Difference between revisions of "Weapons"

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m (tbolts DO track narcs)
(Removed DPS columns and DPS related text.)
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<!--The tables below are out of date, the most accurate and current data on weapons can be found here: http://forum.mechlivinglegends.net/index.php/topic,20319.0.html -->
 
<!--The tables below are out of date, the most accurate and current data on weapons can be found here: http://forum.mechlivinglegends.net/index.php/topic,20319.0.html -->
 
<!--The tables below are mostly up to date as of version 0.8.6-->
 
<!--The tables below are mostly up to date as of version 0.8.6-->
<br><br>
+
<br /><br />
== Discussion ==
+
==Discussion==
 
The raw damage values displayed in this table aren't the actual damage in-game. There are multiple reasons for this and some unknowns which should be taken into account before comparing any weapon to another, especially between categories.
 
The raw damage values displayed in this table aren't the actual damage in-game. There are multiple reasons for this and some unknowns which should be taken into account before comparing any weapon to another, especially between categories.
  
The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring the effectiveness of the associated [[damage type]] against the particular target. The ''Damage per second'' column is presented (in hopes of making it meaningful) as the theoretical maximum direct-hit damage against a single component ''on a mech'' (other than head). Effectiveness and actual total damage done can be affected by the following:
+
The ''Damage'' column is the theoretical maximum direct-hit damage to a single component, ignoring the effectiveness of the associated [[damage type]] against the particular target. Effectiveness and actual total damage done can be affected by the following:
  
*Multiple-launch missile weapons, especially the LRMs, tend to be somewhat inaccurate and miss the target with some missiles even when at optimal range and the target is a large, stationary Mech, therefore not inflicting 100% of its potential.
+
* Multiple-launch missile weapons, especially the LRMs, tend to be somewhat inaccurate and miss the target with some missiles even when at optimal range and the target is a large, stationary Mech, therefore not inflicting 100% of its potential.
  
*Weapons that fire multiple shots in a volley or that fire rapidly may suffer from damage being spread across multiple components (or missing entirely with some portion of the shots), making it more difficult to land a killing blow.
+
* Weapons that fire multiple shots in a volley or that fire rapidly may suffer from damage being spread across multiple components (or missing entirely with some portion of the shots), making it more difficult to land a killing blow.
  
*Some weapons may offer splash damage that can damage multiple components (or even multiple Mechs) at once. Splash damage will damage everything within its radius, with the center of the effect being more damaging, and the edge inflicting little to no damage. Components are damaged ''independently'', so an [[Uller]] hit in the shoulder with an AC20 may suffer the full damage from the AC20 (modified by the damage type effectiveness against mechs), and suffer ''additional'' partial AC20 damage to the head, center torso, back, and/or arm, depending on how close these components are to the center of the explosion. Thus, especially in the case of weapons with large splash radiuses, the sum total damage done can much larger than the listed (maximum single-component) damage. As a result of this, hitting a vehicle on the edge between components may do more total damage than hitting the center of a single component, where it would be further away from other components, thereby reducing the extra splash damage.
+
* Some weapons may offer splash damage that can damage multiple components (or even multiple Mechs) at once. Splash damage will damage everything within its radius, with the center of the effect being more damaging, and the edge inflicting little to no damage. Components are damaged ''independently'', so an [[Uller]] hit in the shoulder with an AC20 may suffer the full damage from the AC20 (modified by the damage type effectiveness against mechs), and suffer ''additional'' partial AC20 damage to the head, center torso, back, and/or arm, depending on how close these components are to the center of the explosion. Thus, especially in the case of weapons with large splash radiuses, the sum total damage done can much larger than the listed (maximum single-component) damage. As a result of this, hitting a vehicle on the edge between components may do more total damage than hitting the center of a single component, where it would be further away from other components, thereby reducing the extra splash damage.
  
 
Some weapons' (e.g. [[HGauss]]) damage seems to "spread" to the center torso. The relation between assumed damage and real damage is unknown; It seems to be higher, but this still needs to be confirmed.
 
Some weapons' (e.g. [[HGauss]]) damage seems to "spread" to the center torso. The relation between assumed damage and real damage is unknown; It seems to be higher, but this still needs to be confirmed.
  
 
Finally, a table cannot hope to convey ''all'' aspects of a weapon's performance; The best way to evaluate a weapon's worth is to test it in action.
 
Finally, a table cannot hope to convey ''all'' aspects of a weapon's performance; The best way to evaluate a weapon's worth is to test it in action.
<br><br>
+
<br /><br />
 
 
== Ballistic Weapons ==
 
  
 +
==Ballistic Weapons==
 
Many ballistic weapons can be fired with effect at targets more distant than their listed range, but accuracy and/or damage will suffer. When firing AC10 or AC20 family weapons near or beyond their listed range, it may be necessary to take wind and shot drop into consideration. The LongTom Artillery is the extreme member of the ballistic weapons family and fires a long-range, relatively slow-moving, arcing shot.
 
Many ballistic weapons can be fired with effect at targets more distant than their listed range, but accuracy and/or damage will suffer. When firing AC10 or AC20 family weapons near or beyond their listed range, it may be necessary to take wind and shot drop into consideration. The LongTom Artillery is the extreme member of the ballistic weapons family and fires a long-range, relatively slow-moving, arcing shot.
  
Line 31: Line 30:
 
If Overheat and Cooldown values are listed as "???", then these values are either unknown or unpredictable for their respective weapon.
 
If Overheat and Cooldown values are listed as "???", then these values are either unknown or unpredictable for their respective weapon.
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #62782d; text-align:center; background:#101010;"
+
<span class="st"><!-- </span>Use this template when adding new ballistic weapons It should match the column format above Weapon Listed Range Max Range Ammo ton Heat shot Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots min Overheat Cooldown Mech Heat sec Ammo Cost ton Max Damage ton Ammo Damage Fall off Fall off After Notes -->
|- class="stripe_grass" style="height:50px; text-align:center"
+
</span>
! style="width: 10%" | '''Weapon'''
 
! '''Listed Range'''
 
! '''Max Range'''
 
! '''Ammo per Ton'''
 
! '''Heat per shot'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots per Min'''
 
! '''Overheat'''
 
! '''Cooldown'''
 
! '''Mech Damage per Sec'''
 
! '''Heat per Sec'''
 
! '''Ammo Cost per Ton'''
 
! '''Max Damage per Ton Ammo'''
 
! '''Damage Fall-off'''
 
! '''Fall-off After'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new ballistic weapons. It should match the column format above.
+
{| class="wikitable" style="border: 1px solid #62782d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
| [[Weapon]]
+
|- class="stripe_grass" style="height: 50px; text-align: center;"
| Listed Range
+
! style="width: 10%;"|'''Weapon'''
| Max Range
+
!|'''Listed Range'''
| Ammo/ton
+
!|'''Max Range'''
| Heat/shot
+
!|'''Ammo per Ton'''
| Damage
+
!|'''Heat per shot'''
| Damage Type
+
!|'''Damage'''
| Secondary Damage
+
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
| Secondary Damage Type
+
!|'''Secondary Damage'''
| Splash Radius
+
! style="width: 6%;"|'''Secondary Damage Type'''
| Shots/min
+
!|'''Splash Radius'''
| Overheat
+
!|'''Shots per Min'''
| Cooldown
+
!|'''Overheat'''
| Mech Damage/sec
+
!|'''Cooldown'''
| Heat/sec
+
!|'''Heat per Sec'''
| Ammo Cost/ton
+
!|'''Ammo Cost per Ton'''
| Max Damage/ton Ammo
+
!|'''Max Damage per Ton Ammo'''
| Damage Fall-off
+
!|'''Damage Fall-off'''
| Fall-off After
+
!|'''Fall-off After'''
| Notes
+
! class="unsortable"|'''Notes'''
 
|-
 
|-
-->
+
||[[BA AC2]]
 
+
||150m
| [[BA AC2]]
+
||1200m
| 150m  
+
||---
| 1200m
+
||---
| ---
+
||50
| ---
+
||Kinetic
| 50
+
||---
| Kinetic
+
||---
| ---
+
||---
| ---
+
||500
| ---
+
||5s
| 500
+
||3s
| 5s
+
||---
| 3s
+
||---
| 260.6
+
||---
| ---
+
||-2
| ---
+
||85m
| ---
+
||Heavy recoil
| -2
 
| 85m
 
| Heavy recoil
 
 
|-
 
|-
 
+
||[[BearAC|BA BearAC]]
| [[BearAC|BA BearAC]]
+
||600m
| 600m
+
||600m
| 600m
+
||---
| ---
+
||---
| ---
+
||3
| 3
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1000
| 1000
+
||3s
| 3s
+
||1s
| 1s
+
||---
| 37.5
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[AC2]]
| [[AC2]]
+
||1200m
| 1200m
+
||1500m
| 1500m
+
||360
| 360
+
||9.32
| 9.32
+
||173 (28.83 x 6)
| 173 (28.83 x 6)
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||12.5
| 12.5
+
||---
| ---
+
||---
| ---
+
||1.94
| 36.04
+
||250
| 1.94
+
||10379.99
| 250
+
||---
| 10379.99
+
||---
| ---
+
||One shot = burst of 6 bullets
| ---
 
| One shot = burst of 6 bullets
 
 
|-
 
|-
 
+
||[[AC5]]
| [[AC5]]
+
||800m
| 800m
+
||900m
| 900m
+
||128
| 128
+
||3.06
| 3.06
+
||345.9 (115.3 x 3)
| 345.9 (115.3 x 3)
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||11.45
| 11.45
+
||---
| ---
+
||---
| ---
+
||0.08
| 66.01
+
||450
| 0.08
+
||14758.4
| 450
+
||---
| 14758.4
+
||---
| ---
+
||One shot = burst of 3 bullets
| ---
 
| One shot = burst of 3 bullets
 
 
|-
 
|-
 
+
||[[AC10]]
| [[AC10]]
+
||600m
| 600m
+
||600m
| 600m
+
||28
| 28
+
||14.5
| 14.5
+
||225
| 225
+
||Heavy Kinetic
| Heavy Kinetic
+
||450
| 450
+
||Frag
| Frag
+
||1.3m / 2.6m
| 1.3m / 2.6m
+
||17.7
| 17.7
+
||---
| ---
+
||---
| ---
+
||4.28
| 73.01
+
||750
| 4.28
+
||6930
| 750
+
||-20
| 6930
+
||600m
| -20
+
||---
| 600m
 
| ---
 
 
|-
 
|-
 
+
||[[AC20]]
| [[AC20]]
+
||350m
| 350m
+
||342m?
| 342m?
+
||22
| 22
+
||37.6
| 37.6
+
||300
| 300
+
||Heavy Kinetic
| Heavy Kinetic
+
||600
| 600
+
||Frag
| Frag
+
||1.6m / 3.2m
| 1.6m / 3.2m
+
||26.6
| 26.6
+
||---
| ---
+
||---
| ---
+
||16.67
| 146.3
+
||1000
| 16.67
+
||7260
| 1000
+
||-20
| 7260
+
||350m
| -20
+
||---
| 350m
 
| ---
 
 
|-
 
|-
 
+
||(C)[[UAC2]]
| (C)[[UAC2]]
+
||1200m
| 1200m
+
||1260m
| 1260m
+
||975
| 975
+
||0.5
| 0.5
+
||13
| 13
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||500
| 500
+
||8s
| 8s
+
||3.5s
| 3.5s
+
||4.17
| 75.36
+
||250
| 4.17
+
||9360
| 250
+
||-10
| 9360
+
||1200m
| -10  
+
||---
| 1200m
 
