Difference between revisions of "TSA Palisades"
m |
DragonGod004 (talk | contribs) m |
||
Line 30: | Line 30: | ||
{{Navbox Maps}} | {{Navbox Maps}} | ||
− | + | [[Category:Official Maps]] | |
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 02:27, 9 July 2019
TSA Palisades | ||
---|---|---|
350px | ||
Environment: | Arid Hills | |
Temperature: | +25 | |
Planet: | ? | |
Coords: | ? | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: |
| |
Number of Bases: | IS: 1 Clan: 1 Neutral: | |
Tactical Map | ||
"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts." |
— Map introduction |
Overview
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result of this, Palisades very frequently devolves into mostly static long-range sniping matches, especially when Arrow IV assets or Thumpers are deployed. This map can be quite enjoyable when both teams commit to a more mobile style of play with battles occurring on the eastern side of the map. Since that rarely happens, many veterans will simply skip playing this map altogether.