Difference between revisions of "TC Wildlands"
From MechWarrior: Living Legends Wiki
DragonGod004 (talk | contribs) m |
m (image links) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
| BaseNtl = 6 | | BaseNtl = 6 | ||
| Map = TC_Wildlands-minimap.jpg | | Map = TC_Wildlands-minimap.jpg | ||
+ | |||
+ | | Clan_X = 160 | ||
+ | | Clan_Y = 323 | ||
+ | | Clan_Mech_1_X = 187 | ||
+ | | Clan_Mech_1_Y = 317 | ||
+ | | Clan_ASF_1_X = 209 | ||
+ | | Clan_ASF_1_Y = 319 | ||
+ | |||
+ | | IS_X = 187 | ||
+ | | IS_Y = 22 | ||
+ | | IS_Mech_1_X = 162 | ||
+ | | IS_Mech_1_Y = 37 | ||
+ | | IS_ASF_1_X = 131 | ||
+ | | IS_ASF_1_Y = 28 | ||
+ | |||
+ | | Neutral_Mech_1_X = 160 | ||
+ | | Neutral_Mech_1_Y = 124 | ||
+ | | Neutral_Mech_2_X = 169 | ||
+ | | Neutral_Mech_2_Y = 216 | ||
+ | |||
+ | | Neutral_Cap_1_X = 217 | ||
+ | | Neutral_Cap_1_Y = 102 | ||
+ | | Neutral_Cap_2_X = 237 | ||
+ | | Neutral_Cap_2_Y = 240 | ||
+ | | Neutral_Cap_3_X = 169 | ||
+ | | Neutral_Cap_3_Y = 165 | ||
+ | | Neutral_Cap_4_X = 237 | ||
+ | | Neutral_Cap_4_Y = 162 | ||
}} | }} | ||
+ | {{quote|"Clan forces attempt to capture a vital strategic defense network and logistical base."|Map Introduction}} | ||
− | |||
==Overview== | ==Overview== | ||
− | Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines. | + | '''Wildlands''' is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines. |
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps. | Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps. | ||
Line 109: | Line 137: | ||
{{Clear}} | {{Clear}} | ||
+ | |||
==Gallery== | ==Gallery== | ||
− | <gallery mode=" | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> |
− | File:TC_Wildlands-1.jpg | + | File:TC_Wildlands-1.jpg|link={{filepath:TC_Wildlands-1.jpg}} |
− | File:TC_Wildlands-2.jpg | + | File:TC_Wildlands-2.jpg|link={{filepath:TC_Wildlands-2.jpg}} |
− | File:TC_Wildlands-3.jpg | + | File:TC_Wildlands-3.jpg|link={{filepath:TC_Wildlands-3.jpg}} |
− | File:TC_Wildlands-4.jpg | + | File:TC_Wildlands-4.jpg|link={{filepath:TC_Wildlands-4.jpg}} |
− | File:TC_Wildlands-5.jpg | + | File:TC_Wildlands-5.jpg|link={{filepath:TC_Wildlands-5.jpg}} |
− | File:TC_Wildlands-6.jpg | + | File:TC_Wildlands-6.jpg|link={{filepath:TC_Wildlands-6.jpg}} |
− | File:TC_Wildlands-7.jpg | + | File:TC_Wildlands-7.jpg|link={{filepath:TC_Wildlands-7.jpg}} |
− | File:TC_Wildlands-8.jpg | + | File:TC_Wildlands-8.jpg|link={{filepath:TC_Wildlands-8.jpg}} |
</gallery> | </gallery> | ||
− | |||
{{Navbox Maps}} | {{Navbox Maps}} | ||
[[Category:Official Maps]] | [[Category:Official Maps]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Latest revision as of 16:38, 11 September 2019
TC Wildlands | ||
---|---|---|
Environment: | Rolling Hills | |
Temperature: | 25°C | |
Planet: | Tamarind | |
Size: | 6000 x 6000 | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 6 | |
Tactical Map | ||
|
"Clan forces attempt to capture a vital strategic defense network and logistical base." |
— Map Introduction |
Overview
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Bases
A4
C6
D4
E4
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
E6
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
F4
F6