Difference between revisions of "TC Kagoshima"

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(base info and styling)
 
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| Image =File:TC_Kagoshima.jpg
 
| Image =File:TC_Kagoshima.jpg
 
| Name = TC_Kagoshima
 
| Name = TC_Kagoshima
 +
| Created By = Sannyasi
 
| Environment = Forest
 
| Environment = Forest
| Temperature = 25°C
+
| Temperature = 25°C ([[Conductivity]] 1)
 
| Planet = Pesit
 
| Planet = Pesit
 
| Coords = 207.68, 312.70
 
| Coords = 207.68, 312.70
Line 20: Line 21:
 
| BaseCL = 1
 
| BaseCL = 1
 
| BaseNtl = 6
 
| BaseNtl = 6
| Map  = File:TC_Kagoshima_minimap.jpg
+
| Map  = TC_Kagoshima_minimap.jpg
 +
 
 +
| Clan_X = 8
 +
| Clan_Y = 180
 +
| Clan_Mech_1_X = 7
 +
| Clan_Mech_1_Y = 210
 +
| Clan_ASF_1_X = 2
 +
| Clan_ASF_1_Y = 212
 +
 
 +
| IS_X = 313
 +
| IS_Y = 133
 +
| IS_Mech_1_X = 313
 +
| IS_Mech_1_Y = 103
 +
| IS_ASF_1_X = 319
 +
| IS_ASF_1_Y = 103
 +
 
 +
| Neutral_Mech_1_X = 231
 +
| Neutral_Mech_1_Y = 203
 +
| Neutral_Mech_2_X = 101
 +
| Neutral_Mech_2_Y = 140
 +
 
 +
| Neutral_Cap_1_X = 223
 +
| Neutral_Cap_1_Y = 95
 +
| Neutral_Cap_2_X = 99
 +
| Neutral_Cap_2_Y = 227
 +
| Neutral_Cap_3_X = 34
 +
| Neutral_Cap_3_Y = 53
 +
| Neutral_Cap_4_X = 292
 +
| Neutral_Cap_4_Y = 281
 
}}
 
}}
 
+
{{WIP}}
{{Quote|"Set on the border of Draconis Combine space, the rugged terrain and deep forested glades of this wayward planet are about to be turned into a fierce battlefield. Use cover and flanking to out-fight and out-manouever your enemies and don't become distracted by the idyllic vistas, they may be the last thing you see..."|Map introduction}}
+
{{Quote|"Set on the border of Draconis Combine space, the rugged terrain and deep forested glades of this wayward planet are about to be turned into a fierce battlefield. Use cover and flanking to out-fight and out-maneuver your enemies and don't become distracted by the idyllic vistas, they may be the last thing you see..."|Map introduction}}
  
 
==Overview==
 
==Overview==
 +
A unique map featuring six control points  and a changing day and night cycle.  There are plenty of opportunities to flank opponents and the cascading ridges can be manipulated by mechs with jump jets.  The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings.  Kagoshima features one capturable forward [[Structures|mechbay]] per side of the river.  These mechbays are noteworthy due to their inability to produce heavy and assault class mechs.  However, players are free to purchase any other armored or mech asset.
  
A unique map featuring six control points  and a changing day and night cycle.  There are plenty of opportunities to flank opponents and the cascading ridges can be manipulated by mechs with jump jets.  The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings.  Kagoshima features one capturable forward [[Structures|mechbay]] per side of the river.  These mechbays are noteworthy due to their inability to produce heavy and assault class mechs.  However, players are free to purchase any other armored or mech asset.
 
