Difference between revisions of "TSA Palisades"

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Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
 
Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.
  
==Gameplay==
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Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result of this, Palisades very frequently devolves into mostly static long-range sniping matches, especially when [[Arrow IV]] assets or [[Rommel#Variant A|Thumper]]s are deployed. This map can be quite enjoyable when both teams commit to a more mobile style of play with battles occurring on the eastern side of the map. Since that rarely happens, many veterans will simply skip playing this map altogether.
Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side.
 
 
 
  
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{{Navbox Maps}}
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 15:50, 22 July 2018

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TSA Palisades
350px
Environment: Arid Hills
Temperature: +25
Planet:  ?
Coords:  ?
Size: 4096 x 4096
Game Modes:
First Available In: 0.4.0
Assets
Assets:


Number of Bases: IS: 1
Clan: 1
Neutral:
Tactical Map


"The Palisades arena was designed to simulate a classic border flash-point scenario between two remote, but well defended outposts."
— Map introduction

Overview

Palisades is a desert-plateau themed Team Solaris Arena, based heavily on a Crysis multiplayer map. Palisades is extremely asymmetrical; the Clan hangar sits on the high ground, while Inner Sphere on the low ground. A river runs through, dividing the map roughly in half between the lowlands and the plateau.

Palisades is by nature a very long-range map; there is little hard cover, and the high plateau bordering the river offers the Clan team an almost complete view of the Inner Sphere's side. As a result of this, Palisades very frequently devolves into mostly static long-range sniping matches, especially when Arrow IV assets or Thumpers are deployed. This map can be quite enjoyable when both teams commit to a more mobile style of play with battles occurring on the eastern side of the map. Since that rarely happens, many veterans will simply skip playing this map altogether.