Difference between revisions of "TC Wildlands"
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==Gallery== | ==Gallery== | ||
| − | <gallery mode=" | + | <gallery mode="slideshow" showthumbnails heights=50px style="display: block; margin-top:3px; margin-left:2%; margin-right:2%; text-align: center; font-size:18px; padding:0px;"> |
File:TC_Wildlands-1.jpg | File:TC_Wildlands-1.jpg | ||
File:TC_Wildlands-2.jpg | File:TC_Wildlands-2.jpg | ||
Revision as of 14:17, 7 September 2019
| TC Wildlands | ||
|---|---|---|
| | ||
| Environment: | Rolling Hills | |
| Temperature: | 25°C | |
| Planet: | Tamarind | |
| Size: | 6000 x 6000 | |
| Game Modes: | ||
| First Available In: | 0.6.0 | |
| Assets | ||
| Assets: | ||
| Number of Bases: | IS: 1 Clan: 1 Neutral: 6 | |
| Tactical Map | ||
| | ||
| "Clan forces attempt to capture a vital strategic defense network and logistical base." |
| — Map Introduction |
Overview
Wildlands is a long ranged north/south oriented battlezone with rolling hills with all available assets. Visibility is excellent. Cover is available via the trees and small rivers. Multiple cap points allow for a flow and ebb in the battlelines.
Capturing the western D4/E4 bases can be advantageous as they have good sightlines over the battlefield. Stay mobile, consider backcapping via alternative routes to break stomps.
Bases
A4
C6
D4
E4
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
E6
- Type: neutral outpost
- Defenses: 1x Sentinel
- Capture weight: 1.5
- Spawn: Yes
- Can build: none
- Services: none
F4
F6
Gallery