| ---
 
 
|-
 
|-
 
+
||(C)[[UAC5]]
| (C)[[UAC5]]
+
||800m
| 800m
+
||900m
| 900m
+
||128
| 128
+
||6.99
| 6.99
+
||346.5
| 346.5
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||45.5
| 45.5
+
||???
| ???
+
||???
| ???
+
||5.3
| 262.76
+
||500
| 5.3
+
||14784
| 500
+
||---
| 14784
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||(C)[[UAC10]]
| (C)[[UAC10]]
+
||600m
| 600m
+
||666m
| 666m
+
||48
| 48
+
||30
| 30
+
||600
| 600
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||56
| 56
+
||???
| ???
+
||???
| ???
+
||28
| 560
+
||750
| 28
+
||14400
| 750
+
||---
| 14400
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||(C)[[UAC20]]
| (C)[[UAC20]]
+
||350m
| 350m
+
||378m
| 378m
+
||32
| 32
+
||67.92
| 67.92
+
||980
| 980
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||63.8
| 63.8
+
||???
| ???
+
||???
| ???
+
||72.22
| 1042.07
+
||1000
| 72.22
+
||15680
| 1000
+
||---
| 15680
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[HVAC2]]
| [[HVAC2]]
+
||1500m
| 1500m
+
||1610m
| 1610m
+
||300
| 300
+
||27.72
| 27.72
+
||346
| 346
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||9.5
| 9.5
+
||---
| ---
+
||---
| ---
+
||4.39
| 54.78
+
||500
| 4.39
+
||9226.66
| 500
+
||---
| 9226.66
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[HVAC10]]
| [[HVAC10]]
+
||900m
| 900m
+
||936m
| 936m
+
||22
| 22
+
||33.83
| 33.83
+
||225
| 225
+
||Heavy Kinetic
| Heavy Kinetic
+
||450
| 450
+
||Frag
| Frag
+
||1m / 2m
| 1m / 2m
+
||20
| 20
+
||---
| ---
+
||---
| ---
+
||11.28
| 82.5
+
||1000
| 11.28
+
||5445
| 1000
+
||-100
| 5445
+
||950m
| -100
+
||---
| 950m
 
| ---
 
 
|-
 
|-
 
+
||[[RAC2]]
| [[RAC2]]
+
||800m
| 800m
+
||1000m
| 1000m
+
||600
| 600
+
||1.32
| 1.32
+
||18.89
| 18.89
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1080
| 1080
+
||6s
| 6s
+
||4s
| 4s
+
||23.76
| 204.01
+
||250
| 23.76
+
||11334
| 250
+
||-0.048
| 11334
+
||800m
| -0.048
+
||---
| 800m
 
| ---
 
 
|-
 
|-
 
+
||[[RAC5]]
| [[RAC5]]
+
||500m
| 500m
+
||700m
| 700m
+
||200
| 200
+
||2.59
| 2.59
+
||64.84
| 64.84
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||600
| 600
+
||5s
| 5s
+
||4s
| 4s
+
||25.9
| 360.22
+
||450
| 25.9
+
||12968
| 450
+
||-0.203
| 12968
+
||500m
| -0.203
+
||---
| 500m
 
| ---
 
 
|-
 
|-
 
+
||(C)[[LBX2]]
| (C)[[LBX2]]
+
||1000m
| 1000m
+
||1328m
| 1328m
+
||60
| 60
+
||7.2
| 7.2
+
||2x 81.3
| 2x 81.3
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||20
| 20
+
||---
| ---
+
||---
| ---
+
||2.4
| 54.2
+
||250
| 2.4
+
||9756
| 250
+
||---
| 9756
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||(C)[[LBX5]]
| (C)[[LBX5]]
+
||800m
| 800m
+
||899m
| 899m
+
||48
| 48
+
||9.6
| 9.6
+
||5x 81.3
| 5x 81.3
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||15
| 15
+
||---
| ---
+
||---
| ---
+
||2.4
| 101.63
+
||500
| 2.4
+
||19512
| 500
+
||---
| 19512
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||(C)[[LBX10]]
| (C)[[LBX10]]
+
||700m
| 700m
+
||698m
| 698m
+
||24
| 24
+
||24
| 24
+
||10x 81.3
| 10x 81.3
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||12
| 12
+
||---
| ---
+
||---
| ---
+
||4.8
| 162.62
+
||950
| 4.8
+
||19514.88
| 950
+
||---
| 19514.88
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||(C)[[LBX20]]
| (C)[[LBX20]]
+
||450m
| 450m
+
||450m
| 450m
+
||12
| 12
+
||76.4
| 76.4
+
||20x 81.3
| 20x 81.3
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||10
| 10
+
||---
| ---
+
||---
| ---
+
||12.73
| 271.04
+
||1350
| 12.73
+
||19514.88
| 1350
+
||---
| 19514.88
+
||---
| ---
+
||IS: Autofire; Shotgun
| ---
 
| IS: Autofire; Shotgun
 
 
|-
 
|-
 
+
||[[Machine Gun|MG]]
| [[Machine Gun|MG]]
+
||1600m
| 1600m
+
||1600m
| 1600m
+
||---
| ---
+
||0.003
| 0.003
+
||2
| 2
+
||Light Kinetic
| Light Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1200
| 1200
+
||12s
| 12s
+
||4s
| 4s
+
||0.06
| 30
+
||---
| 0.06
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[LtGauss]]
| [[LtGauss]]
+
||1200m
| 1200m
+
||1200m
| 1200m
+
||16
| 16
+
||11.29
| 11.29
+
||649.09
| 649.09
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||11
| 11
+
||---
| ---
+
||---
| ---
+
||2.07
| 119
+
||1000
| 2.07
+
||10385.46
| 1000
+
||---
| 10385.46
+
||---
| ---
+
||Fastest projectile
| ---
 
| Fastest projectile
 
 
|-
 
|-
 
+
||[[Gauss]]
| [[Gauss]]
+
||900m
| 900m
+
||900m
| 900m
+
||12
| 12
+
||14.48
| 14.48
+
||1230
| 1230
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||8.5
| 8.5
+
||---
| ---
+
||---
| ---
+
||2.05
| 174.25
+
||1850
| 2.05
+
||14760
| 1850
+
||-977.05
| 14760
+
||900m
| -977.05
+
||---
| 900m
 
| ---
 
 
|-
 
|-
 
+
||[[CGauss]]
| [[CGauss]]
+
||900m
| 900m
+
||900m
| 900m
+
||12
| 12
+
||17.75
| 17.75
+
||1230
| 1230
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||8.5
| 8.5
+
||---
| ---
+
||---
| ---
+
||2.51
| 174.25
+
||1850
| 2.51
+
||14760
| 1850
+
||-1092
| 14760
+
||900m
| -1092
+
||---
| 900m
 
| ---
 
 
|-
 
|-
 
+
||[[HGauss]]
| [[HGauss]]
+
||700m
| 700m
+
||700m
| 700m
+
||6
| 6
+
||32.03
| 32.03
+
||2125.2
| 2125.2
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||8.5
| 8.5
+
||---
| ---
+
||---
| ---
+
||4.54
| 301.07
+
||2000
| 4.54
+
||12751.2
| 2000
+
||-4.25
| 12751.2
+
||450m
| -4.25
+
||Damage dropoff<br />Slower projectile
| 450m
 
| Damage dropoff<br>Slower projectile
 
 
|-
 
|-
 
+
||[[iHGauss]]
| [[iHGauss]]
+
||800m
| 800m
+
||800m
| 800m
+
||6
| 6
+
||29.12
| 29.12
+
||1932
| 1932
+
||Heavy Kinetic
| Heavy Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||8.5
| 8.5
+
||---
| ---
+
||---
| ---
+
||4.12
| 273.7
+
||2000
| 4.12
+
||11592
| 2000
+
||---
| 11592
+
||---
| ---
+
||No damage fall-off
| ---
 
| No damage fall-off
 
 
|-
 
|-
 
+
||[[HAG20]]
| [[HAG20]]
+
||1250m
| 1250m
+
||1260m
| 1260m
+
||240
| 240
+
||3.2
| 3.2
+
||82
| 82
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||900
| 900
+
||1.33s
| 1.33s
+
||8s
| 8s
+
||48
| 94.4
+
||1500
| 48
+
||19680
| 1500
+
||---
| 19680
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[HAG30]]
| [[HAG30]]
+
||1250m
| 1250m
+
||1260m
| 1260m
+
||240
| 240
+
||3.2
| 3.2
+
||82
| 82
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||900
| 900
+
||2s
| 2s
+
||9
| 9
+
||48
| 136.67
+
||1500
| 48
+
||19680
| 1500
+
||---
| 19680
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[HAG40]]
| [[HAG40]]
+
||1250m
| 1250m
+
||1260m
| 1260m
+
||240
| 240
+
||3.2
| 3.2
+
||82
| 82
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||900
| 900
+
||2.66s
| 2.66s
+
||10s
| 10s
+
||48
| 175.68
+
||1500
| 48
+
||19680
| 1500
+
||---
| 19680
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[Thumper Artillery]]
| [[Thumper Artillery]]
+
||3000m
| 3000m
+
||11000m
| 11000m
+
||15
| 15
+
||200
| 200
+
||1000
| 1000
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||10m
| 10m
+
||10
| 10
+
||---
| ---
+
||---
| ---
+
||33.33
| 166.67
+
||2400
| 33.33
+
||15000
| 2400
+
||---
| 15000
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[Long Tom]] (std range)
| [[Long Tom]] (std range)
+
||1500m
| 1500m
+
||6000m
| 6000m
+
||5
| 5
+
||400
| 400
+
||3033.33
| 3033.33
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||35m
| 35m
+
||5
| 5
+
||---
| ---
+
||---
| ---
+
||33.33
| 252.78
+
||2400
| 33.33
+
||15166.67
| 2400
+
||---
| 15166.67
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[Long Tom]] (long range)
| [[Long Tom]] (long range)
+
||2500m
| 2500m
+
||6000m
| 6000m
+
||5
| 5
+
||500
| 500
+
||3033.33
| 3033.33
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||46m
| 46m
+
||5
| 5
+
||---
| ---
+
||---
| ---
+
||41.67
| 252.78
+
||2400
| 41.67
+
||15166.67
| 2400
+
||---
| 15166.67
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[Long Tom]] (short range)
| [[Long Tom]] (short range)
+
||1250m
| 1250m
+
||6000m
| 6000m
+
||5
| 5
+
||300
| 300
+
||3033.33
| 3033.33
+
||Kinetic
| Kinetic
+
||---
| ---
+
||---
| ---
+
||24m
| 24m
+
||7.5
| 7.5
+
||---
| ---
+
||---
| ---
+
||37.5
| 530.83
+
||2400
| 37.5
+
||15166.67
| 2400
+
||---
| 15166.67
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[C8|BA C8]]
| [[C8|BA C8]]
+
||50-100m
| 50-100m
+
||---
| ---
+
||1 (max 8)
| 1 (max 8)
+
||---
| ---
+
||1500
| 1500
+
||Missile
| Missile
+
||---
| ---
+
||---
| ---
+
||1.5m
| 1.5m
+
||60
| 60
+
||---
| ---
+
||---
| ---
+
||---
| 1500
+
||2000
| ---
+
||1500
| 2000
+
||---
| 1500
+
||---
| ---
+
||3s fuse after hit
| ---
 
| 3s fuse after hit
 
 
|-
 
|-
 
+
||[[Inferno Charge|BA Inferno Charge]]
| [[Inferno Charge|BA Inferno Charge]]
+
||50-100m
| 50-100m
+
||---
| ---
+
||1 (max 5)
| 1 (max 5)
+
||---
| ---
+
||1000
| 1000
+
||Flame
| Flame
+
||---
| ---
+
||---
| ---
+
||12m
| 12m
+
||60
| 60
+
||---
| ---
+
||---
| ---
+
||---
| 100
+
||1000
| ---
+
||1500
| 1000
+
||---
| 1500
+
||---
| ---
+
||1s fuse after hit<br />400 Heat on target
| ---
 
| 1s fuse after hit<br>400 Heat on target
 
 
|-
 
|-
 
+
||[[NARC|BA Throwable NARC]]
| [[NARC|BA Throwable NARC]]
+
||50-100m
| 50-100m
+
||---
| ---
+
||1 (max 3)
| 1 (max 3)
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||60
| 60
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||500
| ---
+
||---
| 500
+
||---
| ---
+
||---
| ---
+
||Attracts friendly missles for 60s
| ---
+
|- class="stripe_grass" style="height: 50px; text-align: center;"
| Attracts friendly missles for 60s
+
! style="width: 10%;"|'''Weapon'''
|- class="stripe_grass" style="height:50px; text-align:center"
+
!|'''Listed Range'''
! style="width: 10%" | '''Weapon'''
+
!|'''Max Range'''
! '''Listed Range'''
+
!|'''Ammo per Ton'''
! '''Max Range'''
+
!|'''Heat'''
! '''Ammo per Ton'''
+
!|'''Damage'''
! '''Heat'''
+
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
! '''Damage'''
+
!|'''Secondary Damage'''
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
! style="width: 6%;"|'''Secondary Damage Type'''
! '''Secondary Damage'''
+
!|'''Splash Radius'''
! style="width: 6%" | '''Secondary Damage Type'''
+
!|'''Shots per Min'''
! '''Splash Radius'''
+
!|'''Overheat'''
! '''Shots per Min'''
+
!|'''Cooldown'''
! '''Overheat'''
+
!|'''Heat per Sec'''
! '''Cooldown'''
+
!|'''Ammo Cost per Ton'''
! '''Mech Damage per Sec'''
+
!|'''Max Damage per Ton Ammo'''
! '''Heat per Sec'''
+
!|'''Damage Fall-off'''
! '''Ammo Cost per Ton'''
+
!|'''Fall-off After'''
! '''Max Damage per Ton Ammo'''
+
! class="unsortable"|'''Notes'''
! '''Damage Fall-off'''
 
! '''Fall-off After'''
 
! class="unsortable" | '''Notes'''
 
 
|}
 
|}
<br>
 
 
== Missile Weapons ==
 
  
 +
==Missile Weapons==
 
Of the missile weapons, only [[MRM]]s and and standard [[SRM]]s cannot lock onto a target. However, Tbolts and MRMs have limited seeking towards an active [[NARC]] or [[TAG]] (although there is a bug with MRMs seeking a TAGed or NARCed target, in that the missiles spread out too far). Additionally, MRMs, when dumbfired, can be guided after launch by moving the aiming reticule.
 
