats are current as of release 0.9.3.

Weapon Listed Range Max Range Ammo/ton Heat Damage Damage Type Splash Radius Shots/min Mech Damage/sec Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
Long Tom (std range) 1500m 6000m 5 400 3033.33 Kinetic 35m 5 237.50 33.33 2400 15166.67 ---
Long Tom (long range) 2500m 6000m 5 500 3033.33 Kinetic 45m 5 237.50 41.67 2400 15166.67 ---
Long Tom (short range) 1250m 6000m 5 300 3033.33 Kinetic 25m 7.5 356.25 37.5 2400 15166.67 ---

Canon

The Long Tom Artillery Piece is the largest conventional artillery piece designed by Armstrong Industries. It is the primary weapon of the LT-MOB-25 Mobile Long Tom Artillery vehicle, which is better known as the Mobile Long Tom. It was also the primary heavy artillery unit of the first Star League Defense Force.

BattleTech reference

Usage

The following Inner Sphere assets equip these weapons:


 Long Tom Artillery 


See Also