Difference between revisions of "TSA Palisades"
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{{Map| | {{Map| | ||
| − | | Image = | + | | Image = File:MWLL-_logo.png |
| Name = TSA_Palisades | | Name = TSA_Palisades | ||
| − | | Environment = | + | | Created By = Sannyasi |
| − | | Temperature = | + | | Environment = Arid Hills |
| − | | Planet = | + | | Temperature = 25°C |
| − | | Coords = | + | | Planet = |
| − | | Size = | + | | Coords = |
| − | | Game Modes = | + | | Size = 4096 x 4096 |
| − | + | | Game Modes = <ul> | |
| + | <li>[[Team Solaris Arena]] | ||
| + | <li>[[Test of Strength]] | ||
| + | </ul> | ||
| Available = 0.4.0 | | Available = 0.4.0 | ||
| Mech = 1 | | Mech = 1 | ||
| Tank = 1 | | Tank = 1 | ||
| − | |||
| − | |||
| Base Defenses = 1 | | Base Defenses = 1 | ||
| BaseIS = 1 | | BaseIS = 1 | ||
| BaseCL = 1 | | BaseCL = 1 | ||
| − | | Map = | + | | BaseNtl = --- |
| + | | Map = TSA_Palisades_minimap.jpg | ||
| + | |||
| + | | Clan_X = 88 | ||
| + | | Clan_Y = 18 | ||
| + | | Clan_Mech_1_X = 120 | ||
| + | | Clan_Mech_1_Y = 19 | ||
| + | |||
| + | |||
| + | | IS_X = 218 | ||
| + | | IS_Y = 310 | ||
| + | | IS_Mech_1_X = 187 | ||
| + | | IS_Mech_1_Y = 307 | ||
}} | }} | ||
| + | {{stub}} | ||
{{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}} | {{Quote|"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."|Map introduction}} | ||
| + | |||
| + | ==Overview== | ||
| + | '''Palisades''' is a desert-plateau themed [[Team Solaris Arena]] map, based heavily on a Crysis multiplayer map. The terrain is extremely asymmetrical; the [[Clan]] hangar sits on the high ground, while [[Inner Sphere]] on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau. | ||
| + | |||
| + | Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly static long-range sniping matches, especially when [[Arrow IV]] assets or [[Rommel#Variant A|Thumper]]s are deployed. | ||
| + | |||
| + | |||
| + | ==Bases== | ||
| + | <div style="margin-bottom:10px></div> | ||
| + | <div style="-webkit-columns: 340px 3; -moz-columns: 340px 3; columns: 340px 3; font-size:0.95em; min-width:320px; white-space: nowrap"> | ||
| + | |||
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
| + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>A4</div> | ||
| + | *'''Type:''' [[Clan]] home base | ||
| + | *'''Defenses:''' 5x [[Turrets#Calliope|Calliope]], 3x [[Turrets#LAMS Turret|LAMS]] | ||
| + | *'''Spawn''': Yes | ||
| + | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
| + | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
| + | |||
| + | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
| + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>H5</div> | ||
| + | *'''Type:''' [[IS]] home base | ||
| + | *'''Defenses:''' 5x [[Turrets#Calliope|Calliope]], 3x [[Turrets#LAMS Turret|LAMS]] | ||
| + | *'''Spawn''': Yes | ||
| + | *'''Can build:''' all [[Mechs]] and [[Vehicles]] | ||
| + | *'''Services:''' [[Repair]], [[Rearm]]</div> | ||
| + | </div> | ||
| + | |||
| + | {{Clear}} | ||
| + | |||
| + | {{Navbox Maps}} | ||
| + | [[Category:Official Maps]] | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Latest revision as of 14:32, 15 September 2019
| TSA Palisades | ||
|---|---|---|
| | ||
| Created By: | Sannyasi | |
| Environment: | Arid Hills | |
| Temperature: | 25°C | |
| Size: | 4096 x 4096 | |
| Game Modes: | ||
| First Available In: | 0.4.0 | |
| Assets | ||
| Assets: |
| |
| Number of Bases: | IS: 1 Clan: 1 Neutral: --- | |
| Tactical Map | ||
| | ||
| "The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts." |
| — Map introduction |
Overview
Palisades is a desert-plateau themed Team Solaris Arena map, based heavily on a Crysis multiplayer map. The terrain is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result, TSA Palisades matches frequently devolve into mostly static long-range sniping matches, especially when Arrow IV assets or Thumpers are deployed.
Bases
A4