Of the missile weapons, only [[MRM]]s and and standard [[SRM]]s cannot lock onto a target. However, Tbolts and MRMs have limited seeking towards an active [[NARC]] or [[TAG]] (although there is a bug with MRMs seeking a TAGed or NARCed target, in that the missiles spread out too far). Additionally, MRMs, when dumbfired, can be guided after launch by moving the aiming reticule.
  
Line 861: Line 767:
 
If the damage/ton is listed as *** the damage can not be calculated, because the weapon does not deal damage in any predictable manner (eg extreme reliance on splash damage)
 
If the damage/ton is listed as *** the damage can not be calculated, because the weapon does not deal damage in any predictable manner (eg extreme reliance on splash damage)
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #2d936b; text-align:center; background:#101010;"
+
<span class="st"><!--</span> Use this template when adding new missile weapons It should match the column format above Weapon Lock Range Max Range Minimum Range Ammo ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots min Mech Heat sec Ammo Cost ton Max Damage ton Ammo Notes -->
|- class="stripe_green" style="height:50px; text-align:center"
+
</span>
! style="width: 10%" | '''Weapon'''
 
! '''Lock Range'''
 
! '''Max Range'''
 
! '''Min Range'''
 
! '''Ammo/ton'''
 
! '''Heat'''
 
! '''Damage'''
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Shots/min'''
 
! '''Mech Damage/sec'''
 
! '''Heat/sec'''
 
! '''Ammo Cost/ton'''
 
! '''Max Damage/ton Ammo'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new missile weapons. It should match the column format above.
+
{| class="wikitable" style="border: 1px solid #2d936b; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
| [[Weapon]]
+
|- class="stripe_green" style="height: 50px; text-align: center;"
| Lock Range
+
! style="width: 10%;"|'''Weapon'''
| Max Range
+
!|'''Lock Range'''
| Minimum Range
+
!|'''Max Range'''
| Ammo/ton
+
!|'''Min Range'''
| Heat
+
!|'''Ammo/ton'''
| Damage
+
!|'''Heat'''
| Damage Type
+
!|'''Damage'''
| Secondary Damage
+
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
| Secondary Damage Type
+
!|'''Secondary Damage'''
| Splash Radius
+
! style="width: 6%;"|'''Secondary Damage Type'''
| Shots/min
+
!|'''Splash Radius'''
| Mech Damage/sec
+
!|'''Shots/min'''
| Heat/sec
+
!|'''Heat/sec'''
| Ammo Cost/ton
+
!|'''Ammo Cost/ton'''
| Max Damage/ton Ammo
+
!|'''Max Damage/ton Ammo'''
| Notes
+
! class="unsortable"|'''Notes'''
 
|-
 
|-
-->
+
||[[Streak Short Range Missiles|BA SSRM2]]
 
+
||300m
| [[Streak Short Range Missiles|BA SSRM2]]
+
||200m
| 300m
+
||10m
| 200m
+
||---
| 10m
+
||---
| ---
+
||2x 375
| ---
+
||Missile
| 2x 375
+
||2x 125
| Missile
+
||Frag
| 2x 125
+
||0.8m / 5m
| Frag
+
||2x 5
| 0.8m / 5m
+
||---
| 2x 5
+
||---
| 31.77
+
||---
| ---
+
||Each SRM loads independently
| ---
 
| ---
 
| Each SRM loads independently
 
 
|-
 
|-
 
+
||(C)[[SRM2]]
| (C)[[SRM2]]
+
||---
| ---
+
||350m
| 350m
+
||0m
| 0m
+
||96
| 96
+
||12
| 12
+
||2x 100
| 2x 100
+
||Missile
| Missile
+
||2x 100
| 2x 100
+
||Frag
| Frag
+
||0.95m / 2m
| 0.95m / 2m
+
||17
| 17
+
||3.4
| 59.5
+
||250
| 3.4
+
||10080
| 250
+
||---
| 10080
 
| ---
 
 
|-
 
|-
 
+
||(C)[[SRM4]]
| (C)[[SRM4]]
+
||---
| ---
+
||350m
| 350m
+
||0m
| 0m
+
||96
| 96
+
||24
| 24
+
||4x 100
| 4x 100
+
||Missile
| Missile
+
||4x 100
| 4x 100
+
||Frag
| Frag
+
||0.95m / 2.0m
| 0.95m / 2.0m
+
||17
| 17
+
||6.8
| 119
+
||250
| 6.8
+
||10080
| 250
+
||---
| 10080
 
| ---
 
 
|-
 
|-
 
+
||(C)[[SRM6]]
| (C)[[SRM6]]
+
||---
| ---
+
||350m
| 350m
+
||0m
| 0m
+
||96
| 96
+
||36
| 36
+
||6x 100
| 6x 100
+
||Missile
| Missile
+
||6x 100
| 6x 100
+
||Frag
| Frag
+
||0.95m / 2.0m
| 0.95m / 2.0m
+
||17
| 17
+
||10.2
| 178.5
+
||250
| 10.2
+
||10080
| 250
+
||---
| 10080
 
| ---
 
 
|-
 
|-
 
+
||(C)[[SSRM2]]
| (C)[[SSRM2]]
+
||450m
| 450m
+
||C 450m <br /> IS 349m
| C 450m <br> IS 349m
+
||0m
| 0m
+
||72
| 72
+
||16
| 16
+
||2x 100
| 2x 100
+
||Missile
| Missile
+
||2x 100
| 2x 100
+
||Frag
| Frag
+
||0.8m / 3m
| 0.8m / 3m
+
||15
| 15
+
||4
| 52.5
+
||450
| 4
+
||7560
| 450
+
||Follows crosshairs when not locked
| 7560
 
| Follows crosshairs when not locked  
 
 
|-
 
|-
 
+
||(C)[[SSRM4]]
| (C)[[SSRM4]]
+
||450m
| 450m
+
||C 450m <br /> IS 349m
| C 450m <br> IS 349m
+
||0m
| 0m
+
||72
| 72
+
||32
| 32
+
||4x 100
| 4x 100
+
||Missile
| Missile
+
||4x 100
| 4x 100
+
||Frag
| Frag
+
||0.8m / 3m
| 0.8m / 3m
+
||15
| 15
+
||8
| 105
+
||450
| 8
+
||7560
| 450
+
||Follows crosshairs when not locked
| 7560
 
| Follows crosshairs when not locked  
 
 
|-
 
|-
 
+
||(C)[[SSRM6]]
| (C)[[SSRM6]]
+
||450m
| 450m
+
||C 450m <br /> IS 349m
| C 450m <br> IS 349m
+
||0m
| 0m
+
||72
| 72
+
||48
| 48
+
||6x 100
| 6x 100
+
||Missile
| Missile
+
||6x 100
| 6x 100
+
||Frag
| Frag
+
||0.8m / 3m
| 0.8m / 3m
+
||15
| 15
+
||12
| 157.5
+
||450
| 12
+
||7560
| 450
+
||Follows crosshairs when not locked
| 7560
 
| Follows crosshairs when not locked  
 
 
|-
 
|-
 
+
||(C)[[DSRM4]]
| (C)[[DSRM4]]
+
||---
| ---
+
||350m
| 350m
+
||0m
| 0m
+
||96
| 96
+
||48
| 48
+
||8x 100
| 8x 100
+
||Missile
| Missile
+
||8x 100
| 8x 100
+
||Frag
| Frag
+
||0.95m / 2.0m
| 0.95m / 2.0m
+
||17
| 17
+
||13.6
| 238
+
||250
| 13.6
+
||10080
| 250
+
||---
| 10080
 
| ---
 
 
|-
 
|-
 
+
||(C)[[DSRM6]]
| (C)[[DSRM6]]
+
||---
| ---
+
||350m
| 350m
+
||0m
| 0m
+
||96
| 96
+
||72
| 72
+
||12x 100
| 12x 100
+
||Missile
| Missile
+
||12x 100
| 12x 100
+
||Frag
| Frag
+
||0.95m / 2.0m
| 0.95m / 2.0m
+
||17
| 17
+
||20.4
| 357
+
||250
| 20.4
+
||10080
| 250
+
||---
| 10080
 
| ---
 
 
|-
 
|-
 
+
||(C)[[DSSRM4]]
| (C)[[DSSRM4]]
+
||450m
| 450m
+
||C 450m <br /> IS 349m
| C 450m <br> IS 349m
+
||0m
| 0m
+
||72
| 72
+
||64
| 64
+
||8x 100
| 8x 100
+
||Missile
| Missile
+
||8x 100
| 8x 100
+
||Frag
| Frag
+
||0.8m / 3m
| 0.8m / 3m
+
||15
| 15
+
||16
| 210
+
||450
| 16
+
||7560
| 450
+
||Follows crosshairs when not locked
| 7560
 
| Follows crosshairs when not locked
 
 
|-
 
|-
 
+
||(C)[[DSSRM6]]
| (C)[[DSSRM6]]
+
||450m
| 450m
+
||C 450m <br /> IS 349m
| C 450m <br> IS 349m
+
||0m
| 0m
+
||72
| 72
+
||96
| 96
+
||12x 100
| 12x 100
+
||Missile
| Missile
+
||12x 100
| 12x 100
+
||Frag
| Frag
+
||0.8m / 3m
| 0.8m / 3m
+
||15
| 15
+
||24
| 315
+
||450
| 24
+
||7560
| 450
+
||Follows crosshairs when not locked
| 7560
 
| Follows crosshairs when not locked
 
 
|-
 
|-
 
+
||[[MRM10]]
| [[MRM10]]
+
||---
| ---
+
||700m
| 700m
+
||20m
| 20m
+
||240
| 240
+
||46.14
| 46.14
+
||10x 78.19
| 10x 78.19
+
||Missile
| Missile
+
||10x 78.19
| 10x 78.19
+
||Frag
| Frag
+
||1.5m / 5m
| 1.5m / 5m
+
||12.5
| 12.5
+
||9.61
| 171.03
+
||1050
| 9.61
+
||19702.72
| 1050
+
||Shotgun effect<br />Follows Crosshairs
| 19702.72
 
| Shotgun effect<br>Follows Crosshairs
 
|-
 
 
 
| [[MRM20]]
 
| ---
 
| 700m
 
| 20m
 
| 240
 
| 92.27
 
| 20x 78.19
 
| Missile
 
| 20x 78.19
 
| Frag
 
| 1.5m / 5m
 
| 8.33
 
| 228.04
 
| 12.81
 
| 1050
 
| 19702.72
 
| Shotgun effect<br>Follows Crosshairs
 
 
|-
 
|-
 
+
||[[MRM20]]
| [[MRM30]]
+
||---
| ---
+
||700m
| 700m
+
||20m
| 20m
+
||240
| 240
+
||92.27
| 138.4
+
||20x 78.19
| 30x 78.19
+
||Missile
| Missile
+
||20x 78.19
| 30x 78.19
+
||Frag
| Frag
+
||1.5m / 5m
| 1.5m / 5m
+
||8.33
| 7.5
+
||12.81
| 307.86
+
||1050
| 17.3
+
||19702.72
| 1050
+
||Shotgun effect<br />Follows Crosshairs
| 19702.72
 
