Difference between revisions of "TC RingOfFire"
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{{Map| | {{Map| | ||
| Image = File:TC_RingOfFire6.jpg | | Image = File:TC_RingOfFire6.jpg | ||
− | | Name = | + | | Name = TC_RingOfFire |
− | | Environment = | + | | Created By = Frost |
− | | Temperature = | + | | Version = 0.3 |
+ | | Environment = Volcanic tropical island | ||
+ | | Temperature = 25°C | ||
| Planet = Dagda | | Planet = Dagda | ||
| Coords = | | Coords = | ||
Line 11: | Line 13: | ||
</ul> | </ul> | ||
| Available = 0.4.0 | | Available = 0.4.0 | ||
+ | | Download = [http://mechlivinglegends.net/maps/TC/TC_RingofFire_v0.3.zip TC_RingofFire_v0.3] | ||
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
Line 19: | Line 22: | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 4 | | BaseNtl = 4 | ||
− | | Map = | + | | Map = TC_RingOfFire-minimap.jpg |
+ | |||
+ | | Clan_X = 50 | ||
+ | | Clan_Y = 145 | ||
+ | | Clan_Mech_1_X = 79 | ||
+ | | Clan_Mech_1_Y = 116 | ||
+ | | Clan_ASF_1_X = 69 | ||
+ | | Clan_ASF_1_Y = 133 | ||
+ | |||
+ | | IS_X = 300 | ||
+ | | IS_Y = 145 | ||
+ | | IS_Mech_1_X = 270 | ||
+ | | IS_Mech_1_Y = 173 | ||
+ | | IS_ASF_1_X = 285 | ||
+ | | IS_ASF_1_Y = 170 | ||
+ | |||
+ | | Neutral_Mech_1_X = 199 | ||
+ | | Neutral_Mech_1_Y = 93 | ||
+ | | Neutral_Mech_2_X = 150 | ||
+ | | Neutral_Mech_2_Y = 182 | ||
+ | |||
+ | | Neutral_Cap_1_X = 201 | ||
+ | | Neutral_Cap_1_Y = 142 | ||
+ | | Neutral_Cap_2_X = 139 | ||
+ | | Neutral_Cap_2_Y = 124 | ||
}} | }} | ||
Line 28: | Line 55: | ||
RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes! | RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes! | ||
+ | |||
+ | |||
==Bases== | ==Bases== | ||
− | = | + | <div style="margin-bottom:10px></div> |
− | + | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap"> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div> |
− | '''Defenses:''' | + | *'''Type:''' [[Clan]] home base |
− | ''' | + | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]] |
− | '''Can build:''' | + | *'''Capture weight''': --- |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral base | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C5</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral base |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 1 |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' none | + | *'''Capture weight''': 0.75 |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D5</div> |
− | '''Defenses:''' none | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' none |
− | '''Can build:''' | + | *'''Capture weight''': 0.75 |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E4</div> | ||
+ | *'''Type:''' neutral base | ||
+ | *'''Defenses:''' none | ||
+ | *'''Capture weight''': 1 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E7</div> | ||
+ | *'''Type:''' [[IS]] home base | ||
+ | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]] | ||
+ | *'''Capture weight''': --- | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | </div> | ||
+ | {{Clear}} | ||
==Gallery== | ==Gallery== | ||
− | <gallery mode= | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> |
− | File: | + | File:TC_RingOfFire8.jpg|link={{filepath:TC_RingOfFire8.jpg}} |
− | File:TC_RingOfFire1.jpg | + | File:TC_RingOfFire10.jpg|link={{filepath:TC_RingOfFire10.jpg}} |
− | File: | + | File:TC_RingOfFire1.jpg|link={{filepath:TC_RingOfFire1.jpg}} |
− | File: | + | File:TC_RingOfFire11.jpg|link={{filepath:TC_RingOfFire11.jpg}} |
− | File:TC_RingOfFire4.jpg | + | File:TC_RingOfFire2.jpg|link={{filepath:TC_RingOfFire2.jpg}} |
− | File:TC_RingOfFire5.jpg | + | File:TC_RingOfFire4.jpg|link={{filepath:TC_RingOfFire4.jpg}} |
+ | File:TC_RingOfFire3.jpg|link={{filepath:TC_RingOfFire3.jpg}} | ||
+ | File:TC_RingOfFire5.jpg|link={{filepath:TC_RingOfFire5.jpg}} | ||
</gallery> | </gallery> | ||
Latest revision as of 15:04, 11 September 2019
TC RingOfFire | ||
---|---|---|
Latest Version: | 0.3 | |
Created By: | Frost | |
Environment: | Volcanic tropical island | |
Temperature: | 25°C | |
Planet: | Dagda | |
Size: | 4096 x 4096 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Download Link: | TC_RingofFire_v0.3 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 4 | |
Tactical Map | ||
|
"Dagda was the fourth world of the Pentagon to be settled, it was named by settlers for Irish pantheon of luck. The planet due to rich mineral resources became principle mining world for what became the Star League-In-Exile." |
— Map Introduction |
Overview
RingOfFire is an island jungle battlezone with 4 cap zones arranged in a rough circle on a dormant volcano. The day cycle gradually turns to night, emphasizing the use of stealth. All assets are available and sightlines can be long. Expect bottlenecks in the paths connecting the caps zones. South factory spawns 100t and is difficult to hold, north spawns 70t. Big stompy brawls often happen, so look for ample flank routes!
Bases
C2
C5
D4
D5
E4