Difference between revisions of "TC Mirage"

From MechWarrior: Living Legends Wiki
Jump to: navigation, search
m (Bases: build fix)
m
Line 20: Line 20:
 
| BaseCL = 2
 
| BaseCL = 2
 
| BaseNtl = 5
 
| BaseNtl = 5
| Map  = File:TC_Mirage-minimap.jpg
+
| Map  = TC_Mirage-minimap.jpg
 
}}
 
}}
  

Revision as of 04:24, 22 July 2019

TC Mirage
TC Mirage-7.jpg
Environment: Arid Canyons
Temperature: 36°C
Planet: Blackjack
Coords: -158.31, 367.73
Size: 4096 x 4096
Game Modes:
First Available In: 0.5.6
Assets
Assets:
Number of Bases: IS: 2
Clan: 2
Neutral: 5
Tactical Map


"Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time. An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack."
— Map introduction

Overview

Mirage is set in a heavily eroded canyon offering both long and short range battles for all assets. This arid battleground has been cut by wind, water, and time. Multiple deep valleys funnel into an open center cap zone make for a diverse killing field. Capture the E2 or E6 forward Mech base (spawns 70t assets) and set your spawn point to it. Take and hold the E4 center base, fall back to the forward mech base if overwhelmed. If there's an enemy deathball controlling E4 center, stay mobile and back-cap the C4 or F4 repair bases. Try cutting off their forward mech base via a daring back-cap to force the enemy to retreat from E4.


Bases

C2
C2
C4
  • Type: neutral outpost
  • Defenses: 2x Sentinel (1 aiming at E4)
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
E2
E4
  • Type: neutral outpost
  • Defenses: none
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: none
E6
F4
  • Type: neutral outpost
  • Defenses: 2x Sentinel (1 aiming at E4)
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
F6
G5


Gallery