| Shotgun effect<br>Follows Crosshairs
 
 
|-
 
|-
 
+
||[[MRM30]]
| [[MRM40]]
+
||---
| ---
+
||700m
| 700m
+
||20m
| 20m
+
||240
| 240
+
||138.4
| 184.5
+
||30x 78.19
| 40x 78.19
+
||Missile
| Missile
+
||30x 78.19
| 40x 78.19
+
||Frag
| Frag
+
||1.5m / 5m
| 1.5m / 5m
+
||7.5
| 6
+
||17.3
| 328.38
+
||1050
| 18.45
+
||19702.72
| 1050
+
||Shotgun effect<br />Follows Crosshairs
| 19702.72
 
| Shotgun effect<br>Follows Crosshairs
 
 
|-
 
|-
 
+
||[[MRM40]]
| [[ATM|ATM3]]
+
||---
| 750m
+
||700m
| 750m
+
||20m
| 120m
+
||240
| 108
+
||184.5
| 43
+
||40x 78.19
| 3x 138.42
+
||Missile
| Missile
+
||40x 78.19
| 3x 138.42
+
||Frag
| Frag
+
||1.5m / 5m
| 1m / 3m
+
||6
| 12
+
||18.45
| 87.21
+
||1050
| 8.6
+
||19702.72
| 1100
+
||Shotgun effect<br />Follows Crosshairs
| 15696.94
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM3]]
| [[ATM|ATM6]]
+
||750m
| 750m
+
||750m
| 750m
+
||120m
| 120m
+
||108
| 108
+
||43
| 86
+
||3x 138.42
| 6x 138.42
+
||Missile
| Missile
+
||3x 138.42
| 6x 138.42
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||12
| 9
+
||8.6
| 130.81
+
||1100
| 12.9
+
||15696.94
| 1100
+
||Missiles move quickly;<br />Have low arc
| 15696.94
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM6]]
| [[ATM|ATM9]]
+
||750m
| 750m
+
||750m
| 750m
+
||120m
| 120m
+
||108
| 108
+
||86
| 129
+
||6x 138.42
| 9x 138.42
+
||Missile
| Missile
+
||6x 138.42
| 9x 138.42
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||9
| 8
+
||12.9
| 174.41
+
||1100
| 17.2
+
||15696.94
| 1100
+
||Missiles move quickly;<br />Have low arc
| 15696.94
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM9]]
| [[ATM|ATM12]]
+
||750m
| 750m
+
||750m
| 750m
+
||120m
| 120m
+
||108
| 108
+
||129
| 172
+
||9x 138.42
| 12x 138.42
+
||Missile
| Missile
+
||9x 138.42
| 12x 138.42
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||8
| 7
+
||17.2
| 203.5
+
||1100
| 20.07
+
||15696.94
| 1100
+
||Missiles move quickly;<br />Have low arc
| 15696.94
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM12]]
| [[ATM|ATM3 ER]]
+
||750m
| 1250m
+
||750m
| 1500m
+
||120m
| 150m
+
||108
| 108
+
||172
| 43
+
||12x 138.42
| 3x 87.17
+
||Missile
| Missile
+
||12x 138.42
| 3x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||7
| 12
+
||20.07
| 54.92
+
||1100
| 8.6
+
||15696.94
| 1100
+
||Missiles move quickly;<br />Have low arc
| 9885.4
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM3 ER]]
| [[ATM|ATM6 ER]]
+
||1250m
| 1250m
+
||1500m
| 1500m
+
||150m
| 150m
+
||108
| 108
+
||43
| 86
+
||3x 87.17
| 6x 87.17
+
||Missile
| Missile
+
||3x 87.17
| 6x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||12
| 9
+
||8.6
| 82.38
+
||1100
| 12.9
+
||9885.4
| 1100
+
||Missiles move quickly;<br />Have low arc
| 9885.4
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM6 ER]]
| [[ATM|ATM9 ER]]
+
||1250m
| 1250m
+
||1500m
| 1500m
+
||150m
| 150m
+
||108
| 108
+
||86
| 129
+
||6x 87.17
| 9x 87.17
+
||Missile
| Missile
+
||6x 87.17
| 9x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||9
| 8
+
||12.9
| 109.84
+
||1100
| 17.2
+
||9885.4
| 1100
+
||Missiles move quickly;<br />Have low arc
| 9885.4
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM9 ER]]
| [[ATM|ATM12 ER]]
+
||1250m
| 1250m
+
||1500m
| 1500m
+
||150m
| 150m
+
||108
| 108
+
||129
| 172
+
||9x 87.17
| 12x 87.17
+
||Missile
| Missile
+
||9x 87.17
| 12x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||8
| 7
+
||17.2
| 128.144
+
||1100
| 20.07
+
||9885.4
| 1100
+
||Missiles move quickly;<br />Have low arc
| 9885.4
 
| Missiles move quickly;<br>Have low arc
 
 
|-
 
|-
 
+
||[[ATM|ATM12 ER]]
| [[ATM|ATM3 HE]]
+
||1250m
| 300m
+
||1500m
| 293m
+
||150m
| 0m
+
||108
| 108
+
||172
| 51
+
||12x 87.17
| 3x 184.56
+
||Missile
| Missile
+
||12x 87.17
| 3x 184.56
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||7
| 12
+
||20.07
| 116.27
+
||1100
| 10.2
+
||9885.4
| 1100
+
||Missiles move quickly;<br />Have low arc
| 20929.1
 
| Missiles are stagger-fired (one at a time)
 
 
|-
 
|-
 
+
||[[ATM|ATM3 HE]]
| [[ATM|ATM6 HE]]
+
||300m
| 300m
+
||293m
| 293m
+
||0m
| 0m
+
||108
| 108
+
||51
| 102
+
||3x 184.56
| 6x 184.56
+
||Missile
| Missile
+
||3x 184.56
| 6x 184.56
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||12
| 9
+
||10.2
| 174.41
+
||1100
| 15.3
+
||20929.1
| 1100
+
||Missiles are stagger-fired (one at a time)
| 20929.1
 
| Missiles are stagger-fired (three at a time)
 
 
|-
 
|-
 
+
||[[ATM|ATM6 HE]]
| [[ATM|ATM9 HE]]
+
||300m
| 300m
+
||293m
| 293m
+
||0m
| 0m
+
||108
| 108
+
||102
| 153
+
||6x 184.56
| 9x 184.56
+
||Missile
| Missile
+
||6x 184.56
| 9x 184.56
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||9
| 8
+
||15.3
| 232.55
+
||1100
| 20.4
+
||20929.1
| 1100
+
||Missiles are stagger-fired (three at a time)
| 20929.1
 
| Missiles are stagger-fired (three at a time)
 
 
|-
 
|-
 
+
||[[ATM|ATM9 HE]]
| [[ATM|ATM12 HE]]
+
||300m
| 300m
+
||293m
| 293m
+
||0m
| 0m
+
||108
| 108
+
||153
| 204
+
||9x 184.56
| 12x 184.56
+
||Missile
| Missile
+
||9x 184.56
| 12x 184.56
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||8
| 7
+
||20.4
| 271.3
+
||1100
| 23.8
+
||20929.1
| 1100
+
||Missiles are stagger-fired (three at a time)
| 20929.1
 
| Missiles are stagger-fired (three at a time)
 
 
|-
 
|-
 
+
||[[ATM|ATM12 HE]]
| (C)[[LRM5]]
+
||300m
| 1000m
+
||293m
| 1470m
+
||0m
| LRM 100m<br>CLRM 20m
+
||108
| 180
+
||204
| 28.5
+
||12x 184.56
| 5x 87.17
+
||Missile
| Missile
+
||12x 184.56
| 5x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||7
| 15
+
||23.8
| 114.41
+
||1100
| 7.13
+
||20929.1
| 850
+
||Missiles are stagger-fired (three at a time)
| 16475.67
 
| Missiles fly straight when mounted on air units<br>Clan LRMs have lower arc than IS LRMs
 
 
|-
 
|-
 
+
||(C)[[LRM5]]
| (C)[[LRM10]]
+
||1000m
| 1000m
+
||1470m
| 1470m
+
||LRM 100m<br />CLRM 20m
| LRM 100m<br>CLRM 20m
+
||180
| 180
+
||28.5
| 88
+
||5x 87.17
| 10x 87.17
+
||Missile
| Missile
+
||5x 87.17
| 10x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||15
| 10
+
||7.13
| 152.55
+
||850
| 14.67
+
||16475.67
| 850
+
||Missiles fly straight when mounted on air units<br />Clan LRMs have lower arc than IS LRMs
| 16475.67
 
| Missiles fly straight when mounted on air units<br>Clan LRMs have lower arc than IS LRMs
 
 
|-
 
|-
 
+
||(C)[[LRM10]]
| (C)[[LRM15]]
+
||1000m
| 1000m
+
||1470m
| 1470m
+
||LRM 100m<br />CLRM 20m
| LRM 100m<br>CLRM 20m
+
||180
| 180
+
||88
| 129
+
||10x 87.17
| 15x 87.17
+
||Missile
| Missile
+
||10x 87.17
| 15x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||10
| 8.33
+
||14.67
| 190.69
+
||850
| 17.92
+
||16475.67
| 850
+
||Missiles fly straight when mounted on air units<br />Clan LRMs have lower arc than IS LRMs
| 16475.67
 
| Missiles fly straight when mounted on air units<br>Clan LRMs have lower arc than IS LRMs
 
 
|-
 
|-
 
+
||(C)[[LRM15]]
| (C)[[LRM20]]
+
||1000m
| 1000m
+
||1470m
| 1470m
+
||LRM 100m<br />CLRM 20m
| LRM 100m<br>CLRM 20m
+
||180
| 180
+
||129
| 176
+
||15x 87.17
| 20x 87.17
+
||Missile
| Missile
+
||15x 87.17
| 20x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||8.33
| 7.5
+
||17.92
| 228.83
+
||850
| 22
+
||16475.67
| 850
+
||Missiles fly straight when mounted on air units<br />Clan LRMs have lower arc than IS LRMs
| 16475.67
 
| Missiles fly straight when mounted on air units<br>Clan LRMs have lower arc than IS LRMs
 
 
|-
 
|-
 
+
||(C)[[LRM20]]
| [[ELRM5]]
+
||1000m
| 1500m
+
||1470m
| 2100m
+
||LRM 100m<br />CLRM 20m
| 100m
+
||180
| 120
+
||176
| 43.5
+
||20x 87.17
| 5x 87.17
+
||Missile
| Missile
+
||20x 87.17
| 5x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||7.5
| 15
+
||22
| 114.41
+
||850
| 10.88
+
||16475.67
| 1100
+
||Missiles fly straight when mounted on air units<br />Clan LRMs have lower arc than IS LRMs
| 10983.78
 
| Missiles fly straight when mounted on air units
 
 
|-
 
|-
 
+
||[[ELRM5]]
| [[ELRM10]]
+
||1500m
| 1500m
+
||2100m
| 2100m
+
||100m
| 100m
+
||120
| 120
+
||43.5
| 88
+
||5x 87.17
| 10x 87.17
+
||Missile
| Missile
+
||5x 87.17
| 10x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||15
| 10
+
||10.88
| 152.55
+
||1100
| 14.67
+
||10983.78
| 1100
+
||Missiles fly straight when mounted on air units
| 10983.78
 
| Missiles fly straight when mounted on air units
 
 
|-
 
|-
 
+
||[[ELRM10]]
| [[ELRM15]]
+
||1500m
| 1500m
+
||2100m
| 2100m
+
||100m
| 100m
+
||120
| 120
+
||88
| 129
+
||10x 87.17
| 15x 87.17
+
||Missile
| Missile
+
||10x 87.17
| 15x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||10
| 8.33
+
||14.67
| 190.69
+
||1100
| 17.92
+
||10983.78
| 1100
+
||Missiles fly straight when mounted on air units
| 10983.78
 
