Difference between revisions of "TC Wildlands"
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==Gallery== | ==Gallery== | ||
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File:TC_Wildlands-1.jpg | File:TC_Wildlands-1.jpg | ||
File:TC_Wildlands-2.jpg | File:TC_Wildlands-2.jpg |
Revision as of 14:17, 7 September 2019
TC Wildlands | ||
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Environment: | Rolling Hills | |
Temperature: | 25°C | |
Planet: | Tamarind | |
Size: | 6000 x 6000 | |
Game Modes: | ||
First Available In: | 0.6.0 | |
Assets | ||
Assets: | ||
Number of Bases: | IS: 1 Clan: 1 Neutral: 6 | |
Tactical Map | ||
|
"Clan forces attempt to capture a vital strategic defense network and logistical base." |
— Map Introduction |
Overview
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Bases
A4
C6
D4
E4
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
E6
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
F4
F6
Gallery