Difference between revisions of "TC Wildlands"

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| BaseNtl = 6
 
| BaseNtl = 6
 
| Map  = TC_Wildlands-minimap.jpg
 
| Map  = TC_Wildlands-minimap.jpg
 +
 +
| Clan_X = 160
 +
| Clan_Y = 323
 +
| Clan_Mech_1_X = 187
 +
| Clan_Mech_1_Y = 317
 +
| Clan_ASF_1_X = 209
 +
| Clan_ASF_1_Y = 319
 +
 +
| IS_X = 187
 +
| IS_Y = 22
 +
| IS_Mech_1_X = 162
 +
| IS_Mech_1_Y = 37
 +
| IS_ASF_1_X = 131
 +
| IS_ASF_1_Y = 28
 +
 +
| Neutral_Mech_1_X = 160
 +
| Neutral_Mech_1_Y = 124
 +
| Neutral_Mech_2_X = 169
 +
| Neutral_Mech_2_Y = 216
 +
 +
| Neutral_Cap_1_X = 217
 +
| Neutral_Cap_1_Y = 102
 +
| Neutral_Cap_2_X = 237
 +
| Neutral_Cap_2_Y = 240
 +
| Neutral_Cap_3_X = 169
 +
| Neutral_Cap_3_Y = 165
 +
| Neutral_Cap_4_X = 237
 +
| Neutral_Cap_4_Y = 162
 
}}
 
}}
  
 +
{{quote|"Clan forces attempt to capture a vital strategic defense network and logistical base."|Map Introduction}}
  
{{quote|"Clan forces attempt to capture a vital strategic defense network and logistical base."|Map Introduction}}
 
  
 
==Overview==
 
==Overview==
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
+
'''Wildlands''' is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
  
 
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
 
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Line 109: Line 137:
  
 
{{Clear}}
 
{{Clear}}
 +
  
 
==Gallery==
 
==Gallery==
<gallery mode="packed" heights=170px style="margin-top:10px; margin-left:5%; margin-right:5%; margin-bottom:30px">
+
<gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;">
File:TC_Wildlands-1.jpg
+
File:TC_Wildlands-1.jpg|link={{filepath:TC_Wildlands-1.jpg}}
File:TC_Wildlands-2.jpg
+
File:TC_Wildlands-2.jpg|link={{filepath:TC_Wildlands-2.jpg}}
File:TC_Wildlands-3.jpg
+
File:TC_Wildlands-3.jpg|link={{filepath:TC_Wildlands-3.jpg}}
File:TC_Wildlands-4.jpg
+
File:TC_Wildlands-4.jpg|link={{filepath:TC_Wildlands-4.jpg}}
File:TC_Wildlands-5.jpg
+
File:TC_Wildlands-5.jpg|link={{filepath:TC_Wildlands-5.jpg}}
File:TC_Wildlands-6.jpg
+
File:TC_Wildlands-6.jpg|link={{filepath:TC_Wildlands-6.jpg}}
File:TC_Wildlands-7.jpg
+
File:TC_Wildlands-7.jpg|link={{filepath:TC_Wildlands-7.jpg}}
File:TC_Wildlands-8.jpg
+
File:TC_Wildlands-8.jpg|link={{filepath:TC_Wildlands-8.jpg}}
 
</gallery>
 
</gallery>
 
  
 
{{Navbox Maps}}
 
{{Navbox Maps}}
 
[[Category:Official Maps]]
 
[[Category:Official Maps]]
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 16:38, 11 September 2019

TC Wildlands
TC Wildlands-9.jpg
Environment: Rolling Hills
Temperature: 25°C
Planet: Tamarind
Size: 6000 x 6000
Game Modes:
First Available In: 0.6.0
Assets
Assets:
Number of Bases: IS: 1
Clan: 1
Neutral: 6
Tactical Map


"Clan forces attempt to capture a vital strategic defense network and logistical base."
— Map Introduction


Overview

Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.

Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.


Bases

A4
C6
  • Type: neutral outpost
  • Defenses: 1x Hellgiver
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
D4
E4
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1.5
  • Spawn: Yes
  • Can build: none
  • Services: none
E6
  • Type: neutral outpost
  • Defenses: 1x Sentinel
  • Capture weight: 1.5
  • Spawn: Yes
  • Can build: none
  • Services: none
F4
F6
  • Type: neutral outpost
  • Defenses: 1x Hellgiver
  • Capture weight: 1
  • Spawn: Yes
  • Can build: none
  • Services: Repair
H5


Gallery