| Missiles fly straight when mounted on air units
 
 
|-
 
|-
 
+
||[[ELRM15]]
| [[ELRM20]]
+
||1500m
| 1500m
+
||2100m
| 2100m
+
||100m
| 100m
+
||120
| 120
+
||129
| 176
+
||15x 87.17
| 20x 87.17
+
||Missile
| Missile
+
||15x 87.17
| 20x 87.17
+
||Frag
| Frag
+
||1m / 3m
| 1m / 3m
+
||8.33
| 7.5
+
||17.92
| 228.83
+
||1100
| 22
+
||10983.78
| 1100
+
||Missiles fly straight when mounted on air units
| 10983.78
 
| Missiles fly straight when mounted on air units
 
 
|-
 
|-
 
+
||[[ELRM20]]
| (C)[[Arrow IV]]
+
||1500m
| 1000m
+
||2100m
| 4500m
+
||100m
| 200m
+
||120
| 32
+
||176
| 300
+
||20x 87.17
| 4x 175
+
||Missile
| Missile
+
||20x 87.17
| 4x 116.67
+
||Frag
| Missile
+
||1m / 3m
| 9.5m / 50m
+
||7.5
| 7
+
||22
| 136.11
+
||1100
| 35
+
||10983.78
| 1000
+
||Missiles fly straight when mounted on air units
| 9333.33
 
| Fires four large missiles<br>Missiles will not hit anything under 500m
 
 
|-
 
|-
 
+
||(C)[[Arrow IV]]
| (C)[[Tbolt5]]
+
||1000m
| 750m
+
||4500m
| 750m
+
||200m
| 0m
+
||32
| 20
+
||300
| 50
+
||4x 175
| 326.89
+
||Missile
| Missile
+
||4x 116.67
| 108.96
+
||Missile
| Frag
+
||9.5m / 50m
| 1.5m / 1.5m
+
||7
| 10
+
||35
| 72.64
+
||1000
| 8.33
+
||9333.33
| 800
+
||Fires four large missiles<br />Missiles will not hit anything under 500m
| 8717
 
| Will follow TAG & NARC
 
 
|-
 
|-
 
+
||(C)[[Tbolt5]]
| (C)[[Tbolt10]]
+
||750m
| 750m
+
||750m
| 750m
+
||0m
| 0m
+
||20
| 10
+
||50
| 80
+
||326.89
| 653.78
+
||Missile
| Missile
+
||108.96
| 217.93
+
||Frag
| Frag
+
||1.5m / 1.5m
| 1.5m / 1.5m
+
||10
| 10
+
||8.33
| 145.28
+
||800
| 13.33
+
||8717
| 1000
+
||Will follow TAG & NARC
| 8717
 
| Will follow TAG & NARC
 
 
|-
 
|-
 
+
||(C)[[Tbolt10]]
| (C)[[Tbolt15]]
+
||750m
| 750m
+
||750m
| 750m
+
||0m
| 0m
+
||10
| 7
+
||80
| 110
+
||653.78
| 980.66
+
||Missile
| Missile
+
||217.93
| 326.89
+
||Frag
| Frag
+
||1.5m / 1.5m
| 1.5m / 1.5m
+
||10
| 8.33
+
||13.33
| 181.6
+
||1000
| 15.27
+
||8717
| 1000
+
||Will follow TAG & NARC
| 9152.85
 
| Will follow TAG & NARC
 
 
|-
 
|-
 
+
||(C)[[Tbolt15]]
| (C)[[Tbolt20]]
+
||750m
| 750m
+
||750m
| 750m
+
||0m
| 0m
+
||7
| 4
+
||110
| 140
+
||980.66
| 1307.55
+
||Missile
| Missile
+
||326.89
| 435.85
+
||Frag
| Frag
+
||1.5m / 1.5m
| 1.5m / 1.5m
+
||8.33
| 7.5
+
||15.27
| 217.93
+
||1000
| 17.5
+
||9152.85
| 1000
+
||Will follow TAG & NARC
| 6973.6
 
| Will follow TAG & NARC
 
 
|-
 
|-
 
+
||(C)[[Tbolt20]]
| [[NARC]]
+
||750m
| 500m
+
||750m
| 460m
+
||0m
| ---
+
||4
| 6 (Max 120)
+
||140
| 20
+
||1307.55
| ---
+
||Missile
| ---
+
||435.85
| ---
+
||Frag
| ---
+
||1.5m / 1.5m
| ---
+
||7.5
| 60
+
||17.5
| ---
+
||1000
| 20
+
||6973.6
| 1500
+
||Will follow TAG & NARC
| ---
 
| Attracts friendly missiles for 30s
 
 
|-
 
|-
 
+
||[[NARC]]
| [[NARC|CNARC]]
+
||500m
| 700m
+
||460m
| 632m
+
||---
| ---
+
||6 (Max 120)
| 6 (Max 120)
+
||20
| 20
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||60
| 60
+
||20
| ---
+
||1500
| 20
+
||---
| 1500
+
||Attracts friendly missiles for 30s
| ---
 
| Attracts friendly missiles for 30s
 
 
|-
 
|-
 
+
||[[NARC|CNARC]]
| [[NARC|iNARC]]
+
||700m
| 900m
+
||632m
| 792m
+
||---
| ---
+
||6 (Max 120)
| 6 (Max 120)
+
||20
| 20
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||60
| 60
+
||20
| ---
+
||1500
| 20
+
||---
| 2000
+
||Attracts friendly missiles for 30s
| ---
 
| Attracts friendly missiles for 30s
 
 
|-
 
|-
 
+
||[[NARC|iNARC]]
|- class="stripe_green" style="height:50px; text-align:center"
+
||900m
! style="width: 10%" | '''Weapon'''
+
||792m
! '''Lock Range'''
+
||---
! '''Max Range'''
+
||6 (Max 120)
! '''Min Range'''
+
||20
! '''Ammo/ton'''
+
||---
! '''Heat'''
+
||---
! '''Damage'''
+
||---
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
||---
! '''Secondary Damage'''
+
||---
! style="width: 6%" | '''Secondary Damage Type'''
+
||60
! '''Splash Radius'''
+
||20
! '''Shots/min'''
+
||2000
! '''Mech Damage/sec'''
+
||---
! '''Heat/sec'''
+
||Attracts friendly missiles for 30s
! '''Ammo Cost/ton'''
+
|- class="stripe_green" style="height: 50px; text-align: center;"
! '''Max Damage/ton Ammo'''
+
! style="width: 10%;"|'''Weapon'''
! class="unsortable" | '''Notes'''
+
!|'''Lock Range'''
 +
!|'''Max Range'''
 +
!|'''Min Range'''
 +
!|'''Ammo/ton'''
 +
!|'''Heat'''
 +
!|'''Damage'''
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Shots/min'''
 +
!|'''Heat/sec'''
 +
!|'''Ammo Cost/ton'''
 +
!|'''Max Damage/ton Ammo'''
 +
! class="unsortable"|'''Notes'''
 
|}
 
|}
  
<br>
 
 
== Energy Weapons ==
 
  
 +
==Energy Weapons==
 
Energy weapons do not need ammunition. Note that the EMP and Flame [[damage types]] are not very effective against vehicles (though if you can manage to hit an air unit with a Flamer it will do much better damage than against other vehicle types).
 
Energy weapons do not need ammunition. Note that the EMP and Flame [[damage types]] are not very effective against vehicles (though if you can manage to hit an air unit with a Flamer it will do much better damage than against other vehicle types).
  
Line 1,749: Line 1,545:
 
Also note that firing Pulse Lasers - but not X-Pulse Lasers - will occasionally fire an extra pulse. This is a known issue.
 
Also note that firing Pulse Lasers - but not X-Pulse Lasers - will occasionally fire an extra pulse. This is a known issue.
  
{| border="1" width="100%" cellspacing="0" cellpadding="1" class="wikitable" style="border: 1px solid #88382d; text-align:center; background:#101010;"
+
<span class="st"><!--</span> Use this template when adding new energy weapons It should match the column format above Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots min Overheat Cooldown Mech Mech Damage Heat Heat sec Notes -->
|- class="stripe_red" style="height:50px; text-align:center"
+
</span>
! style="width: 10%" | '''Weapon'''
 
! '''Listed Range'''
 
! '''Heat'''
 
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
 
! '''Secondary Damage'''
 
! style="width: 6%" | '''Secondary Damage Type'''
 
! '''Splash Radius'''
 
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 
! '''Shots/min'''
 
! '''Overheat'''
 
! '''Cooldown'''
 
! '''Mech Damage/sec'''
 
! '''Mech Damage/Heat'''
 
! '''Heat/sec'''
 
! class="unsortable" | '''Notes'''
 
|-
 
  
<!-- Use this template when adding new energy weapons. It should match the column format above.
+
{| class="wikitable" style="border: 1px solid #88382d; text-align: center; background: #101010;" width="100%" border="1" cellspacing="0" cellpadding="1"
| [[Weapon]]
+
|- class="stripe_red" style="height: 50px; text-align: center;"
| Listed Range
+
! style="width: 10%;"|'''Weapon'''
| Heat
+
!|'''Listed Range'''
| Damage
+
!|'''Heat'''
| Damage Type
+
!|'''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
| Secondary Damage
+
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
| Secondary Damage Type
+
!|'''Secondary Damage'''
| Splash Radius
+
! style="width: 6%;"|'''Secondary Damage Type'''
| Beam Duration
+
!|'''Splash Radius'''
| Shots/min
+
!|'''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
| Overheat
+
!|'''Shots/min'''
| Cooldown
+
!|'''Overheat'''
| Mech Damage/sec
+
!|'''Cooldown'''
| Mech Damage/Heat
+
!|'''Mech Damage/Heat'''
| Heat/sec
+
!|'''Heat/sec'''
| Notes
+
! class="unsortable"|'''Notes'''
 
|-
 
|-
-->
+
||[[BA SBL]]
 
+
||400m
| [[BA SBL]]
+
||---
| 400m
+
||349.9
| ---
+
||Energy
| 349.9
+
||---
| Energy
+
||---
| ---
+
||---
| ---
+
||0.5s
| ---
+
||23.9
| 0.5s
+
||---
| 23.9
+
||---
| ---
+
||---
| ---
+
||---
| 139.4
+
||---
| ---
 
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[SBL]]
| [[SBL]]
+
||300m
| 300m
+
||9.32
| 9.32
+
||145.53
| 145.53
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||19.05
| 19.05
+
||---
| ---
+
||---
| ---
+
||15.61
| 46.2
+
||2.96
| 15.61
+
||---
| 2.96
 
| ---
 
 
|-
 
|-
 
+
||[[ERSBL]]
| [[ERSBL]]
+
||400m
| 400m
+
||18.65
| 18.65
+
||145.53
| 145.53
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||19.05
| 19.05
+
||---
| ---
+
||---
| ---
+
||7.8
| 46.2
+
||5.92
| 7.8
+
||---
| 5.92
 
| ---
 
 
|-
 
|-
 
+
||[[CERSBL]]
| [[CERSBL]]
+
||450m
| 450m
+
||27.97
| 27.97
+
||181.91
| 181.91
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||19.05
| 19.05
+
||---
| ---
+
||---
| ---
+
||6.5
| 57.75
+
||8.88
| 6.5
+
||---
| 8.88
 
| ---
 
 
|-
 
|-
 
+
||[[MBL]]
| [[MBL]]
+
||500m
| 500m
+
||39.34
| 39.34
+
||260.4
| 260.4
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||13.3
| 13.3
+
||---
| ---
+
||---
| ---
+
||6.62
| 57.74
+
||8.72
| 6.62
+
||---
| 8.72
 
| ---
 
 
|-
 
|-
 
+
||[[ERMBL]]
| [[ERMBL]]
+
||600m
| 600m
+
||46.62
| 46.62
+
||260.4
| 260.4
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||13.3
| 13.3
+
||---
| ---
+
||---
| ---
+
||5.59
| 57.74
+
||10.33
| 5.59
+
||---
| 10.33
 
| ---
 
 
|-
 
|-
 
+
||[[CERMBL]]
| [[CERMBL]]
+
||700m
| 700m
+
||75.3
| 75.3
+
||363.31
| 363.31
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||13.3
| 13.3
+
||---
| ---
+
||---
| ---
+
||4.83
| 80.56
+
||16.69
| 4.83
+
||---
| 16.69
 
