SA Jungle

From MechWarrior: Living Legends Wiki
Revision as of 04:26, 22 July 2019 by DragonGod004 (talk | contribs)
Jump to: navigation, search
Template old.jpg Out of Date
This article contains out-of-date information.
You may help MWLL Wiki by logging in and updating it.
Marauder.jpg Stub
This article is only a stub - it's far from covering the topic to match the MWLL Wiki standards.
You may help MWLL Wiki by expanding it


SA Jungle
Warhammer enters.jpg
Environment: Arena
Temperature: 35
Size: 2048 x 2048
Game Modes:
First Available In: 0.5.0
Assets
Assets:
Tactical Map


"Originally planned as a Buddhist monastery, the Jungle is now one of the most popular arenas on Solaris VII. Due to its varied terrain and the cover provided by vegetation this arena offers a variety of different tactics, provided you manage to survive long enough."
— Map introduction

Overview

Effectively a direct port of the Mechwarrior 4: Mercenaries Jungle arena map. SA Jungle is an outlier compared to Glory and HelsGate in that it is significantly more wide open than either map, placing a greater emphasis on speed and/or range. Brawlers are still strong here, however slow brawlers can be bloodied enough by longer-range assets that they will be unable to win the fight once the distance is closed. Another consequence of the sightlines on Jungle is that with more players comes a greater risk of being shot in the back.

There is a repair bay with reloads near the middle of the map in the open. It is very tricky to fully utilize it unless you kill everyone nearby or are ignored by the other players.

See also

Solaris Arena