Difference between revisions of "TC Qandahar"
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{{Map| | {{Map| | ||
− | | Image = File: | + | | Image = File:TC_Qandahar1.jpg |
| Name = TC_Qandahar | | Name = TC_Qandahar | ||
− | | Created By = Duffanichta & Frost | + | | Created By = Duffanichta & Frost & Rick Hunter |
− | | Version = | + | | Version = 2 |
| Environment = Desolate | | Environment = Desolate | ||
| Temperature = 42°C | | Temperature = 42°C | ||
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</ul> | </ul> | ||
| Available = | | Available = | ||
− | | Download = [http://mechlivinglegends.net/maps/TC/ | + | | Download = [http://mechlivinglegends.net/maps/TC/TC_QandaharV2.zip TC_Qandahar] |
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
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{{quote|"Qandahar is a world that was totally exploited by humanity for its vast natural resources. Unfortunately the early settlers did not show any care in handling the output of their factories and this has led the ecosystem of Qandahar to collapse."|Map Introduction}} | {{quote|"Qandahar is a world that was totally exploited by humanity for its vast natural resources. Unfortunately the early settlers did not show any care in handling the output of their factories and this has led the ecosystem of Qandahar to collapse."|Map Introduction}} | ||
+ | ==Overview== | ||
+ | Qandahar is a large, red-stained, arid world with large bluffs and capturable ASF airfields. The raised valuable center cap zone provides limited cover and no repairs. High mountains and valleys tend to channel movement and create choke points. | ||
+ | |||
+ | Capture the northern A6 Mech base or the southern G4 Mech and take the center (D5) with crushing force. Retreat from center when damaged. Unique to Qandahar, back-capping both the forward base and ASF base can be a game-changer as it also strands already flying ASFs in the air, unable to repair/rearm. | ||
==Bases== | ==Bases== | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | ||
− | File: | + | File:TC_Qandahar1.jpg|link={{filepath:TC_Qandahar1.jpg}} |
− | File: | + | File:TC_Qandahar2.jpg|link={{filepath:TC_Qandahar2.jpg}} |
− | File: | + | File:TC_Qandahar3.jpg|link={{filepath:TC_Qandahar3.jpg}} |
− | File: | + | File:TC_Qandahar4.jpg|link={{filepath:TC_Qandahar4.jpg}} |
− | File: | + | File:TC_Qandahar5.jpg|link={{filepath:TC_Qandahar5.jpg}} |
− | File: | + | File:TC_Qandahar6.jpg|link={{filepath:TC_Qandahar6.jpg}} |
− | File: | + | File:TC_Qandahar7.jpg|link={{filepath:TC_Qandahar7.jpg}} |
− | File: | + | File:TC_Qandahar8.jpg|link={{filepath:TC_Qandahar8.jpg}} |
− | File: | + | File:TC_Qandahar9.jpg|link={{filepath:TC_Qandahar9.jpg}} |
</gallery> | </gallery> | ||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 20:19, 10 July 2022
TC Qandahar | ||
---|---|---|
Latest Version: | 2 | |
Created By: | Duffanichta & Frost & Rick Hunter | |
Environment: | Desolate | |
Temperature: | 42°C | |
Size: | 4096 x 4096 | |
Game Modes: | ||
Download Link: | TC_Qandahar | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"Qandahar is a world that was totally exploited by humanity for its vast natural resources. Unfortunately the early settlers did not show any care in handling the output of their factories and this has led the ecosystem of Qandahar to collapse." |
— Map Introduction |
Overview
Qandahar is a large, red-stained, arid world with large bluffs and capturable ASF airfields. The raised valuable center cap zone provides limited cover and no repairs. High mountains and valleys tend to channel movement and create choke points.
Capture the northern A6 Mech base or the southern G4 Mech and take the center (D5) with crushing force. Retreat from center when damaged. Unique to Qandahar, back-capping both the forward base and ASF base can be a game-changer as it also strands already flying ASFs in the air, unable to repair/rearm.
Bases
A6
B8
C2
D5
- Type: neutral outpost
- Defenses: none
- Capture weight: 2
- Spawn: Yes
- Can build: none
- Services: none
D7
F2