| ---
 
 
|-
 
|-
 
+
||[[LBL]]
| [[LBL]]
+
||700m
| 700m
+
||102.08
| 102.08
+
||555.09
| 555.09
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||9.98
| 9.98
+
||---
| ---
+
||---
| ---
+
||5.44
| 92.36
+
||16.98
| 5.44
+
||---
| 16.98
 
| ---
 
 
|-
 
|-
 
+
||[[ERLBL]]
| [[ERLBL]]
+
||800m
| 800m
+
||114.68
| 114.68
+
||555.09
| 555.09
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||9.98
| 9.98
+
||---
| ---
+
||---
| ---
+
||4.84
| 92.36
+
||19.08
| 4.84
+
||---
| 19.08
 
| ---
 
 
|-
 
|-
 
+
||[[CERLBL]]
| [[CERLBL]]
+
||900m
| 900m
+
||176.88
| 176.88
+
||692.31
| 692.31
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.5s
| 0.5s
+
||9.98
| 9.98
+
||---
| ---
+
||---
| ---
+
||3.92
| 115.19
+
||29.42
| 3.92
+
||---
| 29.42
 
| ---
 
 
|-
 
|-
 
+
||[[BA MHL]]
| [[BA MHL]]
+
||175m
| 175m
+
||---
| ---
+
||1348.75
| 1348.75
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1.5s
| 1.5s
+
||8.56
| 8.56
+
||---
| ---
+
||---
| ---
+
||---
| 192.4
+
||---
| ---
+
||---
| ---
 
| ---
 
 
|-
 
|-
 
+
||[[HSL]]
| [[HSL]]
+
||200m
| 200m
+
||48.7
| 48.7
+
||453.69
| 453.69
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1.5s
| 1.5s
+
||11.11
| 11.11
+
||---
| ---
+
||---
| ---
+
||9.31
| 84.02
+
||9.02
| 9.31
+
||---
| 9.02
 
| ---
 
 
|-
 
|-
 
+
||[[HML]]
| [[HML]]
+
||400m
| 400m
+
||112.61
| 112.61
+
||747.75
| 747.75
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1.5s
| 1.5s
+
||9.22
| 9.22
+
||---
| ---
+
||---
| ---
+
||6.64
| 114.86
+
||17.3
| 6.64
+
||---
| 17.3
 
| ---
 
 
|-
 
|-
 
+
||[[HLL]]
| [[HLL]]
+
||600m
| 600m
+
||376.62
| 376.62
+
||1569.23
| 1569.23
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||1.5s
| 1.5s
+
||7.05
| 7.05
+
||---
| ---
+
||---
| ---
+
||4.17
| 184.4
+
||44.25
| 4.17
+
||---
| 44.25
 
| ---
 
 
|-
 
|-
 
+
||[[SPL]]
| [[SPL]]
+
||250m
| 250m
+
||23.88
| 23.88
+
||147.17
| 147.17
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||6x 0.06s
| 6x 0.06s
+
||26.32
| 26.32
+
||---
| ---
+
||---
| ---
+
||6.16
| 64.55
+
||10.48
| 6.16
+
||Fires six pulses
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
 
+
||[[CSPL]]
| [[CSPL]]
+
||350m
| 350m
+
||23.88
| 23.88
+
||147.17
| 147.17
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||6x 0.06s
| 6x 0.06s
+
||26.32
| 26.32
+
||---
| ---
+
||---
| ---
+
||6.16
| 64.55
+
||10.48
| 6.16
+
||Fires six pulses
| 10.48
 
| Fires six pulses
 
 
|-
 
|-
 
+
||[[MPL]]
| [[MPL]]
+
||400m
| 400m
+
||23.93
| 23.93
+
||178.11
| 178.11
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||2x 0.06s
| 2x 0.06s
+
||34.09
| 34.09
+
||---
| ---
+
||---
| ---
+
||7.44
| 101.2
+
||13.6
| 7.44
+
||Fires two pulses
| 13.6
 
| Fires two pulses
 
 
|-
 
|-
 
+
||[[CMPL]]
| [[CMPL]]
+
||500m
| 500m
+
||27.9
| 27.9
+
||207.5
| 207.5
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||2x 0.06s
| 2x 0.06s
+
||34.1
| 34.1
+
||---
| ---
+
||---
| ---
+
||7.43
| 117.9
+
||15.86
| 7.43
+
||Fires two pulses
| 15.86
 
| Fires two pulses
 
 
|-
 
|-
 
+
||[[LPL]]
| [[LPL]]
+
||650m
| 650m
+
||47.83
| 47.83
+
||267.17
| 267.17
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||2x 0.06s
| 2x 0.06s
+
||34.09
| 34.09
+
||---
| ---
+
||---
| ---
+
||5.58
| 151.8
+
||27.18
| 5.58
+
||Fires two pulses
| 27.18
 
| Fires two pulses
 
 
|-
 
|-
 
+
||[[CLPL]]
| [[CLPL]]
+
||850m
| 850m
+
||59.81
| 59.81
+
||296.86
| 296.86
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||2x 0.06s
| 2x 0.06s
+
||34.09
| 34.09
+
||---
| ---
+
||---
| ---
+
||4.96
| 168.67
+
||33.98
| 4.96
+
||Fires two pulses
| 33.98
 
| Fires two pulses
 
 
|-
 
|-
 
+
||[[SXPL]]
| [[SXPL]]
+
||300m
| 300m
+
||1.94
| 1.94
+
||14.23
| 14.23
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.06s
| 0.06s
+
||279.07
| 279.07
+
||---
| ---
+
||---
| ---
+
||7.33
| 66.16
+
||9.02
| 7.33
+
||---
| 9.02
 
| ---
 
 
|-
 
|-
 
+
||[[MXPL]]
| [[MXPL]]
+
||500m
| 500m
+
||3.88
| 3.88
+
||28.45
| 28.45
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.06s
| 0.06s
+
||279.07
| 279.07
+
||---
| ---
+
||---
| ---
+
||7.33
| 132.34
+
||18.05
| 7.33
+
||---
| 18.05
 
| ---
 
 
|-
 
|-
 
+
||[[LXPL]]
| [[LXPL]]
+
||700m
| 700m
+
||8.42
| 8.42
+
||47.42
| 47.42
+
||Energy
| Energy
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||0.06s
| 0.06s
+
||279.07
| 279.07
+
||---
| ---
+
||---
| ---
+
||5.63
| 220.56
+
||39.16
| 5.63
+
||---
| 39.16
 
| ---
 
 
|-
 
|-
 
+
||[[BA PPC]]
| [[BA PPC]]
+
||450m
| 450m
+
||---
| ---
+
||425.26
| 425.26
+
||Energy
| Energy
+
||100
| 100
+
||EMP
| EMP
+
||1.2m / 2.4m
| 1.2m / 2.4m
+
||---
| ---
+
||10
| 10
+
||---
| ---
+
||---
| ---
+
||---
| 87.54
+
||---
| ---
+
||40 Heat on target<br />Concussive<br />Kicks<br />Removes NARC
| ---
 
| 40 Heat on target<br>Concussive<br>Kicks<br>Removes NARC
 
|-
 
 
 
| [[PPC]]
 
| 700m
 
| 160.5
 
| 478
 
| Energy
 
| 230
 
| EMP
 
| 0.8m / 3m
 
| ---
 
| 7.5
 
| ---
 
| ---
 
| 88.5
 
| 4.4
 
| 20.1
 
| 125 Heat on target<br>Concussive<br>Removes NARC
 
 
|-
 
|-
 
+
||[[PPC]]
| [[ERPPC]]
+
||700m
| 900m
+
||160.5
| 176.07
+
||478
| 240
+
||Energy
| Energy
+
||230
| 230
+
||EMP
| EMP
+
||0.8m / 3m
| 0.8m / 3m
+
||---
| ---
+
||7.5
| 7.5
+
||---
| ---
+
||---
| ---
+
||4.4
| 58.75
+
||20.1
| 2.67
+
||125 Heat on target<br />Concussive<br />Removes NARC
| 22.01
 
| 125 Heat on target<br>Concussive<br>Removes NARC
 
 
|-
 
|-
 
+
||[[ERPPC]]
| [[CERPPC]]
+
||900m
| 900m
+
||176.07
| 276.84
+
||240
| 300
+
||Energy
| Energy
+
||230
| 357
+
||EMP
| EMP
+
||0.8m / 3m
| 0.8m / 3m
+
||---
| ---
+
||7.5
| 7.5
+
||---
| ---
+
||---
| ---
+
||2.67
| 82.13
+
||22.01
| 2.37
+
||125 Heat on target<br />Concussive<br />Removes NARC
| 34.61
 
| 150 Heat on target<br>Concussive<br>Removes NARC
 
 
|-
 
|-
 
+
||[[CERPPC]]
| [[BA Flamer]]
+
||900m
| 75m
+
||276.84
| ---
+
||300
| 34.2
+
||Energy
| Flame
+
||357
| ---
+
||EMP
| ---
+
||0.8m / 3m
| 6m
+
||---
| ---
+
||7.5
| 300
+
||---
| 8s
+
||---
| 4s
+
||2.37
| 1.14
+
||34.61
| ---
+
||150 Heat on target<br />Concussive<br />Removes NARC
| ---
 
| 15 Heat on target
 
 
|-
 
|-
 
+
||[[BA Flamer]]
| [[Flamer]]
+
||75m
| 100m
+
||---
| 5
+
||34.2
| 10
+
||Flame
| Flame
+
||---
| 30
+
||---
| Flame
+
||6m
| 6m / 8m
+
||---
| ---
+
||300
| 150
+
||8s
| 9s
+
||4s
| 6s
+
||---
| 0.15
+
||---
| 0.012
+
||15 Heat on target
| 12.5
 
| 6.5 Heat on target
 
 
|-
 
|-
 
+
||[[Flamer]]
| [[BA TAG]]
+
||100m
| 700m
+
||5
| ---
+
||10
| ---
+
||Flame
| ---
+
||30
| ---
+
||Flame
| ---
+
||6m / 8m
| ---
+
||---
| ---
+
||150
| ---
+
||9s
| ---
+
||6s
| ---
+
||0.012
| ---
+
||12.5
| ---
+
||6.5 Heat on target
| ---
 
| Attracts friendly missiles<br>Infrared
 
 
|-
 
|-
 
+
||[[BA TAG]]
| [[TAG]]
+
||700m
| 1300m
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||---
| ---
+
||Attracts friendly missiles<br />Infrared
| ---
 
| Attracts friendly missiles<br>Infrared
 
 
|-
 
|-
 
+
||[[TAG]]
|- class="stripe_red" style="height:50px; text-align:center"
+
||1300m
! style="width: 10%" | '''Weapon'''
+
||---
! '''Listed Range'''
+
||---
! '''Heat'''
+
||---
! '''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
+
||---
! style="width: 6%" | '''[[Damage types|Damage Type]]'''
+
||---
! '''Secondary Damage'''
+
||---
! style="width: 6%" | '''Secondary Damage Type'''
+
||---
! '''Splash Radius'''
+
||---
! '''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
+
||---
! '''Shots/min'''
+
||---
! '''Overheat'''
+
||---
! '''Cooldown'''
+
||---
! '''Mech Damage/sec'''
+
||Attracts friendly missiles<br />Infrared
! '''Mech Damage/Heat'''
+
|- class="stripe_red" style="height: 50px; text-align: center;"
! '''Heat/sec'''
+
! style="width: 10%;"|'''Weapon'''
! class="unsortable" | '''Notes'''
+
!|'''Listed Range'''
 +
!|'''Heat'''
 +
!|'''Damage''' <!-- Total damage-per-shot for beam weapons is calculated as: ("overheat_time" / "tick") x "damage" -->
 +
! style="width: 6%;"|'''[[Damage types|Damage Type]]'''
 +
!|'''Secondary Damage'''
 +
! style="width: 6%;"|'''Secondary Damage Type'''
 +
!|'''Splash Radius'''
 +
!|'''Beam Duration''' <!-- Listed as "overheat_time" in XMLs -->
 +
!|'''Shots/min'''
 +
!|'''Overheat'''
 +
!|'''Cooldown'''
 +
!|'''Mech Damage/Heat'''
 +
!|'''Heat/sec'''
 +
! class="unsortable"|'''Notes'''
 
|}
 
|}
  
== See Also ==
+
==See Also==
*[[Air Weapons]]
+
* [[Air Weapons]]
  
<!--{{Navbox Weapons}}-->
+
<!--<span class="mceNonEditable template" id="bs_template:@@@TPL0@@@" data-bs-name="Navbox Weapons" data-bs-type="template" data-bs-id="0"><span class="mceNonEditable template" id="bs_template:@@@TPL0@@@" data-bs-name=" Navbox Weapons" data-bs-type="template" data-bs-id="0">{{ Navbox Weapons }}</span></span>-->

Revision as of 19:39, 15 February 2018

This is a quick reference for all ground-based Weapons currently in the Beta, as well as relevant statistics. For statistics pertaining to weapons carried by air assets, see Air Weapons. Weapons are divided into three classes: ballistic, missile, and energy.



