Difference between revisions of "TC Urban Jungle"
From MechWarrior: Living Legends Wiki
m (DL link update) |
(v1.3 update) |
||
Line 8: | Line 8: | ||
| Coords = | | Coords = | ||
| Size = 8192 x 8192 | | Size = 8192 x 8192 | ||
− | | Version = 1. | + | | Version = 1.2 |
| Game Modes = <ul> | | Game Modes = <ul> | ||
<li>[[Terrain Control]] | <li>[[Terrain Control]] | ||
</ul> | </ul> | ||
| Available = 0.4.0 | | Available = 0.4.0 | ||
− | | Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/ | + | | Download = [https://mwll.12vr.org/mechlivinglegends.net/maps/TC/TC_Urban_Junglev120.zip TC_UrbanJungle] |
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
Line 85: | Line 85: | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | ||
− | *'''Services:''' [[Rearm]]</div> | + | *'''Services:''' [[Rearm]],[[Repair]]</div> |
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
Line 91: | Line 91: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]] | *'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]] | ||
− | *'''Capture weight''': | + | *'''Capture weight''': 1 |
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' <span style="white-space: normal"> | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and [[Vehicles]] (+[[Partisan]])</span> |
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Line 100: | Line 100: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]] | *'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Sentinel|Sentinel]] | ||
− | *'''Capture weight''': | + | *'''Capture weight''': 1 |
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' <span style="white-space: normal"> | + | *'''Can build:''' <span style="white-space: normal">≤75t [[Mechs]] and [[Vehicles]] (+[[Partisan]])</span> |
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Line 118: | Line 118: | ||
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]] | *'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 3x [[Turrets#Sentinel|Sentinel]] | ||
− | *'''Capture weight''': 1 | + | *'''Capture weight''': 1 |
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' <span style="white-space: normal"> | + | *'''Can build:''' <span style="white-space: normal">all [[Mechs]] and [[Vehicles]] (except Artillery variants)</span> |
*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
Latest revision as of 18:55, 26 September 2020
TC Urban Jungle | ||
---|---|---|
Latest Version: | 1.2 | |
Created By: | Salvatoris | |
Environment: | Urban Metropolis | |
Temperature: | 25°C | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Download Link: | TC_UrbanJungle | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 2 Clan: 2 Neutral: 5 | |
Tactical Map | ||
|
Overview
Urban Jungle, a huge metropolis of towering skyscrapers intertwined by raised highways. Teams epically brawl for control of the two center mech factories. Capture the D5 or C5 forward Mech base (spawns 100t assets), set your spawn point to it and try to hold it. Tanks (Demos, Morrigus) are well suited for D5/C5 base defense. Deathballs happen often here, often converging between the D5 and C5 bases. If overrun, send a couple fast assets to back-cap.
Bases
A2
A6
B7
C5
D5
E1
E7
F5
Gallery