Difference between revisions of "TC Wildlands"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
(icons to minimap)
(Gallery)
Line 139: Line 139:
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights=170px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="packed" heights=220px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
 
File:TC_Wildlands-1.jpg
 
File:TC_Wildlands-1.jpg
 
File:TC_Wildlands-2.jpg
 
File:TC_Wildlands-2.jpg

Revision as of 07:16, 31 August 2019

TC Wildlands
TC Wildlands-9.jpg
Environment: Rolling Hills
Temperature: 25°C
Planet: Tamarind
Size: 6000 x 6000
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 6
Tactical Map


"Clan forces attempt to capture a vital strategic defense network and logistical base."
— Map Introduction

Overview

Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.

Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.


Bases

A4
C6
  • Type: neutral outpost
  • Defenses: 1x Hellgiver
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
D4
E4
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1.5
  • Spawn: Yes
  • Can build: none
  • Services: none
E6
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1.5
  • Spawn: Yes
  • Can build: none
  • Services: none
F4
F6
  • Type: neutral outpost
  • Defenses: 1x Hellgiver
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
H5


Gallery