Discussion

The raw damage values displayed in this table aren't the actual damage in-game. There are multiple reasons for this and some unknowns which should be taken into account before comparing any weapon to another, especially between categories.

The Damage column is the theoretical maximum direct-hit damage to a single component, ignoring the effectiveness of the associated damage type against the particular target. Effectiveness and actual total damage done can be affected by the following:

  • Multiple-launch missile weapons, especially the LRMs, tend to be somewhat inaccurate and miss the target with some missiles even when at optimal range and the target is a large, stationary Mech, therefore not inflicting 100% of its potential.
  • Weapons that fire multiple shots in a volley or that fire rapidly may suffer from damage being spread across multiple components (or missing entirely with some portion of the shots), making it more difficult to land a killing blow.
  • Some weapons may offer splash damage that can damage multiple components (or even multiple Mechs) at once. Splash damage will damage everything within its radius, with the center of the effect being more damaging, and the edge inflicting little to no damage. Components are damaged independently, so an Uller hit in the shoulder with an AC20 may suffer the full damage from the AC20 (modified by the damage type effectiveness against mechs), and suffer additional partial AC20 damage to the head, center torso, back, and/or arm, depending on how close these components are to the center of the explosion. Thus, especially in the case of weapons with large splash radiuses, the sum total damage done can much larger than the listed (maximum single-component) damage. As a result of this, hitting a vehicle on the edge between components may do more total damage than hitting the center of a single component, where it would be further away from other components, thereby reducing the extra splash damage.

Some weapons' (e.g. HGauss) damage seems to "spread" to the center torso. The relation between assumed damage and real damage is unknown; It seems to be higher, but this still needs to be confirmed.

Finally, a table cannot hope to convey all aspects of a weapon's performance; The best way to evaluate a weapon's worth is to test it in action.

Ballistic Weapons

Many ballistic weapons can be fired with effect at targets more distant than their listed range, but accuracy and/or damage will suffer. When firing AC10 or AC20 family weapons near or beyond their listed range, it may be necessary to take wind and shot drop into consideration. The LongTom Artillery is the extreme member of the ballistic weapons family and fires a long-range, relatively slow-moving, arcing shot.

Many of these weapons will overheat in continuous firing (represented in-game as a bar under the weapon name on the weapons display). If they overheat, they will become unusable for a few seconds, after which they will become usable and start to cool at their normal rate. However, if overheated, ultra ACs will jam for 10 seconds before cooling.

A note on damage dropoff: The base damage is modified by the damage type before subtracting the lossage for distance. Significantly, this has the effect of giving kinetic- and light kinetic-type weapons increased effective range against air assets than against ground assets, since the damage type modifier against air assets is much higher.

If Overheat and Cooldown values are listed as "???", then these values are either unknown or unpredictable for their respective weapon.

Weapon Listed Range Max Range Ammo per Ton Heat per shot Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Ammo Cost per Ton Max Damage per Ton Ammo Damage Fall-off Fall-off After Notes
BA AC2 150m 1200m --- --- 50 Kinetic --- --- --- 500 5s 3s --- --- --- -2 85m Heavy recoil
BA BearAC 600m 600m --- --- 3 Light Kinetic --- --- --- 1000 3s 1s --- --- --- --- --- ---
AC2 1200m 1500m 360 9.32 173 (28.83 x 6) Light Kinetic --- --- --- 12.5 --- --- 1.94 250 10379.99 --- --- One shot = burst of 6 bullets
AC5 800m 900m 128 3.06 345.9 (115.3 x 3) Kinetic --- --- --- 11.45 --- --- 0.08 450 14758.4 --- --- One shot = burst of 3 bullets
AC10 600m 600m 28 14.5 225 Heavy Kinetic 450 Frag 1.3m / 2.6m 17.7 --- --- 4.28 750 6930 -20 600m ---
AC20 350m 342m? 22 37.6 300 Heavy Kinetic 600 Frag 1.6m / 3.2m 26.6 --- --- 16.67 1000 7260 -20 350m ---
(C)UAC2 1200m 1260m 975 0.5 13 Light Kinetic --- --- --- 500 8s 3.5s 4.17 250 9360 -10 1200m ---
(C)UAC5 800m 900m 128 6.99 346.5 Kinetic --- --- --- 45.5 ??? ??? 5.3 500 14784 --- --- ---
(C)UAC10 600m 666m 48 30 600 Heavy Kinetic --- --- --- 56 ??? ??? 28 750 14400 --- --- ---
(C)UAC20 350m 378m 32 67.92 980 Heavy Kinetic --- --- --- 63.8 ??? ??? 72.22 1000 15680 --- --- ---
HVAC2 1500m 1610m 300 27.72 346 Light Kinetic --- --- --- 9.5 --- --- 4.39 500 9226.66 --- --- ---
HVAC10 900m 936m 22 33.83 225 Heavy Kinetic 450 Frag 1m / 2m 20 --- --- 11.28 1000 5445 -100 950m ---
RAC2 800m 1000m 600 1.32 18.89 Kinetic --- --- --- 1080 6s 4s 23.76 250 11334 -0.048 800m ---
RAC5 500m 700m 200 2.59 64.84 Kinetic --- --- --- 600 5s 4s 25.9 450 12968 -0.203 500m ---
(C)LBX2 1000m 1328m 60 7.2 2x 81.3 Light Kinetic --- --- --- 20 --- --- 2.4 250 9756 --- --- ---
(C)LBX5 800m 899m 48 9.6 5x 81.3 Light Kinetic --- --- --- 15 --- --- 2.4 500 19512 --- --- ---
(C)LBX10 700m 698m 24 24 10x 81.3 Light Kinetic --- --- --- 12 --- --- 4.8 950 19514.88 --- --- ---
(C)LBX20 450m 450m 12 76.4 20x 81.3 Light Kinetic --- --- --- 10 --- --- 12.73 1350 19514.88 --- --- IS: Autofire; Shotgun
MG 1600m 1600m --- 0.003 2 Light Kinetic --- --- --- 1200 12s 4s 0.06 --- --- --- --- ---
LtGauss 1200m 1200m 16 11.29 649.09 Heavy Kinetic --- --- --- 11 --- --- 2.07 1000 10385.46 --- --- Fastest projectile
Gauss 900m 900m 12 14.48 1230 Heavy Kinetic --- --- --- 8.5 --- --- 2.05 1850 14760 -977.05 900m ---
CGauss 900m 900m 12 17.75 1230 Heavy Kinetic --- --- --- 8.5 --- --- 2.51 1850 14760 -1092 900m ---
HGauss 700m 700m 6 32.03 2125.2 Heavy Kinetic --- --- --- 8.5 --- --- 4.54 2000 12751.2 -4.25 450m Damage dropoff
Slower projectile
iHGauss 800m 800m 6 29.12 1932 Heavy Kinetic --- --- --- 8.5 --- --- 4.12 2000 11592 --- --- No damage fall-off
HAG20 1250m 1260m 240 3.2 82 Kinetic --- --- --- 900 1.33s 8s 48 1500 19680 --- --- ---
HAG30 1250m 1260m 240 3.2 82 Kinetic --- --- --- 900 2s 9 48 1500 19680 --- --- ---
HAG40 1250m 1260m 240 3.2 82 Kinetic --- --- --- 900 2.66s 10s 48 1500 19680 --- --- ---
Thumper Artillery 3000m 11000m 15 200 1000 Energy --- --- 10m 10 --- --- 33.33 2400 15000 --- --- ---
Long Tom (std range) 1500m 6000m 5 400 3033.33 Kinetic --- --- 35m 5 --- --- 33.33 2400 15166.67 --- --- ---
Long Tom (long range) 2500m 6000m 5 500 3033.33 Kinetic --- --- 46m 5 --- --- 41.67 2400 15166.67 --- --- ---
Long Tom (short range) 1250m 6000m 5 300 3033.33 Kinetic --- --- 24m 7.5 --- --- 37.5 2400 15166.67 --- --- ---
BA C8 50-100m --- 1 (max 8) --- 1500 Missile --- --- 1.5m 60 --- --- --- 2000 1500 --- --- 3s fuse after hit
BA Inferno Charge 50-100m --- 1 (max 5) --- 1000 Flame --- --- 12m 60 --- --- --- 1000 1500 --- --- 1s fuse after hit
400 Heat on target
BA Throwable NARC 50-100m --- 1 (max 3) --- --- --- --- --- --- 60 --- --- --- 500 --- --- --- Attracts friendly missles for 60s
Weapon Listed Range Max Range Ammo per Ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots per Min Overheat Cooldown Heat per Sec Ammo Cost per Ton Max Damage per Ton Ammo Damage Fall-off Fall-off After Notes

Missile Weapons

Of the missile weapons, only MRMs and and standard SRMs cannot lock onto a target. However, Tbolts and MRMs have limited seeking towards an active NARC or TAG (although there is a bug with MRMs seeking a TAGed or NARCed target, in that the missiles spread out too far). Additionally, MRMs, when dumbfired, can be guided after launch by moving the aiming reticule.

The minimum range listed here refers to the distance the missiles have to travel before they are armed and ready to explode, missiles that hit before traveling the listed distance will just bounce of their target dealing no damage. LRMs, Arrow IVs and ELRMs have another additional minimum range caused by the high arc they fly after exiting their launcher. This range is roughly 150m for LRMs and 500m for Arrow IV and ELRMs, but it can vary a little depending on torso elevation and height differences between attacker and target.

Clan SRMs are identical to their IS counterparts. Clan LRMs deal the same damage as their IS cousins, but instead of arcing, they fly straight at a target. (E)LRMs carried by aircraft are the same as standard LRMs but have better speed, maneuverability, a 25% faster lock, and fly directly towards their target (as opposed to arcing up after launch and only descending when they've reached their target -- significantly, this means the air-carried variants have no minimum range). Streak SRMs carried by aircraft are the same as standard SSRMs but have more speed and maneuverability, distance, lock rate and lock range, but will be unguided if fired without a lock.

Note that the Frag damage type is highly ineffective against vehicles.

