Difference between revisions of "TC IcePlanetV2"
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| BaseNtl = 7 | | BaseNtl = 7 | ||
| Map = TC_IcePlanetV2-minimap.jpg | | Map = TC_IcePlanetV2-minimap.jpg | ||
− | | Clan_X = | + | | Clan_X = 255 |
− | | Clan_Y = | + | | Clan_Y = 50 |
| Clan_Mech_1_X = 240 | | Clan_Mech_1_X = 240 | ||
| Clan_Mech_1_Y = 80 | | Clan_Mech_1_Y = 80 | ||
+ | | Clan_ASF_1_X = 230 | ||
+ | | Clan_ASF_1_Y = 70 | ||
− | | IS_X = | + | | IS_X = 80 |
− | | IS_Y = | + | | IS_Y = 220 |
| IS_Mech_1_X = 110 | | IS_Mech_1_X = 110 | ||
| IS_Mech_1_Y = 200 | | IS_Mech_1_Y = 200 | ||
+ | | IS_ASF_1_X = 103 | ||
+ | | IS_ASF_1_Y = 214 | ||
| Neutral_Mech_1_X = 200 | | Neutral_Mech_1_X = 200 | ||
Line 54: | Line 58: | ||
__NOTOC__ | __NOTOC__ | ||
− | <p>''' | + | <p>'''IcePlanet V2''', A frozen, ice-covered world where an ancient massive SLDF base has been discovered. Use the multiple paths and tunnels to successfully take the forward factories and assault the center industrial energy facility in close combat. Visibility is slightly obscured by the blowing snow and haze in the atmosphere. Utilizing fast assets via the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.</p> |
==Overview== | ==Overview== | ||
− | <p>Controlling the valuable center cap point | + | <p>Controlling the valuable center cap point is ultimately the goal. Work with your team to know when to pull back from the central cap zone for repairs. Use the tunnels for stealthy approaches to and from the cap zones.</p> |
− | |||
==Bases== | ==Bases== | ||
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
− | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;> | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>C4</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] | ||
*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | + | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]) and [[VTOL]]s</span> |
*'''Services:''' [[Rearm]]</div> | *'''Services:''' [[Rearm]]</div> | ||
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
− | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;> | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E5</div> |
*'''Type:''' neutral outpost | *'''Type:''' neutral outpost | ||
*'''Defenses:''' none | *'''Defenses:''' none | ||
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<div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | <div style="-webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; margin-top:0.7em; padding:8px; border-style:solid; border-color:#3e3e3e; border-width:1px;> | ||
− | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;> | + | <div style=" font-size: 1.2em; font-weight: bold; text-align: center; background-color: #2c2c2c;>E6</div> |
*'''Type:''' neutral base | *'''Type:''' neutral base | ||
*'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] | *'''Defenses:''' 2x [[Turrets#Sentinel|Sentinel]] | ||
*'''Capture weight''': 1 | *'''Capture weight''': 1 | ||
*'''Spawn''': Yes | *'''Spawn''': Yes | ||
− | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]])</span> | + | *'''Can build:''' <span style="white-space: normal">≤65t [[Mechs]] and [[Vehicles]] (+[[Partisan]], [[Nova Cat]], [[Warhammer]]) and [[VTOL]]s</span> |
*'''Services:''' [[Rearm]]</div> | *'''Services:''' [[Rearm]]</div> | ||
Line 145: | Line 148: | ||
</div> | </div> | ||
− | |||
==Points of Interest== | ==Points of Interest== | ||
− | + | The original map designer has become lostech. A scavenger team headed by Ouch found the source code hidden deep within the depths of a damaged memory core. The archive keepers still research for clues regarding the identity of the original author. | |
+ | |||
{{Clear}} | {{Clear}} |
Latest revision as of 06:52, 19 March 2022
TC IcePlanetV2 | ||
---|---|---|
Latest Version: | 2.1 | |
Created By: | Unknown / RickHunter | |
Environment: | Blowing snow | |
Temperature: | -40°C | |
Size: | 8192 x 8192 | |
Game Modes: | ||
First Available In: | 0.14.10 | |
Download Link: | TC_IcePlanetV21.zip | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 7 | |
Tactical Map | ||
|
"A SLDF base has been found in a sub-zero environment. Battle over control of the city in this mostly brawly warzone. All assets are available." |
— Map Introduction |
IcePlanet V2, A frozen, ice-covered world where an ancient massive SLDF base has been discovered. Use the multiple paths and tunnels to successfully take the forward factories and assault the center industrial energy facility in close combat. Visibility is slightly obscured by the blowing snow and haze in the atmosphere. Utilizing fast assets via the multiple tunnels around the forward factories, intercept damaged enemy mechs returning from the frontlines for repairs at the side bases.
Overview
Controlling the valuable center cap point is ultimately the goal. Work with your team to know when to pull back from the central cap zone for repairs. Use the tunnels for stealthy approaches to and from the cap zones.
Bases
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: Repair
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: Repair
- Type: neutral strategic point
- Defenses: none
- Capture weight: 2
- Spawn: No
- Can build: none
- Services: none
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: Repair
- Type: neutral outpost
- Defenses: none
- Capture weight: 1
- Spawn: No
- Can build: none
- Services: Repair
Points of Interest
The original map designer has become lostech. A scavenger team headed by Ouch found the source code hidden deep within the depths of a damaged memory core. The archive keepers still research for clues regarding the identity of the original author.