Difference between revisions of "TC ThunderRift"
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{{Quote|"Carved from volcanic activity, this tangled web of caverns is an exceptional feature of Trellwan's geology, which suffers from a short orbital year and a long rotational day. It was here that Victor Steiner-Davion encountered the clans for the first time using the first effective strategy against them despite his loss."|Map introduction}} | {{Quote|"Carved from volcanic activity, this tangled web of caverns is an exceptional feature of Trellwan's geology, which suffers from a short orbital year and a long rotational day. It was here that Victor Steiner-Davion encountered the clans for the first time using the first effective strategy against them despite his loss."|Map introduction}} | ||
==Overview== | ==Overview== | ||
− | ThunderRift is a close ranged battlezone set deep in a cavern with no room for ASFs. Brawling fights over the two raised middle caps are often quick and intense. | + | '''ThunderRift''' is a close ranged battlezone set deep in a cavern with no room for ASFs. Brawling fights over the two raised middle caps are often quick and intense. |
− | Capture the E2 or D7 forward Mech base (spawns 70t assets) and set your spawn point to it. Capture the D4 or E5 base and hold them. RTB to forward mech base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward mech base and keep pressure on the closest forward mech base. | + | Capture the E2 or D7 forward Mech base (spawns 70t assets) and set your spawn point to it. Capture the D4 or E5 base and hold them. [[MWLL_Players_Slang_Guide|RTB]] to forward mech base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward mech base and keep pressure on the closest forward mech base. |
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*'''Services:''' [[Repair]], [[Rearm]]</div> | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
</div> | </div> | ||
+ | |||
{{Clear}} | {{Clear}} | ||
+ | |||
==Gallery== | ==Gallery== | ||
− | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | |
− | + | File:TC_ThunderRift-1.jpg|link={{filepath:TC_ThunderRift-1.jpg}} | |
− | File:TC_ThunderRift-1.jpg | + | File:TC_ThunderRift-2.jpg|link={{filepath:TC_ThunderRift-2.jpg}} |
− | File:TC_ThunderRift-2.jpg | + | File:TC_ThunderRift-3.jpg|link={{filepath:TC_ThunderRift-3.jpg}} |
− | File:TC_ThunderRift-3.jpg | + | File:TC_ThunderRift-4.jpg|link={{filepath:TC_ThunderRift-4.jpg}} |
− | File:TC_ThunderRift-4.jpg | + | File:TC_ThunderRift7.jpg|link={{filepath:TC_ThunderRift7.jpg}} |
− | File:TC_ThunderRift7.jpg | + | File:TC_ThunderRift8.jpg|link={{filepath:TC_ThunderRift8.jpg}} |
− | File:TC_ThunderRift8.jpg | ||
</gallery> | </gallery> | ||
− | |||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Official Maps]] | [[Category:Official Maps]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 16:32, 11 September 2019
TC ThunderRift | ||
---|---|---|
Created By: | Sannyasi | |
Environment: | Cave | |
Temperature: | 20°C | |
Planet: | Trell 1 | |
Coords: | -115.01, 390.42 | |
Size: | 2048 x 2048 | |
Game Modes: | ||
First Available In: | 0.5.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
|
"Carved from volcanic activity, this tangled web of caverns is an exceptional feature of Trellwan's geology, which suffers from a short orbital year and a long rotational day. It was here that Victor Steiner-Davion encountered the clans for the first time using the first effective strategy against them despite his loss." |
— Map introduction |
Overview
ThunderRift is a close ranged battlezone set deep in a cavern with no room for ASFs. Brawling fights over the two raised middle caps are often quick and intense.
Capture the E2 or D7 forward Mech base (spawns 70t assets) and set your spawn point to it. Capture the D4 or E5 base and hold them. RTB to forward mech base often. Push into enemy D4 or E5 bases with overwhelming numbers. If all bases are lost, send a couple fast assets to back-cap enemy's far forward mech base and keep pressure on the closest forward mech base.
Bases
C7
D4
- Type: neutral outpost
- Defenses: 2x Sentinel
- Capture weight: 2
- Spawn: Yes
- Can build: none
- Services: none
D7
E2
E5
- Type: neutral outpost
- Defenses: 2x Sentinel
- Capture weight: 2
- Spawn: Yes
- Can build: none
- Services: none