Difference between revisions of "TC DeathValley"
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Bird Thing (talk | contribs) m (beginning map article reformatting and corrections (where possible)) |
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{{Map| | {{Map| | ||
| Image = File:TC_DeathValley.jpg | | Image = File:TC_DeathValley.jpg | ||
| Name = TC_DeathValley | | Name = TC_DeathValley | ||
| Environment = Desert | | Environment = Desert | ||
− | | Temperature = | + | | Temperature = 55°C ([[Conductivity]] 1) |
| Planet = Caph | | Planet = Caph | ||
| Coords = 13.04, 00.52 | | Coords = 13.04, 00.52 | ||
− | | Size = | + | | Size = 8192 x 8192 |
| Game Modes = <ul> | | Game Modes = <ul> | ||
− | |||
<li>[[Terrain Control]] | <li>[[Terrain Control]] | ||
</ul> | </ul> | ||
Line 22: | Line 19: | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| BaseNtl = 5 | | BaseNtl = 5 | ||
− | | Map = | + | | Map = TC_DeathValley_minimap.jpg |
+ | |||
+ | | Clan_X = 10 | ||
+ | | Clan_Y = 205 | ||
+ | | Clan_Mech_1_X = 21 | ||
+ | | Clan_Mech_1_Y = 182 | ||
+ | | Clan_ASF_1_X = 9 | ||
+ | | Clan_ASF_1_Y = 171 | ||
+ | |||
+ | | IS_X = 317 | ||
+ | | IS_Y = 140 | ||
+ | | IS_Mech_1_X = 310 | ||
+ | | IS_Mech_1_Y = 168 | ||
+ | | IS_ASF_1_X = 323 | ||
+ | | IS_ASF_1_Y = 179 | ||
+ | |||
+ | | Neutral_Mech_1_X = 149 | ||
+ | | Neutral_Mech_1_Y = 268 | ||
+ | | Neutral_Mech_2_X = 166 | ||
+ | | Neutral_Mech_2_Y = 64 | ||
+ | |||
+ | | Neutral_Cap_1_X = 63 | ||
+ | | Neutral_Cap_1_Y = 106 | ||
+ | | Neutral_Cap_2_X = 256 | ||
+ | | Neutral_Cap_2_Y = 231 | ||
+ | | Neutral_Cap_3_X = 162 | ||
+ | | Neutral_Cap_3_Y = 162 | ||
}} | }} | ||
+ | {{Quote|"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity."|Map introduction}} | ||
− | |||
==Overview== | ==Overview== | ||
+ | A popular Terran Control map, '''Death Valley''' is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out. | ||
+ | |||
==Bases== | ==Bases== | ||
− | === | + | <div style="margin-bottom:10px></div> |
− | '''Type:''' | + | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:325px; white-space: nowrap"> |
− | '''Defenses:''' | + | |
− | ''' | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Can build:''' all [[Mechs]] | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>B5</div> |
− | ''' | + | *'''Type:''' neutral base |
+ | *'''Defenses:''' 1x [[Turrets#Hellgiver|Hellgiver]], 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
+ | *'''Capture weight''': 4 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C2</div> | ||
+ | *'''Type:''' neutral outpost | ||
+ | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] | ||
+ | *'''Capture weight''': 2 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' none | ||
+ | *'''Services:''' none</div> | ||
+ | |||
+ | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
+ | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>D4</div> | ||
+ | *'''Type:''' neutral base | ||
+ | *'''Defenses:''' none | ||
+ | *'''Capture weight''': 5 | ||
+ | *'''Spawn''': Yes | ||
+ | *'''Can build:''' none | ||
+ | *'''Services:''' [[Repair]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' [[ | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E1</div> |
− | '''Defenses:''' 4x [[LAMS]], 2x [[Calliope]], 1x [[Eagle Eye]] | + | *'''Type:''' [[Clan]] home base |
− | ''' | + | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] |
− | '''Can build:''' all [[Mechs]], | + | *'''Capture weight''': --- |
− | '''Services:''' [[Repair]], [[Rearm]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E8</div> |
− | '''Defenses:''' | + | *'''Type:''' [[IS]] home base |
− | ''' | + | *'''Defenses:''' 4x [[Turrets#LAMS Turret|LAMS]], 2x [[Turrets#Calliope|Calliope]], 1x [[Turrets#Eagle Eye|Eagle Eye]] |
− | '''Can build:''' | + | *'''Capture weight''': --- |
− | '''Services:''' | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]], [[Vehicles]], [[ASF]]s and [[VTOL]]s | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>F7</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral outpost |
− | ''' | + | *'''Defenses:''' 1x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
− | '''Can build:''' | + | *'''Capture weight''': 2 |
− | '''Services:''' | + | *'''Spawn''': Yes |
+ | *'''Can build:''' none | ||
+ | *'''Services:''' none</div> | ||
− | == | + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> |
− | '''Type:''' neutral base | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>G4</div> |
− | '''Defenses:''' | + | *'''Type:''' neutral base |
− | ''' | + | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]], 1x [[Turrets#Hawk Eye|Hawk Eye]] |
− | '''Can build:''' | + | *'''Capture weight''': 4 |
− | '''Services:''' [[Repair]] | + | *'''Spawn''': Yes |
+ | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
+ | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
+ | </div> | ||
− | + | {{Clear}} | |
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− | == | + | ==Gallery== |
+ | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> | ||
+ | File:TC_Deathvalley-Base.png|link={{filepath:TC_Deathvalley-Base.png}} | ||
+ | File:TC_Deathvalley-Landscape.png|link={{filepath:TC_Deathvalley-Landscape.png}} | ||
+ | </gallery> | ||
+ | {{Navbox Maps}} | ||
+ | [[Category:Official Maps]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 08:13, 18 January 2023
TC DeathValley | ||
---|---|---|
Environment: | Desert | |
Temperature: | 55°C (Conductivity 1) | |
Planet: | Caph | |
Coords: | 13.04, 00.52 | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.4.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 5 | |
Tactical Map | ||
|
"This arena is set on a blistering hot desert on a small planet close to a nearby star. It challenges everyones abilities and sanity." |
— Map introduction |
Overview
A popular Terran Control map, Death Valley is much like its namesake; a lifeless, barren hellscape. The mixture of flat open terrain and claustrophobic bases means that both long and short-range combat are viable. Fast assets are quite useful, as the bases are widely spaced out.
Bases
B5
C2
D4
- Type: neutral base
- Defenses: none
- Capture weight: 5
- Spawn: Yes
- Can build: none
- Services: Repair
E1
E8
F7
Gallery