  
 
==Bases==
 
==Bases==
 
<div style="margin-bottom:10px></div>
 
<div style="margin-bottom:10px></div>
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em>
+
<div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width: 325px; white-space:nowrap">
  
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
 
<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;>
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C8</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C8</div>
 
*'''Type:''' [[IS]] home base
 
*'''Type:''' [[IS]] home base
*'''Defenses:''' 2x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Hellgiver|Hellgiver]], 4x [[Turrets#Sentinel|Sentinel]], 2x [[Turrets#Eagle Eye|Eagle Eye]]
+
*'''Defenses:'''<span style="white-space: normal"> 2x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Hellgiver|Hellgiver]], 4x [[Turrets#Sentinel|Sentinel]], 2x [[Turrets#Eagle Eye|Eagle Eye]]</span>
 
*'''Capture weight''': ---
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
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*'''Capture weight''': 2
 
*'''Capture weight''': 2
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' ≤70t [[Mechs]] and [[Vehicles]] (+[[Partisan]])
+
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
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*'''Capture weight''': 2
 
*'''Capture weight''': 2
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
*'''Can build:''' ≤70t [[Mechs]] and [[Vehicles]] (+[[Partisan]])
+
*'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
 
*'''Services:''' [[Repair]], [[Rearm]]</div>
  
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<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F1</div>
 
<div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F1</div>
 
*'''Type:''' [[Clan]] home base
 
*'''Type:''' [[Clan]] home base
*'''Defenses:''' 3x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Hellgiver|Hellgiver]], 4x [[Turrets#Sentinel|Sentinel]], 2x [[Turrets#Eagle Eye|Eagle Eye]]
+
*'''Defenses:'''<span style="white-space: normal"> 3x [[Turrets#LAMS Turret|LAMS]], 4x [[Turrets#Hellgiver|Hellgiver]], 4x [[Turrets#Sentinel|Sentinel]], 2x [[Turrets#Eagle Eye|Eagle Eye]]</span>
 
*'''Capture weight''': ---
 
*'''Capture weight''': ---
 
*'''Spawn''': Yes
 
*'''Spawn''': Yes
Line 107: Line 136:
  
 
{{Clear}}
 
{{Clear}}
 +
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights=180px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
File:TC-Kagoshima-Base-Details.png
+
File:TC-Kagoshima-Base-Details.png|link={{filepath:TC-Kagoshima-Base-Details.png}}
File:TC-Kagoshima-Bridge.png
+
File:TC-Kagoshima-Bridge.png|link={{filepath:TC-Kagoshima-Bridge.png}}
File:TC-Kagoshima-Landscape.jpg
+
File:TC-Kagoshima-Landscape.jpg|link={{filepath:TC-Kagoshima-Landscape.jpg}}
File:TC-Kagoshima-Landscape2.png
+
File:TC-Kagoshima-Landscape2.png|link={{filepath:TC-Kagoshima-Landscape2.png}}
File:TC-Kagoshima-Mountains.png
+
File:TC-Kagoshima-Mountains.png|link={{filepath:TC-Kagoshima-Mountains.png}}
 
</gallery>
 
</gallery>
  
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
+
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 08:31, 18 January 2023

TC Kagoshima
TC Kagoshima.jpg
Created By: Sannyasi
Environment: Forest
Temperature: 25°C (Conductivity 1)
Planet: Pesit
Coords: 207.68, 312.70
Size: 2048 x 2048
Game Modes:
First Available In: 0.4.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 6
Tactical Map
"Set on the border of Draconis Combine space, the rugged terrain and deep forested glades of this wayward planet are about to be turned into a fierce battlefield. Use cover and flanking to out-fight and out-maneuver your enemies and don't become distracted by the idyllic vistas, they may be the last thing you see..."
— Map introduction

Overview

A unique map featuring six control points and a changing day and night cycle. There are plenty of opportunities to flank opponents and the cascading ridges can be manipulated by mechs with jump jets. The Clan and Inner Sphere sides are divided by a dammed river with two bridge crossings. Kagoshima features one capturable forward mechbay per side of the river. These mechbays are noteworthy due to their inability to produce heavy and assault class mechs. However, players are free to purchase any other armored or mech asset.


Bases

B2
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: Repair
C6
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: Repair
C8
D3
E6
F1
F3
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: Repair
G7
  • Type: neutral outpost
  • Defenses: 2x Sentinel
  • Capture weight: 2
  • Spawn: Yes
  • Can build: none
  • Services: Repair


Gallery