If the damage/ton is listed as *** the damage can not be calculated, because the weapon does not deal damage in any predictable manner (eg extreme reliance on splash damage)

Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes
BA SSRM2 300m 200m 10m --- --- 2x 375 Missile 2x 125 Frag 0.8m / 5m 2x 5 --- --- --- Each SRM loads independently
(C)SRM2 --- 350m 0m 96 12 2x 100 Missile 2x 100 Frag 0.95m / 2m 17 3.4 250 10080 ---
(C)SRM4 --- 350m 0m 96 24 4x 100 Missile 4x 100 Frag 0.95m / 2.0m 17 6.8 250 10080 ---
(C)SRM6 --- 350m 0m 96 36 6x 100 Missile 6x 100 Frag 0.95m / 2.0m 17 10.2 250 10080 ---
(C)SSRM2 450m C 450m
IS 349m
0m 72 16 2x 100 Missile 2x 100 Frag 0.8m / 3m 15 4 450 7560 Follows crosshairs when not locked
(C)SSRM4 450m C 450m
IS 349m
0m 72 32 4x 100 Missile 4x 100 Frag 0.8m / 3m 15 8 450 7560 Follows crosshairs when not locked
(C)SSRM6 450m C 450m
IS 349m
0m 72 48 6x 100 Missile 6x 100 Frag 0.8m / 3m 15 12 450 7560 Follows crosshairs when not locked
(C)DSRM4 --- 350m 0m 96 48 8x 100 Missile 8x 100 Frag 0.95m / 2.0m 17 13.6 250 10080 ---
(C)DSRM6 --- 350m 0m 96 72 12x 100 Missile 12x 100 Frag 0.95m / 2.0m 17 20.4 250 10080 ---
(C)DSSRM4 450m C 450m
IS 349m
0m 72 64 8x 100 Missile 8x 100 Frag 0.8m / 3m 15 16 450 7560 Follows crosshairs when not locked
(C)DSSRM6 450m C 450m
IS 349m
0m 72 96 12x 100 Missile 12x 100 Frag 0.8m / 3m 15 24 450 7560 Follows crosshairs when not locked
MRM10 --- 700m 20m 240 46.14 10x 78.19 Missile 10x 78.19 Frag 1.5m / 5m 12.5 9.61 1050 19702.72 Shotgun effect
Follows Crosshairs
MRM20 --- 700m 20m 240 92.27 20x 78.19 Missile 20x 78.19 Frag 1.5m / 5m 8.33 12.81 1050 19702.72 Shotgun effect
Follows Crosshairs
MRM30 --- 700m 20m 240 138.4 30x 78.19 Missile 30x 78.19 Frag 1.5m / 5m 7.5 17.3 1050 19702.72 Shotgun effect
Follows Crosshairs
MRM40 --- 700m 20m 240 184.5 40x 78.19 Missile 40x 78.19 Frag 1.5m / 5m 6 18.45 1050 19702.72 Shotgun effect
Follows Crosshairs
ATM3 750m 750m 120m 108 43 3x 138.42 Missile 3x 138.42 Frag 1m / 3m 12 8.6 1100 15696.94 Missiles move quickly;
Have low arc
ATM6 750m 750m 120m 108 86 6x 138.42 Missile 6x 138.42 Frag 1m / 3m 9 12.9 1100 15696.94 Missiles move quickly;
Have low arc
ATM9 750m 750m 120m 108 129 9x 138.42 Missile 9x 138.42 Frag 1m / 3m 8 17.2 1100 15696.94 Missiles move quickly;
Have low arc
ATM12 750m 750m 120m 108 172 12x 138.42 Missile 12x 138.42 Frag 1m / 3m 7 20.07 1100 15696.94 Missiles move quickly;
Have low arc
ATM3 ER 1250m 1500m 150m 108 43 3x 87.17 Missile 3x 87.17 Frag 1m / 3m 12 8.6 1100 9885.4 Missiles move quickly;
Have low arc
ATM6 ER 1250m 1500m 150m 108 86 6x 87.17 Missile 6x 87.17 Frag 1m / 3m 9 12.9 1100 9885.4 Missiles move quickly;
Have low arc
ATM9 ER 1250m 1500m 150m 108 129 9x 87.17 Missile 9x 87.17 Frag 1m / 3m 8 17.2 1100 9885.4 Missiles move quickly;
Have low arc
ATM12 ER 1250m 1500m 150m 108 172 12x 87.17 Missile 12x 87.17 Frag 1m / 3m 7 20.07 1100 9885.4 Missiles move quickly;
Have low arc
ATM3 HE 300m 293m 0m 108 51 3x 184.56 Missile 3x 184.56 Frag 1m / 3m 12 10.2 1100 20929.1 Missiles are stagger-fired (one at a time)
ATM6 HE 300m 293m 0m 108 102 6x 184.56 Missile 6x 184.56 Frag 1m / 3m 9 15.3 1100 20929.1 Missiles are stagger-fired (three at a time)
ATM9 HE 300m 293m 0m 108 153 9x 184.56 Missile 9x 184.56 Frag 1m / 3m 8 20.4 1100 20929.1 Missiles are stagger-fired (three at a time)
ATM12 HE 300m 293m 0m 108 204 12x 184.56 Missile 12x 184.56 Frag 1m / 3m 7 23.8 1100 20929.1 Missiles are stagger-fired (three at a time)
(C)LRM5 1000m 1470m LRM 100m
CLRM 20m
180 28.5 5x 87.17 Missile 5x 87.17 Frag 1m / 3m 15 7.13 850 16475.67 Missiles fly straight when mounted on air units
Clan LRMs have lower arc than IS LRMs
(C)LRM10 1000m 1470m LRM 100m
CLRM 20m
180 88 10x 87.17 Missile 10x 87.17 Frag 1m / 3m 10 14.67 850 16475.67 Missiles fly straight when mounted on air units
Clan LRMs have lower arc than IS LRMs
(C)LRM15 1000m 1470m LRM 100m
CLRM 20m
180 129 15x 87.17 Missile 15x 87.17 Frag 1m / 3m 8.33 17.92 850 16475.67 Missiles fly straight when mounted on air units
Clan LRMs have lower arc than IS LRMs
(C)LRM20 1000m 1470m LRM 100m
CLRM 20m
180 176 20x 87.17 Missile 20x 87.17 Frag 1m / 3m 7.5 22 850 16475.67 Missiles fly straight when mounted on air units
Clan LRMs have lower arc than IS LRMs
ELRM5 1500m 2100m 100m 120 43.5 5x 87.17 Missile 5x 87.17 Frag 1m / 3m 15 10.88 1100 10983.78 Missiles fly straight when mounted on air units
ELRM10 1500m 2100m 100m 120 88 10x 87.17 Missile 10x 87.17 Frag 1m / 3m 10 14.67 1100 10983.78 Missiles fly straight when mounted on air units
ELRM15 1500m 2100m 100m 120 129 15x 87.17 Missile 15x 87.17 Frag 1m / 3m 8.33 17.92 1100 10983.78 Missiles fly straight when mounted on air units
ELRM20 1500m 2100m 100m 120 176 20x 87.17 Missile 20x 87.17 Frag 1m / 3m 7.5 22 1100 10983.78 Missiles fly straight when mounted on air units
(C)Arrow IV 1000m 4500m 200m 32 300 4x 175 Missile 4x 116.67 Missile 9.5m / 50m 7 35 1000 9333.33 Fires four large missiles
Missiles will not hit anything under 500m
(C)Tbolt5 750m 750m 0m 20 50 326.89 Missile 108.96 Frag 1.5m / 1.5m 10 8.33 800 8717 Will follow TAG & NARC
(C)Tbolt10 750m 750m 0m 10 80 653.78 Missile 217.93 Frag 1.5m / 1.5m 10 13.33 1000 8717 Will follow TAG & NARC
(C)Tbolt15 750m 750m 0m 7 110 980.66 Missile 326.89 Frag 1.5m / 1.5m 8.33 15.27 1000 9152.85 Will follow TAG & NARC
(C)Tbolt20 750m 750m 0m 4 140 1307.55 Missile 435.85 Frag 1.5m / 1.5m 7.5 17.5 1000 6973.6 Will follow TAG & NARC
NARC 500m 460m --- 6 (Max 120) 20 --- --- --- --- --- 60 20 1500 --- Attracts friendly missiles for 30s
CNARC 700m 632m --- 6 (Max 120) 20 --- --- --- --- --- 60 20 1500 --- Attracts friendly missiles for 30s
iNARC 900m 792m --- 6 (Max 120) 20 --- --- --- --- --- 60 20 2000 --- Attracts friendly missiles for 30s
Weapon Lock Range Max Range Min Range Ammo/ton Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Shots/min Heat/sec Ammo Cost/ton Max Damage/ton Ammo Notes


Energy Weapons

Energy weapons do not need ammunition. Note that the EMP and Flame damage types are not very effective against vehicles (though if you can manage to hit an air unit with a Flamer it will do much better damage than against other vehicle types).

Note that laser damage displayed in the table below is the maximum damage possible. This assumes that the laser in question has been focused on a target for the full length of its beam duration. Also note that firing Pulse Lasers - but not X-Pulse Lasers - will occasionally fire an extra pulse. This is a known issue.

Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots/min Overheat Cooldown Mech Damage/Heat Heat/sec Notes
BA SBL 400m --- 349.9 Energy --- --- --- 0.5s 23.9 --- --- --- --- ---
SBL 300m 9.32 145.53 Energy --- --- --- 0.5s 19.05 --- --- 15.61 2.96 ---
ERSBL 400m 18.65 145.53 Energy --- --- --- 0.5s 19.05 --- --- 7.8 5.92 ---
CERSBL 450m 27.97 181.91 Energy --- --- --- 0.5s 19.05 --- --- 6.5 8.88 ---
MBL 500m 39.34 260.4 Energy --- --- --- 0.5s 13.3 --- --- 6.62 8.72 ---
ERMBL 600m 46.62 260.4 Energy --- --- --- 0.5s 13.3 --- --- 5.59 10.33 ---
CERMBL 700m 75.3 363.31 Energy --- --- --- 0.5s 13.3 --- --- 4.83 16.69 ---
LBL 700m 102.08 555.09 Energy --- --- --- 0.5s 9.98 --- --- 5.44 16.98 ---
ERLBL 800m 114.68 555.09 Energy --- --- --- 0.5s 9.98 --- --- 4.84 19.08 ---
CERLBL 900m 176.88 692.31 Energy --- --- --- 0.5s 9.98 --- --- 3.92 29.42 ---
BA MHL 175m --- 1348.75 Energy --- --- --- 1.5s 8.56 --- --- --- --- ---
HSL 200m 48.7 453.69 Energy --- --- --- 1.5s 11.11 --- --- 9.31 9.02 ---
HML 400m 112.61 747.75 Energy --- --- --- 1.5s 9.22 --- --- 6.64 17.3 ---
HLL 600m 376.62 1569.23 Energy --- --- --- 1.5s 7.05 --- --- 4.17 44.25 ---
SPL 250m 23.88 147.17 Energy --- --- --- 6x 0.06s 26.32 --- --- 6.16 10.48 Fires six pulses
CSPL 350m 23.88 147.17 Energy --- --- --- 6x 0.06s 26.32 --- --- 6.16 10.48 Fires six pulses
MPL 400m 23.93 178.11 Energy --- --- --- 2x 0.06s 34.09 --- --- 7.44 13.6 Fires two pulses
CMPL 500m 27.9 207.5 Energy --- --- --- 2x 0.06s 34.1 --- --- 7.43 15.86 Fires two pulses
LPL 650m 47.83 267.17 Energy --- --- --- 2x 0.06s 34.09 --- --- 5.58 27.18 Fires two pulses
CLPL 850m 59.81 296.86 Energy --- --- --- 2x 0.06s 34.09 --- --- 4.96 33.98 Fires two pulses
SXPL 300m 1.94 14.23 Energy --- --- --- 0.06s 279.07 --- --- 7.33 9.02 ---
MXPL 500m 3.88 28.45 Energy --- --- --- 0.06s 279.07 --- --- 7.33 18.05 ---
LXPL 700m 8.42 47.42 Energy --- --- --- 0.06s 279.07 --- --- 5.63 39.16 ---
BA PPC 450m --- 425.26 Energy 100 EMP 1.2m / 2.4m --- 10 --- --- --- --- 40 Heat on target
Concussive
Kicks
Removes NARC
PPC 700m 160.5 478 Energy 230 EMP 0.8m / 3m --- 7.5 --- --- 4.4 20.1 125 Heat on target
Concussive
Removes NARC
ERPPC 900m 176.07 240 Energy 230 EMP 0.8m / 3m --- 7.5 --- --- 2.67 22.01 125 Heat on target
Concussive
Removes NARC
CERPPC 900m 276.84 300 Energy 357 EMP 0.8m / 3m --- 7.5 --- --- 2.37 34.61 150 Heat on target
Concussive
Removes NARC
BA Flamer 75m --- 34.2 Flame --- --- 6m --- 300 8s 4s --- --- 15 Heat on target
Flamer 100m 5 10 Flame 30 Flame 6m / 8m --- 150 9s 6s 0.012 12.5 6.5 Heat on target
BA TAG 700m --- --- --- --- --- --- --- --- --- --- --- --- Attracts friendly missiles
Infrared
TAG 1300m --- --- --- --- --- --- --- --- --- --- --- --- Attracts friendly missiles
Infrared
Weapon Listed Range Heat Damage Damage Type Secondary Damage Secondary Damage Type Splash Radius Beam Duration Shots/min Overheat Cooldown Mech Damage/Heat Heat/sec Notes

See Also